diff --git a/Update/_mina_028.txt b/Update/_mina_028.txt
index b746154..f9d9550 100644
--- a/Update/_mina_028.txt
+++ b/Update/_mina_028.txt
@@ -884,27 +884,31 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 義理を重んじて戦うか、本当の敵を刻み込むために敢えて逃げ出すかッ…!!",
NULL, "Should I fight them for her, or should I leave so I can confront my true enemy...?", Line_Normal);
- ClearMessage();
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- SetValidityOfInput( FALSE );
DrawScene( "black", 300 );
- Wait( 1300 );
- DrawScene( "text/menu", 200 );
- Wait( 2000 );
- DrawScene( "text/menu_b", 200 );
- Wait( 1000 );
- DrawScene( "text/menu_a", 200 );
- Wait( 800 );
- DrawScene( "text/menu_b", 200 );
- Wait( 1000 );
+
+ SetSpeedOfMessage( TRUE, 128 );
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "A.沙都子を見殺しにして記憶を残す。",
+ NULL, "A. Leave Satoko and keep my memories.", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+
+
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "B.沙都子を救いに戻り記憶を捨てる。",
+ NULL, "B. Save Satoko and lose my memories.", Line_Normal);
+ ClearMessage();
+ SetSpeedOfMessage( FALSE, 0 );
+
+ DisableWindow();
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 3, 1000, FALSE );
- DrawScene( "black", 1000 );
+ DrawScene( "black", 6000 );
DrawScene( "background/ymo2", 1000 );
PlayBGM( 0, "hitoe_2", 56, 0 );
PlayBGM( 1, "kaze", 56, 0 );
- SetValidityOfInput( TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }