diff --git a/Assets.Scripts.UI.ChapterScreen/ChapterScreen.cs b/Assets.Scripts.UI.ChapterScreen/ChapterScreen.cs index 0cbe8cd3..ddc11150 100644 --- a/Assets.Scripts.UI.ChapterScreen/ChapterScreen.cs +++ b/Assets.Scripts.UI.ChapterScreen/ChapterScreen.cs @@ -26,6 +26,19 @@ public void Show() }); GameSystem.Instance.ExecuteActions(); TipsManager.ReturnPage = 0; + + // There are multiple instances of this ChapterScreen object. Make sure we're modifying the right one. + if(this == GameSystem.Instance.FragmentChapterPrefab) + { + // These buttons appear before entering the fragment selection screen. + // There are two buttons, one to proceed to the fragment screen, and one to enter the save/load screen + TextRefresher textRefresher = ChapterButtons[0].TextMesh.GetComponent(); + textRefresher.Japanese = "カケラつむぎをする"; + } + else if(this == GameSystem.Instance.ChapterScreenPrefab) + { + // These buttons appear at the end of every chapter (???) + } } public void Hide(Action onFinish)