diff --git a/Update/haji_003.txt b/Update/haji_003.txt
index d8438065d..b40de4bed 100644
--- a/Update/haji_003.txt
+++ b/Update/haji_003.txt
@@ -1246,7 +1246,7 @@ void main()
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModSetLayerFilter(9, 256, "none");
- ModDrawCharacterWithFiltering(9, 2, "sprite/re5_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(9, 2, "sprite/re5_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 56 lines away (line 1305)
//rレナの水着は、ちょっぴり大胆なビキニタイプか…!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1302,7 +1302,7 @@ void main()
ModDrawCharacter(6, 5, "sprite/ri7_warai_a1_", "0", -300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(5, 2, "sprite/re5_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
- ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
+ ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 56 lines ago (line 1249). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
ModDrawCharacter(3, 4, "sprite/sa7_warai_a1_", "0", 300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawScene("background/oki_pool1", 1000 );
@@ -1332,7 +1332,7 @@ void main()
MoveSprite( 8, -380, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
- ModDrawCharacterWithFiltering(9, 3, "sprite/me6_wink_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(9, 3, "sprite/me6_wink_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 40 lines away (line 1375)
//r魅音の水着は、……何というのか、チャイナドレスみたいな変わった水着だ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1372,7 +1372,7 @@ void main()
ModDrawCharacter(6, 5, "sprite/ri7_warai_a1_", "0", -300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(5, 2, "sprite/re5_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
- ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
+ ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 40 lines ago (line 1335). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
ModDrawCharacter(3, 4, "sprite/sa7_hau_a1_", "0", 300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawScene("background/oki_pool1", 1000 );
@@ -1405,7 +1405,7 @@ void main()
MoveSprite( 8, -380, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
- ModDrawCharacterWithFiltering(9, 4, "sprite/sa7_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(9, 4, "sprite/sa7_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 30 lines away (line 1438)
//rむむ、魅音のあふれんばかりのボリュームを見た後だと、沙都子はだいぶ劣るが、……その年で早くも豊満な未来を予想させるラインは侮りがたし…。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1435,7 +1435,7 @@ void main()
ModDrawCharacter(6, 5, "sprite/ri7_warai_a1_", "0", -300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(5, 2, "sprite/re5_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
- ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
+ ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 30 lines ago (line 1408). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
ModDrawCharacter(3, 4, "sprite/sa7_hau_a1_", "0", 300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawScene("background/oki_pool1", 1000 );
@@ -1590,7 +1590,7 @@ void main()
DrawSprite( 8, "sprite/ha_swim", NULL, -380, -700, -100, 0, 0, 0, FALSE, FALSE, 0, 0, 20, 100, TRUE );
MoveSprite( 8, -380, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
- ModDrawCharacterWithFiltering(9, 12, "sprite/ha4_warai_", "0", "down", 0, 260, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(9, 12, "sprite/ha4_warai_", "0", "down", 0, 260, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 10 lines away (line 1603)
//羽入rvS23/12/VTH_hanyu1009.「どうですか、とっておきにとっておいたこの水着は?」
if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); }
@@ -1600,7 +1600,7 @@ void main()
ClearMessage();
ModSetLayerFilter(2, 256, "none");
- ModDrawCharacterWithFiltering(2, 5, "sprite/ri7_komaru_a2_", "0", "down", 0, -260, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(2, 5, "sprite/ri7_komaru_a2_", "0", "down", 0, -260, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); //ERROR: Priority 19 already in use 10 lines ago (line 1593). Existing Layer: 9 Conflicting Layer: 2 Suggested Priority: 20ERROR_EXISTING: Priority 19 on layer 2 used here. Conflict is 9 lines away (line 1612)
//梨花rvS23/05/VTH_rika1021.「……圭一もう落ちちゃったけど」
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -1609,7 +1609,7 @@ void main()
NULL, "\"...Keiichi already left.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(9, 12, "sprite/ha4_odoroki_", "0", 260, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
+ ModDrawCharacter(9, 12, "sprite/ha4_odoroki_", "0", 260, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, TRUE ); //ERROR: Priority 19 already in use 9 lines ago (line 1603). Existing Layer: 2 Conflicting Layer: 9 Suggested Priority: 21
//羽入rvS23/12/VTH_hanyu1010.「あぅっ? そ、そんなぁぁ」
if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/haji_006.txt b/Update/haji_006.txt
index a3e2a1c0b..d53ac97de 100644
--- a/Update/haji_006.txt
+++ b/Update/haji_006.txt
@@ -37,7 +37,7 @@ void main()
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModSetLayerFilter(9, 256, "none");
- ModDrawCharacterWithFiltering(9, 9, "sprite/ta6_akuwarai_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(9, 9, "sprite/ta6_akuwarai_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 37 lines away (line 77)
//r悩ましげなボディをデッキチェアに晒しながら、通りすがる男たちを流し目で誘惑するのは雛見沢診療所の誘惑ナース、鷹野三四だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -74,7 +74,7 @@ void main()
ClearMessage();
ModSetLayerFilter(4, 256, "none");
- ModDrawCharacter(4, 9, "sprite/ta6_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
+ ModDrawCharacter(4, 9, "sprite/ta6_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 37 lines ago (line 40). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
DrawScene("background/oki_pool2", 1000 );
//鷹野rvS23/09/VTH_takano1002.「あらあら、魅音ちゃんたちじゃない。kvS23/09/VTH_takano1003.こんにちは。こんなところで奇遇ねぇ」
@@ -218,7 +218,7 @@ void main()
MoveSprite( 8, -420, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
- ModDrawCharacterWithFiltering(9, 22, "sprite/tie2_1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
+ ModDrawCharacterWithFiltering(9, 22, "sprite/tie2_1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 34 lines away (line 255)
//rカレーが食べられるならどこまでも。例え同伴なしでもプールサイドまで行く教師、華麗なる知恵留美子先生だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -252,7 +252,7 @@ void main()
NULL, " Just what we need!\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(4, 22, "sprite/tie2_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
+ ModDrawCharacter(4, 22, "sprite/tie2_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 34 lines ago (line 221). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
DrawScene("background/oki_pool2", 1000 );
//知恵rvS23/22/VTH_chie1003.「おやおや、園崎さんたちですか。kvS23/22/VTH_chie1004.こんにちは。皆さんもカレーですか?」
diff --git a/Update/haji_008.txt b/Update/haji_008.txt
index ed1e36b92..a83aba08e 100644
--- a/Update/haji_008.txt
+++ b/Update/haji_008.txt
@@ -1259,7 +1259,7 @@ void main()
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1029", 256, TRUE);
OutputLine(NULL, " これは我が雛見沢ファイターズの秘蔵写真集です!",
NULL, " It's a precious photo album full of Hinamizawa Fighters pictures! ", GetGlobalFlag(GLinemodeSp));
- ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
+ ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 12 lines away (line 1274)
if (GetGlobalFlag(GADVMode)) { OutputLine("イリー", NULL, "Irii", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1030", 256, TRUE);
OutputLine(NULL, " あなたも知らない無防備な悟史くんの写真が満載!",
@@ -1271,7 +1271,7 @@ void main()
PlaySE(3, "vse_oppai", 256, 64);
DrawBustshot( 6, "waku_w", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, FALSE );
