diff --git a/Update/_mina_001.txt b/Update/_mina_001.txt index 9cec01d..1ace5ee 100644 --- a/Update/_mina_001.txt +++ b/Update/_mina_001.txt @@ -399,7 +399,7 @@ void main() NULL, "I can't remember how long I've been living just for the sake of obtaining that simple happiness.", Line_Normal); ClearMessage(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/mo1", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -898,7 +898,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100007", 256, TRUE); @@ -1223,7 +1223,7 @@ void main() NULL, ".............", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/mo1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -1251,7 +1251,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100009", 256, TRUE); @@ -1300,7 +1300,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100011", 256, TRUE); diff --git a/Update/_mina_002_1.txt b/Update/_mina_002_1.txt index faf3dae..a955b34 100644 --- a/Update/_mina_002_1.txt +++ b/Update/_mina_002_1.txt @@ -201,7 +201,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100012", 256, TRUE); @@ -246,7 +246,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100013", 256, TRUE); @@ -840,7 +840,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 入江が出て行くと、入れ替わりに羽入が戻ってきた。", @@ -875,7 +875,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100014", 256, TRUE); @@ -896,7 +896,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100016", 256, TRUE); @@ -952,7 +952,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100017", 256, TRUE); @@ -1067,7 +1067,7 @@ void main() NULL, "She was also timing how long it took her to answer, holding a stopwatch under the table.", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/sinryou_sinsatu1", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1085,7 +1085,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100019", 256, TRUE); @@ -1102,7 +1102,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100021", 256, TRUE); @@ -1513,7 +1513,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100023", 256, TRUE); @@ -1538,7 +1538,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100025", 256, TRUE); @@ -1887,7 +1887,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/transparent/ha1_warai_", "2", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/normal-70/ha1_warai_", "2", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100026", 256, TRUE); @@ -2144,7 +2144,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "mask00" , 0, FALSE, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_def_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_def_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100027", 256, TRUE); @@ -2174,7 +2174,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100029", 256, TRUE); @@ -2411,7 +2411,7 @@ void main() ClearMessage(); DrawScene( "background/mati_o2", 300 ); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100032", 256, TRUE); @@ -2583,7 +2583,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100033", 256, TRUE); @@ -2690,7 +2690,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100034", 256, TRUE); @@ -2876,7 +2876,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100036", 256, TRUE); @@ -2949,7 +2949,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100037", 256, TRUE); @@ -3040,7 +3040,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100038", 256, TRUE); @@ -3124,7 +3124,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100039", 256, TRUE); @@ -3746,7 +3746,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskleft", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskleft", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100040", 256, TRUE); @@ -3798,7 +3798,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100041", 256, TRUE); @@ -3824,7 +3824,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100042", 256, TRUE); @@ -4096,7 +4096,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_yowaki_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_yowaki_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100043", 256, TRUE); @@ -4328,7 +4328,7 @@ void main() NULL, "No no no no....", Line_Normal); ClearMessage(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawSceneWithMask("background/mati_o4", "maskup", 0, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -5489,7 +5489,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def2_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def2_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100049", 256, TRUE); diff --git a/Update/_mina_002_1a.txt b/Update/_mina_002_1a.txt index 1a632d9..5f446a8 100644 --- a/Update/_mina_002_1a.txt +++ b/Update/_mina_002_1a.txt @@ -266,7 +266,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100053", 256, TRUE); diff --git a/Update/_mina_002_1b.txt b/Update/_mina_002_1b.txt index 42fc6ad..8c7890b 100644 --- a/Update/_mina_002_1b.txt +++ b/Update/_mina_002_1b.txt @@ -165,7 +165,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100052", 256, TRUE); diff --git a/Update/_mina_005.txt b/Update/_mina_005.txt index a5bdd8b..39255f7 100644 --- a/Update/_mina_005.txt +++ b/Update/_mina_005.txt @@ -29,7 +29,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/night/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/night-70/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100055", 256, TRUE); @@ -100,7 +100,7 @@ void main() NULL, "As I rooted around the back of the closet, Hanyuu spoke to me, sounding noticeably upset.", Line_Normal); ClearMessage(); - ModDrawCharacter(0, 12, "sprite/night/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); + ModDrawCharacter(0, 12, "sprite/night-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/hu_r4", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -141,7 +141,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/night/ha1_odoroki_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/night-70/ha1_odoroki_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100058", 256, TRUE); @@ -180,7 +180,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/night/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/night-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100061", 256, TRUE); @@ -221,7 +221,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/night/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/night-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100063", 256, TRUE); @@ -250,7 +250,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100066", 256, TRUE); @@ -364,7 +364,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/night/ha1_au_", "2", "maskm1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/night-70/ha1_au_", "2", "maskm1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100068", 256, TRUE); @@ -475,7 +475,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/night/ha1_def_", "0", "maskm1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/night-70/ha1_def_", "0", "maskm1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100069", 256, TRUE); @@ -1384,7 +1384,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100092", 256, TRUE); @@ -1514,7 +1514,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_def_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_def_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100093", 256, TRUE); @@ -1704,7 +1704,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_def2_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_def2_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100094", 256, TRUE); @@ -1874,7 +1874,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/night/ha1_def_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/night-70/ha1_def_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100095", 256, TRUE); diff --git a/Update/_mina_006.txt b/Update/_mina_006.txt index 44a8d8c..ba2c784 100644 --- a/Update/_mina_006.txt +++ b/Update/_mina_006.txt @@ -571,7 +571,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 12, "sprite/transparent/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/normal-70/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100097", 256, TRUE); @@ -761,7 +761,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 12, "sprite/transparent/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/normal-70/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100099", 256, TRUE); @@ -898,7 +898,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 12, "sprite/transparent/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/normal-70/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100100", 256, TRUE); @@ -1098,7 +1098,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_warai_", "2", "maskleft", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_warai_", "2", "maskleft", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100101", 256, TRUE); @@ -1381,7 +1381,7 @@ void main() PlaySE( 0, "s_daidageki", 56, 64 ); StartShakingOfWindow( 241, 40, 0, 2, 6*2, FALSE ); StartShakingOfAllObjects( 241, 40, 0, 2, 6*2, TRUE ); - ModDrawCharacterWithFiltering(3, 12, "sprite/night/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/night-70/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100103", 256, TRUE); @@ -1816,7 +1816,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 12, "sprite/night/ha1_yowaki_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/night-70/ha1_yowaki_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 羽入はさっきから痛々しい表情を浮かべていた。", @@ -2095,7 +2095,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 12, "sprite/night/ha1_au_", "2", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/night-70/ha1_au_", "2", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 0, "T2", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2161,7 +2161,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 12, "sprite/night/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 12, "sprite/night-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps2/12/181100107", 256, TRUE); @@ -2191,7 +2191,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 12, "sprite/night/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 12, "sprite/night-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100111", 256, TRUE); @@ -2437,7 +2437,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/night/ha1_au_", "2", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/night-70/ha1_au_", "2", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 取りあえず、鷹野は話をやめてくれたし、やめてほしいという意思も伝わった。", diff --git a/Update/_mina_008.txt b/Update/_mina_008.txt index a441926..1d446e2 100644 --- a/Update/_mina_008.txt +++ b/Update/_mina_008.txt @@ -211,7 +211,7 @@ void main() NULL, "His laugh was a painful one.", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "background/mati_o4", "maskright", 1, 0, 300 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -233,7 +233,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100116", 256, TRUE); @@ -637,7 +637,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/transparent/ha1_def_", "0", "mask00", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/normal-70/ha1_def_", "0", "mask00", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100117", 256, TRUE); @@ -661,7 +661,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 12, "sprite/transparent/ha1_au_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 12, "sprite/normal-70/ha1_au_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100119", 256, TRUE); @@ -1334,7 +1334,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100120", 256, TRUE); @@ -1929,7 +1929,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100121", 256, TRUE); @@ -1987,7 +1987,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 12, "sprite/transparent/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 12, "sprite/normal-70/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100123", 256, TRUE); @@ -2113,7 +2113,7 @@ void main() ClearMessage(); DrawScene( "background/mati_o4", 300 ); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100124", 256, TRUE); @@ -2166,7 +2166,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100126", 256, TRUE); @@ -2255,7 +2255,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100128", 256, TRUE); @@ -3062,7 +3062,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100130", 256, TRUE); @@ -3651,7 +3651,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100131", 256, TRUE); @@ -3791,7 +3791,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_warai_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100133", 256, TRUE); @@ -3819,7 +3819,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/sunset/ha1_au_", "2", "maskc", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/sunset-70/ha1_au_", "2", "maskc", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100134", 256, TRUE); @@ -3980,7 +3980,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/sunset/ha1_au_", "2", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/sunset-70/ha1_au_", "2", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100135", 256, TRUE); diff --git a/Update/_mina_009_2.txt b/Update/_mina_009_2.txt index f6178d2..dfe71d6 100644 --- a/Update/_mina_009_2.txt +++ b/Update/_mina_009_2.txt @@ -3425,7 +3425,7 @@ void main() DisableWindow(); FadeOutBGM( 0, 300, FALSE ); - ModDrawCharacterWithFiltering(2, 12, "sprite/night/ha1_def2_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/night-70/ha1_def2_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); PlayBGM( 0, "SORA-YUME-", 56, 0 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3497,7 +3497,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/night/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/night-70/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100139", 256, TRUE); @@ -3704,7 +3704,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100147", 256, TRUE); diff --git a/Update/_mina_010.txt b/Update/_mina_010.txt index 6071002..e86f3b1 100644 --- a/Update/_mina_010.txt +++ b/Update/_mina_010.txt @@ -853,7 +853,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_au_", "2", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100149", 256, TRUE); @@ -877,7 +877,7 @@ void main() DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 羽入は悲しそうな表情を浮かべる。", diff --git a/Update/_mina_011_2.txt b/Update/_mina_011_2.txt index a7ef4e3..247082e 100644 --- a/Update/_mina_011_2.txt +++ b/Update/_mina_011_2.txt @@ -2001,7 +2001,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_au_", "2", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_au_", "2", "maskright", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100150", 256, TRUE); @@ -2051,7 +2051,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100152", 256, TRUE); @@ -2117,7 +2117,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100155", 256, TRUE); diff --git a/Update/_mina_016.txt b/Update/_mina_016.txt index 2079439..6977916 100644 --- a/Update/_mina_016.txt +++ b/Update/_mina_016.txt @@ -42,7 +42,7 @@ void main() ClearMessage(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_def_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 400, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_def_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100157", 256, TRUE); @@ -207,7 +207,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100158", 256, TRUE); @@ -230,7 +230,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100159", 256, TRUE); @@ -293,7 +293,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100160", 256, TRUE); @@ -423,7 +423,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100162", 256, TRUE); @@ -472,7 +472,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_odoroki_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_odoroki_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100166", 256, TRUE); @@ -516,7 +516,7 @@ void main() SetSpeedOfMessage( FALSE, 0 ); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100167", 256, TRUE); @@ -595,7 +595,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100170", 256, TRUE); @@ -671,7 +671,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100176", 256, TRUE); @@ -920,7 +920,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/181100184", 256, TRUE); @@ -4283,7 +4283,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(1, 12, "sprite/night/ha1_au_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 12, "sprite/night-70/ha1_au_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacter(0, 1, "sprite/night/kei1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/jys1", 1000 ); diff --git a/Update/_mina_020.txt b/Update/_mina_020.txt index 43bd2dd..2cebe54 100644 --- a/Update/_mina_020.txt +++ b/Update/_mina_020.txt @@ -1086,7 +1086,7 @@ void main() DrawScene( "text/mina_katari14", 1000 ); Wait( 10000 ); DrawScene( "white", 1000 ); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/je2", 1000 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -1111,7 +1111,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100001_1", 256, TRUE); diff --git a/Update/_mina_021.txt b/Update/_mina_021.txt index 3127fd2..115578e 100644 --- a/Update/_mina_021.txt +++ b/Update/_mina_021.txt @@ -1138,7 +1138,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100004", 256, TRUE); @@ -1156,7 +1156,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100005", 256, TRUE); @@ -1181,7 +1181,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100006", 256, TRUE); @@ -1217,7 +1217,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100008", 256, TRUE); @@ -1242,7 +1242,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100009", 256, TRUE); @@ -1263,7 +1263,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100011", 256, TRUE); diff --git a/Update/_mina_024.txt b/Update/_mina_024.txt index 8c51425..2119bb3 100644 --- a/Update/_mina_024.txt +++ b/Update/_mina_024.txt @@ -239,7 +239,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100012", 256, TRUE); @@ -268,7 +268,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100013", 256, TRUE); @@ -312,7 +312,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100016", 256, TRUE); @@ -381,7 +381,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100017", 256, TRUE); @@ -478,7 +478,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100038", 256, TRUE); @@ -517,7 +517,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100045", 256, TRUE); diff --git a/Update/_mina_025.txt b/Update/_mina_025.txt index 42b3b83..fb73e9b 100644 --- a/Update/_mina_025.txt +++ b/Update/_mina_025.txt @@ -51,7 +51,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100047", 256, TRUE); @@ -116,7 +116,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 5, "ps3/s12/05/280500158", 256, TRUE); @@ -425,7 +425,7 @@ void main() NULL, "Without effort, not even one question will be solved.", Line_Normal); ClearMessage(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE ); DrawScene( "background/hu_r1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -743,7 +743,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskleft", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskleft", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100050", 256, TRUE); @@ -758,7 +758,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100051", 256, TRUE); @@ -785,7 +785,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100055", 256, TRUE); @@ -881,7 +881,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100066", 256, TRUE); @@ -2911,7 +2911,7 @@ void main() DisableWindow(); FadeOutBGM( 0, 300, FALSE ); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_def_", "0", "maskm1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_def_", "0", "maskm1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100069", 256, TRUE); @@ -2930,7 +2930,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100070", 256, TRUE); @@ -3055,7 +3055,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100073", 256, TRUE); @@ -3082,7 +3082,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100076", 256, TRUE); diff --git a/Update/_mina_026.txt b/Update/_mina_026.txt index f12b56f..5a83850 100644 --- a/Update/_mina_026.txt +++ b/Update/_mina_026.txt @@ -4008,7 +4008,7 @@ void main() ClearMessage(); DrawScene( "background/hu_r1", 300 ); - ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_warai_", "2", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_warai_", "2", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100086", 256, TRUE); @@ -4032,7 +4032,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100088", 256, TRUE); @@ -4053,7 +4053,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100089", 256, TRUE); @@ -4120,7 +4120,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100094", 256, TRUE); diff --git a/Update/_mina_027.txt b/Update/_mina_027.txt index 46b04d5..fa6e938 100644 --- a/Update/_mina_027.txt +++ b/Update/_mina_027.txt @@ -2176,7 +2176,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_yowaki_", "0", "maskc", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_yowaki_", "0", "maskc", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100096", 256, TRUE); diff --git a/Update/_mina_028.txt b/Update/_mina_028.txt index 2cd0487..84ff9af 100644 --- a/Update/_mina_028.txt +++ b/Update/_mina_028.txt @@ -1708,7 +1708,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_odoroki_", "2", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_odoroki_", "2", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100099", 256, TRUE); @@ -1830,7 +1830,7 @@ void main() DisableWindow(); PlaySE( 0, "suzu", 56, 64 ); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100100", 256, TRUE); @@ -2197,7 +2197,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/night/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/night-70/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100101", 256, TRUE); @@ -3358,7 +3358,7 @@ void main() DisableWindow(); PlayBGM( 0, "livescene", 56, 0 ); PlayBGM( 1, "suzu", 56, 0 ); - ModDrawCharacterWithFiltering(0, 12, "sprite/night/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 12, "sprite/night-70/ha1_yowaki_", "0", "maskc", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100104", 256, TRUE); @@ -3374,7 +3374,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(0, 12, "sprite/night/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); + ModDrawCharacter(0, 12, "sprite/night-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); SetSpeedOfMessage( TRUE, 128 ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } @@ -3726,7 +3726,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/night/ha1_au_", "2", "maskc", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/night-70/ha1_au_", "2", "maskc", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100110", 256, TRUE); @@ -3904,7 +3904,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 12, "sprite/night/ha1_au_", "2", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 12, "sprite/night-70/ha1_au_", "2", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100113", 256, TRUE); @@ -4124,7 +4124,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/night/ha1_yowaki_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/night-70/ha1_yowaki_", "0", "maskright", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナがみんなの輪の外にいる羽入に振り返って言った。", @@ -4144,7 +4144,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 12, "sprite/night/ha1_au_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 12, "sprite/night-70/ha1_au_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100116", 256, TRUE); @@ -4168,7 +4168,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 12, "sprite/night/ha1_yowaki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 12, "sprite/night-70/ha1_yowaki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100117", 256, TRUE); @@ -4234,7 +4234,7 @@ void main() ClearMessage(); DrawScene( "black", 300 ); - ModDrawCharacterWithFiltering(1, 12, "sprite/night/ha1_au_", "2", "maskleft", 1, -200, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/night-70/ha1_au_", "2", "maskleft", 1, -200, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s12/12/281100121", 256, TRUE); @@ -4478,7 +4478,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(0, 1, "sprite/transparent/kei2_def1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); + ModDrawCharacterWithFiltering(0, 1, "sprite/night-70/kei2_def1_", "0", "maskup", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 1, "ps3/s12/01/280100233", 256, TRUE); diff --git a/Update/_mina_tips_002.txt b/Update/_mina_tips_002.txt index e8c2cd4..c77eac2 100644 --- a/Update/_mina_tips_002.txt +++ b/Update/_mina_tips_002.txt @@ -28,7 +28,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 12, "sprite/transparent/ha1_au_", "2", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 12, "sprite/normal-70/ha1_au_", "2", "maskleft", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("羽入", NULL, "Hanyuu", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 12, "ps3/s20/12/441100015", 256, TRUE); @@ -60,7 +60,7 @@ void main() DisableWindow(); ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); - ModDrawCharacter(1, 12, "sprite/transparent/ha1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 12, "sprite/normal-70/ha1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子が何かを言うたびに羽入も相槌を打つ。", @@ -154,7 +154,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 12, "sprite/transparent/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, FALSE ); + ModDrawCharacter(2, 12, "sprite/normal-70/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, FALSE ); ModDrawCharacter(1, 4, "sprite/normal/sa2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }