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Hou Plus Known Issues #7

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drojf opened this issue Mar 22, 2024 · 2 comments
Open

Hou Plus Known Issues #7

drojf opened this issue Mar 22, 2024 · 2 comments

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@drojf
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drojf commented Mar 22, 2024

Scene/Chapter specific issues

Secret Saikoroshi Staff Room

Music seems louder than it should be

  • For some reason, the music in the secret Saikoroshi staff room seems louder than usual.

Mehagashi

Cicada ambience doubled/too loud in mehagashi/plays at wrong time?

Other General Issues

Images which need resizing to 16:9:

See orian's comment: #7 (comment)

  • effect/title02 and effect/title02_j.png
  • there's also the chapter start menu, and menu background that are 4:3
  • so they show a black border I think?
  • omake/ images too

Text window sometimes not covering whole screen and/or inversion effect issue

Won't fix for now, affects all chapters when there is something overlapping the edge of the screen, see 07th-mod/higurashi-assembly#64 (comment)

Also when inversion effect applied, the edges of the screen turn white

Bus stop text window has no fade in/out (instantly appears/disappears) (Not a bug?)

This is not a bug (probably) - The vanilla Mangagamer game sets instant fade in/out for Bus Stop only (in flow.txt).

    SetWindowFadeTime(0); //instant
    SetWindowFadeOutTime(0); //instant

Won't fix unless this is a mistake on Mangagamer's side and it should actually have fade in/out.

Low Priority Issues

Missing portrait (zoomed in) images.

//DrawBustshot( 3, "portrait/normal/kei8_nayamu_2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
btw @drojf kinda lateral to the CG editing, there were 2 portraits missing that I had to cut

caused by the switch probably handling portraits in engine?

Re-create these zoom sprites by zooming/cropping the original sprites I guess

Fix typo in UI image

Typo. It's "Okinomiya."

image

Button text loses outline when hovered over

I've noticed this as well. When you initially see the buttons, they have an outline. But if you hover over the button, the outline disappears and stays like that. Definitely an engine bug (probably not refreshing the outline value that is set in the game script). Might be coincidentally fixed via font update, make sure to apply that first.

image

Switching graphics presets at certain times causes grey overlay/text window background to disappear

To reproduce:

  1. Open Omake -> Secret Staff Room-> Matsuribayashi
  2. Setup screen such that you can easily press F10 and then click "Mangagamer" preset
  3. Just when any transition effect happens, press F10 and click "Mangagamer"
  4. You should get a grey screen in NVL mode and the text window background will disappear (a grey screen usually indicates a miss-loaded texture

Unfortunately this will remain this way until you toggle the preset, or restart the game.

You'll also get these messages on the log, but unsure if related.

Could not release texture windo_filter, it does not exist in thee AssetManager texture table! Texture is windo_filter (UnityEngine.Texture2D) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not release texture windo_filter, it does not exist in thee AssetManager texture table! Texture is windo_filter (UnityEngine.Texture2D) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Could not release texture background/sora, it does not exist in thee AssetManager texture table! Texture is background/sora (UnityEngine.Texture2D) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not release texture sprite/oko3_niyari_0, it does not exist in thee AssetManager texture table! Texture is sprite/oko3_niyari_2 (UnityEngine.Texture2D) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not release texture black, it does not exist in thee AssetManager texture table! Texture is black (UnityEngine.Texture2D) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading a save with a different text position (ADV/NVL) resets text position

If you make a save on ADV mode, then switch to NVL mode, then load the ADV mode save, the text will be stuck at the bottom of the screen.

Various music room issues

See:

@orian34
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orian34 commented Mar 22, 2024

CG that need editing:
title/:title3,ken,logo(_j),
chapter/:tuika_1(_j),tuika_2(_j),tuika_3(_j),tuika_4(_j), the crystals?
omake/:tyuit(_j),lock_bg(_j),stuff_only(_j),s_roll_last (but it's using OG rika so more complicated)
credits/: all
effect/:title02(_j),day_1(_j),day_2(_j),day_10(_j),day_11(_j),mask1,maskx,all the omo parts

@drojf
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drojf commented Mar 24, 2024

Fixed Issues

Font Issues

EDIT: should be fixed now, including adding drop shadow

  • Font used does not match previous chapters
    • I mistakenly used the wrong font for this chapter. I need to rebuild the font using the same font as previous chapters.
  • In the vanilla game, font does not have drop shadow (I think previous chapters had drop shadow), so the fonts we added also don't have it. I can add in later once I get in-engine font adjustment working.
  • I have slightly reduced the font size compared to other chapters due to some long lines. If we scanned for long lines and cut them down (only when in ADV mode), the font size could be restored. Could also be a good time to add the "reduce font size if its about to overflow", so that even if it happens, at least you can still read the text.

Flickering sprites during lipsync in some scenes

EDIT: should be fixed now

EDIT: I have reproduced this and tested a fix for this which works. The only issue would be if this change causes places which didn't have any flickering to have flickering or other issues. Will include in next release if possible.

I thought I had fixed this one, but it was reported again below (click to expand)

Flickering Sprites Tomitake

image

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