- ModDrawCharacter(5, 6, "portrait/si4_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 100, FALSE );
+ ModDrawCharacter(5, 6, "portrait/si4_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 100, FALSE ); //ERROR: Priority 19 already in use 12 lines ago (line 1262). Existing Layer: 4 Conflicting Layer: 5 Suggested Priority: 21
DrawSceneWithMask( "background/imagebg", "v_heart", 0, 0, 500 );
//詩音rvS23/06/VTH_shion1025.「え、えええぇええぇえぇ?!kvS23/06/VTH_shion1026. おお、お許し下さい、ご主人様ぁあぁ~~!!」
@@ -1296,7 +1296,7 @@ void main()
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1033", 256, TRUE);
OutputLine(NULL, " こちらは鷹野さんのスクラップ帳です!",
NULL, " I have Takano-san's scrapbooks right here!", Line_WaitForInput);
- ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
+ ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 12 lines away (line 1311)
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1034", 256, TRUE);
OutputLine(NULL, " さぁ跪きなさい!!",
NULL, " Now, kneel down!!", Line_WaitForInput);
@@ -1308,7 +1308,7 @@ void main()
DisableWindow();
PlaySE(3, "vse_oppai", 256, 64);
DrawBustshot( 7, "waku_w", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE );
- ModDrawCharacter(5, 9, "portrait/ta6_kanashimi_", "0", -320, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
+ ModDrawCharacter(5, 9, "portrait/ta6_kanashimi_", "0", -320, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 22, 200, FALSE ); //ERROR: Priority 19 already in use 12 lines ago (line 1299). Existing Layer: 4 Conflicting Layer: 5 Suggested Priority: 22
ModDrawCharacter(6, 6, "portrait/si4_odoroki_a1_", "0", 0, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
ModDrawCharacter(3, 22, "portrait/tie2_3_", "0", 320, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawSceneWithMask( "background/imagebg", "v_heart", 0, 0, 500 );
diff --git a/Update/mio_omake_ps3.txt b/Update/mio_omake_ps3.txt
index 5a8da7e91..6cdf61452 100644
--- a/Update/mio_omake_ps3.txt
+++ b/Update/mio_omake_ps3.txt
@@ -140,7 +140,7 @@ void main()
ClearMessage();
FadeBustshot(3, FALSE, 0, 0, 0, 0, 200, TRUE);
- ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ERROR_EXISTING: Priority 20 on layer 3 used here. Conflict is 24 lines away (line 167)
//知恵rvS20/22/441400051.「そうです、詩音さんは贅沢です!kvS20/22/441400052. 私なんて後半、ほとんど重要なシーンでは登場がなかったというのに!kvS20/22/441400053. しかも毎回毎回ネタキャラ扱いはどういうことですか?!」
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
@@ -164,7 +164,7 @@ void main()
NULL, "\"U-uh...don't ask me...\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(4, 8, "sprite/tomi3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
+ ModDrawCharacter(4, 8, "sprite/tomi3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 20 already in use 24 lines ago (line 143). Existing Layer: 3 Conflicting Layer: 4 Suggested Priority: 21
DrawSceneWithMask( "background/res5", "left", 0, 0, 500 );
//富竹rvS20/08/440800156.「それでも、さすが最終章というだけあって、登場したみんなにそれぞれ見せ場があったよね。kvS20/08/440800157.大石さんの刑事魂、入江所長の医師魂、……お二人の熱い思いがものすごく伝わってきましたよ」
@@ -193,7 +193,7 @@ void main()
NULL, " When you came to get me in that scene at the end... I truly felt saved from the bottom of my heart.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(4, 8, "sprite/tomi3_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(4, 8, "sprite/tomi3_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ERROR_EXISTING: Priority 20 on layer 4 used here. Conflict is 9 lines away (line 205)
//富竹rvS20/08/440800158.「あ、いや、あれは……あ、あははは」
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
@@ -202,7 +202,7 @@ void main()
NULL, "\"Oh, uh, that was... a-ahahaha.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
+ ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 20 already in use 9 lines ago (line 196). Existing Layer: 4 Conflicting Layer: 3 Suggested Priority: 21
DrawSceneWithMask( "background/res1", "left", 0, 0, 500 );
//魅音rvS20/03/440300508.「あー、はいはい。kvS20/03/440300509.なんか一部で勝手に盛り上がってる人たちがいますが、とりあえずほっておこうか」
@@ -1045,7 +1045,7 @@ void main()
NULL, "We pray that those honest sentiments from the awkward cast resonate in your hearts, even if only a little.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(5, 2, "sprite/re2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, TRUE );
+ ModDrawCharacter(5, 2, "sprite/re2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, TRUE ); //ERROR_EXISTING: Priority 18 on layer 5 used here. Conflict is 13 lines away (line 1061)
//レナrvS20/02/VTZ_rena1007.「……あ、そろそろいいかな。kvS20/02/VTZ_rena1008.詩ぃちゃん、準備できた?」
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1058,7 +1058,7 @@ void main()
ClearMessage();
ModSetLayerFilter(1, 256, "none");
- ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "0", 255, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
+ ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "0", 255, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 18 already in use 13 lines ago (line 1048). Existing Layer: 5 Conflicting Layer: 1 Suggested Priority: 21
DrawScene("background/res5", 1000 );
//詩音rvS20/06/VTZ_shion1001.「えぇ、ばっちりです。k|yvS20/06/VTZ_shion1002.それじゃ、モニターにつないで……。k|yvS20/06/VTZ_shion1003.もしもし、聞こえますかー?」
@@ -2726,7 +2726,7 @@ void main()
ClearMessage();
FadeOutBGM(2, 200, FALSE);
- DrawBustshot(9, "eye/live", 0, -300, 125, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 250, TRUE );
+ DrawBustshot(9, "eye/live", 0, -300, 125, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 250, TRUE ); //ERROR_EXISTING: Priority 25 on layer 9 used here. Conflict is 328 lines away (line 3057)
MoveBustshot(9, NULL, 0, -200, 125, 25, 1000, TRUE );
PlaySE(3, "daidageki", 256, 64);
ShakeScreen( 1, 15, 15, 2, 0, );
@@ -3054,7 +3054,7 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
- DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
+ DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 26, 1300, TRUE ); //ERROR: Priority 25 already in use 328 lines ago (line 2729). Existing Layer: 9 Conflicting Layer: 6 Suggested Priority: 26
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot(6, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
@@ -3492,14 +3492,14 @@ void main()
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300554", 256, TRUE);
OutputLine(NULL, "「それじゃ、最後に全員で皆さんにご挨拶!",
NULL, "\"Ok then, one last word from everyone!", Line_WaitForInput);
- ModDrawCharacter(4, 3, "sprite/me2_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
+ ModDrawCharacter(4, 3, "sprite/me2_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 7 lines away (line 3502)
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300555", 256, TRUE);
OutputLine(NULL, " 音頭は私でいい? それじゃ、せーのっ」",
NULL, " Shall I kick things off? Then one, two, three!\"", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 47, "sprite/ouka1b_warai_", "0", -360, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 500, FALSE );
- ModDrawCharacter(2, 46, "sprite/riku_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 500, FALSE );
+ ModDrawCharacter(2, 46, "sprite/riku_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 500, FALSE ); //ERROR: Priority 19 already in use 7 lines ago (line 3495). Existing Layer: 4 Conflicting Layer: 2 Suggested Priority: 21
ModDrawCharacter(3, 31, "sprite/huji_warai_", "0", -120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 500, FALSE );
ModDrawCharacter(5, 28, "sprite/tomo1a_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 500, FALSE );
ModDrawCharacter(6, 29, "sprite/mado2_warai_", "0", 120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 16, 500, FALSE );
diff --git a/Update/mio_omake_switch.txt b/Update/mio_omake_switch.txt
index 70dcd172c..4242bc62b 100644
--- a/Update/mio_omake_switch.txt
+++ b/Update/mio_omake_switch.txt
@@ -131,7 +131,7 @@ void main()
ClearMessage();
FadeBustshot(3, FALSE, 0, 0, 0, 0, 200, TRUE);
- ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ERROR_EXISTING: Priority 20 on layer 3 used here. Conflict is 24 lines away (line 158)
//知恵rvS20/22/441400051.「そうです、詩音さんは贅沢です!kvS20/22/441400052. 私なんて後半、ほとんど重要なシーンでは登場がなかったというのに!kvS20/22/441400053. しかも毎回毎回ネタキャラ扱いはどういうことですか?!」
if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); }
@@ -155,7 +155,7 @@ void main()
NULL, "\"U-uh... don't ask me...\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(4, 8, "sprite/tomi3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
+ ModDrawCharacter(4, 8, "sprite/tomi3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 20 already in use 24 lines ago (line 134). Existing Layer: 3 Conflicting Layer: 4 Suggested Priority: 21
DrawSceneWithMask( "background/res5", "left", 0, 0, 500 );
//富竹rvS20/08/440800156.「それでも、さすが最終章というだけあって、登場したみんなにそれぞれ見せ場があったよね。kvS20/08/440800157.大石さんの刑事魂、入江所長の医師魂、……お二人の熱い思いがものすごく伝わってきましたよ」
@@ -184,7 +184,7 @@ void main()
NULL, " When you came to get me in that scene at the end... I truly felt saved from the bottom of my heart.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(4, 8, "sprite/tomi3_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(4, 8, "sprite/tomi3_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ERROR_EXISTING: Priority 20 on layer 4 used here. Conflict is 9 lines away (line 196)
//富竹rvS20/08/440800158.「あ、いや、あれは……あ、あははは」
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
@@ -193,7 +193,7 @@ void main()
NULL, "\"Oh, uh, that was... a-ahahaha.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
+ ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 20 already in use 9 lines ago (line 187). Existing Layer: 4 Conflicting Layer: 3 Suggested Priority: 21
DrawSceneWithMask( "background/res1", "left", 0, 0, 500 );
//魅音rvS20/03/440300508.「あー、はいはい。kvS20/03/440300509.なんか一部で勝手に盛り上がってる人たちがいますが、とりあえずほっておこうか」
@@ -1076,7 +1076,7 @@ void main()
NULL, "\"It's hard to imagine adding anything more than that, Nipah.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(5, 2, "sprite/re2a_warai_a1_", "0", -120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, TRUE );
+ ModDrawCharacter(5, 2, "sprite/re2a_warai_a1_", "0", -120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, TRUE ); //ERROR_EXISTING: Priority 18 on layer 5 used here. Conflict is 13 lines away (line 1092)
//レナrvS20/02/VTZ_rena1007.「……あ、そろそろいいかな。kvS20/02/VTZ_rena1008.詩ぃちゃん、準備できた?」
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1089,7 +1089,7 @@ void main()
ClearMessage();
ModSetLayerFilter(1, 256, "none");
- ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "0", 255, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
+ ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "0", 255, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 22, 200, FALSE ); //ERROR: Priority 18 already in use 13 lines ago (line 1079). Existing Layer: 5 Conflicting Layer: 1 Suggested Priority: 22
DrawScene("background/res5", 1000 );
//詩音rvS20/06/VTZ_shion1001.「えぇ、ばっちりです。k|yvS20/06/VTZ_shion1002.それじゃ、モニターにつないで……。k|yvS20/06/VTZ_shion1003.もしもし、聞こえますかー?」
@@ -4439,14 +4439,14 @@ void main()
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300554", 256, TRUE);
OutputLine(NULL, "「それじゃ、最後に全員で皆さんにご挨拶!",
NULL, "\"Ok then, one last word from everyone!", Line_WaitForInput);
- ModDrawCharacter(4, 3, "sprite/me2_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
+ ModDrawCharacter(4, 3, "sprite/me2_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 7 lines away (line 4449)
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300555", 256, TRUE);
OutputLine(NULL, " 音頭は私でいい? それじゃ、せーのっ」",
NULL, " Shall I kick things off? Then one, two, three!\"", Line_Normal);
ClearMessage();
ModDrawCharacter(1, 47, "sprite/ouka1b_warai_", "0", -360, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 500, FALSE );
- ModDrawCharacter(2, 46, "sprite/riku_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 500, FALSE );
+ ModDrawCharacter(2, 46, "sprite/riku_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 500, FALSE ); //ERROR: Priority 19 already in use 7 lines ago (line 4442). Existing Layer: 4 Conflicting Layer: 2 Suggested Priority: 21
ModDrawCharacter(3, 31, "sprite/huji_warai_", "0", -120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 500, FALSE );
ModDrawCharacter(5, 28, "sprite/tomo1a_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 500, FALSE );
ModDrawCharacter(6, 29, "sprite/mado2_warai_", "0", 120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 16, 500, FALSE );
diff --git a/Update/omot_005_choice2.txt b/Update/omot_005_choice2.txt
index 14fd26fac..07588b5c2 100644
--- a/Update/omot_005_choice2.txt
+++ b/Update/omot_005_choice2.txt
@@ -254,14 +254,14 @@ void main()
if (GetLocalFlag(LConsoleArc)==10) {
FadeBustshot( 4, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(4, 1, "sprite/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
- ModDrawCharacter(5, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
- ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
+ ModDrawCharacter(5, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE ); //ERROR_EXISTING: Priority 19 on layer 5 used here. Conflict is 6 lines away (line 263)
+ ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE ); //ERROR_EXISTING: Priority 18 on layer 3 used here. Conflict is 6 lines away (line 264)
ModDrawCharacter(6, 4, "sprite/sa1a_def_a1_", "0", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(2, 6, "sprite/si3_def_a1_", "0", 320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 16, 200, TRUE );
} else {
FadeBustshot( 4, FALSE, 0, 0, 0, 0, 200, TRUE );
- ModDrawCharacter(4, 1, "sprite/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
- ModDrawCharacter(5, 3, "sprite/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
+ ModDrawCharacter(4, 1, "sprite/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 19 already in use 6 lines ago (line 257). Existing Layer: 5 Conflicting Layer: 4 Suggested Priority: 21
+ ModDrawCharacter(5, 3, "sprite/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 22, 200, FALSE ); //ERROR: Priority 18 already in use 6 lines ago (line 258). Existing Layer: 3 Conflicting Layer: 5 Suggested Priority: 22
ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
}
diff --git a/Update/omot_017.txt b/Update/omot_017.txt
index 2a0aa366d..8c2008a79 100644
--- a/Update/omot_017.txt
+++ b/Update/omot_017.txt
@@ -1496,7 +1496,7 @@ void main()
NULL, "And yet... he was willing to do it...", Line_Normal);
ClearMessage();
- ModDrawCharacter(4, 13, "sprite/aks1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
+ ModDrawCharacter(4, 13, "sprite/aks1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); //ERROR_EXISTING: Priority 20 on layer 4 used here. Conflict is 52 lines away (line 1551)
if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 13, "ps2/13/211300142", 540, TRUE);
@@ -1548,7 +1548,7 @@ void main()
NULL, " After a few days of sightseeing in Hinamizawa, my wife and I were planning to go to a private hot spring in Wakura.\"", Line_Normal);
ClearMessage();
- ModDrawCharacter(3, 13, "sprite/aks1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 13, "sprite/aks1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, TRUE ); //ERROR: Priority 20 already in use 52 lines ago (line 1499). Existing Layer: 4 Conflicting Layer: 3 Suggested Priority: 21
//赤坂rvS14/13/VT4Bc_akasaka1025.「…だけど、その前に梨花ちゃん。kvS14/13/VT4Bc_akasaka1026.ひとつだけ、教えてほしい」
if (GetGlobalFlag(GADVMode)) { OutputLine("赤坂", NULL, "Akasaka", NULL, Line_ContinueAfterTyping); }