diff --git a/Update/&toketu2.txt b/Update/&toketu2.txt
index 79aa743..9b1c44d 100644
--- a/Update/&toketu2.txt
+++ b/Update/&toketu2.txt
@@ -4,17 +4,17 @@ void main()
{
DisableWindow();
PlaySE( 0, "s_chisibuki", 56, 64 );
- DrawBustshot( 27, "Toketu1a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
+ DrawBustshot( 27, "Toketu1a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE ); //ERROR_EXISTING: Priority 26 on layer 27 used here. Conflict is 5 lines away (line 12)
SetValidityOfInput( FALSE );
Wait( 1800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_chisibuki", 56, 64 );
- DrawBustshot( 28, "Toketu1b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
+ DrawBustshot( 28, "Toketu1b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 27, 10, TRUE ); //ERROR: Priority 26 already in use 5 lines ago (line 7). Existing Layer: 27 Conflicting Layer: 28 Suggested Priority: 27ERROR_EXISTING: Priority 26 on layer 28 used here. Conflict is 5 lines away (line 17)
SetValidityOfInput( FALSE );
Wait( 2300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_chisibuki", 56, 64 );
- DrawBustshot( 29, "Toketu1c", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
+ DrawBustshot( 29, "Toketu1c", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 28, 10, TRUE ); //ERROR: Priority 26 already in use 5 lines ago (line 12). Existing Layer: 28 Conflicting Layer: 29 Suggested Priority: 28
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
diff --git a/Update/_mina_015_1.txt b/Update/_mina_015_1.txt
index 80ffdb3..93a730a 100644
--- a/Update/_mina_015_1.txt
+++ b/Update/_mina_015_1.txt
@@ -1178,8 +1178,8 @@ void main()
NULL, "Rika-chan hushed Satoko and whispered into her ear.", Line_Normal);
ClearMessage();
- ModDrawCharacter(2, 5, "sprite/ri1_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
- ModDrawCharacter(1, 4, "sprite/sa1b_sakebu_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 5, "sprite/ri1_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); //ERROR_EXISTING: Priority 10 on layer 2 used here. Conflict is 1 lines away (line 1182)
+ ModDrawCharacter(1, 4, "sprite/sa1b_sakebu_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 11, 0, FALSE ); //ERROR: Priority 10 already in use 1 lines ago (line 1181). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 11
DrawScene( "background/gk3", 400 );
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -1204,7 +1204,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(1, 4, "sprite/sa1a_naku_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(1, 4, "sprite/sa1a_naku_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //ERROR_EXISTING: Priority 10 on layer 1 used here. Conflict is 9 lines away (line 1216)
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "org/satoko6007", 256, TRUE);
@@ -1213,7 +1213,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(2, 5, "sprite/ri1_majime_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 5, "sprite/ri1_majime_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 11, 200, TRUE ); //ERROR: Priority 10 already in use 9 lines ago (line 1207). Existing Layer: 1 Conflicting Layer: 2 Suggested Priority: 11ERROR_EXISTING: Priority 10 on layer 2 used here. Conflict is 12 lines away (line 1228)
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s12/05/180500685", 256, TRUE);
@@ -1225,7 +1225,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(1, 4, "sprite/sa1b_sakebu_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(1, 4, "sprite/sa1b_sakebu_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 12, 200, TRUE ); //ERROR: Priority 10 already in use 12 lines ago (line 1216). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 12
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "org/satoko6008", 256, TRUE);