diff --git a/Update/omake_03.txt b/Update/omake_03.txt index fa42e720..857cf102 100644 --- a/Update/omake_03.txt +++ b/Update/omake_03.txt @@ -34,7 +34,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res5", 1000 ); //「この度も、ひぐらしのなく頃に~祟殺し編~を最後までお楽しみいただき、誠にありがとうございました@これまでのシナリオとは少し違う雰囲気でお送りしましたが、いかがだったでしょうか@お楽しみいただけたなら幸いです☆¥ @@ -53,7 +53,7 @@ void main() //<レナ DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_warai_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_warai_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「くすくす@ 今回も胸の好くようなバッドエンドだったわねぇ@ @@ -81,7 +81,7 @@ void main() //<鷹野 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなわけありませんでしてよーッ!@ またしても@ またしても!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -100,7 +100,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「大々々バッドエーンド!@ くっくっく@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -112,7 +112,7 @@ void main() NULL, " Ku-ku-ku!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // あっはっは!!¥ ModPlayVoiceLS(4, 3, "ps3/s20/03/440300359", 256, TRUE); @@ -123,7 +123,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「あれれ...@ バッドエンドって割には、魅ぃちゃんは楽しそうだね。@ @@ -139,7 +139,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacterWithFiltering(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 6, "sprite/si1a_akuwarai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ってゆーか、もう笑うしかないってのが本音でしょうねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -152,7 +152,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なっはっは@毎回、嫌ぁな終わり方がエスカレートすると思ったら、とうとうここまで行き着いちゃったわけですからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -165,7 +165,7 @@ void main() ClearMessage(); //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「......みんな仲良しで死んじゃったのですよ@仲良しなのです、にぱ~☆@ @@ -181,7 +181,7 @@ void main() //<梨花 DisableWindow(); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「う~ん、そういう見方もあるのかなぁ@ 毎回死んでる僕はもうごめんだなぁ@ たまには死なずにエンドを迎えたいねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -198,7 +198,7 @@ void main() //<富竹 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「富竹さんって、時報みたいな役割なんですよねー@富竹さんが死んだら、あ!後半戦突入だー@ みたいな~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -230,7 +230,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「さて@ ではここで、今回のシナリオから立ち絵新登場の皆さんです@拍手でお迎え下さい~!@ まずは監督こと、入江京介さん~~!¥ @@ -251,7 +251,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_def2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_def2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ご紹介に預かりまして光栄です@どうもどうも@脇役だったわけですが、トータルで見てみるとかなりおいしい役だったなぁなんて思ってます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -270,7 +270,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「本当ですわねぇ@今回限りの脇役にしては出番もセリフも多過ぎでしてよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -286,7 +286,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はははは@ 次回のシナリオでも出番があるかはわかりませんが、その節は応援よろしくお願いしますね~。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -301,7 +301,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「ありがとうございました@ では次に、第1回から登場していたにも関わらず、ずっと立ち絵がなかった、知恵先生~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -314,7 +314,7 @@ void main() //VoiceMatchingEnd DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「皆さん、どうもこんにちは@ 第1回からずーっと学校シーンで登場させてもらってたんですけど、どういうわけか立ち絵がいただけなくて@...どうしてなんでしょうねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -330,7 +330,7 @@ void main() //<知恵 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......あ、はは、はははははは@ ど、どうしてなんでしょうね@ あ、知恵先生に席を空けてあげてください~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -349,7 +349,7 @@ void main() DisableWindow(); DrawScene("black", 400 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "up", 0, 0, 300 ); //「さて@ これでとりあえず全員揃ったね@  レナ@ また乾杯をよろしくね!¥ @@ -370,7 +370,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「では皆さん~@ 各卓のコップをお持ちになって下さい~@ お飲み物はいろいろありますよ~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -387,7 +387,7 @@ void main() //<レナ DisableWindow(); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にお疲れさま会もにぎやかになりましたねぇ@今、何人くらいいるんです?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -403,7 +403,7 @@ void main() //<大石 DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「私たちを加えて、多分10人くらいはいると思います。@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -415,7 +415,7 @@ void main() //<知恵 DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「未成年陣と成年陣の人数比がこれでやっと互角かな@ これで胸を張ってアルコールが飲めるね!@ @@ -431,7 +431,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ビールって、何で冷えてるとあんなにおいしいのに、ぬるくなるとあんなに不味くなるのかしら@七不思議のひとつよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -447,7 +447,7 @@ void main() //<鷹野 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くすくすくす@ 何ででしょうね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -460,7 +460,7 @@ void main() ClearMessage(); //<知恵 DisableWindow(); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「さぁ、ビールを注ぎますよ@!s01、!w5002、!w5003、!w5004、!w5005、!w5006。!sd@ @@ -524,7 +524,7 @@ void main() //<監督 DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......み~@ ボクも泡麦茶がいいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -540,7 +540,7 @@ void main() //<梨花 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_okoru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_okoru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「梨花ちゃんは、お酒は、だぁめ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -550,7 +550,7 @@ void main() ClearMessage(); //<レナ DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「ではレナさん、そろそろお願いします。@ @@ -563,7 +563,7 @@ void main() //<詩音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_hau_b2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_hau_b2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ハイハイ@ 皆さん、ご清聴ですわよ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -579,7 +579,7 @@ void main() //<沙都子 DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「では皆さん@ 『ひぐらしのなく頃に~祟殺し編~』、本当にお疲れさまでした!@ 乾杯~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -621,7 +621,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_4_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_4_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「さぁて@では毎回恒例の今回のシナリオ議論でもやってみますかね!@ @@ -637,7 +637,7 @@ void main() //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「とは言ったものの...、今回のシナリオも煙に巻かれっぱなし@...うーん、意見のある方は挙手をお願いしますね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -653,7 +653,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「........................お、みんな慎重@挙手ないね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -666,7 +666,7 @@ void main() ClearMessage(); //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「......じゃあ私が先陣を切ろうかしら@/ @@ -690,7 +690,7 @@ void main() NULL, " To something a little more mysterious.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //......あぁ、これがいいわね。@ ModPlayVoiceLS(4, 9, "ps3/s20/09/440900132", 256, TRUE); @@ -701,7 +701,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ムードが出まくりなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -714,7 +714,7 @@ void main() //<梨花 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「では...鷹野さん、お願いします!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -725,7 +725,7 @@ void main() //<レナ DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「多分ね、「祟殺し編」のシナリオだけを吟味しても、謎は解けないんじゃないかと思うの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -738,7 +738,7 @@ void main() //<鷹野 DisableWindow(); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......それは同感だね@ここまで物語が重なれば、そういう仕掛けがあることは明白だし、ね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -753,7 +753,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「.........そんな仕掛け、ありましたかしら?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -763,7 +763,7 @@ void main() ClearMessage(); //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「これが正しい例かはわからないけど...@...鬼隠し編で、前原くんが大石さんとレストランで食事をして、それが園崎さんに知られていて不思議だった、って行がありますよね?@ @@ -779,7 +779,7 @@ void main() //<知恵 DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1b_wink_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1b_wink_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「鬼隠し編だけだと、実に不思議な出来事ですけど、綿流し編を読めば別に不思議でも何でもないことがわかります。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -790,7 +790,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog010");} @@ -802,7 +802,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんの顔を知る者があの店にいて、それを私に伝えた...と考えれば、比較的筋は通るでしょ@そういうことよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -817,7 +817,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「『ひぐらし』の物語は、微細に異なる場所もありますけど@大筋の設定においては、多分、3つのシナリオは共通していると思います@例えば、キャラクター設定。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -835,7 +835,7 @@ void main() //<監督 DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog011");} @@ -845,7 +845,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まったく変わらない設定、というのは同感@/ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -854,7 +854,7 @@ void main() NULL, "\"I agree with the characters being exactly the same.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...僕がどのシナリオでも、常に同じ場所で同じ死に方をするのはその最たるものだね。@ ModPlayVoiceLS(4, 8, "ps3/s20/08/440800135", 256, TRUE); @@ -867,7 +867,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......どんな物語になっても、必ず同じ日に死にますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -878,7 +878,7 @@ void main() //<梨花 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「綿流し編で、お祭りの最中に鷹野さんと富竹さんが祭具殿に忍び込む、というシーンがありますけど@...あのシーンも、他のシナリオでは描かれなかっただけで、起こったことになってるのかもしれませんね。@ @@ -895,7 +895,7 @@ void main() //<知恵 DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なっているそうです@......綿流し当日のお天気や、部活の内容、沙都子ちゃんの叔父さんの帰宅など、いくつかのイベントを除けば、ほとんどが共通するそうです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -908,7 +908,7 @@ void main() ClearMessage(); //<レナ DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「......だとすると、............新しい疑問がいくつか湧きますね@まったく同じ環境で語られる物語なのに、なぜああも違う物語に派生するのか。¥ @@ -922,7 +922,7 @@ void main() ClearMessage(); //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_def2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_def2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog012");} @@ -934,7 +934,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si1b_tokui_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_tokui_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog013");} @@ -946,7 +946,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......あんな序盤の選択肢一個でバッド確定とは...恐ろしい選択肢だねぇ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -957,7 +957,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //VoiceMatching @@ -969,7 +969,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私はずっとそれ以前@...愛人がトラブルで失踪して、叔父が雛見沢に帰ってくることになった辺りから、もう分岐しちゃってると思うわね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -984,7 +984,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......では一番最初の、鬼隠し編の分岐はどこなのですか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -997,7 +997,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはり、...劇中の私が登場して、オヤシロさまの祟りに関する連続怪死事件のことを話す辺りからだと思いますね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1009,7 +1009,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「.........今、思ったんですけれど@...ちゃんと圭一さんが魅音さんにお人形をあげて@それで大石さんも私の叔父さんも現れなかったら、......何も起こらずに平和に過せるってことなんじゃありませんの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1023,7 +1023,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...へぇ......@沙都子にしちゃ本質ズバリじゃないのよ@確かに@ 言えてる!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1046,7 +1046,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_akuwarai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_akuwarai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 1, "msysRi", 56, 0 ); //「じゃあ、この暗ぁい物語は、大石さんと叔父さんが現れないことを祈りつつ@園崎さんのご機嫌を損ねないようにすれば、みんな幸せになれるということなのかしら。¥ @@ -1061,7 +1061,7 @@ void main() //<鷹野 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「や~~い、お姉、バッドエンド要員~!@ みんな気をつけてね~@ お姉の機嫌を損ねるとバッドエンド確定ですよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1079,7 +1079,7 @@ void main() //<詩音 DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「な、何よそれぇえぇえ!@ 詩音んんん!@ あんたにゃ次は容赦なく釘を打つからね!@ もうガシガシにー!!@ 待てこらぁあああぁあ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1101,7 +1101,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「あははははははは@...これまでの物語の謎は全然解けないけど、どうやったらこの物語が大団円で終わるかの、グッドエンドの推理はできちゃいましたね。¥ @@ -1117,7 +1117,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_majime2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_majime2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「.........本当に、...それで幸せになれるんでしょうか@大石さんと北条鉄平さんの不登場@魅音さんのお人形の件@...本当にそれさえ気を付ければいいんですかね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -1139,7 +1139,7 @@ void main() //<監督 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう@...みんなはひとつ大きな最後を忘れてるよ@雛見沢大災害という天災を忘れたかい?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1156,7 +1156,7 @@ void main() //<富竹 DisableWindow(); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「天災は...防ぎようがないですわよ?@ 村のみんなにガスマスクを配って引越しでもしますの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1171,7 +1171,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......あれはきっとオヤシロさまの祟りなのです@だからオヤシロさまを怒らせないようにしなければならないのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1184,7 +1184,7 @@ void main() ClearMessage(); //<梨花 DisableWindow(); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「なっはっは@ ややこしい話になってきましたね@つまり、オヤシロさまも怒らせてはダメ、と@オヤシロさまを怒らせないにはどうすればいいでしたっけ。@ @@ -1206,7 +1206,7 @@ void main() //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_3_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_3_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ダムの計画そのものがきっと駄目なんでしょうね...@ダム計画がそもそもなければよかったんじゃないでしょうか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1222,7 +1222,7 @@ void main() //<知恵 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それは...難しいわよね@...だとしたら、お怒りになったオヤシロさまを鎮める儀式が必要ね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1236,7 +1236,7 @@ void main() //<鷹野 DisableWindow(); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_wink_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_wink_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog018");} @@ -1248,7 +1248,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そりゃー決まってるでしょ@どんな分岐にも関係なく死亡が確定している人だよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1262,7 +1262,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // どうせ死ぬなら、雛見沢の為の人柱になってもらわなくちゃね!¥ ModPlayVoiceLS(4, 3, "ps3/s20/03/440300388", 256, TRUE); @@ -1273,7 +1273,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog020");} @@ -1285,7 +1285,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_akuwarai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_akuwarai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やっぱりジロウさんは...この物語に欠かせない重要な役割の人だと信じてたわ@お役目を立派に果たしてちょうだいね☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1299,7 +1299,7 @@ void main() //<鷹野 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「これで...今度こそ、グッドエンドの大団円シナリオの青写真ができましたね@せっかくだからちょっとやってみましょうか@役者は全員そろってることですしね!¥ @@ -1329,7 +1329,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/mati2", "up", 0, 0, 300 ); //VoiceMatching @@ -1385,7 +1385,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/mati2", "left", 0, 0, 200 ); //!sd @@ -1408,7 +1408,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さ、沙都子ちゃん、火薬の量、多過ぎじゃないかな...。@(監督、大丈夫かな...(汗)¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1434,7 +1434,7 @@ void main() SetStyleOfMessageSwinging( 0 ); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/kuruma3_01", "left", 0, 0, 200 ); //「今度は私ですか@んっふっふ@ 私の名前はクラウド・大石☆/ @@ -1496,7 +1496,7 @@ void main() DrawScene("black", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/kuruma3_01", "left", 0, 0, 200 ); //「......み~@ 成敗なのです。¥ @@ -1510,7 +1510,7 @@ void main() ClearMessage(); //<梨花 DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati_o1", "left", 0, 0, 200 ); //「そして忘れちゃいけないのがお姉へのアフターフォロー@/ @@ -1520,7 +1520,7 @@ void main() NULL, "\"And, lest we forget, a follow-up service for my sister!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_akuwarai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_akuwarai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ささ、お姉@ かわいらしいお人形さんですよ~@ よかったでちゅね~!@ ModPlayVoiceLS(4, 6, "ps3/s20/06/440600112", 256, TRUE); @@ -1537,7 +1537,7 @@ void main() //<詩音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぅぅ、何だか納得いかないぃいぃ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1548,7 +1548,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 8, "sprite/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/oni1", "right", 0, 0, 200 ); //「で、.........最後にオヤシロさまの怒りを鎮めなくちゃならないと。@ @@ -1561,7 +1561,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_warai_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_warai_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では、...最後のお役目、よろしくね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1573,7 +1573,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふん縛って、簀巻きにして、吊るして@ 3日かけて沈めるんでしたっけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1589,7 +1589,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_warai_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_warai_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「面倒くさいですから、ここは一気にいっちゃいましょう~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -1611,8 +1611,8 @@ void main() ClearMessage(); //<富竹 DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/furiker_c", 100 ); //!s0「これにて!! 一件落着ッ!!!」!sd/ @@ -1683,7 +1683,7 @@ void main() //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res1", 1000 ); //!sd @@ -1701,7 +1701,7 @@ void main() //<レナ DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......屍累々で大変なことになってますのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1718,7 +1718,7 @@ void main() SetValidityOfInput( TRUE ); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res1", 400 ); //「あれ@ 電話だ@/ @@ -1770,7 +1770,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ@ 今ここで発表しちゃうんですか@ もう少し秘密にしたかったけど、まぁいいか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1789,7 +1789,7 @@ void main() //<詩音 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「詩音さんと圭一さんの二人っきりの秘密ですってぇ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1803,7 +1803,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なななな、何よそれぇえぇええぇえ?@ 聞いてない聞いてない聞いてなぁああぁいッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1817,7 +1817,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「じゃあ圭ちゃん、私と一緒に言いましょうね@せーの!@ @@ -1841,7 +1841,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...まぁつまりはそういうことです@初登場以来、断トツの人気ナンバーワン@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1853,7 +1853,7 @@ void main() NULL, " The one topping the popularity charts since her first appearance.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog025");} @@ -1879,7 +1879,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog027");} @@ -1888,7 +1888,7 @@ void main() //<詩音 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......でもいいんですの詩音さん@ 主人公は毎回、ろくでもない最期を迎えると決まってましてよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1904,7 +1904,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「くっくっく@ まぁ、これまではね@でもね、次回からは必ずしもそうはならないんですよねー。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1921,7 +1921,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // PlayBGM( 1, "msysMi", 56, 0 ); //VoiceMatching @@ -1933,7 +1933,7 @@ void main() //<レナ DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「つまり、私が名探偵になって、理不尽な謎をバスバス解決していく痛快ストーリーなわけです@今のうちから決め台詞を考えておかないとねー@ あなたを、犯人です@みたいな~☆」/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1959,7 +1959,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); PlayBGM( 1, "msys03", 56, 0 ); //「納得行かない納得行かない!@ 御三家の秘密に近付きすぎて、監禁されて拷問されて@ 非業の最期を遂げる役に決まってるー!!@ @@ -1976,7 +1976,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お姉こそ、私に全ての謎と秘密を看破されて、謝罪の言葉を口にしながら自害なされる心の準備はOKですー?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1987,7 +1987,7 @@ void main() //<詩音 DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「......オヤシロさまの祟りの可能性はナシなのですか?@ @@ -2001,7 +2001,7 @@ void main() //<梨花 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さて@その後半部の新シナリオ、仮称「目明し編」は現在鋭意製作中です@近い将来、皆さんに公開できると思いますので、どうか楽しみにしていただければ幸いです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2017,7 +2017,7 @@ void main() NULL, "We should be able to unveil it to you all in the near future, so I hope you'll look forward to it.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「.........「鬼隠し編」!w1000「綿流し編」!w1000そして「祟殺し編」@この3つのシナリオを重ね透かし、皆さんにはどんな真実が見えてくるでしょうか@......推理はまとまるどころか、ますます煙に巻かれていくだけ@ う~~ん、あははは@レナも全然わからないです@あははは...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_001.txt b/Update/tata_001.txt index 05094180..3bad95aa 100644 --- a/Update/tata_001.txt +++ b/Update/tata_001.txt @@ -1139,7 +1139,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...どど、どうしたのかな? かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1151,7 +1151,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「げほげほッ!@ 急に大声を出すからむせてしまいましたですわー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......沙都子のお鼻からご飯粒が出てますです。@ // ...忘れてた@ @@ -1401,7 +1401,7 @@ void main() NULL, " Scritch scratch!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ふぅん@圭一くんのご両親って大変なんだね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1413,7 +1413,7 @@ void main() NULL, " Keiichi-kun, your parents sure have it rough.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //圭一くん、しっかりお留守番をしてなきゃね!@ //「そ、そんなことよりメシだメシ!@ 親がいないんだぞ、全部自分で作らなきゃならないんだぞ?@ これは超緊急事態だぁああぁ!!¥ @@ -1435,7 +1435,7 @@ void main() NULL, " This is a huge emergencyyyy!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「それなら覚悟を決めて、自炊なさればいいではありませんの@圭一さん、以前のカレーパーティーで見事なカレーを作って見せたではありません?@ @@ -1476,8 +1476,8 @@ void main() NULL, " mgh!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ば、ばか、シーーーーッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1499,7 +1499,7 @@ void main() PlayBGM( 2, "lsys25", 56, 0 ); PlaySE( 3, "wa_020", 56, 64 ); Negative( 100 , TRUE ); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 500 ); // その瞬間、ガラガラと教室の戸が開き...カレー狂で名高い知恵先生がにゅっと顔を出した¥ @@ -1576,7 +1576,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「...圭ちゃん@他の食べ物はいくらこき下ろしてもいいけど...カレーだけはやめた方がいいよ@雛見沢に住んでいる内は!@ @@ -1626,7 +1626,7 @@ void main() NULL, "Rice and miso soup, and a good side dish... Yeah, that's what a Japanese table should look like.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くんもがんばって自炊してみればいいのに@自分で作ったご飯ってとってもおいしいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1640,7 +1640,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「おじさんはおいしいってより、面倒くさいけどなー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1649,7 +1649,7 @@ void main() NULL, "\"This old man thinks it's more a pain than good.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //でも、たまにはそういう経験もいいかもね!@ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300240", 256, TRUE); @@ -1660,7 +1660,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうそう! 人生、何事も経験でございましてよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1672,7 +1672,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......お指を切ったり、火傷をしたりでかわいそかわいそなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1728,7 +1728,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「をっほっほっほ@ そうですわねぇ@ // いつぞやのカレー勝負のような奇策は何度も通用しませんでございますしねぇ!@ @@ -1792,7 +1792,7 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 3, "wa_029", 56, 64 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いだだだだだだ!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1802,7 +1802,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // あれは部活だからの攻撃なんでございましてよー!@ 私だってこう見えても、ちょっとはお料理とか出来ましてよー!@ //「ほー!@ あのカレー勝負の時、梨花ちゃんに任せっきりで、ニンジンの皮ひとつ剥かなかったお前がかー@ 片腹痛いわー!!@ @@ -1829,7 +1829,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「人間は日々進歩してますのよ?@ 私がいつまでもお料理が下手っぴだと思ってると大間違いなんでしてよー!@ ねぇ、梨花!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1844,7 +1844,7 @@ void main() NULL, " Right, Rika?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); @@ -1860,7 +1860,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // わっはっはっは!! みんなで大笑いする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1882,7 +1882,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「カップラーメンばかり食べてる人に言われたくありませんわー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1891,7 +1891,7 @@ void main() NULL, "\"I don't want to hear that from someone who eats nothing but cup ramen!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_nande_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_nande_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも...、沙都子ちゃんも、そこそこにはお料理とか出来るんだよ?@ //「いいぞレナ、こんなヤツのためにわざわざフォローなんかしてやることはないんだぞ。@ @@ -1909,7 +1909,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いや、別にフォローってわけじゃないよ@梨花ちゃんがずば抜けて料理がうまいから目立たないだけでさ@沙都子だって、まぁ基本くらいはマスターしてるよ。ね?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1924,7 +1924,7 @@ void main() NULL, " Satoko has mastered the basics too, right?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......少なくとも、ご飯とお味噌汁くらいは作れますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1934,7 +1934,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うーん、カリフラワーとブロッコリーの見分けはつかないけど、ね☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1946,7 +1946,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "m1", 0, 0, 200 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ど、どっちも茹でれば食べられるのは同じですわーー!!@ // 沙都子が憤慨して、両手にゲンコツを作って振り上げる@あとはみんなで大笑いだった¥ @@ -1977,7 +1977,7 @@ void main() //<圭一 DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「むがーー!@ 他の人にならともかく@ 圭一さんに笑われるのだけは我慢がなりませんですわー!!@ //「がっはっはっは@ 確かに俺は他のみんなよりも料理技術は劣るかもしれない@だけどな、少なくとも沙都子にだけは負けない自信はあるぞ@ 少なくとも沙都子にだけは!¥ @@ -2009,7 +2009,7 @@ void main() NULL, " Not to you, at least!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「な、なんですってぇええぇえ!@ 言うに事欠いて自信があるとは...片腹痛くて笑っちゃいますわー!!@ // こう見えても、私、梨花と交替でご飯をちゃんと作ってますのよ?@ ちゃーんと自炊くらいできるんでございますからねー!!@ @@ -2058,7 +2058,7 @@ void main() NULL, "...Satoko seemed to know I was making fun of her, too, since her face went bright red very quickly, and steam started to pour out like she was a kettle.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「むがーー!@ 全然信じてませんのねー?@ とにかくとにかく@ 圭一さんより私の方が全然、お料理が上手なんでございますのよー!!@ //「ほー@じゃーカリフラワーとブロッコリーの違いを言えたら、俺も信じてやるぞ@ほれ、言ってみろ。¥ @@ -2091,7 +2091,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hannbeso_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ぅぅぅぅ、!w800...えっと、......@緑の方がブロッコリ...@......えっと、じゃなくて......黄色い方......@カリフラワが...、!w1000赤...、!w700青...、!w700......緑......@...ぅぅぅぅ...!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2176,7 +2176,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_001_vm0x_n01","dialog000");} @@ -2210,7 +2210,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 300 ); //「ほ~ぅ@圭ちゃんもそこまで言うからには、沙都子よりはまともなものを作って見せられるんだろうねぇ...!@ @@ -2259,7 +2259,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......それは楽しみなのです@明日のお弁当が待ち遠しいのですよ。@ // 梨花ちゃんが俺の頭をなでなでする@ @@ -2286,7 +2286,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「あはははは@レナも楽しみにしてるね@ どんなのを作ってきても、レナは笑わないからね!¥ @@ -2302,7 +2302,7 @@ void main() NULL, " I promise I won't laugh no matter what you make!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_huteki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_huteki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「となると...、明日の弁当は私も本気で作らなきゃならないようだね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2311,7 +2311,7 @@ void main() NULL, "\"All right, so... Maybe I'll go all-out on my bento tomorrow too.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...じゃあこうしようか@/ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300244", 256, TRUE); @@ -2344,7 +2344,7 @@ void main() DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 3, "wa_007", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 300 ); @@ -2358,7 +2358,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あらぁ、それは妙案でございますわねぇ!@ どうです圭一さん@ 退くなら今のうちでしてよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2425,8 +2425,8 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「「おおおぉぉ...!!!」」@ // 俺の自信たっぷりな返答に、みんなが驚きの声をあげる...@ @@ -2464,7 +2464,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さて魅音さん@ ビリになったらどんな素敵な罰ゲームになってしまうんですの?@ // 沙都子が不敵そうにニヤリと笑う@ @@ -2489,7 +2489,7 @@ void main() NULL, "...As if to say that it was already decided I'd be playing said fantastic punishment game.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_huteki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_huteki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...くっくっく...@そうだねぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2501,7 +2501,7 @@ void main() NULL, " Let's see.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...じゃあこんなのはどうかな@ // ...明日のお弁当勝負に負けた人は@......明日のお昼休み@職員室で食事中の知恵先生の前で@!s0...カレーの悪口を言うってのはッ!!」!sd/ @@ -2538,7 +2538,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「み、魅ぃちゃん!@ そ、それは......!!!@ @@ -2553,7 +2553,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...なんて、!w1000......お、恐ろしい...ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2613,7 +2613,7 @@ void main() NULL, "And as everyone looked blankly amazed at the terrifying punishment game... Rika-chan spoke.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「......明日のお弁当は腕によりをかけますです。@ // レナも魅音も沙都子も。みんな深々とうんうんと頷く¥ @@ -2629,7 +2629,7 @@ void main() NULL, "Rena, and Mion, and Satoko. Everyone nodded deeply in agreement.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「もっとも、圭一さんには、明日のお弁当以前に、今夜のお夕食の方が問題でしょうけどねぇ...@/ @@ -2639,7 +2639,7 @@ void main() NULL, "\"Although Keiichi-san's problem might be his own dinner tonight, rather than tomorrow's bento...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //をっほっほっほ!@ //「はん@ 俺が今夜、どんな素晴らしいディナーになるか、見ることができなくて残念だな!@ 明日の弁当でその片鱗をほんの少しだけ見せてやるから楽しみにしていろよ!!¥ @@ -2661,7 +2661,7 @@ void main() NULL, " I'll let you have a glimpse of it in my bento tomorrow, so look forward to it!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あれだけの大見得をきったんですのよ@...これでとんでもないのを作っちゃったら、どうなるかわかってるんでございましょうねぇ?!@ //「くっくっくっく!@ 沙都子こそ、明日、知恵先生にどんな恐ろしい目に遭わされるか...今から楽しみで仕方ないだろう!@ くっくっくっく!!¥ @@ -2687,7 +2687,7 @@ void main() NULL, " Ku-ku-ku-ku!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ、楽しみでしてよー!@ 明日、圭一さんはきっと土下座して、それだけはどうかご勘弁を~!@ って泣きながら言うんでしてよ!@ あぁ、目に浮かぶようですわー!!@ //「にゃ、にゃにをーー!!!」/ @@ -2722,7 +2722,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「むがーーーー!!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2754,7 +2754,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 400 ); //「あっはっはっは@ 自らを窮地に追い込むことで死力を振り絞ろうとは...@圭ちゃん、男だねぇ!!@ @@ -2772,7 +2772,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akireru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akireru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんなの男なんて言いませんのよ@ ただの無鉄砲って言いますのよー@ 自分もお料理なんかろくろく出来ないクセにぃー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2787,7 +2787,7 @@ void main() NULL, " He can't even cook well!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ぐにぃー!!」/ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400181", 256, TRUE); @@ -2799,7 +2799,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「あはははは@レナは信じてるからね@ 素敵なお弁当、楽しみにしてるよ!@ @@ -2817,7 +2817,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ボクも、明日の圭一がとても楽しみなのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2966,7 +2966,7 @@ void main() NULL, "Boo hoo...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一くん@ 圭一くん...?@ //「...え@ あ、ごめん...@ちょ、ちょっと考え事を...。@ @@ -2994,7 +2994,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今夜の献立のこと@ それとも明日のお弁当勝負のことかな?@ // ...う@......図星を突かれ、言葉に詰まる@ @@ -3022,7 +3022,7 @@ void main() NULL, "And my facial expression made obvious the fact that she hit the mark.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「明日の勝負は、きっと、圭一くんががんばってお弁当を作ってこれたら、それで大丈夫だと思うよ@がんばって作った手作りのお弁当に優劣なんかないもの。@ //「......明日の勝負以前に、今夜の晩飯だよ...@食中毒でばったりいくかもしれない...。@ @@ -3060,7 +3060,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // そんな仕草を見て、レナがけらけらと笑った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3087,7 +3087,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もしも圭一くんがどんなにがんばっても無理そうだったら、レナに電話してもいいからね。@ //「え...、ほ、本当か...?!¥ @@ -3138,7 +3138,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ファイト、おーだよ@ 沙都子ちゃんにあれだけ大見得を切ったんだから、がんばらなきゃ、ね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3161,7 +3161,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは@少なくとも圭一くんよりはできるよ。@ // あまりに直接的@...かなりグサっとくる¥ @@ -3206,7 +3206,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナはかわいいだけじゃないんだよ? だよ@ あっはははははは!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3230,7 +3230,7 @@ void main() NULL, "Aahhhh... I can't believe... how loose-lipped I am...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね@がんばってね@お料理@ 圭一くんがやれば出来るってこと、みんなに見せてあげようね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4077,9 +4077,9 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 ); // 何事かと振り向くと、何とそこには沙都子と梨花ちゃんがいた¥ @@ -4104,7 +4104,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 ); // 思わぬ登場に唖然としていると、沙都子は俺とドンと突き飛ばし、まずガスを止めた@ @@ -4115,7 +4115,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 梨花ちゃんは布巾を水に浸し、それを広げて鍋にかける@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4165,7 +4165,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2b_akireru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2b_akireru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それを言うなら圭一さんなんか、放火の現行犯でございますのよ?@ もうすぐで大火事になるところだったではございません?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4179,7 +4179,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭一は今日から宿無しでかわいそかわいそなのです。@ // 鉄人気取りの俺にも...、そろそろ事態が飲み込めてくる...¥ @@ -4211,7 +4211,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「当り前でございませんのー!!@ ほら、御覧なさいませ!@ 天井が煤けてるではございません?@ 煤けていいのは男の背中だけですのよー!!@ // 沙都子にかなり本気で怒られる@ @@ -4271,7 +4271,7 @@ void main() NULL, "...Thank goodness... they did...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ma_s1", "up", 0, 0, 300 ); //「......ボクと沙都子が来なかったら、今頃、ボーボーで消防車がウーウーなのです。@ @@ -4283,7 +4283,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_yareyare_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_yareyare_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さん、そろそろ事の重大さが飲み込めまして?@ // いつの間にか正座して、神妙に話を聞いている俺¥ @@ -4315,7 +4315,7 @@ void main() DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ma_d1", 400 ); //「素敵なディナーがどんなものかと来て見れば@ 案の定、このザマですし@ これじゃあ、出来上がりを見るまでもありませんわねぇ!¥ @@ -4343,7 +4343,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「その嫌味に命と家を助けられたの、よーく肝に銘じた方がよろしいのではありません?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4371,7 +4371,7 @@ void main() NULL, " I'd completely surrendered...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「カレーの時は結構、頑張ってましたのに@あの時の圭一さんはどこに行ってしまいましたの@ まったく!@ //「ぅぅ...、!w600あの時は、後輩諸君に手伝ってもらって、!w600他の班の鍋を丸ごと借りただけで...、!w600別に俺が料理したわけじゃ...。¥ @@ -4415,7 +4415,7 @@ void main() NULL, " I didn't really cook anything...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さん、そんなズルをしてましたの?!?@ ...まったく、いくら部活とは言え、とんでもない手を使いますのね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4437,7 +4437,7 @@ void main() NULL, " I obediently hang my head to her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...ところで圭一さん@...この凄まじいお鍋@...まさか味噌汁だなんて言わないでしょうねぇ...?@ // 凄まじい形相でお味噌たっぷりどっぷりの鍋を凝視する沙都子...@ @@ -4487,7 +4487,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みー@炊けてないです@ほら、まだ中身も全然お水なのですよ。@ //「え@ あれ?@ だって、ちゃんとスイッチを入れたらランプが点灯して...!@ @@ -4518,7 +4518,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_yareyare_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_yareyare_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...圭一さん@あなたが押したボタン@...これ、タイマーのボタンですのよ@ 朝食用にセットしてあるから...電源が入るのは明日の早朝でしてよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4584,7 +4584,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「をーーっほっほっほっほっほ!@ ざまぁありませんわねぇ!@ どうです@ ようやく身の程を思い知りまして@ さぁ!@ 認めなさいませ!@ 私、前原圭一は北条沙都子さんよりもお料理の下手っぴな口先男でしたーって!!@ //「みぎゃあああぁあぁあぁあ!@ 私は沙都子より料理の下手っぴなダメダメ男でございましたー!!@ どうもすみませんでしたーー!!@ うがああぁあぁあ!!¥ @@ -4636,7 +4636,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // それを見て満足そうに頭を撫でる梨花ちゃん@ // ...そして勝ち誇ったように高笑いする沙都子@ @@ -4705,7 +4705,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); PlaySE( 3, "wa_029", 56, 64 ); //「み~~~~~~♪!!!@ @@ -4787,7 +4787,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2b_akireru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2b_akireru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...大の男が情けないったらありゃしませんのねぇ@......ほら@ おどきあそばせ!@ // 沙都子は女々しく泣いている俺を不機嫌そうに押しのけると、味噌汁の残骸の鍋を流しの三角コーナーに捨て、鍋を洗い出した¥ @@ -4828,7 +4828,7 @@ void main() NULL, " But when I tried to stop her, Rika-chan pulled on my clothes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 ); //「......圭一は黙って見ているといいのですよ。@ @@ -4855,7 +4855,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2b_yareyare_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2b_yareyare_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...まぁそういうことですわね@圭一さんは黙って私に任せればいいんですのよ。@ // 沙都子が振り返り、面倒くさそうにそう言い放つ@ @@ -4911,7 +4911,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うるさい男ですわねぇ@ 男子、厨房に立ち入らずでしてよ@ 梨花ぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4928,7 +4928,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......あいあいさーですよー。@ // 沙都子が指を弾いて合図すると、梨花ちゃんが背伸びして俺の襟首を掴み、ずるずると引っ張っていく。あぁぁ...¥ @@ -4969,7 +4969,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......今日の沙都子は圭一を見返しに来たのですよ@復讐なのです。@ //「ふ、復讐...?@ そう言えば...沙都子のヤツ、どこか険しい顔を......。¥ @@ -5015,7 +5015,7 @@ void main() NULL, " Was Satoko... Was she cooking??", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一にいっぱいいっぱい馬鹿にされましたですから@沙都子は、自分にもお料理がちゃんとできるところを圭一に見せたかったのですよ。@ //「...う@......こうして音だけ聞いてる限りでは...@お皿を落とす音も、破裂音も爆発音も聞こえてこないな...。¥ @@ -5087,7 +5087,7 @@ void main() NULL, "...At the very least, I shouldn't have made fun of Satoko, who could cook for herself, when I'd never cooked other than for recreation before...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......沙都子はそんなの根に持っていませんです。@ //「でも、こうしてわざわざ俺のところまで押しかけてきた位だろ@...やっぱり、怒ってるに違いないよ......。¥ @@ -5124,7 +5124,7 @@ void main() NULL, " Her eyes were sharp, and her movements were brisk... to the point where it was a little scary.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // 気取られたのか、こちらを振り返り、不機嫌そうにキッと睨みつける@ // ...俺はすくみあがって慌てて首を引っ込めた¥ @@ -5160,7 +5160,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......沙都子は失敗したくないから真剣なだけなのです@怒ってなんかいないのですよ。@ //「あれのどこが怒ってないって言うんだよ?@ あんなおっかなそうな沙都子、初めて見たよー!¥ @@ -5212,7 +5212,7 @@ void main() NULL, "...I felt exactly like a kid who had done something bad and gotten called to the teacher's lounge.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 ); //「お味噌ってどこにしまってありますの?@ 冷蔵庫がでっかくて、全然わかりませんですわよ!@ @@ -5275,7 +5275,7 @@ void main() NULL, "Before I can look for something to wipe it with, Satoko wiped it off with a wet dish towel.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「まったく。男の人ってのはどうしてこう後片付けがずさんなんでございますの@ そのまま大人になったらと思うとぞっとしましてよ?@ // ぅぅぅ@...今日の沙都子には何も言い返せないぞ...@ @@ -5311,7 +5311,7 @@ void main() NULL, "As Satoko nitpicked and I apologized, a good smell began to fill the kitchen.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お味噌汁のお味噌はこう@ おたまに少量を掬い取って、お箸で溶きながら@ 少しずつ加えて味見をしながら慎重にですのよ@丸ごとひねり出してお鍋に開けちゃうなんて、言語道断でしてよー?!@ //「ぅぅぅ、すみませーん@ 家庭科の授業は真面目にやってませんでしたー...!¥ @@ -5341,7 +5341,7 @@ void main() NULL, " I never paid attention in home ec class...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「情けない@ まったく@これだから男の人は@ ...ぶつぶつ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5373,7 +5373,7 @@ void main() NULL, "...It had just been overshadowed by Rena's and Rika-chan's artistic abilities. Satoko's skills were clearly enough to get passing marks.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁさぁ、そんなところでぼーっとしてる暇がございましたら、食卓にお茶碗の用意をなさいませー@ 私も梨花も食べますから用意は3人分ですわよー!@ //「あ、...はいはい!!@ @@ -5424,7 +5424,7 @@ void main() NULL, "When she noticed me putting the dishes out on the table, she came scampering up.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......もうすぐご飯なのです@圭一の家でご飯なのです@にぱ~☆@ //「梨花ちゃんは上機嫌みたいだな...@沙都子の不機嫌とはえらい違いだ...。¥ @@ -5450,7 +5450,7 @@ void main() NULL, " That's a pretty big difference from Satoko...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......沙都子は全然不機嫌じゃないです@久しぶりに、とても楽しそうなのですよ。@ //「楽しそう@ あれがか?!@ @@ -5475,7 +5475,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......沙都子がにーにーと一緒だった頃みたいです@こんなに楽しそうな沙都子を見るのは、本当に久しぶりなのですよ。@ // ...にーにー@ @@ -5578,7 +5578,7 @@ void main() NULL, " I didn't know that.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -5595,7 +5595,7 @@ void main() NULL, "Saying that, Rika-chan grinned even more brightly and went \"nipah\" again.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......悟史と一緒にいる時の沙都子は、いつもこんな風で楽しそうだったのですよ@...本当に久しぶりに、こんな楽しそうな沙都子を見ますのです。@ // どう見ても不機嫌そうにしか見えない沙都子だが...@親友の梨花ちゃんは、そんな沙都子をむしろ上機嫌だと言う¥ @@ -5671,7 +5671,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......はい@とても仲良しな兄妹だったです。@ // 大きく両手を広げながら、仲の良さの尺度を示して見せる¥ @@ -5741,7 +5741,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「......今日、圭一のところへ来たのだって@沙都子が言い出したのですよ。@ // 圭一さんみたいな頼りないのに夕食が作れるわけがない@行って作ってあげなければ、って¥ @@ -5771,7 +5771,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......放っておけなかったのですよ@沙都子は、今でもしっかり者の妹なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5827,7 +5827,7 @@ void main() NULL, " ......That's what I honestly thought.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 ); //「圭一さん@ おしゃもじがどこにあるかわかりませんでしてよ!!@ @@ -5858,7 +5858,7 @@ void main() NULL, "I ran into the kitchen, got the ladle out of the drawer, and offered it to Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さぁ、出来上がりでしてよ@もうお茶碗とかは準備できてますの?@ //「あぁ@もう準備OKだぜ。@ @@ -5882,7 +5882,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ではご飯にしましょうですわね@梨花ぁ@ お夕飯ですわよー!!@ //「...み~~~♪!@ @@ -5919,7 +5919,7 @@ void main() NULL, "Satoko turned off the gas flame on the stove and lifted up the pot of miso soup.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さんは炊飯器を持ってきて下さいます@ ひっくり返さないように注意するんですのよ?!@ //「あ、あぁ。気をつけるよ...。@ @@ -5995,7 +5995,7 @@ void main() NULL, " ...It was very nonchalant, and brimming with liveliness.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「では、いただきますですわよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6006,7 +6006,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「「いただきまーす!!」@ // 沙都子の号令で、俺も梨花ちゃんも大きな声でいただきますをする¥ @@ -6228,7 +6228,7 @@ void main() NULL, "When I realized my response had been on the mark, it made me a little happy.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ma_s1", 300 ); //「......こうしてご飯を食べてると、悟史と一緒にご飯を食べてるみたいで楽しいのです。@ @@ -6251,7 +6251,7 @@ void main() NULL, "...Satoko's chopsticks paused, and she looked up at the ceiling.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...懐かしいですわね@一体今頃、どこでどうしてるやら。@ // 引越して別れた友人を懐かしむような、ちょっと遠い笑顔だった@ @@ -6282,7 +6282,7 @@ void main() NULL, "...Satoko realized I was giving her a blank stare.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_hau_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_hau_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あぁ、申し訳ないですわね@悟史ってのは私のにーにー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6322,7 +6322,7 @@ void main() NULL, " It was funny to see her hastily deny it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんなに生活力のない人に家出なんて甲斐性があったなんてびっくりでございますけど@まぁその内、根を上げて、ひょっこり帰ってくるに決まってますわ。@ //「.........家出、したんだ。@ @@ -6375,7 +6375,7 @@ void main() NULL, "I hastily took a look at Satoko's face after thinking that... but there was no trace of the gloomy expression I'd been worrying about.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ、一人暮らしに憧れるなんて年頃らしい夢ではありませんの@どうせにーにーには長続きするはずもありませんけどね@堪え性のない人ですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6392,7 +6392,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......悟史はああ見えてもとても我慢強い人なのですよ@沙都子が思ってるよりもずっと我慢強いのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6404,7 +6404,7 @@ void main() NULL, " He's a lot more persevering than you think.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_akireru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_akireru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花はすぐ、にーにーの肩を持ちますのね@梨花はちょっと甘やかし過ぎですのよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6418,7 +6418,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子はにーにーに厳しすぎるのです@帰ってきたらもっとやさしくしてあげた方がよいのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6506,7 +6506,7 @@ void main() NULL, " ...............Yeah.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「.........@ 何で私の頭を撫でますの?@ // 沙都子の頭をわしわしと乱暴に撫でてやる¥ @@ -6559,7 +6559,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、私は最初からしっかり者でしてよ@圭一さんに合わせて悪ふざけしてあげてたに過ぎませんわー。@ // いつもの売り言葉だが、今日は買わないでおく¥ @@ -6596,7 +6596,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_yareyare_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_yareyare_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ほ、本当に褒めてますの...@ 何だか...ば、ばかにされてるような......。@ //「俺は全然バカにしてないぞ@真面目に褒めてる@...バカにしてる時は梨花ちゃんも一緒に撫でるからな。@ @@ -6624,7 +6624,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...そ、それもそうですわねぇ@ 梨花は人を小馬鹿にする時、よく頭を撫でますものねぇ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6637,7 +6637,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みぃ@ 缶詰のイワシさんがおいしいのですよ☆@ // 梨花ちゃんはにぱ~☆っとさらに一際笑顔で微笑んだ@ @@ -6694,7 +6694,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......もちろんなのですよ@...笑いはご飯をおいしくするのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6708,7 +6708,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「失礼ですわね@ ご飯がおいしいのは私のお料理がおいしいからに決まってますわよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6744,7 +6744,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「に、にーにーなんて言ってませんですわ@ 兄とお呼びなさいですわ!!@ // おいおい、さっきまでずーっと、にーにー、にーにーって言ってたじゃないかよ@ @@ -6779,7 +6779,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 梨花ちゃんが箸を止め、俺と沙都子の顔を見比べる...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6787,7 +6787,7 @@ void main() NULL, "Rika-chan stopped eating, then looked back and forth between my face and Satoko's...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 沙都子は笑顔のまま、いくつかの言葉を選んでいるようだった@ // ......その様子だけで、沙都子の想いが伝わってくる@ @@ -6829,7 +6829,7 @@ void main() NULL, "...And then she'd have dinner with him, and lay out his futon for him.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...会いたいか、と言われれば、もちろん会いたいに決まってますわね@もうすぐで一年になりますもの。@ // ...もうそんなにもなるのです@梨花ちゃんが遠くを見るような目で薄っすらと笑う¥ @@ -6850,7 +6850,7 @@ void main() NULL, " Rika-chan smiled thinly, her eyes appearing to look far away.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、にーにーの好きにすればいいのですわ@少しでも生活力を見につけて逞しくなって帰ってきてくれれば、私の負担も軽くなるわけですし。@ //「ほら@またにーにーって言った。@ @@ -6875,7 +6875,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......言いましたですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6886,7 +6886,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「い、言ってませんわよ!@ にーにーのことをにーにーなんて言いませんわよー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6940,7 +6940,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); PlayBGM( 1, "msys13", 56, 0 ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ma_s1", 1000 ); //「......沙都子@そろそろお片付けをしないとお眠になる時間なのです。@ @@ -6988,7 +6988,7 @@ void main() NULL, " Maybe we didn't want to say anything.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys05", 56, 0 ); //「あ、いけませんわね@ まだ食器を洗っていませんでしたわ...!@ @@ -7017,7 +7017,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......本当に大丈夫ですの@ 慣れない人が洗うと、お皿とか洗剤で滑って落としちゃいますわよ...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7050,7 +7050,7 @@ void main() NULL, " I gave her a vague, dry smile.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......圭一だってお皿くらい洗えますですよ@...割ったお皿でケガをしたら、明日学校でかぁいそかぁいそしてあげますです...@......くわぁあぁあぁぁ......。@ // 梨花ちゃんが、大臼歯まで覗けそうなアクビをもう一度する¥ @@ -7063,7 +7063,7 @@ void main() NULL, " ...If you break one and hurt yourself, I'll give you pettings at school tomorrow...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModPlayVoiceLS(4, 5, "ps3/s19/05/500500144", 256, TRUE); OutputLine(NULL, "……くわぁあぁあぁぁ……。」", @@ -7076,7 +7076,7 @@ void main() NULL, "Rika-chan yawned again, so wide you could see her molars.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_yareyare_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_yareyare_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...本当に大丈夫ですの...@ 圭一さんって、見かけと違ってずいぶんと頼りない方でございますからね!@ //「やれやれ...@沙都子の中の圭一株は大暴落みたいだな@...安心しろ@皿くらいきっちりと洗ってみせるぞ@安心して帰れ@......ってゆーか、こんな時間じゃ、沙都子たちだけに帰らせられないよな@家まで送るよ@自転車のカギを......、¥ @@ -7118,7 +7118,7 @@ void main() NULL, " Let me find the key for my bike...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_yareyare_b2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_yareyare_b2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「私たちを送った後、ひとりで家に帰るのは圭一さんではありませんの@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7127,7 +7127,7 @@ void main() NULL, "\"Once you've taken us home, Keiichi-san will be the one going home by himself!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 夜道に迷って、高津戸あたりに迷い込んだら大変ですのよ@ あの辺り、お家も灯りも全然ありませんから。¥ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400302", 256, TRUE); @@ -7190,7 +7190,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......沙都子が来なかったら、今頃圭一はぐーぐーでにゃーにゃーだったのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -7202,7 +7202,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「本当ですわね@ 本当、来てよかったですわ。@ // 本当に助かったよ...@ @@ -7228,7 +7228,7 @@ void main() NULL, "I gave them another bow filled with gratitude.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_hau_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_hau_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうそう@ご飯とおかずの残りをタッパーに詰めておきましたから、明日はそれをお弁当になさいませ@あと、明日の朝食は、食パンとジャムがいいですわね@イチゴジャムとピーナツバターが冷蔵庫中段の右端にありましたわ。@と粉末ココアが食器棚の右上の戸の中に...、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7270,7 +7270,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......では、おやすみなさいなのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -7281,7 +7281,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「寝る前にはちゃんと歯を磨くんですのよ@ 5分以上かけてしっかりと磨きなさいませー!@ //「わかったよ沙都子@...ちゃんと歯も磨くし、明日の朝飯も用意する@弁当も忘れないようにするよ。¥ @@ -7307,7 +7307,7 @@ void main() NULL, " And I'll be sure not to forget the bento.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いつもより早めに起きないと、朝食やお弁当の支度ができませんわよ@ 何なら少し早いくらいの時間に目覚まし代わりに電話してさしあげましょうか?@ //「そ、そこまでしてくれなくても大丈夫だよ@...目覚まし時計を少し早めにセットしておくことにする@......ありがとな。いろいろと気にしてくれて。¥ @@ -7343,7 +7343,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/ma2", "right", 0, 0, 300 ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 5, "sprite/normal/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -7365,7 +7365,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......今日の圭一は百点満点でした@ぱちぱちぱちなのです。@ // 突然、梨花ちゃんに褒められる@ @@ -7421,7 +7421,7 @@ void main() NULL, "\"......\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......たまに@これからも沙都子のお小言に付き合ってあげて欲しいのですよ。@ //「沙都子に小言を言われる、頼りない兄貴、...悟史の代わりになってやれって言うことか?@ @@ -7443,7 +7443,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 梨花ちゃんは何も言わず、ただ、にぱ~☆と笑った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7539,7 +7539,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma2", "down", 0, 0, 300 ); //「......ではボクはもう行きますですよ@おやすみなさいなのです。@ diff --git a/Update/tata_002.txt b/Update/tata_002.txt index 2d070485..6fbf80b5 100644 --- a/Update/tata_002.txt +++ b/Update/tata_002.txt @@ -18,7 +18,7 @@ void main() DrawScene("black", 400 ); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_wink_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_wink_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -46,7 +46,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「をっほっほっほ@ いよいよお昼の時間でしてよ~@ この中のひとりが、罰ゲームになるんですわよねぇ?@ @@ -65,7 +65,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ...@今日の罰ゲームは...ちょっと怖いからね...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 2, "ps3/s19/02/500200401", 256, TRUE); @@ -76,7 +76,7 @@ void main() NULL, " The punishment this time... it's a little scary, so...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //レナ、悪いけど、思いっきり真剣に作ってきたよ...!@ // レナの場合は真剣に作らなくても、取り合えず今日の勝負に負けはないと思うがな...¥ @@ -91,7 +91,7 @@ void main() NULL, "In Rena's case, I don't think she'd lose even if she wasn't taking it seriously...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「......みー@ボクたちもそれぞれに頑張りましたのですよ。@ @@ -106,7 +106,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今日は沙都子も梨花ちゃんも、それぞれに別々に作ってきた@ いつもは二人一緒のお弁当だけど、今日は一緒だと勝負にならないからねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -121,7 +121,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇ@そこは大丈夫ですのよ@梨花も私もちゃんとそれぞれに用意させていただきましたのよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -139,7 +139,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わー、沙都子ちゃんも梨花ちゃんもがんばったんだね@ 楽しみ楽しみ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -151,7 +151,7 @@ void main() NULL, " How exciting!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「...ちょっと意外だったのは、圭ちゃんがちゃんとお弁当を用意できた点かな@ 圭ちゃんも、さすが@ やればできるみたいじゃない!@ @@ -189,7 +189,7 @@ void main() NULL, " So there wasn't anything there that they could praise me for.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「圭一くんのお弁当はどんなだろ@ はぅ、楽しみ!@ @@ -215,7 +215,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......お夕食の残り物は、お弁当の基本なのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -227,7 +227,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「をっほっほっほ@ 昨夜の圭一さんのお夕食もわかって一石二鳥ですわねぇ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -281,7 +281,7 @@ void main() NULL, "...It was exactly the same as telling someone to die...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); @@ -300,7 +300,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...それもそうですわね@昨日の罰ゲームは、圭一さんに自炊を促すための発破みたいなものですし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -315,7 +315,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......圭一もちゃんと作って来れましたから、引き分けなのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -347,7 +347,7 @@ void main() NULL, " The club president, Mion Sonozaki, would not be convinced by something like that...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 400 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -402,7 +402,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......では魅ぃ@どうやって勝敗を決めますですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -417,7 +417,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「相互採点じゃあ、公平な採点にならないからね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -488,7 +488,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「では...みんないいかな?@ まずは私から行くよ?@ そぉれッ!!@ // 魅音が重箱のような立派な弁当箱のフタを、大仰に開けて見せた@ @@ -521,7 +521,7 @@ void main() NULL, "Multiple cheers of joy erupted at the brilliant sight...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「す、すごいですわねぇ!@ おせち料理みたいでしてよ?!@ //「嘘だ...@嘘に決まってる@こんなのどこかの仕出し弁当の中身を移し変えただけに違いない@こんな純日本風な料理を魅音が@ 魅音が!@!s0 あの園崎魅音が作れるわけがなぁいいい!!!」!sd/ @@ -567,7 +567,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_nande_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_nande_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うぅん...、魅ぃちゃん、このくらいは本気になれば作れるよ...@滅多に本気にならないけど...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -580,7 +580,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「くっくっく...@ おじさんを誰だと思ってるわけぇ@ 時間と材料があるなら、満漢全席だって再現してみせるよー? くっくっく!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -616,7 +616,7 @@ void main() NULL, " Just the visual impact would give her a perfect score...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあ、次はレナのお弁当、行ってみようか@ レナもかなり料理は得意だからねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -630,7 +630,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「......レナのお弁当はいつも食卓の華なのですよ。@ @@ -643,7 +643,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははははは@ みんなありがとね@ じゃあレナのお弁当も公開するね@え~い☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -698,7 +698,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...さすが...ですわね@ これは...高得点が期待できましてよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -712,7 +712,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......さぁすがぁ@厳しめに見ても、減点の余地はまったくないね@...相変わらず見事!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -755,7 +755,7 @@ void main() NULL, " that they all wanted to be tasting them, rather than scoring them!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「......では、続いてボクたちなのです。@ @@ -767,7 +767,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えぇ@ では、公開するでございますわよー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -851,7 +851,7 @@ void main() NULL, "Satoko and Rika-chan glanced at each other and grinned happily.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_akireru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_akireru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「実は...内緒でございますのよ...@ ごにょごにょ。@ // .........え@.........えぇ?¥ @@ -971,7 +971,7 @@ void main() NULL, "Satoko grinned, showing her fang-like canines, and laughed in triumph.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 400 ); //「あぁら、これは圭一さんに学ばせてもらったワザですのよ@ をっほっほっほ!@ @@ -986,7 +986,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......おっほっほー、なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1035,7 +1035,7 @@ void main() NULL, "(Damn, it was just getting good...!)", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE, ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE, ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「さぁて!@ 次はいよいよ圭ちゃんのお弁当だねー!@ 圭ちゃんの昨日の予告だと、かなりのものが期待されるけど...実際はどうなのかなぁ?!@ @@ -1053,7 +1053,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんって、やる時にはやる人だからね@ レナ、今日はとっても楽しみにしてたんだよ。だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1126,7 +1126,7 @@ void main() NULL, " ...Well, I guess there wouldn't be...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははは@ 圭一くんも精一杯、がんばったんだね@ レナはそのがんばり、わかるよ。@ //「レナ...@無理に褒めなくていいぞ...。@ @@ -1154,7 +1154,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_yareyare_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_yareyare_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えっと、...どんな具合ですの@ 圭一さんにしては頑張ってる方ですの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1169,7 +1169,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_huteki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_huteki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「くっくっくっく@ まぁその、...がんばりは認めてあげたいけどねぇ...@勝負は非情だしね@くっくっくっく!@ // 魅音の嫌味な冷笑...@ それはそのままみんなの評価を代弁するかのようだった¥ @@ -1196,7 +1196,7 @@ void main() NULL, " It was like it spoke for everyone's opinion, just like that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「う、...うーん...@圭一くん、初挑戦なのにこんなに上手に作れたんだよ@ みんなもっともっと評価してあげてもいいと思うんだけどな...。@ @@ -1214,7 +1214,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......でも、勝負は非情なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1223,7 +1223,7 @@ void main() NULL, "\"...But for the showdown, it doesn't matter.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「くっくっくっく...@さぁて圭ちゃん@採点結果は集計する前に、何か申開きがあるなら聞いておくけどぉ@ くっくっく!@ @@ -1251,7 +1251,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps3/s19/03/500300300", 256, TRUE); @@ -1272,7 +1272,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほっほ@ それって暗に、圭一さんのお弁当がビリって言ってるのと同じことでしてよー?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1284,7 +1284,7 @@ void main() NULL, " You are implying that Keiichi-san's bento is going to take last place, aren't you?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「別におじさん、誰の弁当がビリなんて言ったつもりはないんだけどなぁ@くっくっく!@ // 魅音が嫌らしそうにゲテゲテと笑った@ @@ -1335,7 +1335,7 @@ void main() NULL, "And Mion outright said it would come in last place...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「魅ぃちゃん、ちょっといじわるだよ@ 圭一くんがかわいそう。@ @@ -1350,7 +1350,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナぁ@圭ちゃんも、今日の弁当勝負は負けられないって予め知ってたんだよ@ それを承知で昨日あれだけの大見得を切ったんだからさ@甘やかす必要なんて全然ないと思うけどなぁ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1369,7 +1369,7 @@ void main() NULL, "I don't think there's any reason to go easy on him, do you?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ねぇ沙都子。¥ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300310", 256, TRUE); @@ -1377,7 +1377,7 @@ void main() NULL, " Right, Satoko?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); @@ -1399,7 +1399,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_bikkuri_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...ちょっと沙都子ちゃん@ 笑うなんていけないんだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1411,7 +1411,7 @@ void main() NULL, " You can't laugh at him.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_akireru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_akireru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「だって、ちゃんちゃらおかしくって笑ってしまうようなお弁当でしてよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1420,7 +1420,7 @@ void main() NULL, "\"But that bento is just so ridiculous I can't help but laugh!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_hannbeso_b3_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // こんな、お惣菜屋さんで買ってきたようなおかず、本当に幻滅もいいところでしてよー?¥ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400345", 256, TRUE); @@ -1428,7 +1428,7 @@ void main() NULL, " These side dishes look like they were bought from a shop—it's really disillusioning!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「ほら、これなんか缶詰を開けただけだよね@ こっちのキュウリは包丁が通ってなくて綺麗に切れてないし~@圭ちゃん、包丁とか全然扱ったことないでしょ@経験不足が明らかなんだよねぇ。@ @@ -1450,7 +1450,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...えぇえぇ、経験不足もいいところでございましてよー?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1459,7 +1459,7 @@ void main() NULL, "\"...Nooo, this goes beyond a simple lack of experience!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「彩りもかなり単調@こればかりはセンスのなさに呆れるねぇ@ あっはっはっは!@ //「う、...そ、そりゃあ弁当箱に食い物を詰めるなんて初めての経験だし...@多少見栄えが悪いのは仕方が...。@ @@ -1487,7 +1487,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん圭ちゃん@弁当箱への詰め方以前のレベルなの@ 富田、岡村@解説~。@ // 後輩の富田くんと岡村くんに白羽の矢が立つ@ @@ -1524,8 +1524,8 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_shinken_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_shinken_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -1600,7 +1600,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 24, "ps3/s19/24/502400020", 256, TRUE); @@ -1645,7 +1645,7 @@ void main() NULL, "The classroom, convinced by the elucidation of the mystery they were thoroughly baffled with, raised mysterious groans of admiration.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 300 ); //「...くっくっく@ 愛もなければ心もない@決まったね@ 前原圭一!!@ @@ -1668,7 +1668,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うーん...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1677,7 +1677,7 @@ void main() NULL, "\"Hmm...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ちょっと冷たいけど...、...でもこれを機に、圭一くんもお料理の楽しさに気付いてくれれば...いいのかな? かな?@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200430", 256, TRUE); @@ -1688,7 +1688,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......そんなことより、罰ゲームがボク以外なら何でもいいのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1699,7 +1699,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // レナも、えへへ♪...と苦笑する¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1709,7 +1709,7 @@ void main() PlayBGM( 1, "msys12", 56, 0 ); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 400 ); //「をっほっほっほ!@ 決まりましたわね圭一さん@ 罰ゲームは圭一さんで決まりですのよー!@ をーっほっほっほっほ...!@ @@ -1760,7 +1760,7 @@ void main() NULL, "This meal... that she made for me yesterday in such a good mood (though it looked like she was in a bad one)... I won't let it end with this slander...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さぁて@ ビリの圭一さん?@ そろそろ大人しく負けを認めなさいませー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1965,7 +1965,7 @@ void main() NULL, "They shifted to the counterattack, clearly exceeding the price they were paid!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なるほど@ 前原さんの気持ちはわかります@ ですがね、心だけで料理が決まるんだったら、この世にコックはいらないんですよ!@ //「そうっすよ@心をこめて頑張りましたって言って、コックが消し炭みたいなハンバーグを持ってきたら、それにお金を払います?/ @@ -1978,7 +1978,7 @@ void main() NULL, " I understand your feelings, Maebara-san!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(4, 24, "ps3/s19/24/502400024", 256, TRUE); @@ -1987,7 +1987,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -2012,7 +2012,7 @@ void main() OutputLineAll(NULL, "", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // つまりそういうことなんです!」/ @@ -2091,7 +2091,7 @@ void main() NULL, " Now we're even!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そもそも弁当というのは愛情を食事のカタチとして昇華させたもので!!@ @@ -2103,7 +2103,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 25, "ps3/s19/25/502500022", 256, TRUE); @@ -2133,8 +2133,8 @@ void main() NULL, "\"\"\"You're meeeeaaaan!!!\"\"\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_odoroki_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_odoroki_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // クラス中の女子が今の発言に大ブーイングだ@ 岡村くんもさすがに焦る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2145,7 +2145,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あー、静粛に静粛に@ 傍観人は発言を慎むように!@ //「裁判長@ 俺はここで、この弁当にどれだけの「心」がこめられているかについて、料理学の権威、竜宮レナ氏の証言を求めます!¥ @@ -2168,7 +2168,7 @@ void main() NULL, " In order to prove how much of my spirit has gone into this bento, I call Ms. Ryuugu Rena, an authority in the culinary arts, to the stand!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「え、えー...っと@/ @@ -2178,7 +2178,7 @@ void main() NULL, "\"U-Umm...!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // レ、レナはこのお弁当には心がこもってると思うな@ 確かに稚拙なところは多いかもしれないけど...@/ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200435", 256, TRUE); @@ -2189,7 +2189,7 @@ void main() NULL, " It might be rather artless in places...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //でも、お料理はうわべだけじゃないと思うの!@ // 再び女子一同から大歓声と満座の拍手@ @@ -2211,7 +2211,7 @@ void main() NULL, "In response, all the men in the class began to boo!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_ikari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 24, "sprite/tomita1_ikari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); //「さ、裁判長@ 前原さんと竜宮さんの意見は極めて感情的で、一般常識としてかけ離れています@採用するには不適切です!!@ @@ -2230,7 +2230,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「静粛に静粛に!@ 検察側の反証を認めます@どうぞ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2245,7 +2245,7 @@ void main() NULL, " Go ahead!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 24, "sprite/tomita1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「おほん@例えば、本件を弁当でなく、誕生日のプレゼントだと置き換えて考えて見ます@ @@ -2261,7 +2261,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 24, "sprite/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -2281,7 +2281,7 @@ void main() NULL, " Was it actually just an example?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 24, "sprite/tomita1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「常識的に考えて、どちらに心がこもっているかは明白です@つまり手編みのセーター@ @@ -2302,7 +2302,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 24, "sprite/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -2366,7 +2366,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「却下します@検察側、続けなさい。@ // く、くそ!¥ @@ -2385,7 +2385,7 @@ void main() NULL, "D-Damn!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 25, "sprite/oka1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 200 ); //「さて@ここで大事なのは、送り手の心と受け手の心はまったく違うという点です@ @@ -2401,7 +2401,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 25, "sprite/oka1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -2418,7 +2418,7 @@ void main() NULL, "The gift certificate, right?!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_odoroki_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); + ModDrawCharacter(2, 25, "sprite/oka1_odoroki_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); PlaySE( 3, "wa_005", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -2428,7 +2428,7 @@ void main() NULL, " It's 10,000 yen! 10,000!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); + ModDrawCharacter(2, 25, "sprite/oka1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); PlaySE( 3, "wa_017", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -2438,7 +2438,7 @@ void main() NULL, " Can you calculate how many comic books you could buy with that?! ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); + ModDrawCharacter(2, 25, "sprite/oka1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); PlaySE( 3, "wa_006", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); @@ -2458,7 +2458,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 25, "sprite/normal/oka1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 25, "sprite/oka1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // これによって癒される心の至福とセーターでは比べ物にならないのです!」!sd/ ModPlayVoiceLS(4, 25, "ps3/s19/25/502500033", 256, TRUE); @@ -2512,7 +2512,7 @@ void main() NULL, "Since when did taste trump all?! That's the stance they were taking now!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 24, "sprite/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「以上より、送り手の心と、受け手の心には何の因果関係もないことが立証されたと思います@...つまり!@ 前原さんがどれだけ苦労して弁当を作ろうとも@!s0/ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -2528,7 +2528,7 @@ void main() NULL, " No matter how much Maebara-san struggled to make this bento!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_ikari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 24, "sprite/tomita1_ikari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // それは私たち受け手が採点に手心を加えるものにはなりえないのです!!」!sd // !s0/ @@ -2658,7 +2658,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); //「さて@弁護側は今のに何か反論はある?@ @@ -2730,7 +2730,7 @@ void main() NULL, "...At some point I began speaking formally...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 24, "sprite/normal/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 24, "sprite/tomita1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「えぇそうです@ 前原さんがどんなに苦労して作った弁当でも、その苦労は評価の対象にはなりえない!@ //「では検察側に尋ねます@私、前原が今日の自分の弁当として、このお弁当とコンビニ弁当を並べたら@その評価はどちらも同じものなのですか...?!@ @@ -2889,7 +2889,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 1000 ); //「却下します@面白そうだから最後まで聞くよーに。¥ @@ -2927,7 +2927,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "right", 0, 0, 200 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みー。@ // 梨花ちゃんもさすがに寝耳に水だったみたいだな@ @@ -2983,7 +2983,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......みー?@ // そう@ @@ -3026,7 +3026,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@ うん、いいよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3040,7 +3040,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_odoroki_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 25, "sprite/oka1_odoroki_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); //「さ、裁判長!@ 本件に僕のお弁当は何の関係もありません!!@ @@ -3056,7 +3056,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「却下します@...くっくっく!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3088,7 +3088,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「むぅ@...くっくっく、半分しか入っていないねぇ...!@ //「半分かどうかじゃないでしょ、もっとよく見てください!@ ほらッ!!!@ @@ -3153,7 +3153,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 25, "sprite/normal/oka1_odoroki_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 25, "sprite/oka1_odoroki_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -3203,7 +3203,7 @@ void main() NULL, " Yaaaay... That did it!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「え@ あれ@ そ、そうなの?@ 梨花ちゃん、そうなの...?!@ @@ -3224,7 +3224,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3233,7 +3233,7 @@ void main() NULL, "\"...Meep.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //にぱ~♪¥ ModPlayVoiceLS(4, 5, "ps3/s19/05/500500176", 256, TRUE); @@ -3241,7 +3241,7 @@ void main() NULL, " Nipah~♪\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「くっくっくっく@......なるほどねぇ。@ @@ -3275,7 +3275,7 @@ void main() NULL, "Frankly, I didn't know... whether I would win or lose...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よし@...判決の前に主文からにしようかね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3297,7 +3297,7 @@ void main() NULL, " The entire classroom quieted...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「まず@...被告、前原圭一の弁当が、客観的評価として非常に出来の悪いものであるのは間違いない@それはこうして、みんなの採点の集計結果が物語ってるからね!@ // ......ぐ¥ @@ -3319,7 +3319,7 @@ void main() NULL, "...Gah!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも、圭ちゃんの言うとおり、料理は味だけじゃない@心もまた、隠し味として認められるべきだよね@でもそれは得点評価で言えば、小数点以下@本当に微細なもので、その出来具合の評価を改めるには至らない。@ // ......ぐぐ¥ @@ -3345,7 +3345,7 @@ void main() NULL, "...Grrr!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さて@ここでそもそもの今日の弁当勝負の原点を探りたい@そもそも、今日の勝負は何が大前提なのか@ // そう@被告、前原圭一が自炊できるか否かが問題になり、その成果を計る為に催されたものだった!@ @@ -3374,7 +3374,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん@そうだよ@ 圭一くんはちゃんと作ってきたよ!@ // ...う@ちょっぴり良心が痛むが、...うん、勝負は非情なのだ¥ @@ -3400,7 +3400,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys02", 56, 0 ); //「ならば、この勝負の大前提は自炊@ すなわち手作りであるか否だよね!@ @@ -3426,7 +3426,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......にぱ~♪@ // 梨花ちゃんはにぱ~と笑って、梨花ちゃんなりに覚悟を決めたように見える¥ @@ -3456,7 +3456,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......さすが圭一なのです@最後の最後まで頑張りましたですよ。@ // 梨花ちゃんは俺の頭をねだり、なでなでをした¥ @@ -3475,7 +3475,7 @@ void main() NULL, "Rika-chan demanded I lower my head, then she pet it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「というわけで、これにて一件落着ッ!!@ 今日のビリは...!s0/ @@ -3540,7 +3540,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...ふ、ふん@よくもこんなひどいお弁当でビリを免れましたのね。@ // 沙都子が憎らしい顔をしながら、だけど曖昧な声でそう言った¥ @@ -3570,7 +3570,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_002_vm0x_n01","dialog004");} @@ -3605,7 +3605,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hannbeso_a3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hannbeso_a3_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも...心だけじゃありませんのよ...!@ お味なんて...全然ヘンで......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3663,7 +3663,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); // いつの間にか、そんな俺たちの後ろにレナが来ていた@ @@ -3694,7 +3694,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんが火傷を見せてくれた時かな@ だって、圭一くんのお弁当に油で炒めるおかずなんか入ってないし...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3709,7 +3709,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......えっと、えっと...@ レナさんは何か誤解してるではございませんの?@ わ、私は別に何も...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3724,7 +3724,7 @@ void main() NULL, " I-I didn't do anything...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あれ@ このお弁当、沙都子ちゃんが作ったんじゃないんだ@ じゃあやっぱり圭一くんの手作りなのかな@ うん@じゃあ圭一くんの手作りなんだね。@ // レナは笑いながら、沙都子から俺に向きを変えた¥ @@ -3752,7 +3752,7 @@ void main() NULL, "Rena smiled roguishly and turned from Satoko to me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「キュウリとかを切るときは、包丁をほら、こんな感じで引くの@彩りなんかはね、お野菜を上手に加えるといろいろ表現ができるんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3770,7 +3770,7 @@ void main() NULL, "...This lecture was clearly not meant for me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でも、前に見せてもらった時よりも、ずっと上達してたよ@ちゃんとお勉強してるんだね@ きっとこの調子なら、もっともっと上手にお料理が作れるようになるよ!@ // と、明らかに沙都子を対象にした言葉を、俺に対して言う@ @@ -3794,7 +3794,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_yareyare_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_yareyare_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ...沙都子は、曖昧な顔で相槌ひとつ満足に打てないでいた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3820,7 +3820,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ、ケチなんだ...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3829,7 +3829,7 @@ void main() NULL, "\"Wow, how greedy...!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // レナも食べてみたいな! みたいな!@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200460", 256, TRUE); @@ -3857,7 +3857,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 24, "sprite/normal/tomita1_kanashimi_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 24, "sprite/tomita1_kanashimi_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -3878,7 +3878,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「へ@ そうだったの?@ ホント?@ ありゃあ...☆@ // 魅音はクルクルと指を回してから廊下を指差し、沙都子にも罰ゲームを宣告した@ @@ -3910,7 +3910,7 @@ void main() NULL, "Satoko left the classroom behind her, completely prepared, as though she was going with Rika-chan on an errand.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「...梨花だけに行かせられませんわ@地獄の底までお付き合いしましてよ。@ @@ -3925,7 +3925,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......そんなとこまで付いて来なくていいのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3934,7 +3934,7 @@ void main() NULL, "\"...You don't need to go that far.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_akireru_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_akireru_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まったく圭一さんも嫌味ですわね@ 梨花だけをさらし者にするなんて、本当に意地悪な人でございますこと!@ // 別にそんなつもりじゃ...@ @@ -3959,7 +3959,7 @@ void main() NULL, "I couldn't just return Satoko's kindness with malice...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ね@ 本当に沙都子はお馬鹿さんなのですよ。@ // にっこりと笑いながら、梨花ちゃんは俺だけに聞こえるように、そう言った¥ @@ -3978,7 +3978,7 @@ void main() NULL, "Rika-chan spoke so that only I could hear, grinning happily.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「では@ そろそろ行きましてよ梨花@ 罰ゲームも部活メンバーの務めでございますわー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4041,7 +4041,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「へぇ?@ 圭ちゃんまでぇ?@ ど、...どうなってんの...?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4056,7 +4056,7 @@ void main() NULL, " W-What's going on...!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うふふふ...@ がんばってね@ 罰ゲーム@ 救急箱を用意して待ってるからね。@ //「...予め救急車の手配を頼む@場合によっては霊柩車だな...。@ @@ -4093,7 +4093,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g2", "right", 0, 0, 300 ); //「......な、...何やってるんですの?@ せっかく勝てたのに@ わざわざ罰ゲームに名乗りをあげるなんて、物好きにもほどがあるでございましてよ?!@ @@ -4120,7 +4120,7 @@ void main() NULL, " It's a little much for a hobby, eh?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...まったく@ 今日の罰ゲームを甘く見過ぎですのよ?@ 私たちならともかく、圭一さんじゃあ、大変なことになってしまうかもしれませんわね@ 肋骨の一本や二本の覚悟はおありでしょうねぇ!@ //「う、...肋骨は痛そうだな...。俺、痛いのはダメなんだ...。¥ @@ -4146,7 +4146,7 @@ void main() NULL, "\"Urgh... That sounds like it would hurt... I don't like getting hurt...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さんは大人しく、私の相槌を打っているんですのよ?@ 私と梨花でうまくやりますから@ まったく@ 罰ゲームの面倒まで私が見なくちゃダメなんて...まったく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4191,7 +4191,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はぁ...?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4200,7 +4200,7 @@ void main() NULL, "\"What...?!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_akireru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_akireru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // え、と、...まぁ、頑張れば出来ないことはありませんわよ!@ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400385", 256, TRUE); @@ -4210,7 +4210,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......上手に作れますですよ@沙都子の野菜炒めは大好きなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4243,7 +4243,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_yareyare_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_yareyare_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それもそうですわねぇ@圭一さんじゃあ、スーパーでお買い物なんて、まだまだ早いでしょうし@ 私が見てなければ不安ですからねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4260,7 +4260,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......その沙都子も、ボクが見てないと間違えたお買い物をしちゃうんじゃないかと不安なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4269,7 +4269,7 @@ void main() NULL, "\"...And Satoko makes me anxious that she'll buy the wrong thing if I'm not watching.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「り、梨花ぁ!!」「み~~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4279,7 +4279,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(5, 5, "ps3/s19/05/500500186", 256, TRUE); @@ -4310,7 +4310,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みー☆@ // 梨花ちゃんが嬉しそうに、腕に組み付いて来た@...なので、もう片方の手で沙都子の肩を抱き寄せる¥ @@ -4340,7 +4340,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......みんなで一緒です@誰も一人でなんか死なせないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4354,7 +4354,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふ、不謹慎な話ですわねぇ@ 私はそんな物騒なの御免ですわよ!!@ // とか不機嫌にいいながら@こいつ、照れるくらいに嬉しそうにしてやがる¥ @@ -4393,7 +4393,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぇ!@ みんなでですわよ!@ では、......行きますわよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4446,7 +4446,7 @@ void main() NULL, "It was store-bought, but she made a point of eating a different brand every day.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あら@前原くんに古手さんに北条さん@......どうかしましたか?@ // 大好きなカレーを口いっぱいに頬張って至福のひと時みたいだ@ @@ -4517,7 +4517,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いいかじゃありませんわ!@ 圭一さんは大人しくしてるんですのよ!@ 全て私と梨花でやりますから!@ 私に今だけ命をお預けあそばせ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4537,7 +4537,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ファイト、おーですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4548,7 +4548,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...あなたたち@ ......???@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -4608,9 +4608,9 @@ void main() DisableWindow(); PlaySE( 3, "wa_025", 56, 64 ); Negative( 1200 , TRUE ); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); Wait( 400 ); - ModDrawCharacter(2, 22, "portrait/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); + ModDrawCharacter(2, 22, "portrait/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); PlaySE( 3, "wa_008", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); FadeFilm( 800 , FALSE ); @@ -4690,7 +4690,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/tennai1", "right", 0, 0, 300 ); //「いいですこと@ スーパーというものにはタイムサービスというものがあるんですのよ@ 例えば野菜炒めに欠かせない豚肉も、もう少し待つと半額にまで下がるんですの@ お肉やお魚は鮮度が下がったら売れませんからね@お店も売れ残さないように土壇場では安くしてくれるってわけなんですのよ@ もちろん、百戦錬磨の主婦の皆さまもそれを熟知していて、こうしてサービスタイムが近付いてくると...、@ @@ -4769,7 +4769,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一さんには経済観念が欠落し過ぎですわー@ 御覧なさいませ!@ 予算オーバー@ お金が足りないのですわよー!!@ // 沙都子は何枚かのレシートをぐいぐいと俺の目先に突き出す@ @@ -4817,7 +4817,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「大人しく量を取りなさいませ@年頃の男の方は質より量を取った方が賢明でしてよー!@ //「ちぇー、沙都子は厳しすぎだよー@ 質も量も両方取りたい、この男心がなぜわからんー?!@ @@ -4842,7 +4842,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「男心でお財布は膨らみませんのよー?@ まったく!@ えぇい、未練がましくガラスに張り付かないんですのー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4870,7 +4870,7 @@ void main() NULL, "I could see a handful of housewives flooding the place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「い、いけませんわ!@ 早く行かないと半額豚肉がなくなってしまいますわー!!@ //「いててててて...@ 引っ張るな@ 襟首を引っ張るなー!!¥ @@ -4980,7 +4980,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_hau_b2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_hau_b2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それもまた、自炊の楽しみでしてよ@お買い物の内から、もうお夕食は始まっているんですもの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5007,7 +5007,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それはお気の毒でございますこと@では今日は、特別においしいのをご披露してさしあげましてよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5019,7 +5019,7 @@ void main() NULL, " Then today, I will present to you an especially tasty dish.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_hau_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_hau_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // いつもならこの辺で@ // 俺が憎まれ口を叩くタイミングだ@...でもそれはやらない¥ @@ -5047,7 +5047,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_yareyare_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_yareyare_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...............え、......あ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5081,7 +5081,7 @@ void main() NULL, "But I immediately knew she wasn't feeling anything bad.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@ 飛び切りおいしいのをご馳走しましてよ@ 楽しみにしてあそばせ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5296,7 +5296,7 @@ void main() NULL, "I shook my head firmly and drove off those pointless thoughts.", Line_Normal); ClearMessage(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ど、どうしましたの圭一さん...。@ //「ごめん、何でもないよ。@ @@ -5315,7 +5315,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「何でもないならそんな変なことをしないで下さいませね@ 何か悪いものでも食べたんじゃないかと不安になってしまいますわー!@ //「へいへい。ごめんよ沙都子ー。@ @@ -5482,7 +5482,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら、圭一さん@ こぼしてますわよ@ そんなに焦って食べなくてもご飯は逃げませんのよ?@ //「いいや逃げるぞ@ 出来立てほやほやの最高の味は、出来た瞬間からどんどん逃げていくんだ@沙都子が百、おいしく作ったものなら、俺はその百を丸々味わう義務がある@ それが食う側のマナーってもんだ!¥ @@ -5515,7 +5515,7 @@ void main() NULL, " It's just good manners to do so!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それはお気持ちだけで充分ですわ!@ ですから、もっと落ち着いてご飯をお食べなさいませ!@ //「あはははははは@そうだな、悪い悪い。@ @@ -5574,7 +5574,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 沙都子はそうして、いつまでも幸せそうな顔で笑っていた@ // ...その様子を見て、俺もまた、とても幸せそうだった...¥ @@ -5654,7 +5654,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ちょっと圭一さん@ お食事の最中におトイレなんて言っちゃマナー違反ですわよ!@ //「じゃー何て言えばいいんだ@ せっちんか@ 厠か@ お便所かぁ?@ @@ -5847,7 +5847,7 @@ void main() NULL, "Satoko, laughing uproariously, came over.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ほらね?ほらね?@ そろそろ引っ掛かってくれる頃だと思いましたわー!!@ //「まったくこいつは...!@ ちょっと気を許すと......これだもんなぁ!!¥ @@ -6015,7 +6015,7 @@ void main() NULL, "It's not much of a dream to want this kind of thing to keep on going, but can't you grant it...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 ); //「......あら@ あれは電話の音ではありませんの@ こんな夜更けに誰でございましょう?@ @@ -6289,7 +6289,7 @@ void main() NULL, "After being asked what kind of souvenir I wanted from Tokyo and replying that anything edible would be great, I put down the receiver, and Satoko appeared, having finished cleaning up her trap.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 沙都子は初め、とても上機嫌だったが、...俺が曖昧な顔で受話器を置く様子を見て、表情を少し曇らせた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6299,7 +6299,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // .........今の電話の内容が何となくわかってしまったようだった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6328,7 +6328,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あら、それはよかったですわねぇ@明日のお夕食の面倒はもう見なくていいわけでございますものね@ 家族で水入らずの食卓を囲みなさいませ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6355,7 +6355,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「何を贅沢言ってますの@ 家族みんなで囲む食卓が一番楽しいに決まってますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6380,7 +6380,7 @@ void main() NULL, "But there was no gloom in the way she said it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私も、昨日今日と2日間でしたけど、...とても楽しいお夕食を取らせていただきましたわ。@ //「ならさ@...今度は俺から沙都子の家に遊びに行くよ。@ @@ -6402,7 +6402,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?@ // 沙都子はぱっと嬉しそうに笑ってから、遅れて、驚いたような表情を浮かべ直した¥ @@ -6418,7 +6418,7 @@ void main() NULL, "Satoko momentarily made a happy smile, but then a second later, it changed to an expression of surprise.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う...うちは狭くて汚いですわよ@ お台所もこんなに立派ではありませんし...。@ //「俺は別に気にしないぜ@ ......でも、ま、沙都子が嫌なら遠慮してもいいよ。@ @@ -6460,7 +6460,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そ、......それもそうですわね@ これを機会に、圭一さんにお料理をお勉強してもらうのもいいかもしれませんわね!@ // 俺のためであるなんて大義名分に便乗するところがいかにも沙都子らしい@ @@ -6552,7 +6552,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほ、本当に大丈夫なんですのよ?@ 悪い人が現れても、指一本で撃退して見せますわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6605,7 +6605,7 @@ void main() NULL, "...I was about to use it pretty lightly... so I started to feel apologetic and a little ashamed.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...にーにー。@ // え@ ......沙都子は今、何て言った¥ @@ -6623,7 +6623,7 @@ void main() NULL, " ...What did Satoko just say?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_yareyare_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_yareyare_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、えっと、......!@ ...け、圭一さんが兄みたいに見えただけですわ@その、今の言い方、......全然違うけど、...どこか雰囲気が似てましたもので、つい...@を、をっほっほっほっほ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6825,7 +6825,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_hau_a2_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_hau_a2_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_y4", "right", 0, 0, 300 ); //「何ですの圭一さん@さっきからずーっとにやにやしてますのね...!@ @@ -6848,7 +6848,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_yareyare_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_yareyare_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「べ、別におかしくはありませんけど!w1000.........その、......。@ // 自転車のライトのモーター音が騒がしくて、沙都子が何を言ったかよく聞こえない¥ @@ -6889,7 +6889,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys26", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...いえ@本当にどこまでも、にーにーに似てますのね@圭一さん。@ //「..................そっか?@ @@ -6914,7 +6914,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...もちろん、本当のにーにーとは全然違うんですけども...@......こう、......いろいろ@...そういうところが似てますの@...本当に不思議ですわね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6945,7 +6945,7 @@ void main() NULL, "Once I said that... I thought for a moment that was absolutely the wrong thing to say, but Satoko didn't seem to mind one bit.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「別に寂しくなんかありませんわ@こうして、圭一さんがにーにーの代わりになってくれますしね!@ //「えっと、......その!@ @@ -6978,7 +6978,7 @@ void main() NULL, "...It was very quiet, composed, and adult question.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........梨花ですの?@ // 静かだけど、...どこかちょっぴり寂しい声だった¥ @@ -7014,7 +7014,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......気を悪くしないで下さいませね@...梨花って、...私には変に気を遣うんですの@......私はそんなに気にしていないのに。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7079,7 +7079,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......そんなのはわかってますわ。@ // そのくせ、...少し寂しそうな表情を見せる@ @@ -7133,7 +7133,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_yareyare_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_yareyare_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そ、それを言ったらにーにーもですわよ@ ちゃんと歯を磨くんですのよ?@ うがいもしてお手洗いも済ませて、明日の教科書を準備して...それからそれから!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_003.txt b/Update/tata_003.txt index fa094404..f8a5bfd7 100644 --- a/Update/tata_003.txt +++ b/Update/tata_003.txt @@ -20,7 +20,7 @@ void main() DrawScene("black", 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //!sd PlayBGM( 1, "msys01", 56, 0 ); @@ -53,7 +53,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一くんのお父さんって画家さんだったかな@ 画家さんも大変なんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -68,7 +68,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう言えばそうでしたわねぇ@一度、どんな絵を描くか拝見したいものですわ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -109,7 +109,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「結局、家を空けたのは二晩@ くっくっく、短い攻略期間だったねぇ@/ @@ -122,7 +122,7 @@ void main() NULL, " Hu-hu-hu, that didn't leave much time! ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // で@ 圭ちゃんは意中のキャラを攻略できたのかなぁ?@ 両親不在はエロゲー主人公の基本だしねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -139,7 +139,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......好感度をいっぱい稼いで、ちゃんとフラグが立ちましたですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -154,7 +154,7 @@ void main() NULL, "I have no idea what any of you are talking about...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「じゃあこれで圭一くんももう自炊しなくてもよくなっちゃったんだね@昨夜は何を作ったのかな? かな?@ @@ -197,7 +197,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ほー@ 圭ちゃんも少しは料理らしいものを作れるようになったじゃない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -210,7 +210,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ふ~ん@ 野菜炒めを作ったんだね@おいしく出来たかな? かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -227,7 +227,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...レナさん、暑苦しいですわよ@何で私にベタベタくっつきますの...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -240,7 +240,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......おいしいご飯に、仲良くお皿を洗いっこなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -251,7 +251,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は、はぅ~~~~☆ いいないいなぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -262,7 +262,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇい@ 暑苦しいと言ってますのよ~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -275,7 +275,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); @@ -293,7 +293,7 @@ void main() NULL, "Mion, utterly confused, asked me for clarification, but I just barely, albeit transparently, averted my eyes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうそう@ みんなさ、今日の午後に予定はあるかい@ ないよね、あるわけないよね!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -404,7 +404,7 @@ void main() NULL, "Sadly, I had something I needed to do before taking part in whatever it was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......お仕事ですか@ ツイてないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -418,7 +418,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「何の仕事でございましょうね@お父さんの画家の仕事のお手伝いとか。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -430,7 +430,7 @@ void main() NULL, " Maybe helping his father with his artwork job.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「うーん@...お父さんの絵のモデルになるとか@ ......モデル@/ @@ -446,7 +446,7 @@ void main() NULL, " ...A model?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ヌードぉ@/ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200476", 256, TRUE); @@ -454,7 +454,7 @@ void main() NULL, " A nude one?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // はぅ~~~♪@ // ...レナの瞳を覗きこむと...、バラを一輪加えた全裸の俺が、怪しげなポーズを?¥ @@ -486,7 +486,7 @@ void main() NULL, "To get rid of Rena's delusions, I grabbed her head and swung it from side to side.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -520,7 +520,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「お昼に仕事ぉ@ ほー@そりゃー何だかカッコ良さげじゃない@何々@ ひょっとして各界のVIPとの会食@ ビジネスランチとかー?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1468,7 +1468,7 @@ void main() NULL, "Then I heard the jingling of a bicycle bell from behind me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/mati2", "left", 0, 0, 300 ); FadeOutBGM( 2, 1000, TRUE ); @@ -1496,7 +1496,7 @@ void main() //息を切らす擬音 DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一、早かったです@いっぱいいっぱい急いだですね。@ // くそ@ @@ -1536,7 +1536,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ご案内しますです@付いて来るですよ。@ // 梨花ちゃんが自転車で走り出す@俺もそれを追う¥ @@ -1571,7 +1571,7 @@ void main() OutputLine(NULL, "「……初めはこちらが優勢だったのです。", NULL, "\"...At first, we had the advantage.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...ところが、...途中から向こうが助っ人を入れてきたのです@ズルなのです。@ ModPlayVoiceLS(4, 5, "ps3/s19/05/500500202", 256, TRUE); @@ -1629,7 +1629,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......お任せなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1699,7 +1699,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......すごいのです@敵は正統派なのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1846,7 +1846,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......わー@圭一がとても頼もしいのです@ゴルフグラブで大暴れなのです。@ // 梨花ちゃんがぱちぱちとちょっと乾いた拍手で俺の勇ましさを讃える@ @@ -1872,7 +1872,7 @@ void main() NULL, " The manly Keiichi Maebara put it behind him and headed for the place where he may die!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......でも圭一@...どうして今日はゴルフクラブなのですか?@ //「仕方ないだろ@ 俺も最初はバットの方がいいと思ったんだが、うちってバットなくってさ@素手よりは遥かにマシだと思って、せめてゴルフグラブを持ってきたんだ!!¥ @@ -1899,7 +1899,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……偉い偉いのですよ。@圭一をなでなでしてあげますです。@ゴルフクラブで大暴れが楽しみなのですよ。」@ // 非常時だって言うのに、梨花ちゃんが背伸びをして俺の頭をねだる¥ @@ -2007,7 +2007,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/oki_g3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、圭一くん来てくれたよー@ 沙都子ちゃん沙都子ちゃん、圭一くん来てくれたよー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2021,7 +2021,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「遅い遅い遅すぎですわー!@ 油を売るのはガソリンスタンドだけで充分でございますのよー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2034,7 +2034,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri3_def1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri3_def1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_003_vm0x_n01","dialog000");} @@ -2043,7 +2043,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「大丈夫です@圭一くんなら...きっと逆転させてくれますよ@ 本当に頼もしい人なんです!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2087,7 +2087,7 @@ void main() NULL, "The super high school level pitcher that had already been marked by professional scouts... he's going to win against him?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あんなへなちょこピッチャーなんか、圭一さんには目じゃないですのよ!@ あんな球、楽勝でバックスクリーンを越して下さいますわー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2155,7 +2155,7 @@ void main() NULL, "As for me, I was so dazed... at what was happening... that I was frozen in place with my golf club up in the air...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/oki_g3", "left", 0, 0, 300 ); //「圭一さん、圭一さん、こっちですわよーーー...!!@/ @@ -2165,7 +2165,7 @@ void main() NULL, "\"Keiichi-san, Keiichi-san, over heeeere...!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ............ふぇ?@ // カメラマンたちが、ファインダー越しに俺を凝視し、......俺がそうするように、彼らもまた、.........石になる¥ @@ -2210,7 +2210,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.........あの、......け、...圭一くん。@ //「お、おぅ......。@ @@ -2229,7 +2229,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひとつ............聞いてよろしいですの...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2288,8 +2288,8 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/oki_g3", 400 ); //「えぇぇ?@ 私、言いませんでしたー?@ 第一、バット持ってグラウンドに来いって言ったら、野球以外に何を思いつくわけですのー?@ というか...何をどう間違ったらゴルフクラブを持ってくるって発想になるわけでございますの!!@ @@ -2311,7 +2311,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「う~ん...、きっとね、きっとね@ 暗いムードになったチームを明るくして盛り上げようとして...け、圭一くんがわざとやってくれたんだと思うな@.........思うな!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2343,7 +2343,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......圭一はゴルフが大好きなのですよ@...なでなで。@ // ...梨花ちゃんは終始ご満悦で俺の頭をなでなでしていた@ @@ -2369,7 +2369,7 @@ void main() NULL, "I pushed her hand away, grabbed her from behind by her suspenders, and picked her up like a kitten.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......みーー。@ //「梨ぃ花ぁちゃぁあぁん...!@ なんでさっき駅であった時、野球だって教えてくれなかったんだよぉおおぉお!@ そうすりゃ赤っ恥をかかずに済んだのにぃぃぃ!!」@ @@ -2394,7 +2394,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......にぱ~☆@ // これ以上ないくらいに無邪気な、お日様のような笑顔を見せる梨花ちゃん¥ @@ -2448,7 +2448,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......みぃ?@ // 摘み上げた梨花ちゃんをそのままレナに差し出す@ @@ -2477,7 +2477,7 @@ void main() NULL, "The kitten-ified Rika-chan sent Rena's voltage into overcharge!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「は、はぅ~~~~!!@ もらったもらった!@ レナがもらったんだよ~!@ はぅ~!@ かぁいいよぅ~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2663,7 +2663,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_def_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_def_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ、そうですわ@...ご家族でホームパーティーだったんですって@ 悪いことをしましたわねぇ@でも、こういう時は家族よりも仲間の危機の方が最優先と決まっていますのよー!@ // ...そういうのは俺側が言うべきセリフだと思うぞ@ @@ -2720,7 +2720,7 @@ void main() NULL, " This game is almost about to end...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さんがもっと早く来ればもう少し余裕がありましたのよ?@ ここまで引き伸ばすのにどれだけ苦労したとお思いですのー?!@ //「...わかったよわかったよ悪かったよ@んで@ 俺の仕事は何だ@ピンチヒッターでもやるのか@ ならば任せろ@ こう見えても俺、引越す前は結構、バッティングセンターに通ってたんだぞ@親父がウサ晴らしに行く時、よく付き合わされてさ@ミートバッティングだったらそこそこの自信が...、¥ @@ -2796,7 +2796,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...驚いたぁ@ うん@あれ、本物の甲子園ピッチャーなんだよ@県立大島のエース、左腕の亀田くんって、知らない?@ //「悪いけど知らん@...って、魅音ッ?@ お、お前、何だよその格好は!!@ @@ -2839,7 +2839,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えーと...、途中から来た圭一くんには最初から説明がいるよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2859,7 +2859,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@かぁいいのいっぱい楽しんだよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2871,7 +2871,7 @@ void main() NULL, " I had a lot of fun and she's so kyute.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //ほよほよでやわやわでふにふに~@/ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200504", 256, TRUE); @@ -2879,7 +2879,7 @@ void main() NULL, " She's so soft and fluffy and squishy~☆.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // はぅ~~、ほっぺだけでご飯三杯はいける~♪@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200505", 256, TRUE); @@ -2890,7 +2890,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みー。もうお嫁に行けないのです...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2937,7 +2937,7 @@ void main() NULL, " Then, Rena spoke for all of them.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 1, "msys04", 56, 0 ); //「うん@最初はね@普通の野球対決だったの。@ @@ -2955,7 +2955,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「雛見沢ファイターズと興宮タイタンズは、ささやかなながらも因縁の対決でさ@今回もささやかに大盛り上がりしてたわけ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2970,7 +2970,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まぁ、平たく言えば学校対決ですわね@雛見沢と興宮の学校の因縁試合なんですの!@ //「因縁って言っても、まぁ和気あいあいとしたものなんだけどね。¥ @@ -3006,7 +3006,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはははははは@つまり...うん、割といい加減なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3022,7 +3022,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今日、たまたまチームに欠員が出たって言うんでさ@それじゃあせっかくだからって言って、急遽、私たちが乱入することになったってわけよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3066,7 +3066,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......魅ぃはすごいバッターなのですよ@右へ左へホームランなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3080,7 +3080,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 魅音が得意げに胸を張ってみせる@/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3088,7 +3088,7 @@ void main() NULL, "Mion proudly stuck out her chest.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //すると体のどこかが痛んだらしく、情けなさそうに呻いた...¥ OutputLine(NULL, "すると体のどこかが痛んだらしく、情けなさそうに呻いた…。", @@ -3096,7 +3096,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇ@ 魅音さんが登場する度に走者一掃の大ホームランが飛び出すんですの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3111,7 +3111,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......沙都子と違って、ちゃんとバットにボールが当たるのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3122,7 +3122,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ぁ!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3131,7 +3131,7 @@ void main() NULL, "\"Rikaa!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......み~~!!」!w700/ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3155,7 +3155,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/oki_g3", 1000 ); //「そういうこと@序盤は完全にうちのチームの流れでね@点にはならないまでも、ガンガン出塁して攻めまくってたんだけどねぇ...。¥ @@ -3172,7 +3172,7 @@ void main() ClearMessage(); //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_003_vm0x_n01","dialog003");} @@ -3193,7 +3193,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......亀田は、小さい頃、興宮タイタンズにいたことがあるのだそうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3206,7 +3206,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...話は見えてきたでしょー@ 昔のチームが劣勢になって、つまりそれで、飛び入りでリリーフ登板することになって...@もうばったばったよ@出塁は愚か、ファールも打てない有様なわけ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3226,7 +3226,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも!@ 甲子園ピッチャーの乱入なんて...草野球の試合でずるいですわよー!!!@ // 雛見沢ファイターズのユニフォームを着た少年たちも、...しゅん、とうな垂れる...@ @@ -3305,7 +3305,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......岡村のバットは、今日のためにお父さんがプレゼントしてくれたそうなのですよ。@ // 真新しいバットが映える@ @@ -3328,7 +3328,7 @@ void main() NULL, "...With that kind of present, a man just has to perform well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_yareyare_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_yareyare_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いっぱいいっぱい今日のために素振りとかしてきましたのよ@富田さんなんか、やり過ぎて...手の皮が剥けちゃってほら、!w1000...気の毒に...。@ // ぼろぼろの手が痛々しいが、気概は伝わってくる@ @@ -3417,7 +3417,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......うん@......レナは、こんなの大人げないと思う。@ // レナが眼を厳しくする@ @@ -3469,7 +3469,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/oki_g3", 300 ); @@ -3498,7 +3498,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でね、うん@...本気で行って見たの@それで、...魅ぃちゃんが大自爆して...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3528,7 +3528,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「説明するととてつもなく長いですわね...@...ひとつ言えるのは、ここまでして戦果なしということくらいですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3543,7 +3543,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ぅぅ...@ここまで体を張ったのに...1点も入れられないなんてぇ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3558,7 +3558,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「......せっかくの秘策も台無しで、かわいそかわいそなのです。@ // どんな秘策だか想像も付かんが、...取り合えず、それだけの怪我をするに相応しいくらいトンデモナイ秘策だったに違いない¥ @@ -3588,7 +3588,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははははは...@うん@...ちょっと魅ぃちゃんの奥の手は、野球らしくなかったと思うかな@...かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3608,7 +3608,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こうなっては仕方ないでございましょう@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3617,7 +3617,7 @@ void main() NULL, "\"We have no other recourse now, do we?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ここは正々堂々、野球らしく決着を着けるしかないということですわー!!@ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400539", 256, TRUE); @@ -3628,7 +3628,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうそう@ 野球らしくケリを着けないとねぇ@ あっははははははは!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3677,7 +3677,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははははは@う~ん、私たちの部の信条だし、ね☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3691,7 +3691,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そういうことですわねぇ@ 手段を選ばないことこそ我が部の美徳でございましてよ。をーっほっほっほ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3716,7 +3716,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......でも、カメラがずらーりといるから、なかなかズルは出来ないのです。@ // 梨花ちゃんが両手を広げ、外野に並ぶ報道陣を示す@ @@ -3748,7 +3748,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうそう@...それがネックだったんだよ@...これだけの衆人環視があると、なかなか大胆な手が取れないし@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3763,7 +3763,7 @@ void main() NULL, " ...Everyone's eyes are on us—we can't be too bold.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...いてててて...。@ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300419", 256, TRUE); @@ -3773,7 +3773,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...魅ぃちゃんの手は決してお淑やかだとは思わなかったけどな。@ // 沙都子も梨花ちゃんもレナの後ろでうんうんと頷く¥ @@ -3803,7 +3803,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「しかももう9回の裏で、...アウトも2個取られちゃってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3814,7 +3814,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......おじさんの作戦がうまく行ってれば...今頃は満塁のはずなんだけどなぁ...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3824,7 +3824,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「失敗した作戦を嘆いても始まりませんですのよ@ へこたれず次の手を打ってこそ我が部でございましてよ!!@ // 秘策をしくじり落胆気味の魅音を元気付けるように、沙都子が意気込んでみせる@ @@ -3861,7 +3861,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くん@...この子を誰だと思ってるのかな@ 沙都子ちゃんだよ@ 北条沙都子ちゃん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3906,7 +3906,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_huteki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_huteki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...私が仕込んだとは言え、末恐ろしく成長してくれたもんだよ@僅差を制することに関しては、私でも舌を巻く時があるね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3921,7 +3921,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ちなみに、次の打者が魅ぃで、その次の打者が沙都子なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3951,7 +3951,7 @@ void main() NULL, "And that final batter was Satoko...?!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/oki_g3", "up", 0, 0, 300 ); //「うふふふふ...@ ね@ 勝てそうな気がしてきたでしょ?@ @@ -4011,7 +4011,7 @@ void main() NULL, "...It meant that I was a necessary piece of Satoko's trap!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わくわくするね@ 沙都子ちゃん、どんなことをするのかな。かな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4026,7 +4026,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ボクも、沙都子のサヨナラホームランが楽しみなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4037,7 +4037,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「その為には、圭ちゃんの働きが欠かせない@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4046,7 +4046,7 @@ void main() NULL, "\"Kei-chan is indispensable for this.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...わかるね?@ これが逆転の最後のチャンス@絶対に失敗できない!@ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300424", 256, TRUE); @@ -4079,7 +4079,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/oki_g3", "left", 0, 0, 300 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「では圭一さん、これから手順を説明しますわ@ちょっとお耳を拝借しましてよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4128,7 +4128,7 @@ void main() NULL, "Rena gave them a wide smile, trying to dispel their anxiety.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「大丈夫だよみんな@...沙都子ちゃんと圭一くんなら、きっとやり遂げてくれるから!@ //「でも竜宮さん、相手は甲子園級のピッチャーなんですよ...?@ いくら北条が得意のワナにはめようとしても...。@ @@ -4153,7 +4153,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くっくっく...@まぁみんな、黙って見てなって@...面白いゲームが見られるからね@くっくっくっく!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4193,7 +4193,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/oki_g3", "right", 0, 0, 300 ); //「代打が出まーす@ 私、園崎魅音に代わって、前原圭一で。@ @@ -4222,7 +4222,7 @@ void main() NULL, "The umpire turned an uneasy gaze on the pinch hitter who had jumped in with a golf club.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うふふふふ@ 圭一くんを甘く見ない方がいいですよ~。@ // 部活メンバーたちだけは、全幅の信頼の笑みを浮かべ、にやりと笑っていた¥ @@ -4473,7 +4473,7 @@ void main() FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/oki_g3", "right", 0, 0, 1300 ); @@ -4486,7 +4486,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「大丈夫でしてよ@本気の圭一さんなら...こんなの朝飯前ですわ!!@ // 後輩の富田くんと岡村くんが、恐る恐る聞く¥ @@ -4515,7 +4515,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あっはははははは@ ...あんたたち、圭ちゃんと同じクラスで生活してて何にも感じないわけぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4527,7 +4527,7 @@ void main() NULL, " ...You don't feel any confidence in Kei-chan after being in the same class with him? ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ......彼はね、ゆくゆくはあの力で世界を制するかもしれない@...圭ちゃんと組めば...世界制覇は容易だなぁ@ くっくっく!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5790,7 +5790,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "c", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/oki_g3", 400 ); //「沙都子より圭一さんへ@首尾はどうでございましたの?@ @@ -5824,7 +5824,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「エンジェルモートにデザート食べ放題で2席ね@了解@手配しとくよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5842,7 +5842,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......どういう風に交渉したのか、実に気がかりなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5854,7 +5854,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きっと...デザートのおいしいおいしい話で盛り上がったに違いないかな! かな! はぅ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5999,7 +5999,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 23, "sprite/normal/kameda2a_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 23, "sprite/kameda2a_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 23, "ps3/s19/23/202800049", 256, TRUE); @@ -6075,7 +6075,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 23, "sprite/normal/kameda2a_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 23, "sprite/kameda2a_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } @@ -6134,7 +6134,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 23, "sprite/normal/kameda2a_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 23, "sprite/kameda2a_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } @@ -6364,7 +6364,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をっほっほっほ@ がんばれでございましてよ圭一さん@ 明日の球界はいただきですわ~!!@ // ほ、本当にプロのスカウトが来たらどうするんだよ!@ @@ -6612,7 +6612,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/oki_g3", "right", 0, 0, 300 ); //「よっしゃ@ 作戦通り、圭ちゃんが出塁したね!!@ @@ -6627,7 +6627,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次は...沙都子ちゃんの打順だね!@ どうするんだろ@ どうするんだろ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6643,7 +6643,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/oki_g3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁー!@ でっかいホームランでサヨナラ勝ちですわよ~!!@ // ぶんぶんと大振りをしながらバッターボックスに入る沙都子@ @@ -6691,7 +6691,7 @@ void main() NULL, " That Keiichi Maebara!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁ@ 亀田さん、いらっしゃいませー!!@ //「ふ、...ふはははははは@ 馬鹿にするな@ 俺を誰だと思っているんだ@ Kさ、...いや@ 前原さんならともかく...お前如きに遅れなど取るものか!!@ @@ -6705,7 +6705,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 23, "sprite/normal/kameda2a_warai_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 23, "sprite/kameda2a_warai_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("亀田", NULL, "Kameda", NULL, Line_ContinueAfterTyping); } @@ -6714,7 +6714,7 @@ void main() NULL, "\"Hu... Pfahahahaha!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 23, "sprite/normal/kameda2a_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 23, "sprite/kameda2a_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(4, 23, "ps3/s19/23/202800056", 256, TRUE); @@ -6728,7 +6728,7 @@ void main() NULL, " K-sa—no!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 23, "sprite/normal/kameda2a_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 23, "sprite/kameda2a_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(4, 23, "ps3/s19/23/202800059", 256, TRUE); @@ -6832,7 +6832,7 @@ void main() NULL, "And that's why it didn't sound strange when Kameda-kun said this.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 23, "sprite/normal/kameda2a_niyari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 23, "sprite/kameda2a_niyari_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -7100,7 +7100,7 @@ void main() NULL, "Satoko strutted over to first base.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/oki_g3", 400 ); @@ -7124,7 +7124,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 沙都子は八重歯を見せるくらいににやりと笑って、それを返事とした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7160,7 +7160,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いつも言ってましてよ@ ワナはひとつ@それも最後の最後で、本当にさりげないくらいで充分なんでしてよ。ほっほっほ!@ // ち、畜生...、何だかカッコいいぜ!¥ @@ -7238,7 +7238,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナもカッコよかったと思うよ! お疲れ様~!@ //「何の! こんなの軽い仕事だぜー!!@ @@ -7263,7 +7263,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子も天晴れ!@ 最後は豪快に決めてくれたね~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7277,7 +7277,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私を誰だとお思いですの@ をーっほっほっほっほっほ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7297,7 +7297,7 @@ void main() NULL, " Satoko Houjou!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんも見事だったよ@ ...よくあの亀田を口説き落とせたねぇ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7312,7 +7312,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......口先の魔術師なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -7323,7 +7323,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははは、梨花ちゃんそれ、褒め言葉じゃないと思うな。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7333,7 +7333,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「しかし本当に@圭一さんでなくてはできない荒技ですわね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7345,7 +7345,7 @@ void main() NULL, " Only Keiichi-san could have pulled off such a drastic move!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 私にはとても真似できませんわぁ@ぜひ今度、私にもご教授いただきたいですわね。@ //「...あんな荒技を沙都子がこなしたら...、...想像するのも恐ろしい@くれぐれも真似はしないでくれよな...。¥ @@ -7375,7 +7375,7 @@ void main() NULL, "After declaring the match over, the umpire came to us.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri3_def2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri3_def2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/oki_g3", "left", 0, 0, 300 ); //「...いや、...まさか、......本当に勝てるとは...@お、驚きましたよ。@ @@ -7390,7 +7390,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子なら打てる、って言ったでしょー@ 全然信じてくれないんだからなぁ!@ // 審判は、いやいや申し訳ないと頭を掻きながら沙都子に苦笑いで謝っている¥ @@ -7410,7 +7410,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それに、圭一くんだってすごかったでしょ@ 圭一くんって、ここ一番で本当に頼りになる人なんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7425,7 +7425,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri3_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri3_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いやぁ、ゴルフグラブで乱入してきた時は、...本当に大丈夫かと思いましたけど...@あの亀田くんとの息詰まる攻防は手に汗を握りましたよ...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7457,7 +7457,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さて監督@ 約束、ちゃんと覚えてるよねぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7471,7 +7471,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri3_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri3_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「う、うぅむ、これは...仕方がありませんね@たはははは...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7486,7 +7486,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/oki_g3", "right", 0, 0, 300 ); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あはははははは@ やったねやったね@ 圭一くん、これで明日はバーベキュー大会だよ!@ // レナがパチンと手を叩くと、仲間たちは一斉に、わ~い!と万歳して踊り出した@ @@ -7531,7 +7531,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/oki_g3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほっほっほ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7540,7 +7540,7 @@ void main() NULL, "\"Oh-ho-ho-ho-ho!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 今日の試合に勝てたら、高級お肉いっぱいのバーベキュー大会を振舞って下さるって約束になってましたの@ 亀田さんの登場で一時は危うかったですが、圭一さんの活躍で見事獲得できましたのよー!!@ // なるほどな、そういう話になってたのか@そりゃあ負けられない試合だったわけだ¥ @@ -7563,7 +7563,7 @@ void main() NULL, "It was certainly not a game we could have lost!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......入江は大散財でかわいそかわいそなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -7574,7 +7574,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri3_def1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri3_def1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まいったなぁ...。でも約束ですからね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7586,7 +7586,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「私たちは...食う時は情け容赦なく食うからねぇ!@ 何しろ育ち盛りだし@ あーっはっはっはっは@ いいかいみんな!@ 明日は徹底的に食いまくるよ~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7657,7 +7657,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(3, 10, "sprite/normal/iri3_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 10, "sprite/iri3_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/oki_g3", 300 ); //「...まいったなぁ@でも仕方ないね、約束ですから@お肉とかを買いにお買い物に行かないとなぁ...。@ @@ -7676,7 +7676,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「監督~、約束どおり牛肉は高級なのをお願いね~@ 野菜ばっかり買って安上がりにしたら許さないからね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7733,7 +7733,7 @@ void main() NULL, "...Oh, so he's not just the umpire... he was actually our team's coach!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri3_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri3_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「前原くん、でよかったですか@ お名前。@ @@ -7765,7 +7765,7 @@ void main() NULL, " Please, come to tomorrow's barbecue. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri3_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri3_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...いやいやそれよりも@ ぜひうちのチームに入りませんか?@ あなたとなら...県下を制覇できるかも...!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7780,7 +7780,7 @@ void main() NULL, " If you were with us... we could dominate the whole prefecture...!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あはははは...@監督監督、まぁその話は置いといて...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7796,7 +7796,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今はお財布の心配だけをなさいませ~@ をーっほっほっほっほ!!@ // 監督は、いい年をした大人にも関わらず、みんなととても仲が良いようだった@ @@ -7822,7 +7822,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/oki_g3", "m1", 0, 0, 300 ); - ModDrawCharacter(2, 10, "sprite/normal/iri3_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri3_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「よろしくお願いしますね@雛見沢ファイターズ監督の入江ですよ。@ // 握手の手を差し伸べてくる@ @@ -7863,7 +7863,7 @@ void main() NULL, "Then, the coach took his other hand and began to stroke mine softly...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri3_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri3_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う~~ん、すべすべなおててですねぇ...@キメも細かいしお手入れも実にいい感じです...@はぁ~、さわさわ...。@ //「は、...はぁッ?!?@ ちょ、ちょっと?!¥ @@ -7951,7 +7951,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっはははははは!@ 面食らってる面食らってる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7966,7 +7966,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「監督はちょっと変わってる人なの@でも、とっても面白い人なんだよ。だよ!@ // 変わってるとか面白いとか、そういう尺度ではない気がするぞ...@ @@ -8005,7 +8005,7 @@ void main() NULL, "The other self in my mind made a witty retort for some reason.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ほぅら@ いい加減になさいませ!@ 圭一さんも嫌がっておりましてよー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -8021,7 +8021,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 10, "sprite/normal/iri3_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri3_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/tata_004.txt b/Update/tata_004.txt index d1c0e7ef..166ee90e 100644 --- a/Update/tata_004.txt +++ b/Update/tata_004.txt @@ -61,7 +61,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ie1", "right", 0, 0, 300 ); FadeOutBGM( 2, 0, TRUE ); @@ -74,14 +74,14 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //少し遅れて魅音も合流する¥ OutputLine(NULL, "少し遅れて魅音も合流する。", NULL, " Mion arrived a few minutes later.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「よっしゃ@ じゃあさっそく行こうかね@ おじさん、朝ご飯を抜いてきたからお腹ペコペコ!@ //「さすがだな@ もちろん俺も朝食抜きで万全の体勢だぜ!!@ @@ -109,7 +109,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ、二人とも朝食抜きは健康によくないよ@レナはちゃんと食べたんだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -137,7 +137,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はぅ、グラビアを独り占め~@ナイスバデーになったら、レナのとこにも白馬の王子様とか来てくれるかな? かな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -150,7 +150,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...絶対来ないと思う@圭ちゃんも責任取れないなら、レナにいい加減なことは吹き込まないように@...この子、明日から3食くらいまとめて朝食を取り出すかもしれないよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -193,8 +193,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「「おおーーーッ!!」¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); } @@ -272,7 +272,7 @@ void main() NULL, "When they noticed our arrival, they waved to us.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msysSa", 56, 0 ); //「あぁら、忘れずにちゃんと来ましたわね@ 皆さんが来なければその分、お肉が多く食べられましたのに@実に残念でございましてよー!@ @@ -306,7 +306,7 @@ void main() NULL, " You and I have a fatal difference in reach—I'll be overwhelming you once again!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なな、なんですってぇえぇえぇ?@ そ、そんなの絶対に許せませんわぁあ!!@ //「泣こうがわめこうが、沙都子は目の前で牛肉を頬張るのを見るだけだ@安心しろ@ ピーマンやナスは譲ってやるからな!!@ @@ -334,7 +334,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ボクも沙都子にカボチャを焼いたのをいっぱいいっぱい譲ってあげますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -343,7 +343,7 @@ void main() NULL, "\"...I'll give Satoko lots and lots of the grilled squash too.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_hannbeso_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_hannbeso_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // カボチャと聞いて、沙都子の顔色が変わる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -358,7 +358,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「監督に伝えとくよ@沙都子はカボチャが大好きだーって@ 監督のことだから、日本全国から特産のカボチャを山盛り集めてきてくれるね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -388,7 +388,7 @@ void main() NULL, " You can have squash from dawn till dusk—three meals a day!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「わぁあああぁあぁあああぁあああんッ!@ レナレナ~@ みんながいじめますのー!!@ // 沙都子がレナの胸に飛び込もうとする!@ @@ -432,7 +432,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ji1", 400 ); PlayBGM( 1, "msys03", 56, 0 ); @@ -453,7 +453,7 @@ void main() DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 3, "wa_006", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ji1", 400 ); // スパパパパパーーーーーンッ!!¥ @@ -474,7 +474,7 @@ void main() NULL, " No, no, no, Keiichi-ku~n,", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //これはレナのなんだよ~@お~持ち帰り~~♪@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200562", 256, TRUE); @@ -487,7 +487,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「わぁあぁあぁん、レナさん~@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -496,7 +496,7 @@ void main() NULL, "\"Wahhhh, Rena-san~!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_akuwarai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_akuwarai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // その調子で魅音さんと梨花もやっつけてですわよ~!!¥ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400591", 256, TRUE); @@ -505,7 +505,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わわ、...ちょ、ちょっとタンマ!@ ぎゃーーッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -530,7 +530,7 @@ void main() DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 3, "wa_006", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ji1", 400 ); // スパパパパパーーーーーン!!¥ @@ -560,7 +560,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_kaii_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_kaii_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「待っててね沙都子ちゃん、すぐにやっつけちゃうよ~!@ そしたらすぐにお持ち帰り~!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -573,7 +573,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......みー@ みーーー!@ 沙都子がひどいのですー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -590,7 +590,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はぅ~~!@ 梨花ちゃんもかぁいい!@ はぅ~~~お持ち帰り~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -606,7 +606,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「をっほっほっほっほ!@ 梨花ぁ@ ざまぁないでございましてよー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -628,7 +628,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("white", "right", 0, 0, 300 ); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ji1", "left", 0, 0, 300 ); //「だ、大丈夫ですか、前原さん@園崎さんも...。@ @@ -648,7 +648,7 @@ void main() NULL, "The coach came over and lent us a hand.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「まぁ、私たちのいつものコミュニケーションですから@どうぞお気遣いなく!@ //「...いつも顔面にアザが残るようなコミュニケーションはもう嫌だぞ...。@ @@ -670,7 +670,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 懲りない人たちだなぁ、と監督がからからと笑い出す@つられて俺たちも笑い出した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -723,7 +723,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、これ本当にすごいお肉だよ@ 監督、本当に大奮発したんだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -737,7 +737,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_warai_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_warai_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「約束ですからね@これなんか、グラムいくらするか知ってます@ 本当に奮発したんですよー。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -754,7 +754,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「当然ですわ@ 三流のお肉じゃ、昨日の私の大活躍を労うには値しませんでしよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -768,7 +768,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@ そうだね@ 今日の主賓は沙都子ちゃんに違いないね!@ //「確かに、最後のホームランを打ったのは紛れもなく沙都子だもんなぁ@しかも油断させたと言え、小細工なしの特大アーチ!!@ @@ -796,7 +796,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......沙都子は運動神経はよいのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -806,7 +806,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「悪いどころか、世代的には突出してるんじゃない@ 私なんかと比べても、運動能力は決して劣らないでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -820,7 +820,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子ちゃんって、ひょっとすると将来はスポーツ界で大活躍できるかもね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -832,7 +832,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_warai_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2b_warai_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほっほっほっほ!! 何だか褒めちぎられて照れますわね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -843,7 +843,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......むしゃむしゃ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -859,8 +859,8 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("white", "right", 0, 0, 300 ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ji1", "right", 0, 0, 300 ); @@ -916,7 +916,7 @@ void main() NULL, "You need a lot of heat for cooking something on a metal skewer, so they had grilled the whole plate at once.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「やっぱり、これがなきゃバーベキューとは言わないですよね!@ @@ -940,7 +940,7 @@ void main() NULL, " Up we go!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji6", "left", 0, 0, 300 ); //「わー!@ 見て見て@ すごいのが来たよ!!@ @@ -1014,7 +1014,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まだまだ、圭ちゃん@ほらほら、一応セレモニーってことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1028,7 +1028,7 @@ void main() //<魅音 DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 10, "sprite/normal/iri1_def2_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 10, "sprite/iri1_def2_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「みんなー、注目~。@ // 監督がビールの注がれた紙コップを持って、ビールケースの上に登壇した@ @@ -1075,7 +1075,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_yareyare_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まったく@ いい年の男が卑しいですわね@もう少しエレガントに我慢できませんのー?@ //「.........俺って、つくづく思ってることが顔に出ちゃうのな...。¥ @@ -1099,7 +1099,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあ、みんないいですかー@ 昨日は大勝利でしたね@すごいピッチャーの登場で苦戦もしましたが@こちらも同じくらい頼もしい助っ人の登場で、見事、逆転勝利を収めることができました。@ @@ -1132,7 +1132,7 @@ void main() NULL, "Both my hands were full, so the adults and older brothers gave us a round of applause.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今日はその戦勝祝賀会です@約束どおり、おいしいお肉をいっぱい用意しましたからね@今日はいっぱい食べて、次の試合への活力にしていきましょうー!@ // その後、今日のバーベキューに協力してくれた父兄への感謝の言葉を述べた後、乾杯の音頭を取った¥ @@ -1218,7 +1218,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「確かに沙都子の作戦ではあったけどさ@亀田を口説き落とすなんて真似は圭ちゃん以外には出来なかったわけだし@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1230,7 +1230,7 @@ void main() NULL, " But you're the only one who could have won over Kameda like you did, Kei-chan.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //充分、圭ちゃんも讃えられるに値する活躍をしてるよ!¥ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300481", 256, TRUE); @@ -1238,7 +1238,7 @@ void main() NULL, " You did more than enough to deserve praise!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう言えば圭一くん、あの後、亀田くんと一緒にケーキを食べに行ったんだよね@ 何だかすっごく仲良さそうだった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1252,7 +1252,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ライバル関係から、男同士の友情が芽生えちゃったわけぇ? あはははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1263,7 +1263,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...そういうのって、!w700...何だかその、!w800......うふふふふふふふ、はぅ~~...☆@ // ...男同士の友情という単語でなぜか赤面するレナの頭を乱暴に撫で、その愉快そうな想像を散らしてやる...¥ @@ -1303,8 +1303,8 @@ void main() NULL, " ...Oh, there she is.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // 沙都子は梨花ちゃんを従え、昨日のホームランについてたっぷりと自慢話にふけっていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1362,7 +1362,7 @@ void main() //■監督と話 DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji2", "up", 0, 0, 300 ); //「...楽しそうですね@あんなにはしゃいで。¥ @@ -1394,7 +1394,7 @@ void main() NULL, "...So I could tell he was talking about her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「沙都子ちゃんの笑顔を見てると、何だか心が洗われる気がしません?@ // 涼やかに笑いながら、そう言い同意を求めてきた@ @@ -1459,7 +1459,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「入江(いりえ)です@でもみんな監督って呼びますからね@前原さんも監督と呼んでくださるととてもうれしいです。@ // そう言って、入江監督は照れるように笑って見せた¥ @@ -1495,7 +1495,7 @@ void main() NULL, "I didn't have any real basis for saying that—it was just what I felt to be true.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ@気に入っていますよ@大好きです@彼女がもっと大きくなったら求婚しようと思ってます。@ //「え、...ええぇええぇえッ?!?!@ @@ -1554,7 +1554,7 @@ void main() NULL, "If I was able to ignore that part of him, he seemed like he'd be a really funny guy...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あれ@ 今、前原さん@驚かれました@ じゃあ、...ひょっとして、沙都子ちゃんのこと、狙っています@ それは困ります@私はもう何十年も前から狙ってるんですよ?@ //「監督、何十年も前には、まだ沙都子は生まれてないと思うんですけど...。@ @@ -1588,7 +1588,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん? はっはっはっはっは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -1653,7 +1653,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子ちゃんのお兄さんは、どちらかと言うと大人しい文系のタイプでした@きっと沙都子ちゃんは、その反対の才能に恵まれたんでしょう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -1681,7 +1681,7 @@ void main() NULL, " Satoshi Houjou.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ご存知ないですか@ 沙都子ちゃんのお兄さんです@北条悟史(さとし)くんと言いましてね@彼も雛見沢ファイターズで活躍してたんですよ@もっともっと活躍してほしかったんですが、!w1000............転校してしまいましてね。@ //「へぇ...@そうなんですか...。¥ @@ -1795,7 +1795,7 @@ void main() NULL, "Just when I began to feel impatient, Coach finally spoke.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........不幸なことがあったんです@いろいろと。@ // これからする話は内緒ですよ、と断ってから監督は少しずつ話し始めた...¥ @@ -1927,7 +1927,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); DrawScene("black", 400 ); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji2", "up", 0, 0, 300 ); @@ -2051,7 +2051,7 @@ void main() NULL, "...I've only survived because I rely on my parents, so the only reply I could give was to nod...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「古手さんは、特に村のお年寄りに慕われていますからね@この村にいる限り、生きていくのにそんなに不自由はないでしょう。@ //「そう言えばそうですね@梨花ちゃんって村のマスコットみたいなところがありますからね@...確かにこの村での生活には困らないように思います。¥ @@ -2089,7 +2089,7 @@ void main() NULL, "I felt like if she asked for help, everyone in the village would.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でも、それは古手さんだけの特別な事情です@......沙都子ちゃんも同じというわけではありません。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2203,7 +2203,7 @@ void main() NULL, "Those words... held a lot more weight now.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あの子を、養子に迎えようと本気で思ったこともあります。@ //「......え、......養子...。@ @@ -2253,7 +2253,7 @@ void main() NULL, " So I... can't make Satoko-chan my adopted daughter. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...はっはっはっは、残念です@沙都子ちゃんにパパって呼んでもらえる計画は早くも頓挫ですから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2307,7 +2307,7 @@ void main() NULL, " those were his true feelings.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんの今の生活は、決して幸福なものではないでしょう@...でもね@それをほんの少しでも和らげてあげたいと思ってるんです@/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2322,7 +2322,7 @@ void main() NULL, " I want to make it easier for her, even if it's only a little. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //はははは、もっとも、余り物のお裾分けや力仕事のお手伝いくらいしかしてあげられませんがね...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2376,7 +2376,7 @@ void main() NULL, "It was my approval of his feelings... and my gratitude as Satoko's Nii-nii.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ありがとう@でも、沙都子ちゃんには内緒にして下さいね@彼女、私が養子にしたいなんて知ったら、こんなスケベ男なんか誰がパパと呼ぶものですかーって憤慨しそうですから@...はっはっはっは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2450,7 +2450,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ji2", "down", 0, 0, 300 ); //「......あの子にはね、いつまでも笑っていてほしいんです。@ @@ -2488,7 +2488,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 10, "ps3/s19/10/501000110", 256, TRUE); @@ -2517,7 +2517,7 @@ void main() NULL, " The Coach said this, giving me a grin.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「絶対に、...彼女を泣かせたりしない。@ // とても短くて、あっさりとした一言だった¥ @@ -2582,7 +2582,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うーん、それは難しい質問ですね...。@ // 監督は嬉しそうに苦笑いしながら、首を捻る仕草をして見せた¥ @@ -2640,7 +2640,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_majime2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_majime2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、...あの、前原くん@ 私その、...まだ何も言ってませんよ...?@ //「ななな、何言ってんですか@ 今、はっきりと言ったじゃないですか!@ @@ -2666,7 +2666,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 2, "lsys12", 56, 0 ); //VoiceMatching @@ -2677,7 +2677,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうそう@圭ちゃんはよく理解してます@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2715,7 +2715,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「とんでもないことって言ったら、圭ちゃんと監督がしてた沙都子ラブなトークの方がよっぽどとんでもないと思いましたけど@養子縁組の辺りから再現してご覧に入れます?@ //!s0「の、のわぁあぁああぁあああ!!!sd/ @@ -2747,7 +2747,7 @@ void main() NULL, " You've been hiding ever since then?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_akuwarai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_akuwarai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msysMi", 56, 0 ); //「お姉にすらかなわない圭ちゃんが、私に刃向かおうなんて百年早いってことです@くっくっくっく!@ @@ -2808,7 +2808,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「詩音さん、よく来てくれましたね@来てくれないと思ってがっかりしてたんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2822,7 +2822,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁその、他にすることが思いつかなかったってことです@ちょっとからかいに行こうかなーくらいですので。@ //「...監督、どうして詩音が戦勝祝賀会に呼ばれなくちゃなんないんです@ こいつがどうチームの勝利に貢献したっていうのか、¥ @@ -2845,7 +2845,7 @@ void main() NULL, " How did she contribute to our team's win—\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはははは@ それはですね@実は私が、興宮ファイターズのマネージャーだからなんです。@ //「マネージャー?@ ウソだろ、そんなら何で昨日の試合にいなかったんだよ!@ @@ -2873,7 +2873,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「マネージャーはマネージャーでも、幽霊マネージャーですから@てへ☆@ // 舌を出して笑えば許されるとでも思ってる顔だ@反省ゼロ¥ @@ -2894,7 +2894,7 @@ void main() NULL, " She wasn't sorry at all!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「詩音ちゃんが来てくれないと試合に華がないんです@練習までとは言いませんから、試合にくらい、また昔みたいに応援に来てくれませんかねぇ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -2908,7 +2908,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うーん@ま、考えておきます@圭ちゃんが雛見沢ファイターズに移籍するんなら考えてもいいかな@私、カッコイイ男の子がいないと応援する張り合いがないんです。@ //「へ、.........へ?@ @@ -2941,7 +2941,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji6", "left", 0, 0, 300 ); @@ -2963,8 +2963,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji2", "right", 0, 0, 300 ); //「あーーー@ 魅ぃちゃんの妹さんだー!@ 詩ぃちゃん、こんにちは~!@ @@ -2982,7 +2982,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナさん、こんにちは@まだ1回しか会ってないのに名前を覚えてもらって光栄です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2996,7 +2996,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、こちらこそ@レナの名前を覚えててくれてありがとう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3011,7 +3011,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/ji2", "down", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そんな挨拶はどうでもいいのー!@ 圭ちゃんの勧誘なんてダメだからね!@ 圭ちゃんは我が部のホープなんだから!@ 野球なんかに引っこ抜かないでー!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3043,7 +3043,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははははは@うん、圭一くんはうちの部活の期待の新人なの@だからトレードとかは全然ダメなんだよー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3085,7 +3085,7 @@ void main() NULL, " I felt like... this was gonna turn into a bloody battle...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「うーん、あっはははははは@ それは残念です@じゃあ交渉はまたの機会に。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3101,7 +3101,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あんたに交渉権なんかないのーッ!@ 監督、何で詩音まで呼んだわけぇ?@ 詩音は丸1年もサボってる幽霊部員じゃなーい!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3119,7 +3119,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_warai_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_warai_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はっはっはっは@詩音ちゃんがいるとにぎやかになって楽しいかなぁって思ったんですけどね@......うんうん@実ににぎやかになりました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -3145,7 +3145,7 @@ void main() NULL, " Mission accomplished.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_ikari_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_ikari_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ほら@ 圭ちゃん、おいでおいで@ みんなでゲームやるよ!@ もちろん罰ゲーム付きでね!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3165,7 +3165,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「詩ぃちゃんもどう@ ルールは簡単だし、楽しいよ!@ @@ -3179,7 +3179,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_tokui_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_tokui_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うーん、どうしようかな@私が参加すると勝っちゃいますから@お姉の部長としての面目を潰しちゃうと悪いですし。@ // カチンと来た魅音が、ぎょろりと振り返る...¥ @@ -3202,7 +3202,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_ikari_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_ikari_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「.........ぅぅぅぅぅぅ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3213,7 +3213,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「何ですお姉@ 私も一緒に参加して、姉妹対決にした方がいいですか@ 多分、やめといた方がお姉の為だと思いますけどー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3230,7 +3230,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、あっかんべー!@ 詩音なんか混ぜてやらないー!@ 仲間外れー@ べーだ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3262,7 +3262,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「混ぜてあげないの@ 魅ぃちゃんとの対決、見たかったかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3275,7 +3275,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_ikari_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_ikari_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私、詩音嫌いー!@ あいつと戦うのは苦手なのー!!@ // ヘソを曲げた魅音に引きずられていく俺@...ずるずるずる¥ @@ -3297,7 +3297,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 6, "sprite/normal/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「がんばってくださいねー@ ここで応援してますからー!@ 圭ちゃん、ファイト! お~!@ @@ -3348,7 +3348,7 @@ void main() NULL, " I'd take anything on!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ほらほら圭一さん!@ 覚悟をなさいませよ@ 今日は...徹底的に行きますわよー!!!@ //「おぅ、上等だぜ!@ 沙都子だろうと誰だろうと、手加減無用でぶっ潰してやるぜー!!¥ @@ -3375,7 +3375,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははははは@ そこをレナは漁夫の利で優勝だよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3389,7 +3389,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ボクはそれにコバンザメで優勝を狙いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3400,7 +3400,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はぅ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3409,7 +3409,7 @@ void main() NULL, "\"Hau!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 梨花ちゃんがコバンザメみたいにぺた~~~@ おもももも、お持ち帰り~~!!@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200596", 256, TRUE); @@ -3423,7 +3423,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「よーしみんな@ 今日は大人数だから、簡単でわかりやすいゲームにしよう@ 今日のゲームはねぇ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3465,7 +3465,7 @@ void main() NULL, "Everyone who lost the game dropped out and had to help clean up after the barbecue.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「わっはっはっはっは@ あーっはっはっはっはっは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3529,8 +3529,8 @@ void main() NULL, " Urgh~!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_kanashimi_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_kanashimi_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching @@ -3575,7 +3575,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「で、部活メンバーの最下位には何か罰ゲームがあるってことになってるんじゃなかったでしたっけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3604,7 +3604,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -3620,7 +3620,7 @@ void main() NULL, "\"Mgh......... ugh...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さっきお姉に、エンジェルモートの制服を調達してくれって頼まれたんですけど@それと何か関係あります@ 出来る限り大き目のサイズでって言われたんですけど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3688,7 +3688,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/ji1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれあれ...@前原さん、どうしちゃったんですか...@ 笑ったり泣いたり吠えたり。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -3707,7 +3707,7 @@ void main() //<監督 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_akuwarai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_akuwarai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いいんです、あれは嫌がってるフリのジェスチャーなんです@罰ゲームを口実に得られる貴重な経験に興奮を隠せないだけなんです@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3719,7 +3719,7 @@ void main() NULL, " He can't hide his excitement at the opportunity to gain valuable experience using the punishment game as an excuse.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //ねーー☆@ //「ぅ、ぅおーーー!@!s0 ぬわにが貴重な経験どわぁああぁああ...ッ!!!」!sd/ @@ -3784,7 +3784,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「前原さん@苦境を受け入れなければならない時はですね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -3872,7 +3872,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ではお片付けを続けましょう@前原さんは力持ちみたいですからね@プレートを水場に持って行って、洗っていただけますか。@ //「へーい、了解でーす。¥ @@ -3972,7 +3972,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_wink_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_wink_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ハイ@スポンジとクレンザー@そんなの水だけで洗ったって無理です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4009,7 +4009,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そんなの洗い場に置いて、大人たちに任せちゃえばいいのに@つくづく圭ちゃんっていい人です。@ // ...微妙に褒められていない気がするな@愛想笑いだけ返しておく¥ @@ -4067,7 +4067,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははははは。まぁ、気が向いたら。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4092,7 +4092,7 @@ void main() NULL, "Shion neither offered to help nor got in my way—she just quietly watched the water flowing from the faucet...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうそう、聞きましたよ@昨日の試合、圭ちゃんが大活躍したそうじゃないですか。@ //「褒めるなら、俺よりもホームランを決めた沙都子の方だろ@あいつ、運動神経よかったんだなぁ@俺、驚いたよ。¥ @@ -4118,7 +4118,7 @@ void main() NULL, " It surprised me.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「悟史くんとは大違いです@きっと、運動神経は妹に全部取られちゃったに違いないですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4145,7 +4145,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「北条沙都子の兄です@北条悟史くん@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4157,7 +4157,7 @@ void main() NULL, " You know, Satoshi Houjou-kun?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...あ、そっか@圭ちゃんって今年、引越してきたんでしたっけ@ ...なら会ったことありませんね。@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600418", 256, TRUE); @@ -4202,7 +4202,7 @@ void main() //gosub *Kuromaku1 DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........転校@ ...誰がそんなこと言ったんですか?@ // 詩音の声色が少し変わったことに、まだ俺は気付かなかった¥ @@ -4462,7 +4462,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃ、がんばってください@圭ちゃんのプレートで最後みたいですよ@洗い物。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4542,7 +4542,7 @@ void main() PlayBGM( 1, "msys05", 56, 0 ); PlayBGM( 2, "lsys11", 56, 0 ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji1_01", "left", 0, 0, 300 ); //「では皆さん、集合でーす。@ @@ -4589,7 +4589,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ji1_01", 400 ); //「むがーーー!@ そんなこと圭一さんに言われたくありませんわー!!¥ @@ -4603,7 +4603,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@ レナは誰の口車にも乗らなかったからね@二位になれたんだよ。だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4621,7 +4621,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......レナはなかなか嘘に引っ掛からないのです@勘がいいのですよ。@ // それは意外だ@ @@ -4648,7 +4648,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それを言ったら圭ちゃんでしょ@他人を食い物にしてやろうと欲張って、真っ先に自分が食い物に@ 友達を紹介すれば紹介するほど高収入なんて、バカな商法に引っ掛かるんじゃないよー?@ //「へいへーい...@努力しますよー@...とほほほ。¥ @@ -4693,7 +4693,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「それよりも、圭一さんの罰ゲームが楽しみでございますわねぇ@ でも、本当に実現できますの@ 店長さんもそんなの嫌だって言うと思いましてよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4710,7 +4710,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、どうだろ@圭一くん、すっごくかぁいくなるかも@なるかも@ 見てみたいかも~☆ はぅ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4729,7 +4729,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ボクもとても楽しみなのですよ@転ばせてフキフキをさせますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4743,7 +4743,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_akuwarai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あー、それはいいねぇ! くっくっく!@ //!s0「ぅがーーー!!!!sd/ @@ -4800,7 +4800,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「をっほっほっほ@ 敗者の嘆きは蜜の味ですわねー。@ //「......かぁいそかぁいそなのです。」!w800なでなで¥ @@ -4814,7 +4814,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 5, "ps3/s19/05/500500253", 256, TRUE); @@ -4830,7 +4830,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くんもこうやって強くなっていくんだね@去年の魅ぃちゃんを見てるみたい。¥ @@ -4862,7 +4862,7 @@ void main() NULL, "How very interesting—I didn't know our undefeated president, Mion, was once like that...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_odoroki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_odoroki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「よ、余計なことは言わなくていいの!@ // 魅音が焦りながらレナの口を塞ぐ@ @@ -4893,7 +4893,7 @@ void main() NULL, "Finally, Rika-chan pulled on Satoko's sleeve.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......さて@ボクたちはそろそろ行かないといけないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4907,7 +4907,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_hau_b2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2b_hau_b2_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、...お夕飯のお買い物に行かないといけませんわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4931,7 +4931,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「じゃあ、また明日@学校で会おうね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4951,7 +4951,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ、...行こ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4986,7 +4986,7 @@ void main() NULL, "Just listening to the chorus of the higurashi was enough to make me forget about how hot it had been today.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/m_hi4_01", 300 ); @@ -5020,7 +5020,7 @@ void main() NULL, "I haven't seen a real rainy season since transferring here.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「週間予報によると、週明け辺りからはもうちょっと梅雨らしい天気になるらしいよ@大雨注意とか言ってたから@綿流しにぶつからなきゃいいんだけど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5038,7 +5038,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうなんだ@やっぱり梅雨は梅雨らしい方がいいよね@レナは梅雨の長雨って結構好きだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5053,7 +5053,7 @@ void main() NULL, " Rena likes all the rain in the rainy season.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えー、長雨なんて気が滅入るだけだって@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5062,7 +5062,7 @@ void main() NULL, "\"What? So much rain just makes me depressed!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ねぇ圭ちゃん!@ //「え? ...あ、あぁ!@ @@ -5142,8 +5142,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/m_hi4_01", 300 ); //「沙都子に兄貴っていたよな@...悟史って名前だっけ?@ @@ -5158,8 +5158,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...............え?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5212,7 +5212,7 @@ void main() NULL, "That was such a transparent way of putting it... but in my desire to know everything, I feigned ignorance.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...えっと、...............んん、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5263,8 +5263,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、@ // 詩音の言葉を借りただけのつもりだったのに、トゲのある言い方までそっくりになってしまった@ @@ -5386,7 +5386,7 @@ void main() NULL, "As I was about to say that, Mion spoke up.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えっと、!w800...その、!w500...別に隠そうとか騙そうとか、!w800そういうつもりじゃないのをわかってほしいんだけど...。@ // 魅音の口調は本当にバツが悪そうで@...悪戯の証拠を突きつけられた子供の言い訳のようにも聞こえた¥ @@ -5425,7 +5425,7 @@ void main() NULL, " ...They sounded like the excuses of a child who'd been presented with evidence of her own mischief.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......悟史は、!w700その、!w600/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5491,7 +5491,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlaySE( 3, "wa_023", 56, 64 ); //「帰ってこないの。@ @@ -5571,7 +5571,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「知らない。@ //「.........。@ @@ -5694,8 +5694,8 @@ void main() NULL, " But before I could say anything—", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/m_hi4_01", 400 ); //「私はそんなの嘘だと思う@悟史くんは家出なんかじゃない。@ @@ -5797,7 +5797,7 @@ void main() NULL, "It took some time before I understood what Rena meant by that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 魅音が舌打ちしながら、小さく首を横に振る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5805,7 +5805,7 @@ void main() NULL, "Mion clicked her tongue and shook her head a little.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hig_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hig_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「悟史くんは消える前に、私に教えてくれた@...誰かに見張られている@後を付けられている@家の中にまで付いてくる@寝る時、枕元に立って見下ろしてるって教えてくれた。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5874,7 +5874,7 @@ void main() NULL, " But Satoshi-kun probably didn't. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_hig_okoru_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_hig_okoru_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //だから@ オヤシロさまの祟りにあってしまったに違いないのッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5967,8 +5967,8 @@ void main() NULL, "And not in a joking way, either.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_ikari_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re2b_hig_muhyou_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_ikari_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2b_hig_muhyou_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/m_hi4_01", 200 ); @@ -6045,7 +6045,7 @@ void main() NULL, "We'd always split up with Mion here, leaving just Rena and me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あのさ、圭ちゃん@前にマンガ貸すって約束したじゃない@ 良かったら寄ってく?@ // ...あれ@ @@ -6080,7 +6080,7 @@ void main() NULL, "However, I quickly realized it was a convenient way of saying she wanted to talk to me alone.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......あ、そうなんだ@...じゃあレナは先に帰ってるね。@ // それに気付いてなのか、そうでないのか@ @@ -6106,7 +6106,7 @@ void main() NULL, "...Thankfully, Rena quickly said she'd go home before us.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね、レナ@また明日。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6122,7 +6122,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@また明日@。圭一くんも、あまりお邪魔し過ぎないようにね@もう夕方だから。@ //「ちょっと本を借りに寄るだけだよ@...じゃあな。@ @@ -6165,7 +6165,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi6_01", "right", 0, 0, 300 ); //「さっきの、...あまり気にしないでね。@ @@ -6200,7 +6200,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...悟史の話は、...別に隠してたわけじゃないんだよ@......その、...あまり触れない方がいい話だからさ...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6298,7 +6298,7 @@ void main() NULL, "For a long time, Mion remained silent... but finally, unable to endure it any longer, she began to speak timidly...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「オヤシロさまの祟りの話は、...聞いたことある?@ //「......ほんの少しくらいなら。¥ @@ -6347,7 +6347,7 @@ void main() NULL, " ...That's how it was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi6_01", "up", 0, 0, 1300 ); //「悟史の死んだ親ってのがさ@...ダムの誘致派でね。@ @@ -6383,7 +6383,7 @@ void main() NULL, "...I'd heard the village all got together to fight the terrible project... but it was a little hard to believe there were villagers who were supporting it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......まぁ、...いろいろと事情もあってね@ダム計画に反対する人ばかりでもなかったんだけどさ@...で、その親ってのが、誘致派のリーダー格だったんだよ。@ //「誘致派のリーダー格。...つまり、沙都子と悟史の親が、ってことだよな?¥ @@ -6406,7 +6406,7 @@ void main() NULL, "\"Leaders of the ones for it... Satoko and Satoshi's parents?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@......国はダム工事に伴って多額の補償金を用意してたからね@そのお金が欲しくてダム計画に賛成してた人たちも結構いたんだよ。@ //「........................。¥ @@ -6473,7 +6473,7 @@ void main() NULL, "...They volunteered to be hated, all to help those without much money who didn't have a voice.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それで@......運悪く、その両親がさ@...オヤシロさまを祀るお祭りの日に事故死しちゃったんだよね@...それで、オヤシロさまの祟りにあったんじゃないか、ってことになっちゃったわけ...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6512,7 +6512,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「..................まぁ、...うん@...そんな感じ。@ // 少しお茶を濁したような言い方だったが、これ以上触れてもいいことのない話題だと思ったので、それ以上の追求を避けた¥ @@ -6531,7 +6531,7 @@ void main() NULL, "It was a bit of an evasive reply, but I felt it was wrong to ask any further, so I didn't press her for details.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...もう説明するまでもないと思うけどさ@...沙都子にとっては、両親の事故も悟史の家出も@...そしてオヤシロさまの祟りなんて話も@...愉快な話じゃないのはわかるでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6562,7 +6562,7 @@ void main() NULL, "...I could only nod silently.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だからさ、...私たちは沙都子の家族の話には触れないことにしてる@...悟史のことは、仮に聞かれても、転校したって誤魔化すことにしてる@......その辺の事情を、汲み取ってもらえるよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6646,7 +6646,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@じゃあね。@ // 互いに手を振り合う¥ @@ -6745,7 +6745,7 @@ void main() NULL, "Not only Rena, either—but Shion too.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...知らない@レナはね、.........あ、これ内緒だよ@ 言ったら絶交だよ?@ // 魅音が表情をさらに深く陰らせて、念を押す¥ @@ -6796,7 +6796,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...私は、...悪いけど、被害妄想過剰な何かの思い込みじゃないかって思ってるんだけどね@でも、本人はそう言ってるし、そう信じてる@...茶化すと、かなり怒る@......レナは普段はちゃらけてるけど、!w1000......怒るとかなり怖い。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6837,7 +6837,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@...できれば、この話題にも二度と触れるべきじゃないと思うね@レナのためにも@...沙都子のためにもさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_005.txt b/Update/tata_005.txt index a489525b..ba46219c 100644 --- a/Update/tata_005.txt +++ b/Update/tata_005.txt @@ -327,7 +327,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "left", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 300 ); //「おはよう@ 圭一くん!@ @@ -422,7 +422,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...あれれ@ あの二人が遅刻なんて珍しいね。@ // レナは二人がどんな言い訳をしながら遅刻してくるか、それを想像して楽しんでいるようだった@ @@ -442,7 +442,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -468,7 +468,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "left", 0, 0, 400 ); PlaySE( 3, "wa_020", 56, 64 ); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 7, 0, 200 ); //「おはようございます皆さん@委員長、号令。@ @@ -484,7 +484,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きりーーーーーーーーーつ!¥ @@ -509,7 +509,7 @@ void main() DisableWindow(); DrawScene("white", 400 ); PlaySE( 3, "wa_020", 56, 64 ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -533,7 +533,7 @@ void main() NULL, " .........didn't come.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「遅刻ですよ、古手さん@...北条さんはどうしましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -580,7 +580,7 @@ void main() NULL, "The teacher walked over to Rika-chan and they started talking in hushed tones.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); @@ -594,7 +594,7 @@ void main() NULL, " Rika-chan is late, and Satoko is absent—I guess crazy things can happen.\"", Line_Normal); //<魅音 DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -603,7 +603,7 @@ void main() NULL, " \"You're right.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //だけど、...沙都子ちゃんどうしたんだろ@...風邪、かな?@ // .........どうして、沙都子の元気な顔が一番見たいこの時に...@ @@ -628,7 +628,7 @@ void main() NULL, "...The unease that had been building since last night tightened within my chest.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんは心配し過ぎ~@ 年頃の女の子にはね、どうしても体の都合で具合が悪くなっちゃう時があるのー@くっくっくっく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -645,7 +645,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、それ、男の子の前で言うことじゃないよー。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -675,7 +675,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 300 ); @@ -757,7 +757,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほらほら~@ 男の子には話せない事情ってのもあるんだから~@ 圭ちゃんはお席へ戻って戻って~!@ // 魅音が委員長ヅラして、俺を席まで引っ張っていく@ @@ -831,7 +831,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); PlayBGM( 1, "msys06", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 400 ); //「...どうしたのかな圭一くん@今日は何だか朝から元気ないよ?@ @@ -877,7 +877,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナに話せること@ ...どんな悩みかわからないけど、聞いて力になれることなら、聞くよ...?@ // 絶対に茶化さないから@ @@ -936,7 +936,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............うん@そうだね@毎日楽しいよ@きっと今日も楽しくなる。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -963,7 +963,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、...っと@.....................。@ // レナが困惑し、言葉を詰まらせる@ @@ -1010,7 +1010,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......うん@...その気持ち、ちょっぴりレナもわかるよ。@ // レナはやさしく頷いてくれた¥ @@ -1089,7 +1089,7 @@ void main() NULL, "\"If you were the only one who survived the catastrophe, Keiichi-kun... how would you feel?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); //「...どうって、..................ん...。¥ @@ -1146,7 +1146,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そしてこう思うんじゃないかな@ // こうなることが運命だったなら、昨日までの日を、もっともっと楽しく、悔いなく過せばよかった、って。@ @@ -1185,7 +1185,7 @@ void main() NULL, "\"..................I probably would think that...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「楽しい毎日がいつか終わるものなら、それがいつかなんて誰にもわからない@だったら、例え明日そうなっても悔いがないように、精一杯楽しく生きるのが正解じゃないのかな。@ //「............そう、だな。¥ @@ -1205,7 +1205,7 @@ void main() NULL, "\".........Yeah.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それに気付くのはとても難しいこと@...多くの人たちは日々の幸せに飽食してるよ@今日と同じ明日が訪れると信じきってるから、今日できることを明日に送る@今日してやれるやさしさを、明日に送ってしまう。@ // ......いつもの、明るくてふざけているレナの雰囲気はまったくない@ @@ -1305,7 +1305,7 @@ void main() NULL, " but Rena just gave me a nonchalant nod of her head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...レナは、...楽しい毎日がたった一日を境に終わってしまうことを知ってるから@今日が楽しくても、明日も楽しい保証なんかないって知ってるから@...生きてるよ@精一杯。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1363,7 +1363,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんの元気な顔を見れたら安心するつもりだった...@......かな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1390,7 +1390,7 @@ void main() NULL, " then the murk in my heart would have definitely been blown to smithereens.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...じゃあ、...沙都子ちゃんが来たら、やさしくしてあげることだね@うぅん、いつもの悪ふざけでも一向に構わない@楽しく過すことが出来るなら。@ //「..................そうだな。@ @@ -1473,7 +1473,7 @@ void main() NULL, "...Rika-chan had made a bento for Satoko too.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...沙都子、お昼までには来るはずだったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1485,7 +1485,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「.................................。¥ @@ -1595,7 +1595,7 @@ void main() NULL, "As I pondered, Rena's chopsticks reached in front of my face and stole the fried chicken out of my bento.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); PlayBGM( 1, "msysSa", 56, 0 ); @@ -1618,7 +1618,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...っと、おじさんとしたことが@レナに先制を許すとはね@ よっしゃ@ おじさんはこのプチハンバーグをもらうよー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1639,7 +1639,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みー! ボクのおかずがなくなってしまうのです。@ // 梨花ちゃんも遅れて、笑顔を取り戻し、誰かの弁当箱を突っつき出す¥ @@ -1666,7 +1666,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //(ほら、圭一くん@精一杯楽しく過ごそ@ 明日、火山が爆発してもいいように☆¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1769,7 +1769,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あるねぇ@それが事実ならおじさんは四六時中笑い転げてるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1783,7 +1783,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナは本当だと思うな@毎日笑ってれば、毎日が楽しいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1797,7 +1797,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...............レナがいい事をいいますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1822,9 +1822,9 @@ void main() NULL, " ...And then,", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, FALSE ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「「わーっはっはっはっはっはっはっは...!!!」」¥ @@ -1883,8 +1883,8 @@ void main() NULL, "Having heard our friendly banter, Tomita-kun and Okamura-kun walked up and timidly spoke to us.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_kanashimi_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_kanashimi_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...あのぅ、......前原さん@楽しくお話中、申し訳ないんですけど...。@ @@ -1919,7 +1919,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //!s0 @@ -1939,8 +1939,8 @@ void main() DisableWindow(); PlaySE( 3, "wa_029", 56, 64 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -1950,7 +1950,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あの、実はですね@...ボールが2階の雨どいに引っ掛かっちゃったんですよ@前原さんなら、身長高いから何とかなるんじゃないかと思って...。@ //「ほぅ@先輩にものを頼むからには何か見返りがあるんだろうなぁ@ 俺は高いぜー@ 簡単に買収できると思うなよ~?@ @@ -1989,7 +1989,7 @@ void main() NULL, "Tomita-kun and Okamura-kun conversed for a short time, then gave their reply.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では、前原さんには授業中に居眠りができる権利を与えましょう@それでどうです?¥ @@ -2017,7 +2017,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -2030,7 +2030,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「わーっはっはっはっはっは!@ なるほど、うまいうまい!@ @@ -2069,7 +2069,7 @@ void main() NULL, " I-It, it was just a little joke...!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ほらほら圭ちゃん~@ 大人しく後輩たちの脅迫に屈したらぁ@ くっくっく!@ // 魅音め、ムカつくことを言いやがって...@ @@ -2098,8 +2098,8 @@ void main() NULL, "Suddenly, it came to me—and I took Tomita-kun and Okamura-kun's hands.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); @@ -2118,7 +2118,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_odoroki_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_odoroki_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -2152,8 +2152,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田&岡村", NULL, "Tomita & Okamura", NULL, Line_ContinueAfterTyping); } @@ -2213,8 +2213,8 @@ void main() NULL, " Come on!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、取れた@ 取れましたよ前原さん@ どうもありがとうございましたー!!@ // ボールは雨どいを転がり、校舎の裏手の方に落ちていった@ @@ -2301,7 +2301,7 @@ void main() //■大石が、再び DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「どうもどうも、こんにちは@お昼休み中、すみませんねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } @@ -2327,7 +2327,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // そいつが、にぃっとさらに深く笑った時、......俺の心の奥底が、/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2458,7 +2458,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/g1", 500 ); //「...あぁ、失礼しました@怪しい者じゃあないんですよ@ んっふっふ。私、興宮警察署から参りました、大石と申します@......あれ、手帳どこかな@...えぇと@......あれ@ あれ@ ......参ったな@ ありゃ?¥ @@ -2617,7 +2617,7 @@ void main() NULL, "...Ooishi, however, didn't seem to have any interest in the teacher's lounge.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あぁ、いえいえ@職員室にはそんなに用事はないんです@それより、お友達を呼んでもらいたいんですが、お願いできますかねぇ@んっふっふ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2648,7 +2648,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); //「女の子です@......北条沙都子さんを呼んで来てもらえませんか?@ @@ -2712,7 +2712,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いえいえいえ@大した用事じゃあないんです@二三、聞きたいことがありまして@ご協力をいただければうれしいんですがねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2793,7 +2793,7 @@ void main() NULL, "......I couldn't imagine what he needed from Satoko... but it had to... be something unpleasant......", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g1", "up", 0, 0, 400 ); //gosub *Kurokai2 ////print 22 @@ -2839,7 +2839,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 大石は、こんな返事は予想しなかったのだろう@...しばらくの間、きょとんとしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2884,7 +2884,7 @@ void main() NULL, " the peace we had until yesterday... I could get it back...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なっはっはっは...! これはこれは...手厳しいなぁ@あなた、沙都子さんのマネージャーさんですかな@ アポイントメントがないと面会はかないませんか@んっふっふ!@ //「...話がしたいだけなら、電話ですればいいじゃないですか@...日中、学校にまで押しかけてくるなんて明らかに異常です。@ @@ -2963,7 +2963,7 @@ void main() NULL, " Even I thought I was crazy.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/g1", 300 ); @@ -3049,7 +3049,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys12", 56, 0 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あー、もしもし、君たち@ ちょっといいですかな@ 北条沙都子さんを呼んできてほしいんですがねぇ。@ //「..........................................。@ @@ -3079,7 +3079,7 @@ void main() NULL, "My underclassmen tried to smile in reply, but they noticed the oddly stiff air atmosphere around me... and seemed hesitant to give a quick answer.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...いませんか@ 北条沙都子さんは。@ //「えっと、............北条さんは今日は...、お休みですけど...。@ @@ -3101,7 +3101,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「休みぃ?@ // ......顔は笑っているけれど、......声には明らかにわかる不機嫌さがこめられていた@ @@ -3124,7 +3124,7 @@ void main() NULL, "Such conspicuous spite caused my underclassmen, who had answered honestly, to cringe in fear...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうですか@...なっはっはっはっは@ いやはやいやはや@これはツイてないです。@ // ...大石は大笑いして見せたが、見ていても少しも愉快になれない笑い方だった@ @@ -3157,7 +3157,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......で@君たち@......ここにいるお兄さんは何て名前か教えてくれるますか@ ん?@ // 女の子たちの肩をぐっと、逃がさないように掴み、目線の高さまでしゃがみ込んで聞く@ @@ -3195,7 +3195,7 @@ void main() NULL, "...And in exchange for their release, they didn't resist and told him my name...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ほーぅ@前原圭一さん、ですか。@ // .........俺の本名を口にする@ @@ -3237,7 +3237,7 @@ void main() NULL, "\"...Oh, could you be the son of the Maebara family I've heard so much about...?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // なっはっは@ お父さん、高名や芸術家さんなんですってねぇ@年に2回ほど、東京の有明大展覧会に出展されてるそうじゃないですか@どんな立派な絵を描かれるかは存じませんがね@お母さんも知的そうな方じゃないですか@高学歴って聞きましたよ¥ ModPlayVoiceLS(4, 11, "ps3/s19/11/500700063", 256, TRUE); @@ -3263,7 +3263,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // どこぞの女子大を出られてるそうじゃないですか@あの年の女性で女子大出なんて凄いですよ@ひょっとしてお母さん、良家のお嬢さんなんじゃないですか@ ...なーんてウワサが立ってるせいか、冷たい人だ、なんてウワサが立てられてるなんてご存知で@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3284,7 +3284,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 0, "lsys25", 56, 0 ); ////dwaveplayloop 10 @@ -3331,7 +3331,7 @@ void main() NULL, "Ooishi clamped onto my shoulders... and brought his eyes close to peer into mine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こういう土地ではね、...敵は作らない方が絶対にいいですよ@ さもないと...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3513,7 +3513,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_majime_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_majime_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/g1", "up", 0, 0, 300 ); // 大石さんの肩越しに...誰かが......@......何と、...監督だった¥ @@ -3525,7 +3525,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_5_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_5_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); StopSE( 3 ); @@ -3559,7 +3559,7 @@ void main() NULL, "...The vise on my shoulders, however, remained as strong as ever...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_majime2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_majime2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「挨拶はいいです@それよりも...前原くんを放してあげて下さい。@ // 大石は不敵に笑いながら監督をじっと睨みつけている@ @@ -3585,7 +3585,7 @@ void main() NULL, "He didn't release me in the meantime, of course...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......先生のところにも、後でお伺いしようと思っていたんですよ@ いつもお忙しいとかで、ろくろくお話ができませんからねぇ。@ //「えぇ@...お望みとあればいくらでもお話を伺いますよ@でもその前に令状をお持ちになって下さい@...職務質問と任意同行は...拒否できますからね。¥ @@ -3668,7 +3668,7 @@ void main() NULL, "Beads of sweat formed on his face... and though he paled, he was fighting for my sake.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「!s200.......................................!sd@/ //!s200 @@ -3683,7 +3683,7 @@ void main() OutputLineAll(NULL, "", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...なっはっはっはっは...!@ // 大石は突然笑い出すと俺の肩を離す@ @@ -3741,7 +3741,7 @@ void main() NULL, "The pain from falling over went away quickly, but this pain was lingering.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 10, "sprite/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); //「...大丈夫ですか前原くん@ ......ひどいことを...!@ @@ -3764,7 +3764,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ちょっと肩を揉んだだけじゃないですか@んっふっふ@ 前原さんも少し大袈裟過ぎですよ@ 男の子はもう少し我慢強くなくちゃ。んっふっふっふ!@ // 何か言い返してやりたいが、!w800......売り言葉は何も思いつかなかった¥ @@ -3819,7 +3819,7 @@ void main() NULL, "Coach lent me his shoulder and walked beside me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「大袈裟ですねぇ@...私に限って、傷が残るようなマネをするわけがないじゃないですかぁ@ねぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3834,7 +3834,7 @@ void main() NULL, " Right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 私、これでも現職の警察官なんですよ@ んっふっふっふ...!¥ ModPlayVoiceLS(4, 11, "ps3/s19/11/500700109", 256, TRUE); @@ -3845,7 +3845,7 @@ void main() NULL, " Nfu-fu-fu...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁ、どんな御用があったか存じませんが、もう御用がないならお帰りを@ ......今日のことは今度、署長さんに直接抗議しますからそのつもりでいて下さい。@ //「それは困りますねぇ@...んっふっふっふっふ...!¥ @@ -3988,7 +3988,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_3_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_3_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「前原くん...@ どうしたんですか?@ 怪我でも...!@ //「えっとえっと!@ 前原さんさっき校庭で変なおじさんに...!@ @@ -4021,7 +4021,7 @@ void main() NULL, "Coach gently interrupted the girls trying to explain.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......いえ@ちょっと転んでひねったみたいです@大丈夫とは思いますけど、念のためと思いましてね@保健室をちょっとお借りいたします。@ //「...む@入江先生、よろしくお願いしますぞ。@ @@ -4118,7 +4118,7 @@ void main() NULL, "He must be pretty used to treating wounds with first-aid.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 1, "msys06", 56, 0 ); //「ちょっと患部を見せてもらえますか@ ...まだ痛みます?@ @@ -4203,7 +4203,7 @@ void main() NULL, "\"......Well, you're right...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「しかし...@何があったんです@ 前原さんがあいつと喧嘩になるなんて。@ //「......あいつ、......沙都子に用事があるとか言ってきて...。@ @@ -4228,7 +4228,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え@ 沙都子ちゃんに...ですか?@ // ......監督は目線を落し、少し表情を曇らせた¥ @@ -4285,7 +4285,7 @@ void main() NULL, "\"............\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......あの男はまだ沙都子ちゃんに付きまとうつもりなんでしょうか@...本当に蛇みたいにしつこい男です。@ // 独り事のように、監督はぽつりとそうもらした¥ @@ -4316,7 +4316,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「........................。@ // 監督は答えなかったが、否定しないことがそのまま答えとなった¥ @@ -4344,7 +4344,7 @@ void main() NULL, "What mistake had led a detective to cling to the sweetly-smiling Satoko...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......前原さんは、!w1000...そうか@引越してきたばかりでしたね。@ //「...え、............えぇ@そうですけど...。@ @@ -4417,7 +4417,7 @@ void main() NULL, " You mean that...?\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -4550,7 +4550,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/sinryou_sinsatu1", "up", 0, 0, 300 ); //「......今思い出しても、ぞっとします@......今の元気な沙都子ちゃんしか知らないあなたには、!w1000......土気色の顔をして、ただ日陰でぼーっとしているだけの彼女など、想像もつかないでしょう...。¥ @@ -4632,7 +4632,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/sinryou_sinsatu1", 400 ); //「叔父だって雛見沢の人間ですからね@オヤシロさまの祟りを大層怖がり、逃げ出して雲隠れしてしまったそうです@......聞いた話では、興宮辺りの愛人宅に転がり込んでるとか。¥ @@ -4662,7 +4662,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「叔母は死に、叔父は逃げ出し@...誰も兄妹を苛める者はいなくなるはずだったんですが@...............まるでその後を継ぐように、あの男が執拗に現れるようになったんです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -4772,9 +4772,9 @@ void main() DrawScene("white", 100 ); PlaySE( 3, "wa_020", 56, 64 ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(1, 10, "sprite/normal/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_odoroki_a1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_odoroki_a1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/sinryou_sinsatu1", "right", 0, 0, 300 ); //!s0「圭ちゃぁあぁああぁん!!」!sd/ @@ -4819,7 +4819,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「落ち着いて魅音さん@怪我はありませんよ@念のため湿布をしているだけです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -4835,7 +4835,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、本当に大丈夫かな@ かな?@ みんなに聞いたら、首を締め上げられてたとか言ってて...!@ //「落ち着けよレナ@肩をすげぇ痛く握られただけだ@ほら、あざだってないだろ?@ @@ -4868,7 +4868,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...............みぃ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4879,7 +4879,7 @@ void main() //<梨花ちゃん DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ったくッ@ あんたら、何やってんだよ!@ 仲間だろ?@ 何でぼーっとしてたんだよ!@ 何で圭ちゃんを助けなかったんだよ!!@ //「ご、...ごめんなさい...委員長...。@ @@ -4904,8 +4904,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_kanashimi_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_kanashimi_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -4944,7 +4944,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ち、...............ちっくしょう!@ 大石のヤツ......!!@ // 魅音は不機嫌そうに床を踵で何度も蹴りつけていた¥ @@ -4971,7 +4971,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); PlaySE( 3, "wa_020", 56, 64 ); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/sinryou_sinsatu1", "right", 0, 0, 300 ); @@ -4989,7 +4989,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほら、みんな@ もう行こ@ 圭一くんは大丈夫だって@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5004,7 +5004,7 @@ void main() NULL, " Keiichi-kun is fine.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ほら、魅ぃちゃんも。¥ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200711", 256, TRUE); @@ -5042,7 +5042,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「さて@...じゃあ私はこれで失礼します@もともと知恵先生に用事があって来たんです。@ //「......あ、...用事があって学校に来たんですよね...@俺なんかのために、どうもすみませんでした...。@ @@ -5075,7 +5075,7 @@ void main() NULL, "\"Don't be so humble,\" he said, smiling easily.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お陰で、役得と言いますか@...前原くんのキメ細やかなお肌も存分に堪能できましたよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5087,7 +5087,7 @@ void main() NULL, " ...I was lucky enough to experience so much of your soft, silky skin, Maebara-kun.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //はふぅ~~~...☆@ // と、監督ならではのお約束な捨て台詞付きで¥ @@ -5102,7 +5102,7 @@ void main() NULL, "With the usual (for Coach, anyway) parting words, he instead continued.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「では失礼します@大した怪我ではありませんが、患部を揉んだりするようなことはくれぐれも避けてください@もしも高熱が出たり、腫れたりするようなことがあったらすぐに連絡してくださいね@そんな事はないとは思いますが。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5185,7 +5185,7 @@ void main() NULL, "\"...Oyashiro-sama's... servant?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......前原さんは雛見沢で毎年綿流しの夜に起こる、雛見沢村連続怪死事件...通称、「オヤシロさまの祟り」のことはご存知ですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5364,7 +5364,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「噂ですよ、前原さん@...そういう噂がある、というだけです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5407,7 +5407,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、そうなんですか?@ // 監督は初耳なようだった@ @@ -5430,7 +5430,7 @@ void main() NULL, "...I had thought he might have known why Satoko was absent today, but...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「では失礼します@前原くんも早くみんなのところに行って、安心させてあげるといいでしょう。@ //「そうですね@......そうします。¥ diff --git a/Update/tata_008.txt b/Update/tata_008.txt index 235e0530..04885a65 100644 --- a/Update/tata_008.txt +++ b/Update/tata_008.txt @@ -50,7 +50,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 1000 ); PlayBGM( 1, "msys27", 56, 0 ); @@ -62,7 +62,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 先生が梨花ちゃんを呼び、教壇の前で小声でやりとりをしている¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -83,7 +83,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「......沙都子ちゃん、......どうしちゃったんだろうね。@ @@ -229,8 +229,8 @@ void main() NULL, " Everyone in the class was doing it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 1000 ); // 梨花ちゃんは沙都子の事情を何か知っている@...でも、話そうとしてくれない¥ @@ -262,7 +262,7 @@ void main() NULL, "...Everyone understood that... so nobody questioned her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「...梨花ちゃんが言わないならさ、言うまで待つしかないよね@逆に、言わないってことは、言う必要もない程度のことかもしれないし。@ @@ -283,7 +283,7 @@ void main() NULL, "There was no persuasive power in reassurance given with an anxious face like that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.......................................。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -341,8 +341,8 @@ void main() NULL, "...Someone tapped my shoulder.", Line_WaitForInput); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_shinken_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_shinken_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 400 ); OutputLine(NULL, " 富田くんと岡村くんだった。", @@ -428,8 +428,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_shinken_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_shinken_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr3", "right", 0, 0, 300 ); // 教室で話したくないので、と校舎裏に誘われ、ますますその確信を強める...¥ @@ -500,7 +500,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -704,7 +704,7 @@ void main() NULL, "As I thought hard about it, Okamura-kun took his turn to speak.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...次は僕っすね@.........これも噂なんですけど、!w1000......帰ってきたらしいんですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -738,7 +738,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -777,7 +777,7 @@ void main() NULL, "...Their aunt and uncle had taken them in after Satoko and Satoshi lost their parents in the accident...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「去年のオヤシロさまの祟りで、怖くなって町に逃げたって言う...、北条の叔父さんです@.........こいつ、ヤクザみたいな怖くて乱暴なヤツで...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -826,7 +826,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -866,7 +866,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -905,7 +905,7 @@ void main() NULL, "It won't make the clouds over my mind... fade away.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あッ!@ ま、前原さん、ほらあれッ!!@ @@ -933,7 +933,7 @@ void main() NULL, "Startled, I turned around... and way on the other side of the schoolyard... near the school gate, I saw a figure trudging forth.", Line_WaitForInput); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_muhyou_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //.........あッ!!¥ OutputLine(NULL, "…………あッ!!!", @@ -980,7 +980,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys06", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); //「ま@ まぁ何ですの圭一さん...@ 突然大声を出して走ってくるから、何事かと驚きましたわ...!@ @@ -1010,7 +1010,7 @@ void main() NULL, " I was so worried...!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「をっほっほっほ...@ 心配性ですわねぇ@たかだか3日ですわよ@ もう、圭一さんは心配性なんですから...。@ // それだけを聞くと、...いつもの沙都子のようだったが、明らかに様子はおかしかった@ @@ -1041,7 +1041,7 @@ void main() NULL, "Her smile was somehow forlorn... and her complexion was bad for some reason.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 24, "sprite/normal/tomita1_shinken_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 24, "sprite/tomita1_shinken_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「北条...!」!w1000「大丈夫だったかよ?! 風邪とかじゃないのか...??@ // 富田くんも岡村くんも、めいめいに心配していたことを伝える¥ @@ -1052,7 +1052,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 25, "sprite/normal/oka1_shinken_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 25, "sprite/oka1_shinken_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 25, "ps3/s03/25/142500016", 256, TRUE); @@ -1081,7 +1081,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ごめんあそばせですわ@ちょっとお家のお掃除をしたりしてたんですのよ@だいぶ長いこと使ってませんでしたから、もう家中ホコリだらけでして...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1115,7 +1115,7 @@ void main() NULL, "Satoko didn't answer me—instead she passed by me and headed for the entrance.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_yareyare_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もう@今はお弁当の時間ではありませんの@ 私はお腹が空いていますのよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1164,7 +1164,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうですわね@...皆さんにご心配をおかけしてしまったかもしれませんわね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1176,7 +1176,7 @@ void main() NULL, " ...I suppose I may have caused everyone to worry.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...をっほっほ@人気者は辛いでございますわ。¥ ModPlayVoiceLS(4, 4, "ps3/s03/04/140400016", 256, TRUE); @@ -1232,7 +1232,7 @@ void main() //■欠席の真相 DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); @@ -1269,7 +1269,7 @@ void main() NULL, "Our classmates showered her in questions.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「本当にご迷惑をおかけしましたわね...! をっほっほっほ!!@ // そうカラカラと笑いながら、梨花ちゃんの用意してくれた弁当をがっついている¥ @@ -1293,7 +1293,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_020", 56, 64 ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 22, "sprite/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「北条さん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1304,7 +1304,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あら先生@三日間もご心配をおかけしましたわねぇ@ をっほっほ@ ご覧の通り、元気でぴんぴんしてますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1324,7 +1324,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //「......もう、...本当に心配してたんですからね@ お弁当が食べ終わったら職員室に来るんですよ@いろいろとお話があります。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1344,7 +1344,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「三日もさぼったからきっと大目玉に違いありませんわね、をっほっほ...!@ // 沙都子が照れ隠しのように笑って頭を掻いて見せると、クラス中が弾けるように大笑いをした¥ @@ -1377,7 +1377,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え@ ............あ、ごめん@うん、無事でよかったよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1406,7 +1406,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 見れば、魅音もまた喧騒を離れ、どこか険しい表情をしている¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1415,8 +1415,8 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 500 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 300 ); // ......だが梨花ちゃんは逆で、飛び切りの笑顔@ @@ -1434,12 +1434,12 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 1000 ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); Wait( 1000 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); Wait( 1000 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); SetValidityOfInput( TRUE ); // やがて沙都子は満腹し、クラスメートとの会話を存分に楽しんだ後、職員室に呼ばれていたことを思い出した¥ @@ -1448,7 +1448,7 @@ void main() NULL, "Finally Satoko was satisfied, and after enjoying a thorough conversation with her classmates, remembered that she'd been called to the teacher's lounge.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_hau_a2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...面倒くさいんですけど、行かないともっと怒られてしまいそうですからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1459,7 +1459,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ボクも一緒に行きますですよ。@ // 沙都子が席を立つと、梨花ちゃんもツツツ...と付き添う¥ @@ -1475,7 +1475,7 @@ void main() NULL, "Satoko rises from her seat, and Rika-chan runs over to her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ごめんあそばせ圭一さん@ちょっと怒られてまいりますわ。@ //「お、おぅ@...何だったら俺も一緒に付き合うぜ@ 例のカレーの悪口の時、一緒に職員室で怒られた仲じゃねぇか。@ @@ -1503,7 +1503,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......それには及ばないのです@...圭一はここでお留守番なのですよ。@ // 梨花ちゃんの言葉はやさしいが、瞳にはきっぱりとした拒絶の意思が浮かんでいた¥ @@ -1546,8 +1546,8 @@ void main() PlayBGM( 1, "msys12", 56, 0 ); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 400 ); //「.......................................。@ @@ -1583,8 +1583,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺が突然妙なことを言い出したので、魅音もレナも怪訝そうな顔をして振り返った。", @@ -1629,7 +1629,7 @@ void main() NULL, "I ended my sentence firmly and looked into Mion and Rena's eyes in turn...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // レナもまたじっと俺の目を見据える@ // ...瞳の奥に震えは一切ない@ @@ -1657,7 +1657,7 @@ void main() NULL, "...Then our gazes turned to Mion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「............別に、...私は隠して黙ってるわけじゃないよ。@ // 魅音は、そんな無言の視線には耐えられないらしく、...やましいことでもあるかのように、おずおずと切り出した¥ @@ -1673,7 +1673,7 @@ void main() NULL, "Mion couldn't seem to endure our silent stares... and began to talk timidly, as if she was guilty of something.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........でも、......圭ちゃんが話したなら...私も話さないわけには行かないよね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1684,7 +1684,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...魅ぃちゃん、...何か知ってるの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1693,7 +1693,7 @@ void main() NULL, "\"...Mii-chan... You know something?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......いや、その、......沙都子の叔父が帰ってきたっての、帰ってきた初日から知ってたよ...@この間の日曜日に......ふらっと、雛見沢に帰ってきたって......、@ //「...どうしてそれを黙ってたッ?!@ @@ -1715,7 +1715,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ッ!! .........ごご、......ごめん.........。@ // 俺が怒鳴りつけると、魅音がびくっと跳ねてから視線を落とし...居心地が悪いように俯いてしまった...¥ @@ -1726,14 +1726,14 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺が怒鳴りつけると、魅音がびくっと跳ねてから視線を落とし…居心地が悪いように俯いてしまった…。", NULL, "My angry shout caused Mion to flinch away, look down... and hang her head uncomfortably...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くん、怒るようなことじゃないよ@魅ぃちゃん怖がってる。@ //「え、............ぁ、...ごめん、つい大声を......。@ @@ -1762,7 +1762,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ...魅音はそれを認めると気を取り直して先を続けてくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1814,7 +1814,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_008_vm0x_n01","dialog000");} @@ -1828,7 +1828,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そ......そんな...、炊事やお掃除のために...沙都子ちゃんを連れ戻したって言うの?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1839,7 +1839,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("flashback/g1", "up", 0, 0, 1300 ); @@ -1871,7 +1871,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 400 ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1916,7 +1916,7 @@ void main() NULL, "...I nearly yelled that at Mion, but hastily stopped myself...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「み、魅ぃちゃん、それ...............本当なの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1927,7 +1927,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「私がこの眼で確かめたわけじゃないから、...本当かどうかは知らないけど.........。@ // 魅音は再び視線を落とし...床を見ながら黙り込んでしまった¥ @@ -1943,7 +1943,7 @@ void main() NULL, "Mion looked down again... and, staring at the floor, grew quiet.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........去年みたいに@ 意地悪な叔父さん夫婦のところで暮らしてた時みたいに...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1956,7 +1956,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「................................................。@ @@ -1979,7 +1979,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くん、何を根拠に言ってるのか知らないけど@いい加減なことは言わない方がいいよ。@ // レナにはっきりと、直接的に怒られる@ @@ -2014,7 +2014,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......私だって知らないよ@今ここで聞くまで、沙都子ちゃんが叔父さんの家に連れ戻されたなんて知らなかったもの@......でもね@......一年前とはまるで状況が違うの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2041,7 +2041,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「悟史くんがいない。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2051,7 +2051,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...............悟史は......すごく妹思いのいい兄だったんだよ@...いつも沙都子をかばってた@......意地悪な叔父叔母のとばっちりが少しでも沙都子に被らないように、...盾になってくれてた。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2066,7 +2066,7 @@ void main() NULL, " ...He was her shield... so that she would be affected just a little less by their mean aunt and uncle's fighting.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......家には、意地悪な叔父さんと沙都子ちゃんが二人きりなんだよ@......それがどれだけ息詰まるものか、圭一くんにだって想像がつくんじゃないかな@ // 雛見沢に帰ってきた理由だって、身を寄せてた愛人が蒸発したからでしょ@ .........そんな不愉快な理由で帰ってきた人が、どうして沙都子ちゃんにやさしくできるって言うの?@ @@ -2105,7 +2105,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......あ、.........こっちこそごめん@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2114,7 +2114,7 @@ void main() NULL, "\"...Oh...... No, I'm sorry too.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...問い詰めるような口調になっちゃったね、はぅ~!¥ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200026", 256, TRUE); @@ -2155,7 +2155,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_020", 56, 64 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); // 先生が沙都子と梨花ちゃんを連れて帰ってくる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2176,7 +2176,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きりーーーーーーーーつ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2185,7 +2185,7 @@ void main() NULL, "\"Everybody stand up!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をほほほ...、ごめんなさいねぇ@失礼失礼...。@ // 沙都子の照れ隠しのような曖昧な表情からは何も読み取ることはできない@ @@ -2201,7 +2201,7 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); Wait( 1000 ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 300, TRUE ); SetValidityOfInput( TRUE ); @@ -2238,7 +2238,7 @@ void main() //!sd PlayBGM( 1, "msys06", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「よぅし!@ 久々に全メンバーが揃ったからねぇ!@ 久しぶりにぱーっと大部活で盛り上がろうじゃないのぉ!!@ // おぉう上等だぜ!@ @@ -2268,7 +2268,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えへへへへ@ 望むところだよ~@ ね、沙都子ちゃん@ やろやろ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2288,7 +2288,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子が好きだったゲームあるでしょ、ほら何だったっけ...@何でも構わないよ@ 言ってみ@ 言ってみ~!!@ // 魅音は上機嫌そうに笑いながら、部活ロッカーから様々なゲームを取り出して机の上に並べ始める¥ @@ -2346,7 +2346,7 @@ void main() NULL, "...But... her head slowly moved from side to side.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 100 ); //「ありがたいですけど.........お気持ちだけで結構ですわ@......いろいろ、...しなければならないことがありますので...。@ @@ -2367,7 +2367,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「おいおいおいおいおい、本気なわけぇ?@ 部活メンバーが久しぶりに揃ったってのにお流れになっちゃうわけぇ?@ 敵前逃亡は罰ゲームってのはえぇと会則第何条だったっけぇ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2385,7 +2385,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......やめなよ魅ぃちゃん@...無理に付き合わせちゃだめだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2399,7 +2399,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...別におじさんは無理強いしてるわけじゃないよ...!@ただ、大盛り上がりした方が絶対に楽しいと思って......!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2412,7 +2412,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...本当にお気持ちだけで嬉しいんですのよ@...ご安心なさいませ、次に戦う時は、みなさんまとめてでーっかいワナにはめてご覧に入れますわ@ ...をーっほっほっほ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2448,7 +2448,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys12", 56, 0 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.....................沙都子...。@ // 梨花ちゃんは、部活に混じることも出来ずに家路を急ぐ親友を、寂しそうに見送っていた...¥ @@ -2480,7 +2480,7 @@ void main() NULL, "...Both the cheerful voices of our classmates in the schoolyard and the voices of the cicadas sounded like they were coming from some faraway world.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_yowaki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...............ちぇ@......つまんないの。@ // ...静寂を魅音が悪態で破り、机の上にいくつも並べたゲームをロッカーにしまい始める@ @@ -2507,7 +2507,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...梨花ちゃん@そろそろ話してくれてもいいんじゃないかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2521,7 +2521,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_fuman_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_fuman_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「..............................。@ // レナは努めてやさしい笑顔をたたえながら、そっと梨花ちゃんに言った¥ @@ -2623,7 +2623,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_majime_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_majime_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...うん@あの時は、夫婦喧嘩のとばっちりみたいなのがほとんどだったからさ@......こうして部活で時間をつぶして家にいる時間を極力減らすのもひとつの手だったんだけど...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2682,7 +2682,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........そうだよね@...体罰の証拠とかがあれば、警察に通報できると思うよ@...あるいはそういうのって、地域の民生委員さんとかに相談できないの?@ // 俺とレナが安易に警察警察と口にすると、魅音は少し小馬鹿にするように言った¥ @@ -2705,7 +2705,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...みんな簡単に言ってくれるけどさ@それを立証するリスクを考えたことある?@ //「リスクって...何だよ。¥ @@ -2725,7 +2725,7 @@ void main() NULL, "\"What do you mean... risks?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......おととしの冬かな@...通報したんだよ@児童相談所に@虐待があるからすぐに何とかしてくれって。@ //「え、...そうだったんだ@......それで?¥ @@ -2779,7 +2779,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「両者の意見を聞いて総合的に判断するんだとさ@ご立派ご立派。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2800,7 +2800,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「様子見。@ //「......様子見って、......何だよそれ!!¥ @@ -2817,7 +2817,7 @@ void main() NULL, "\"...What... What do you mean 'wait and see'?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おじさん、とっても勉強になっちゃったんだけどさ@法律ではね、暴行か育児放棄が認められなきゃ虐待とは言わないんだってさー@...沙都子も悟史も、よく小突かれてたらしいけど、別に傷痕が残るようなレベルじゃなかったし@三食のメシも一応食えてたし、寝床もあったし@心理的外傷を与える言動ったって、別にカセットテープで証拠があったわけじゃないし@...実際、村の人たちだって、実際に乱暴してる現場は見たことないからね@......いくら意地悪だからって、人前で乱暴はしないでしょ@誰だって。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2829,7 +2829,7 @@ void main() NULL, " By law, you can't call it abuse unless someone admits to assault or child neglect. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps2/03/140300050", 540, TRUE); @@ -2855,7 +2855,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「で、...その後どうなったの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2866,7 +2866,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_008_vm0x_n01","dialog007");} @@ -2884,7 +2884,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............より陰湿ないじめ方に加速していった...ってことだね...?@ // 魅音はため息混じりに頷く¥ @@ -2901,7 +2901,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......叔母のヤツが特にねちっこくてさ@...女特有の陰湿さって言うのかな@.........相当嫌らしいことをしてたらしいよ@.........沙都子、...最後の方は呼吸するだけのボロ人形みたいだった...。@ @@ -2930,7 +2930,7 @@ void main() NULL, " ...From that conclusion... does that mean they never should have contacted child welfare in the first place...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........わかった@ 誰の眼にも明らかな虐待の証拠がなかったらお手上げなんだよ@...むしろ状況を悪化させかねない@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2945,7 +2945,7 @@ void main() NULL, " ...In fact, it might even make the situation worse.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //......あれは!w1000......失敗だった...。@ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300066", 256, TRUE); @@ -2966,7 +2966,7 @@ void main() NULL, "...After hearing that even public organizations, the one thing they thought was dependable, couldn't do anything... everyone hung their heads...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...つまり、......誰の眼にも明らかな虐待の証拠が見つかるまで、通報すべきでないって事なんだね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2977,7 +2977,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........ん@...まぁ、その.........@......そういうこと。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3069,8 +3069,8 @@ void main() NULL, "...Didn't that fall under one of the definitions of abuse that Mion had mentioned—child neglect?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 200 ); //「...うん@......それは立派な育児放棄だね@...どうなの魅ぃちゃん?!@ @@ -3129,7 +3129,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「..................ぅ...。@ // ......自分の慎重策が、結局はただの様子見@ @@ -3195,7 +3195,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「............。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3244,7 +3244,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「............圭一くん......、それ......ひどい...。@ //「...悪口で言ってるんじゃねぇよ@...そこに沙都子を救うヒントがあるかもしれないと思って聞いてみただけなんだ@...梨花ちゃん、気分を害したなら、ごめんな。@ @@ -3275,7 +3275,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_fuman_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_fuman_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「......それはですね、ボクは...@...実は村長さん家の子供になっているからなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3290,7 +3290,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「補足がいるね@...村長の、公由のおじいちゃんが梨花ちゃんの保護者なんだよ@ちゃんと県知事の許可を得た正式な。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3326,7 +3326,7 @@ void main() NULL, " You can be someone's guardian without being in the same family.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あ、わかってきた@...つまり、梨花ちゃんは普通に暮らしてるけど、法律の上では村長さんの家に住んでることになってるんだね...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3340,7 +3340,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁそんなとこ@そのお陰で梨花ちゃんは孤児院送りを免れてるってわけ@...孤児院って言うか、児童擁護院のことだけど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3359,7 +3359,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「......みー@難しいことはよくわかりませんが、...つまりはそういうことなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3399,7 +3399,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「とーころがそうは行かないの@ ...だって、叔父だって保護者のつもりなんだもん。@ //「......ちょっと待て@わけがわからなくなったぞ@...そもそも保護者って何だ。@ @@ -3450,7 +3450,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも保護者だと主張されたらそれまでだよ@ // 沙都子が連れ戻されてから数日@その間の食事代は叔父の財布から出てるよね@ @@ -3481,7 +3481,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......意地悪な叔父さんと村長さんが、同時に保護者を主張したら......叔父さんの方が強いってこと...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3492,7 +3492,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「その可能性が高いってこと@ ...それに、保護者ってのは実際に面倒を見てる人を指すんだよ@ 実際に寝床や食事を握ってる叔父と、名義だけ貸そうとしてる村長じゃどうにもならない。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3569,7 +3569,7 @@ void main() NULL, " Coach would... he would be great at taking care of her!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「だから!@ 沙都子をペットみたいに考えないでって@ 圭ちゃんはさっきから沙都子を誰かに押し付ける話ばっかり@ 人間ひとりの生活の面倒を見る責任ってものをもっと慎重に考えて!@ 監督に聞いたの?@ 沙都子を引き取って面倒を見るって、ちゃんと確約を得たわけぇ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3606,7 +3606,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はん! まぁいいよ@ 百歩譲って監督がOKしたとするよ@ でも駄目なんだよ!@ 保護者は独身じゃ駄目なんだよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3669,7 +3669,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......雛見沢にそんなお金持ちはいるのかな...@...難しそう...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3683,7 +3683,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ね@ 簡単じゃないんだよ!@ 人間ひとり引き取るってのは!@ 誰かに押し付けようなんて短絡的な考えがそもそも駄目なの!@ 考えが浅いんだよ圭ちゃんは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3728,7 +3728,7 @@ void main() NULL, " What do you have to say for yourself?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そんな...@ ......そんなつもり......ないよ!@ でも、...そう簡単には行かないって言うか...!!@ //「そんな難しい話じゃねぇだろ@ 裕福なヤツが沙都子をしばらく面倒見てくれればいい、それだけのことだぞ?@ @@ -3798,7 +3798,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「だ、...だめだめだめッ!@ 興宮の家なんてもっと駄目!@ うちのお父さん......そんなの絶対に許さないッ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3832,7 +3832,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そそ、...そんなつもりはないけど......!@ そりゃ...私だって沙都子は助けてやりたいよ@ でも...それとこれじゃ...話が......、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3923,7 +3923,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「..................魅ぃ...?@ @@ -3935,7 +3935,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...............ぅ...............、......ッ...............ッ...............@......ぅうッ...!@ // ...険しい顔をしながら俯いていた魅音から嗚咽がこぼれ始める...@ @@ -3981,7 +3981,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_okoru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「..................圭一くん@魅ぃちゃん家が駄目なら、他の裕福な家を探したら@ 私、雛見沢に立派な豪邸建てて住んでる人、知ってるよ。@ //「...だ、誰だよ。¥ @@ -4025,7 +4025,7 @@ void main() NULL, " My family is...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_okoru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「仲間なんでしょ、救ってよ圭一くんが@魅ぃちゃんは駄目だってさ、冷たいから@じゃあ仲間想いの圭一くんがお手本示さなきゃ駄目だね@あれだけ大きなお家に家族3人で住んでるんだっけ@ じゃ空き部屋なんかいくらでもあるよね@余ってるお部屋、いくつか沙都子ちゃんに分けてあげればいいじゃない@それでめでたく沙都子ちゃんの悩みは解決¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4055,7 +4055,7 @@ void main() NULL, " What's this?", Line_WaitForInput); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // あら何@ これでもう終わり@ あっけない話だったね@ はいはい解決お疲れさま!@ じゃあもう今日はいい?@ 私帰るねランランラン!@ 今日は久しぶりに宝探しにでも行こうかな!@ 昨日まではずっと沙都子ちゃんのことが心配で全然遊ぶ気になんかならなかったしぃ!@ 今日はどんな宝物が見つかるかな、はぅー......@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4081,7 +4081,7 @@ void main() NULL, "Maybe I'll go treasure hunting—I haven't done that in a while!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 2, "ps3/s03/02/140200073", 256, TRUE); OutputLine(NULL, " 昨日まではずっと沙都子ちゃんのことが心配で全然遊ぶ気になんかならなかったしぃ!!", @@ -4091,7 +4091,7 @@ void main() NULL, " I wonder what I'll find today, hauu... ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_okoru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...............何か言ってよ?@ 私だけ喋り尽くめッ?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4105,7 +4105,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_okoru_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_hig_okoru_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 黙ってんじゃないわよ、聞いてんの前原圭一ッ?!?!¥ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200077", 256, TRUE); @@ -4141,7 +4141,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_okoru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ガタン¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4169,7 +4169,7 @@ void main() NULL, "...Rena......... had shown me just how much... I'd hurt Mion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_komaru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_komaru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..................レナが怖いのです。@ // しばらくの後@......凍った空気を梨花ちゃんが割ってくれた¥ @@ -4187,7 +4187,7 @@ void main() NULL, " Rika-chan cut into the frozen air.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......うん@ごめんね梨花ちゃん@魅ぃちゃんもごめん@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4202,7 +4202,7 @@ void main() NULL, " Mii-chan, I'm sorry to you too.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...圭一くんには謝らなくてもいいよね?@ //「...........................あぁ@......ごめん@...滅茶苦茶なこと言って、悪かった。@ @@ -4226,7 +4226,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さっきのあれ、私に言ってたの@ 魅ぃちゃん睨みながら言ってたから、私てっきり魅ぃちゃんに言ってるもんだとばかり思ってた。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4450,11 +4450,11 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_yowaki_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_yowaki_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 400 ); //「...え@ ............何を、!w800...かな...?¥ @@ -4494,7 +4494,7 @@ void main() NULL, "......We couldn't come up with any solutions, so it was the only thing we could do...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...........................無力なんだよ@......私たちは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4847,7 +4847,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_muhyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_muhyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子は車を降りると、トランクに詰めていたたくさんの買い物袋を下ろし始める。", @@ -4868,7 +4868,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......自転車でこんなに買い物をしたら、運びきれませんからね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -4921,7 +4921,7 @@ void main() NULL, "...Their weight was one thing... but their contents were nothing less than luxury items...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_hau_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_hau_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........監督のお陰で、!w800...助かりましたわ@...ちょっと坂道は...辛かったですから。@ // 沙都子は感謝の気持ちを込めた笑顔を監督に向けていたが...@...その笑顔はとてもぎこちなく、むしろ見ている者の心を掻き毟るようだった...¥ @@ -4961,7 +4961,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......当然ですわ@...私、お酒なんか飲めませんしおつまみも嫌いですし@...タバコなんか吸うわけ...、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5075,7 +5075,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_muhyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_muhyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ご、ごめんなさい......@でも、...すぐに買いに行けって言ったから......。@ //「ボケがぁッ!@ せっかくの吟醸、台無しにしよってん@ ボケぇッ!!@ @@ -5220,7 +5220,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_majime2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_majime2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......いえ、!w800...遠慮します@沙都子ちゃんとは偶然、お会いしたんで、ちょっとお送りしてあげただけです@すぐに失礼します。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5363,7 +5363,7 @@ void main() NULL, "Flinging rude words left and right... making Satoko go shopping for your beer... What were they doing?!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_muhyou_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_muhyou_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/kuruma3_02", "right", 0, 0, 300 ); //「町から叔父さんのお友達が来てて、......麻雀やってますの@...お友達のお夕食もご用意するように言われてますのよ。@ @@ -5432,7 +5432,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_def1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_def1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...さぁ。前原さんも手伝ってあげて下さい@ほら、男の子なんですから、こっちの重い袋を持ちましょう。@ //「監督ッ!@ こんなの、まかり通っていいんですか?@ こんなの絶対に...!!@ @@ -5471,7 +5471,7 @@ void main() NULL, "...When I thought about it later, his reaction might have been the best thing he could do in that situation...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...私も2つ持ちますから@...ほら@...前原さんも持つのを手伝ってあげて下さい。@ // 日本酒の瓶がいくつも詰まった袋とお酒のおつまみがぎっしり詰まった袋¥ @@ -5530,7 +5530,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/kuruma3_02", "right", 0, 0, 300 ); //「......圭一さん、無理しないでいいんですのよ@私も持ちますわ...。@ @@ -5570,7 +5570,7 @@ void main() DisableWindow(); DrawScene("black", 500 ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_muhyou_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ho1_02", 500 ); //「...監督も...すみませんわね@...重いでしょう...?@ @@ -5614,7 +5614,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......いや、...はは@...重いですね。@ // ..............................ぐ、!w900............くそ、!w800............くそ......@ @@ -5689,7 +5689,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/ho1_02", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_muhyou_a2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_muhyou_a2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...本当にありがとうございますですわ@...監督も、圭一さんも@お陰で本当に助かりましたでございます。@ // 家の裏の勝手口の前まで運ぶと、沙都子はもうそこでいいと言った¥ @@ -5756,7 +5756,7 @@ void main() NULL, "...He knew all that... and spoke coolly... as if to say he didn't care.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_warai_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_warai_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.........いぃえ@ささやかでもお力になれたなら幸いです@...お手伝いできそうなことがあったらいつでも言って下さいね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5773,7 +5773,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@.........お気持ちだけでも本当に嬉しいですわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5855,7 +5855,7 @@ void main() NULL, " give her those trite words, saying that I'd help her whenever she wanted.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......えぇ@ありがとうございますわ@......わざわざこうして、ここまで来て下さっただけでも......うれしかったですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5938,7 +5938,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacterWithFiltering(2, 10, "sprite/normal/iri1_majime2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 10, "sprite/iri1_majime2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして人差し指を自分の口に当て、声が大きいと…たしなめる。", @@ -5946,7 +5946,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にありがとうございましたですわ@......では、明日@...学校でお会いできるといいですわね。@ //「そ...そんな話、してないだろ?@ その手のアザはどうしたって聞いてるんだよ!@ ............あぁ、......あ......ッ!!¥ @@ -5994,7 +5994,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ho1_02", "up", 0, 0, 1300 ); //「...階段から落ちたんですの@...ほほほほ。@ @@ -6185,7 +6185,7 @@ void main() NULL, "Satoko... abruptly... gave a slight bow.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); FadeOutBGM( 2, 1000, TRUE ); //「......ありがとうございますですわ、圭一さん。@ @@ -6203,7 +6203,7 @@ void main() NULL, "\"............Satoko...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........今、...圭一さんが本当のにーにーみたいに見えました@......私の本当のにーにーは......いなくなってしまったけど@............私には、圭一さんというにーにーがいてくれる。@ //「............そうだ...@......俺が...お前のにーにーだ@......お前が...辛い時、...絶対に助けてやるから......@にーにーが、...沙都子をきっと助けてやるからな...。¥ @@ -6297,7 +6297,7 @@ void main() NULL, " I will not... abandon you!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hannbeso_a3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hannbeso_a3_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // すー...っと@ // ............沙都子の瞳から、......一筋の涙@ @@ -6312,7 +6312,7 @@ void main() NULL, "......Tears... trickled down from Satoko's eyes.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -6339,7 +6339,7 @@ void main() NULL, "Satoko took her right hand... and awkwardly waved to me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hau_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hau_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........大丈夫ですわ@...今の、...にーにーので、......私、...いっぱいいっぱい......力をもらいましたから@...大丈夫...@......明日まで、......頑張れますから......@大丈夫......@...............だから、ね@.........今日は...さよならで...ございますわよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6390,7 +6390,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......さ、にーにー@...早く行って下さいませ@......もう、...私は大丈夫ですから@......早く。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6410,7 +6410,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「..................行きましょう、前原さん@......これ以上は、...かえって沙都子ちゃんに迷惑をかけます。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6422,7 +6422,7 @@ void main() NULL, " ...Staying any longer than this... would be a bother to Satoko-chan.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......監督@...にーにーのお家は、...ちょっと遠いんですの@...申し訳ございませんが、...送ってあげていただけます...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6439,7 +6439,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............えぇ@わかりました。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6973,7 +6973,7 @@ void main() DrawScene("black", 1000 ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("flashback/ma_s1", "up", 0, 0, 1300 ); PlayBGM( 1, "msys17", 56, 0 ); diff --git a/Update/tata_009.txt b/Update/tata_009.txt index 55b2e171..57095e5c 100644 --- a/Update/tata_009.txt +++ b/Update/tata_009.txt @@ -466,7 +466,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); PlayBGM( 1, "msys01", 56, 0 ); //「やぁ、申し訳ないね@君、雛見沢の人だよね?@ @@ -489,7 +489,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「古手神社って、ここからどう行けばいいか、教えてもらえないかい@ マップを宿に置いてきちゃったみたいでね@困ってたんだよ。@ //「ここから神社ですか@ ...............んん、@ @@ -540,7 +540,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?@ それはかたじけないね@助かるよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -555,7 +555,7 @@ void main() NULL, " Thanks a lot!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ............でも、いいのかい@ 君の用事は。@ // 富竹さんは、俺が学生で、こんな時間にこんなところにいるのが不相応なことに、ようやく気付いたようだった@ @@ -711,7 +711,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // ......富竹さんは...あぁ、いたいた@ // ...どうやらここで待ち合わせをしていたみたいだな@ @@ -737,7 +737,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // その女性と...目があった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -763,7 +763,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あれぇ@ 何だ、前原くん、付いて来たのかい...?!@ //「べ、別にそんなつもりはないですよ@...ただ、ちょっと時間潰しがしたかっただけです。¥ @@ -786,7 +786,7 @@ void main() NULL, " ...I just wanted to kill some time.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あらあら@...重役出勤とは優雅なものねぇ。さすがは有名人、今から大物ぶりを発揮してること。@ // ...俺って有名人なのか?@ @@ -819,7 +819,7 @@ void main() NULL, "...I was oddly concerned about what she meant by \"famous.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あら、私の名前はまだ思い出せない@ ......くすくす。@ //「鷹野三四さんだよ@村の診療所に勤めてる@前原くんは健康そうだから、あまり病院のお世話にはならないかな?@ @@ -896,7 +896,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「仲間だなんてとんでもない@素人の私に、ジロウさんがやさしく手ほどきをして下さるだけなのよ@ ねぇ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -913,7 +913,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、...んはっはっは...@ そ、そんなことないよ@ 鷹野さんは飲み込みが早いからね、僕の指導なんかなくても、実に自由に撮影をこなすよ@ 本当さ@あっはっはっは...!@ // .........どっちに主導権があるのやら@ @@ -987,7 +987,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あら、ご名答@...前原くん、引越してきたばかりにしては博識ね@......そう、オヤシロさまに感謝するための、お祭り@...............ふふ。@ // 鷹野さんは何だか含みのある笑いをしたが、オヤシロさまに感謝するためのお祭りのどの部分に笑うべき箇所があったのかは教えてくれなかった¥ @@ -1019,7 +1019,7 @@ void main() NULL, "\"...Cryptic as ever, Takano-san.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //......でも、どうだろうね、今年は。@ ModPlayVoiceLS(4, 8, "ps3/s03/08/140800032", 256, TRUE); @@ -1029,7 +1029,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「二度あることは三度ある@そしてもう四度あったのよ@ 五度目がないと言える方が何の根拠もないと思うけれど...?@ // そのささやかな会話の意味を、俺は知っている¥ @@ -1071,7 +1071,7 @@ void main() NULL, "These strange events had happened four years running... and Watanagashi, rapidly approaching the day after tomorrow, marked the fifth...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //「村の仇敵に祟りを成す、オヤシロさまか@.........今年もあるとして、...果たしてその矛を受けるのは、...誰になるだろうね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1083,7 +1083,7 @@ void main() NULL, " ...If it does happen this year... I wonder... who will find themselves at gunpoint? ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...あ、僕はここに来るたびにちゃんとお参りしてお賽銭を入れてる@ 僕じゃないことは確かだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1095,7 +1095,7 @@ void main() NULL, " It won't be me for sure.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...あらそう@ 近年のオヤシロさまは異邦人には特に厳しいって話よ@ 引越してきたばかりとは言え、前原くんはちゃんと雛見沢に住んでる村人だけど...@ジロウさんは、毎年来るだけのただのよそ者@.........さぁて、...今年は見逃してもらえるかしら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1119,7 +1119,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひ、ひどいなぁ! あっはっはっはっは...!@ // 富竹さんだけ引きつった笑いだったが、とりあえず俺も含めみんなで笑った¥ @@ -1213,8 +1213,8 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_hatena_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_hatena_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ji1", 400 ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1223,7 +1223,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、ごめんなさい@今、何て?@ //「いえ、............沙都子の両親が祟り殺されて、叔母も祟り殺されて@...だったら順番的には、......次は叔父の番かなって思ったんです@...去年の祟りで叔母が無惨な死に方をし、...それに恐れをなして町に逃げていたヤツですよ@ ......オヤシロさまは確か、村を捨てて逃げ出そうとするのは許さなかったですよね...?@ @@ -1289,7 +1289,7 @@ void main() NULL, " No one could say there wouldn't be a fifth.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「............ふぅん@......面白い説ね@確かに、過去の犠牲者を見れば北条姓が多いのは事実@......その延長として考えれば、今年は叔父が死ぬか消えるかする可能性は...否めないわねぇ@...くすくすくす。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1322,7 +1322,7 @@ void main() NULL, " Don't laugh about it—it could really happen!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うふふふふ、ごめんなさいね@でもオヤシロさまの祟りは私のライフワークだし@くすくすくす...。@ // どことなく知的かつミステリアスな雰囲気を持つ鷹野さんだが、...そのライフワークもまた、ミステリアスそのものだ@ @@ -1386,7 +1386,7 @@ void main() NULL, "\"...That... that's not...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、あははははははは@ うぅん...どうだろうねぇ@...神さまの気まぐれ次第だからねぇ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1403,7 +1403,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...前原くん@サンタクロースの正体は知ってる?@ // え@ 突然、わけのわからないことを聞かれ、即答できず詰まる¥ @@ -1562,8 +1562,8 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys07", 56, 0 ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ji1", 400 ); //「............前原くん@ここだけの話だよ@ ...鷹野さんはね、オヤシロさまの祟りを巡る一連の連続怪死事件をね@......雛見沢の村人が何かの儀式に基づいて行っている人為的殺人事件でないかと見ているんだよ。¥ @@ -1584,7 +1584,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_human_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_human_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「誤解しないでね@私は、それに至る教義や思想、文化を民俗学的見地から研究することがライフワークなの@別に犯人が誰かなんてことにはまったく興味がないのよ@ ...そこだけ勘違いしないでちょうだいね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1616,7 +1616,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そもそもそれを理解するためには、雛見沢村が鬼ヶ淵村と呼ばれていた古代にまで遡らなければならない@鬼と血を交わらせたと信じる半人半鬼の仙人たちが、@ // 鷹野さんが、自分の土俵になったとばかりにさらに身を乗り出してとんでもない話をし始めた@ @@ -1642,7 +1642,7 @@ void main() NULL, "...Tomitake-san realized she was overawing me and interrupted for me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「鷹野さん鷹野さん@その話をいきなり前原くんにしても.........@ほら、彼も面食らってるよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1659,7 +1659,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「..................あら、...そう@ 続きに興味があったらいつでも言ってね@前原くんくらいの年頃の男の子が好きそうな、猟奇的なお話がてんこ盛りなんだから。@ //「......あ、ありがとうございます@気が向いたらその内に...。@ @@ -1746,8 +1746,8 @@ void main() NULL, " ...As for who that is... Hee hee, it might be safer not to try and find out.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ji1", 400 ); //「............鷹野さんは、知ってそうですね@...証拠はないまでも、...確信を持っているくらいには。@ @@ -1762,7 +1762,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_hatena_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_hatena_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 9, "ps3/s03/09/140900066", 256, TRUE); @@ -1790,7 +1790,7 @@ void main() NULL, "This person... loved walking through the profound, forbidden abyss of risks and taboos.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_009_vm0x_n01","dialog004");} @@ -1844,7 +1844,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlayBGM( 2, "lsys12", 56, 0 ); //「...............まぁ@もちろん、恐らくあの辺の人たちが関わってるんだろうな~っていう憶測は持ってるわよ@ 鬼ヶ淵村の歴史を研究していれば、自然と至る必然的結末...。@ @@ -1902,7 +1902,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......知ったら、あなたにも危険が降りかかるかもしれないわよ@ 五年目の祟りは、あなただったりして...@...くすくす。@ // タブーを弄ぶ鷹野さんは、これ以上面白いことはないみたいに満足げに、...小悪魔的に、笑いかける@ @@ -1956,7 +1956,7 @@ void main() NULL, " ...Of course, I wasn't the only one taken aback..", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...............あら@...言ってくれるわ@。坊やなのに挑発までできるの@ 意外に野性的ね@............嫌いじゃないわよ、そういうの。@ // ちらりとのぞいた鷹野さんの舌は、...きっと蛇のように細長くて、先端が割れているに違いないと思った¥ @@ -1984,7 +1984,7 @@ void main() NULL, "Takano-san's tongue poked out of her mouth... and I was convinced that it was long, thin, and split in the middle like a snake's.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_human_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_human_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ならいいわ@......教えてあげてもよくってよ。@ //「.................................。@ @@ -2307,7 +2307,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); PlaySE( 4, "wa_020", 56, 64 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「......圭一までお休みしましたから、...とても心配しましたのですよ。@ @@ -2320,7 +2320,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でもよかった@顔色もそんなに悪くないし、とりあえず元気そう!@ // ...顔色が悪くないと断じられることにちょっと不愉快さも感じたが、あまり気にしない¥ @@ -2340,7 +2340,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......どしたの@ 寝坊?@ //「............遅刻は遅刻だろ@...それとも電車の事故で遅刻したとでも言えば許してくれるのか?@ @@ -2388,7 +2388,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まだね、お弁当あるよ@ みんなで食べよ@ やっぱりね、圭一くんがいないと盛り上がらないよね!@ @@ -2413,7 +2413,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ...明るさを演じていたレナも、さすがに堪えきれず、表情を暗くする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2430,7 +2430,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「朝、電話があったらしいよ@...風邪がぶり返したから、また休むってさ@長引くかもしれないって言ってた。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2447,7 +2447,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......かわいそうなので、みんなでお見舞いに行こうという話が出ていますのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2490,7 +2490,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ............梨花ちゃんは、眉間にしわを寄せてから...俯き、......ぽつりと謝った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2498,7 +2498,7 @@ void main() NULL, "......Rika-chan furrowed her brow, looked down... and mumbled an apology.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........圭一くんだけじゃないよ@......みんな、...辛いよ...。@ //「俺だけが悩んでるなんて思ってない@でも、みんな何もできないのは本当だろ。@ @@ -2523,7 +2523,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.....................それは、...そうだけど@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2532,7 +2532,7 @@ void main() NULL, "\".........That's... true, but...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...で、...でも...!@ // ...このやりとりを続けたらまた喧嘩になる予感がした@だから先に謝った¥ @@ -2583,7 +2583,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_majime_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_majime_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.........登校してきていきなりこんなこと聞いて、気を悪くするかもしれないけど@...圭ちゃん、今日遅刻したよね?@...沙都子が今日欠席したこととは関係ある?@ //「はぁ...?@ 魅音お前、何の話してるんだ...?¥ @@ -2609,7 +2609,7 @@ void main() NULL, " Mion, what are you talking about...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...圭ちゃんはたまに猪突猛進なところがあるからね@ // ......今朝、沙都子と一緒に圭ちゃんも休んだ時@......沙都子を家から連れ出して、どこかにかくまったんじゃないかって、本気で思った。¥ @@ -2620,7 +2620,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps3/s03/03/140300139", 256, TRUE); @@ -2689,7 +2689,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「..................そうだね@...ごめん@気を悪くしたなら謝るよ。@ //「別にいいよ@......それよりメシにしようぜ@腹が減ってんだ。@ @@ -2735,7 +2735,7 @@ void main() DrawScene("black", 400 ); PlaySE( 3, "wa_020", 56, 64 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 7, 0, 300 ); //「前原くん...@ 今、来たんですか?@ @@ -2790,7 +2790,7 @@ void main() NULL, "Even the teacher... was giving me that strange look.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お弁当を食べたら、委員長と前原くんは職員室に来てください@...ちょっとお話がありますので。@ // .........沙都子がらみの話なんだろうな、と思った¥ @@ -2829,7 +2829,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_yowaki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_yowaki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ん、.........そうだね。@ // 魅音と顔を見合わせ、頷きあい、席を立った¥ @@ -2845,7 +2845,7 @@ void main() NULL, "Mion and I exchanged looks, nodded to each other, and got up.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.........沙都子ちゃんの話、...だろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2876,7 +2876,7 @@ void main() NULL, "...I didn't think that wouldn't have reached the teacher's ears by now.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...............ボクが、ずっととぼけるので、...ボクに聞くのをやめたのでしょう。@ // .........先生に打ち明けても、余計事態はこじれるだけ@......そう思ってしゃべらなかったのか@ @@ -2907,7 +2907,7 @@ void main() NULL, " and knew that she was trying to endure... the trial of her uncle's abuse... in order to get her brother to come home?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......どうする@ ...今のうちに、私たちなりの統一見解を出した方がいいかもね。@ //「............梨花ちゃんはどうしたい。@ @@ -2929,7 +2929,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 5, "ps3/s03/05/140500017", 256, TRUE); @@ -3001,7 +3001,7 @@ void main() //<梨花ちゃん DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...............誰に、............聞いたのかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3012,7 +3012,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_majime_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_majime_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「監督、か............。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3089,7 +3089,7 @@ void main() NULL, "...I told them all about what I saw and how I felt when I went to Satoko's house yesterday.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); //「...............圭一くんは、...話すべきだと思ってる、...ってことだね?@ @@ -3112,7 +3112,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........難しいね@...先生との会話の中でその確約ってのが取れるわけ?@ // 自信なんかない@......でも、やらなきゃならないだろ¥ @@ -3133,7 +3133,7 @@ void main() NULL, " ...But we had to try.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // そんな中、......梨花ちゃんが、発言を求めるようにすっと...挙手した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3150,7 +3150,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、......いいのかい梨花ちゃん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3180,8 +3180,8 @@ void main() NULL, "\"...Thanks... Mion, Rena, are you okay with that?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_yowaki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 2, "sprite/normal/re1a_okoru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_yowaki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 2, "sprite/re1a_okoru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 魅音は頷くべきか、少し躊躇していたようだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3191,7 +3191,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_majime_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_majime_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ...でも、レナが強く頷くのを見て、覚悟を決めて頷いてくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3273,7 +3273,7 @@ void main() NULL, "When the teacher saw Mion and I come in, she closed up her curry bento, saving the rest for later.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そこへお掛けなさい。@ // 校長先生の席の正面にある、応接椅子に掛けるように言われる@ @@ -3305,7 +3305,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「前原くん、今日は午前中お休みでしたけど、何かありましたか?@ //「すみません、寝坊です。@ @@ -3326,7 +3326,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 22, "ps3/s03/22/141400016", 256, TRUE); @@ -3394,7 +3394,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_majime_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_majime_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // .........俺にちらりと目線を送る@......さっきみんなで決めた@...俺に、任せるという合図¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3407,7 +3407,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「委員長@ 前原くんも@......先生は別に怒ってるんじゃありませんよ@ もしも知っていたら教えてほしいとお願いしているだけです。@ //「............先生@先に、こっちから質問してもいいですか?@ @@ -3438,7 +3438,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_3_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_3_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " こんな切り返しは想定していなかったろう。", @@ -3480,7 +3480,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 先生が目を吊り上げる。", @@ -3627,7 +3627,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g3", "up", 0, 0, 300 ); //「児童福祉法という法律があります@この法律で、児童に対する虐待は何人に対しても認められていないことが明記されています。@ @@ -3703,7 +3703,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「............圭ちゃん、...ちょっと言い過ぎ...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3771,7 +3771,7 @@ void main() NULL, " Put me through to extension 3455, please.\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3839,7 +3839,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......二人にもう一度だけ聞きます@......クラスのみんなの噂は、全て本当なんですね?@ //「.....................はい@...俺は昨日、沙都子の家に行って、...実際にどういうことになっているのか、見ました。¥ @@ -4004,7 +4004,7 @@ void main() NULL, "...I wanted to somehow, some way... convey to them just how dangerous her situation was right now.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはわかっています@ ちゃんと伝えますから@ 委員長、前原くんを連れて教室に戻りなさい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -4022,7 +4022,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、...はい@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4031,7 +4031,7 @@ void main() NULL, "\"Ah... yes, ma'am.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_majime_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //......行くよ、圭ちゃん@あとは先生たちに任せよ。@ //「....................................絶対、...だぞ...。¥ diff --git a/Update/tata_009_02.txt b/Update/tata_009_02.txt index 3d55380e..8555625f 100644 --- a/Update/tata_009_02.txt +++ b/Update/tata_009_02.txt @@ -78,7 +78,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「...圭一くんは、圭一くんにできる精一杯をしたよ@だから、...あとは先生たちに任せよ@...ね?¥ @@ -108,7 +108,7 @@ void main() NULL, "...I didn't, so that means I didn't do everything I could.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..................もう、考えるのはよそ@ ...圭一くん、少し根を詰めすぎだよ@そんな調子じゃ圭一くんまで倒れちゃう。@ // 放っておいてくれ@......それだけ言い残し、俺はぼんやりと天井を見上げていた¥ @@ -177,7 +177,7 @@ void main() PlaySE( 4, "wa_020", 56, 64 ); Wait( 100 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 400 ); // 先生がぱたぱたと教室から戻ってくる¥ @@ -202,7 +202,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_majime_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_majime_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きりーーーーーーーーーーーーつ!@ // ......先生の表情を見る限り、昼休みの後から曇っている表情はずっとあのままだ@ @@ -250,7 +250,7 @@ void main() Wait( 2000 ); PlaySE( 4, "wa_001", 56, 64 ); Wait( 1300 ); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 500 ); SetValidityOfInput( TRUE ); @@ -266,7 +266,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは@魅ぃちゃん、部活は誰が欠けても面白くないよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -368,7 +368,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「え、.........@ .....................いいけど。@ // 俺の言い方にどこか影があったので、魅音はすぐに俺の真意に気付いたようだった@ @@ -378,7 +378,7 @@ void main() NULL, "\"Huh...?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 3, "ps3/s03/03/140300161", 256, TRUE); OutputLine(NULL, " …………………いいけど。」", @@ -471,7 +471,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私と婆っちゃしか住んでないもの@私だけじゃやってけないよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -489,7 +489,7 @@ void main() NULL, "The servant left, telling us it was five o'clock... then withdrew with soft footsteps.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「週に2~3回ね、婆っちゃの世話とか掃除の手伝いで来てくれてる@3~4人がローテーションで入ってくれてるんで、大抵、毎日誰かがいてくれるよ@夕方までだけどね@あ、宴会とかがあって、人手が欲しい時には別途に呼んでるんだけどさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -521,7 +521,7 @@ void main() NULL, "...I glared at her as I thought that... and Mion seemed to catch on immediately.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_yowaki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_yowaki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............あ、...ごめん。@ //「いいよ@...金の問題じゃないことはわかってるからな。¥ @@ -541,7 +541,7 @@ void main() NULL, " ...I know it's not a money problem.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........先に行っとくけど、......家はお金持ちかもしれないけど@...私に自由にできるお金はまったくないんだからね...@ そこだけは誤解しないでほしい...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -583,7 +583,7 @@ void main() NULL, "Maybe it's just that I've been looking so grim lately...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......でさ@......何@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -595,7 +595,7 @@ void main() NULL, " ...What's up?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 圭ちゃん、何か話があったんじゃないの?@ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300174", 256, TRUE); @@ -664,7 +664,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/heya1_04", 300 ); //「.....................どこで聞いたの?@ @@ -698,7 +698,7 @@ void main() NULL, " ...This was why I asked you about it, after all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭ちゃんが鬼ヶ淵村の名を知ってることだけでも驚きだけど@......私について、.........いろいろとあることないこと、知ってそうだね。@ //「......あぁ@...あること、ないことだ@......俺が勘違いしてるだけなのかもしれない@でも、......それでもいいから聞いてくれ@...そしてもしも本当なんだったら...、¥ @@ -731,7 +731,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんが何の話をしようとしてるかわからないけど、!w1000...話す前に釘を刺すよ@............とにかく圭ちゃんは大きな勘違いをしてる@...だからできるなら私は圭ちゃんの話も聞きたくない@聞いても、何もかなえてあげられないからね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -865,7 +865,7 @@ void main() NULL, "And that's... how the targets are always enemies of the village.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「.....................みたいだね。@ // 魅音は他人事のように言った@ @@ -1001,7 +1001,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........そうだね@今年の祟りであいつが死んでも、多分、みんな納得するね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1036,7 +1036,7 @@ void main() NULL, "...No matter how I tried... the words... wouldn't come out.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「雛見沢連続怪死事件@...通称『オヤシロさまの祟り』は、園崎家が主導で御三家が起こしている...村ぐるみの事件だ、!w800......でしょ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1078,7 +1078,7 @@ void main() NULL, " ...Please!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................圭ちゃんの言ってる内容はさっきから本当にひどいこと@雛見沢連続怪死事件が、園崎家主導の事件なんだとしたら、...それじゃ主犯格は私ってことだよね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1091,7 +1091,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 私が祟りを決め、!w800指示をし、!w800...何人も殺めて、!w800消したことになる@.........圭ちゃんは私を人殺し呼ばわりするんだ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1156,7 +1156,7 @@ void main() NULL, " Aren't we?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音は...しばらくの間、面食らっていた@......呆然としていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() NULL, " ...She was dumbfounded.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「..............................いきなり共犯宣言@ 圭ちゃん、かなり大胆だよそれ。@ //「いいから話の腰を折るなッ!!@ ......沙都子の叔父を、今年の祟りに、@ @@ -1191,7 +1191,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんストップ@......そろそろご飯の準備をしたいから、今日はこれくらいにしたいんだけど。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1219,7 +1219,7 @@ void main() NULL, " ...They slid down my chin and fell, drip drop, to the tatami mat.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............最初から言ってる通り@...圭ちゃんは大きな勘違いをしてる@......オヤシロさまの祟りはオヤシロさまの祟り。...@ // 例え人間の起こした事件であったにせよ、それは園崎家とは、増してや私とは何の関係もないよ。@ @@ -1282,7 +1282,7 @@ void main() NULL, "\"......Yeah.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......でも、圭ちゃんの気持ちは痛いくらいにわかったよ@.........もしも本当に私が、...圭ちゃんの言うように、御三家を操って毎年の犠牲者を選べる立場にあったなら@..................きっと私は圭ちゃんの願いをかなえているよ。@ //「..................魅音......!¥ @@ -1306,7 +1306,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも、現実は違う。私はただの園崎魅音@ // ...確かに園崎家はいろいろな意味で悪い噂を持って雛見沢を影から支配している一族だけれども@連続怪死事件とは何の関係もない@...ダム闘争では確かに少々過激な抵抗もしたけれど、それだけ@......人殺しなんて大それたこと、!w1000...絶対にやらないよ。¥ @@ -1356,7 +1356,7 @@ void main() NULL, " Why can't you just be nice and lie to me...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃん@夢を見るのは勝手@私がここで頷いて見せれば、圭ちゃんは沙都子があさっての夜に解放されると信じて肩の荷を下ろすことができるんだろうけどね@ // ...でも、無情にも沙都子の叔父はあさっての夜も越える@...来週になっても再来週になっても居続ける@......それを、覚悟してね@......私は、綿流しの次の日に、なぜ殺さなかったなんて圭ちゃんに詰め寄られたくない。¥ @@ -1385,7 +1385,7 @@ void main() NULL, " ...You need to prepare yourself for that. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps3/s03/03/140300224", 256, TRUE); @@ -1411,7 +1411,7 @@ void main() NULL, "Mion stood up slowly and closed the sliding door, to keep out the wind that had grown chilly...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......三四さんかな@圭ちゃんにそんな話を吹き込んだのは@......あの人、雛見沢をいい感じに誤解してるからなぁ@...まぁ、本人がひとりで楽しんでる分にはいいんだけど@.........圭ちゃんを感化するのは、いただけないなぁ@...やれやれ@これだからよそ者は。@ //「鷹野さんは...関係ないからな。¥ @@ -1430,7 +1430,7 @@ void main() NULL, " ...Well, we can let her have her fun.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 3, "ps3/s03/03/140300229", 256, TRUE); OutputLine(NULL, "………圭ちゃんを感化するのは、いただけないなぁ。", @@ -1451,7 +1451,7 @@ void main() NULL, "\"Takano-san... has nothing to do with it.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......はいはい@でも安心して@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1463,7 +1463,7 @@ void main() NULL, " Don't worry.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //仮に三四さんが圭ちゃんにしゃべったとわかったって、別にどうにもならないんだから@......別に三四さんが今年の祟りに選ばれるわけじゃない@......そもそも、今年も祟りがあるかどうかなんてわからないよ@...あんなの、不幸な偶然がただ積み重なっただけなんだからさ。¥ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300234", 256, TRUE); @@ -1496,7 +1496,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだね@......謝っておいてくれるかな@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1508,7 +1508,7 @@ void main() NULL, " You'll apologize for it...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //......はははははははははは。¥ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300240", 256, TRUE); @@ -1521,7 +1521,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/so1_02", "right", 0, 0, 300 ); // ...魅音はあまり時間がないと言いながらも、門まで送ってくれた¥ @@ -1542,7 +1542,7 @@ void main() NULL, "...Despite her day being so busy, she still listened to what I had to say.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......天に神さまがいるならさ@...きっと圭ちゃんの強い思いは伝わるから。@ //「.....................あぁ@今日は変な話をして、本当にごめんな@...今日の話はなかったことにしてくれていい。@ @@ -1570,7 +1570,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............うん@忘れておくよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1594,7 +1594,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps3/s03/03/140300245", 256, TRUE); diff --git a/Update/tata_010.txt b/Update/tata_010.txt index 5fc56ad3..74c0577f 100644 --- a/Update/tata_010.txt +++ b/Update/tata_010.txt @@ -22,7 +22,7 @@ void main() SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi1", 500 ); //!sd @@ -45,7 +45,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よかった@今日もお寝坊かと思ったよ@ 昨日は、おばさまには先に行ったって言われるし、学校には来ていないし@途中で日射病で倒れちゃったのかなって心配してたんだから。@ //「へいへい、昨日は心配かけて申し訳ございませんでしたー。¥ @@ -73,7 +73,7 @@ void main() DisableWindow(); DrawScene("black", 500 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ie1", 500 ); @@ -87,7 +87,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、おはよ~@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -96,7 +96,7 @@ void main() NULL, "\"Mii-chan, good morning~!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_010_vm0x_n01","dialog000");} @@ -106,7 +106,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「打ち合わせ会なんて名ばかりの宴会だよ@毎年やってるお祭りだもん@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -118,7 +118,7 @@ void main() NULL, " We have the festival every year, right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //今さら小難しい打ち合わせなんかないし。¥ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300249", 256, TRUE); @@ -127,7 +127,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「今日の午後は、やっぱりお祭りのお手伝いに行くのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -138,7 +138,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@婆っちゃの代わりにいろいろ挨拶しなきゃなんないし@それにね、祭りってのは準備からもう始まってるからねぇ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -252,7 +252,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...そうだね@......先生がいろいろと手配してくれたんでしょ@うん@...きっと大丈夫だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -272,7 +272,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「雛見沢地区の民生委員が私の叔母さんなんだけどさ@...昨夜、電話して聞いてみたよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -284,7 +284,7 @@ void main() NULL, " I gave her a call last night.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へー、魅ぃちゃんの叔母さんって民生委員さんなんだね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -293,7 +293,7 @@ void main() NULL, "\"Huh, I didn't know your aunt was a welfare officer.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...それで@ 沙都子ちゃんのこと、なんて言ってたの?@ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200127", 256, TRUE); @@ -306,7 +306,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_010_vm0x_n01","dialog001");} @@ -332,7 +332,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うーん...@叔母さんはそこまでは知らされてなかったみたい@...本来はこういうのって、秘密だからね@叔母さんが私に話してくれたのも、充分に倫理違反なんだしさ。@ //「...........................くそ、かえって不安になったぞ。@ @@ -361,7 +361,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......行こ、...学校に。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -424,7 +424,7 @@ void main() NULL, "I didn't care what—as long as we could go back to our peaceful life with Satoko today, it didn't matter to me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/g2", "right", 0, 0, 300 ); // 昇降口の下駄箱で、レナが沙都子の靴箱をのぞき込む¥ @@ -433,7 +433,7 @@ void main() NULL, "At the shoe racks at the entrance, Rena took a peek in Satoko's shoe cubby.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、...沙都子ちゃんの靴、あるよ! あるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -493,7 +493,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みー@ここにちゃんといますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -507,7 +507,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「朝っぱらから騒々しいですわね@少しはお静かになさいませー。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -520,7 +520,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子ちゃん@ .........その、......大丈夫だった?@ // 仲間で、わっと沙都子を取り囲む¥ @@ -540,7 +540,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_010_vm0x_n01","dialog002");} @@ -551,7 +551,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_yareyare_b1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_yareyare_b1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......呼んだのはどなたですの@ まったく、...とんだ騒ぎでしたのよ?@ //「先生だよ@.........あれだけ欠席すりゃ心配もする。@ @@ -600,7 +600,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みんな沙都子ちゃんのこと、心配してたんだよ@迷惑だなんて言わないで...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -628,7 +628,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どうもこうもしませんわ@ほっほっほ、風邪が治ったから学校に来ただけのことですのよ@ これからは、あんまりお休みして心配をかけないようにしないといけませんわね@...ほっほっほ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -648,7 +648,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE); // ......沙都子は、...何を言ってるんだ...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -656,7 +656,7 @@ void main() NULL, "...What... was Satoko saying...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「叔父さんはその...どうなったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -667,7 +667,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_def_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_def_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぇ、多少誤解があったことを認めて、二人でごめんなさいをしまして、@ // ぐい@ @@ -693,7 +693,7 @@ void main() DrawScene("white", 400 ); FadeOutBGM( 1, 1000, TRUE ); PlaySE( 3, "wa_020", 56, 64 ); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/g2", "right", 0, 0, 300 ); //「......な、...何だよ梨花ちゃん。@ @@ -721,7 +721,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......沙都子は、.........何でもないと言って、追い返してしまいました。@ // .....................ば¥ @@ -776,7 +776,7 @@ void main() NULL, " However much Satoko denies the abuse, it's a fact...!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // ...知恵先生が、やって来た@......表情は決して明るくない¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -895,7 +895,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........沙都子の死んでしまったお父さんは、沙都子の本当のお父さんではないのです。@ //「え...@ 梨花ちゃん...、......それが、......え?@ @@ -985,7 +985,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......沙都子は、叔父夫婦に預けられる以前の家族の時も、......あまり良好な家族関係ではなかったのです。@ // もちろん義父だって初めは悪意があったわけじゃない@ @@ -1080,7 +1080,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......沙都子は、...嫌いなお父さんを追い払うため、嘘の電話をしたのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1319,7 +1319,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_fuman_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......はい@...............児童相談所に、ちゃんと昔の記録が残ってましたですから@......沙都子の嘘の可能性もあるから慎重に、...ということになりましたのです。@ //「............何だよそ@。......つまり、...何だよ@...沙都子は、......嘘をつくかも知れないから慎重に@...だから、.........様子を見ろ、ってことに、......なってるのかよ?!¥ @@ -1354,7 +1354,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..................狼と羊飼いさんなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1545,7 +1545,7 @@ void main() NULL, "\"I know that!! She's our irreplaceable friend!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............沙都子は、まだ頑張っています@...もう少し、...見守ってあげましょうです...@相談所の人が、今後も定期的に訪問すると言ってるのです@......大変なことになったら、すぐに助けてくれますよ...。@ //「........................大変なことになった後、だろ。@ diff --git a/Update/tata_010_02.txt b/Update/tata_010_02.txt index 905e4e4b..374c3012 100644 --- a/Update/tata_010_02.txt +++ b/Update/tata_010_02.txt @@ -20,7 +20,7 @@ void main() DrawScene("black", 400 ); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 300 ); @@ -37,7 +37,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -47,7 +47,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは@ 五人そろってのお昼は久しぶりだね@ やっぱりこうじゃないとダメだよねぇ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まったく同感同感@ほらほら、圭ちゃんも@ 机寄せて~!@ // 沙都子も満面の笑みで楽しそうに机を寄せる@ @@ -82,7 +82,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子も満面の笑みで楽しそうに机を寄せる。", @@ -98,7 +98,7 @@ void main() NULL, "...Even knowing nothing had been resolved... this exchange was pleasant, and made me remember how fun it used to be.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_yareyare_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_yareyare_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...いつまでも梨花にお弁当を作ってもらっては...悪いですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -109,7 +109,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......いいのですよ@...沙都子のお弁当を作るのはボクの楽しみなのです。@ // 梨花ちゃんっていいヤツだ@こんな親友がいたら、さぞや心強い...¥ @@ -139,8 +139,8 @@ void main() OutputLine(NULL, "沙都子には焦げたのを入れて、", NULL, " and Satoko puts in the burned stuff,", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //沙都子だけかわいそかわいそで、にぱ~☆@ // 前言撤回@.........まぁ、うむ@...梨花ちゃんだな。うん¥ @@ -159,7 +159,7 @@ void main() NULL, " ...She's Rika-chan, after all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ほらほら見て見て@ 今日はほら、オムライスなんだよ~@マッシュルームとか美味しそうだよね!だよね! はぅ!@ @@ -177,7 +177,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いつもながら見事なお手前でございましてよ@いつお嫁に行ってもおかしくない腕前ですわね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -189,7 +189,7 @@ void main() NULL, " You could become a wife whenever and not have a problem!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お、おおおおお嫁お嫁お嫁~~@ お嫁を~食べーると~@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -201,7 +201,7 @@ void main() NULL, " Eaaating~ a wife~♪", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // はぅ~~~~!!!@ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200146", 256, TRUE); @@ -212,7 +212,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナにお嫁はマル禁ワードだね@以後控えるようにー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -227,7 +227,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ほんのちょっぴり反省しましてよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -248,7 +248,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おじさんはまったりと昨夜のおかず詰め合わせね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -257,7 +257,7 @@ void main() NULL, "\"It's a rich assortment of side dishes left over from what my uncle brought last night.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //煮物がいい感じなんだよ@ほら、大根の色はかなりいいでしょ。¥ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300271", 256, TRUE); @@ -269,7 +269,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......わ~、美味しそうなのです。@ //「煮物は一晩寝かせてからが真骨頂だな@ これはかなり行けそうだ@ ...よって沙都子の分はなし@俺が全部食って感想を聞かせるから黙って見てろ。@ @@ -297,7 +297,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なな、なんですってぇえぇえッ?!?@ 私の分もお寄越しなさいなッ!!@ //!s0 肘!/ @@ -354,7 +354,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「をっほっほ!@ 密着距離まで入れば私の有利は動きませんわねぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -366,7 +366,7 @@ void main() NULL, " At close range like this, my advantage is unwavering!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // う~ん、圭一さんの分のお大根が実においしいですわぁ!@ //「...ちっくしょう...、バトル開始時から密着でいきなりコンボとは......@無念...。¥ @@ -456,7 +456,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「............沙都子、......ちゃん...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -508,7 +508,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「......ど、...どしたの、沙都子。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -593,7 +593,7 @@ void main() NULL, "...There was a shock like static electricity, and Satoko began to howl...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, FALSE ); DrawScene("background/aka2", 300 ); //!s0「ひいぃいいいいいぁあいああいあいあああぁあああぁああッ!!!!」!sd/ @@ -654,7 +654,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys25", 56, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_sakebu_b1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_sakebu_b1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 500 ); //「ぅ......ぅごおぉええええぇえぇえ...ぇぇ...ッ!!!@ @@ -691,8 +691,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_hannbeso_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_naku_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「.........ぃいいいいいぃいいああいああぁあぁあぁああッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -770,7 +770,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 400 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -787,7 +787,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_naku_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_naku_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ひいいいいぃいいいいぃいいぃい...!!!@ // 魅音がかける言葉に...まるで痛みでも走るかのように絶叫する¥ @@ -828,7 +828,7 @@ void main() NULL, "...All I could hear... was Satoko's ragged breaths... and the voices of the cicadas.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_sakebu_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_sakebu_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あ、!w1000...............ぁ.....................あ、!w700......ご、...ごめんなさい............。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1195,7 +1195,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hannbeso_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だからだから...ッ!!@ 私知らないです私知らないです!@ 違うから違うから...もう嫌ですやめてください許して許して......ぁああぁぁああ...ぁぁ......ぁ......、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1222,7 +1222,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_sakebu_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_sakebu_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もうやだもうやだ...、やですやです...、ひぃ......ひいッ!!!@ // 俺が一歩近付く度に、カーテンの束をきつく抱いて...泣き叫ぶ¥ @@ -1253,7 +1253,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_naku_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「嫌ぁあぁあああああぁああぁぁあッ!!@ わぁあああぁあああっぁあん!@ わあああぁああぁああん!!@ //「だから落ち着けって...@ 大丈夫だ、...俺はお前の味方だって...!!@ @@ -1298,7 +1298,7 @@ void main() NULL, "Suddenly, my shoulders were grabbed and I was dragged backward.", Line_WaitForInput); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_okoru_b1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_okoru_b1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 100 ); //...レナだった¥ @@ -1457,7 +1457,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「....................................ごめん@...圭一くん、...ちょっと黙ってて。@ //「.........今のは何だよ@...どうしたんだよ...@ 沙都子から何か聞いたのか@ 何を聞いたんだよ!!¥ @@ -1487,7 +1487,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 1, 0, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hig_okoru_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hig_okoru_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うっさいなぁああぁッ!@ 黙ってろって言ってんでしょおおぉッ!!!@ // レナの敵意をむき出しにした感情の塊が、俺を打ちのめした@ @@ -1522,7 +1522,7 @@ void main() NULL, "...She had shown me... what was behind all that emotion... what was in her heart.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_hannbeso_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...........................ぅぅぅぅぅ...@......沙都子@...ちゃん.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1532,7 +1532,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 2, "ps3/s03/02/140200156", 256, TRUE); @@ -1564,7 +1564,7 @@ void main() ClearMessage(); //<レナ DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_naku_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_naku_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぅ、......うああぁああぁあぁああん!@ にーにー...@ にーにー!!@ にぃーにぃいいぃいいぃ...!!!@ //「...ごめんね...@ ごめんね!@ ......ぅぅぅぅぅぅ...!!!@ @@ -1747,7 +1747,7 @@ void main() DrawScene("white", 400 ); PlayBGM( 1, "msys12", 56, 0 ); PlaySE( 3, "wa_020", 56, 64 ); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); @@ -1780,7 +1780,7 @@ void main() NULL, "...She wiped her face with the curtains... and, like nothing happened, smiled.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_3_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_3_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「北条さん...@ これは一体何事ですか!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1794,7 +1794,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...ほほ、ほほほほほほほほほ@ ちょっと...レナさんと喧嘩になってしまっただけですのよ@お弁当を巡ってちょっぴり大暴れなんですの@...ねぇ?@ // レナは頷き返さなかった...@でも......それを沙都子が望むならと、...力なく頷く¥ @@ -1829,7 +1829,7 @@ void main() NULL, " ...We all just... stared... in a daze.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......をっほっほ...、ちょっと悪ふざけをしただけ...なんですのよ@ 皆さん、度肝を抜かれすぎでございますわね@をっほっほっほっほ...。@ // 沙都子は...この場を誤魔化しきるだろう@ @@ -1892,7 +1892,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 500 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_yowaki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_yowaki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「......私たちが............!w1000無力だから.........!!¥ @@ -2878,7 +2878,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DrawScene("white", 400 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -2923,7 +2923,7 @@ void main() NULL, " ...Quit squeaking at me like that.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「.........ッ!!」「.........ひ、...!」「..................。@ // びくっとして、仲間たちが後退る¥ @@ -2940,7 +2940,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(6, 2, "ps3/s03/02/140200168", 256, TRUE); @@ -2968,7 +2968,7 @@ void main() NULL, "Rena and the others... they exchanged glances, unsure of what to say... and stood confused for a few moments.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......い、.........今の...圭一くんの、...声?@ //「..................当り前だろ。@ @@ -3017,7 +3017,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); //「.........み、...見間違いじゃないよ@............あんな目、...初めて見た。@ @@ -3045,7 +3045,7 @@ void main() NULL, "...They've all been too scared of me lately.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..................前原圭一くん、!w700.........だよね?@ // レナは、...何を言ってんだ@ @@ -3088,7 +3088,7 @@ void main() NULL, "She understood, and quickly apologized.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ごっ、ごめん@......気にしないでね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_011.txt b/Update/tata_011.txt index c6fc4d33..e13b3437 100644 --- a/Update/tata_011.txt +++ b/Update/tata_011.txt @@ -1317,9 +1317,9 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 400 ); // 部活メンバーとの賑やかな日々@ @@ -1369,7 +1369,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 ); // 沙都子と晩飯を共にしたのは、...思い出せばたったの二晩だ@ @@ -1393,7 +1393,7 @@ void main() NULL, " and I vowed to become her Nii-nii.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 沙都子は口やかましいヤツだったが、...世話見のいい妹だった@ // でも、それは一見、リードしているように見えて、それもまた沙都子なりの甘え方だったのだ@ diff --git a/Update/tata_011_03.txt b/Update/tata_011_03.txt index e9f3ba14..c71b6230 100644 --- a/Update/tata_011_03.txt +++ b/Update/tata_011_03.txt @@ -1259,7 +1259,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_y2_04", "up", 0, 0, 300 ); PlaySE( 3, "wa_032", 56, 64 ); @@ -1273,7 +1273,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんばんは@月の綺麗な夜ね@...前原くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1314,7 +1314,7 @@ void main() NULL, "...Out of all the people I could have met... I got the sudden feeling that this was the one I wanted to see the least...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんな時間にどうしたのかしら@ 傘もささずに全身ずぶ濡れの泥まみれで@......それは何@ ......シャベル?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1368,7 +1368,7 @@ void main() NULL, "...Don't let her on to anything, lest you dig your own grave...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...噂じゃあなた、ゴルフクラブで野球に参加したそうだけど@そのシャベルも、つまりはそういうこと@ くすくすくす...、傘の代わりってわけかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1401,7 +1401,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ふぅん@それをこの土砂降りの中、取りに行ったわけ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1421,7 +1421,7 @@ void main() NULL, "\"...When I left my house, I didn't think it would rain, so...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あら、降り出したのは結構前よ@ ...あなた、ずいぶん前から表にいるのね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1570,7 +1570,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys23", 56, 0 ); - ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................コワイ顔@いじめ過ぎちゃったかしら? くすくす!@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1595,7 +1595,7 @@ void main() NULL, "......But the dark clouds in my mind didn't go away...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはそうと...@いつまで自転車にまたがったまま、地面に這いつくばってるつもり...@ そろそろどいてくれるかしら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1731,7 +1731,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「見捨てるのも気の毒だし@...私がやさしい人で良かったわね、くすくすくす...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1833,7 +1833,7 @@ void main() NULL, "My expression reflected my thoughts, and the exact thought seemed to get through to her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_y2_04", "up", 0, 0, 300 ); @@ -1931,7 +1931,7 @@ void main() NULL, "...Eventually, outlasted by my silence, Takano-san gave a short shrug and sighed.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........はいはい、わかったわ@ボクはシャベルがないと困っちゃうんでしょう@ ...そんなコワイ目しなくてもいいわよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2584,7 +2584,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ma5_01", 1300 ); //「本当に肩は必要ないかしら@ もう一回だけ甘えてもいいのよ@ くすくす...。@ @@ -2660,7 +2660,7 @@ void main() NULL, "...It was really, seriously... terrible luck.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ、...私はこれで失礼するわね@前原くんと二人きりで夜のドライブだったなんて、...みんなにはナイショよ@ くすくす...、特にジロウさんにはね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2707,7 +2707,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("flashback/damu4", "up", 0, 0, 1300 ); //『やぁ、申し訳ないね。君、雛見沢の人だよね?¥ @@ -2729,7 +2729,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ma2_01", 1000 ); //「あの後ろに積んであった自転車、......富竹さんのですよね...?@ @@ -2746,7 +2746,7 @@ void main() NULL, "Takano-san's eyes... I think they sharpened for a moment.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.................................どうしてそう思うのかしら...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2797,7 +2797,7 @@ void main() NULL, "Takano-san, her hair elegantly fluttering... peers into my eyes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //「......だって@...雛見沢には民宿なんてないのよ@ ならジロウさんは町に泊まっていることになるわよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2846,7 +2846,7 @@ void main() NULL, " ...That's why Jirou-san was riding a bike.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...そのジロウさんの自転車が私の車に積んであって@...ジロウさんは私の車に乗っていないなら、!w1000.........おかしいじゃない@......ジロウさんは雛見沢で自転車ナシ...ってことになっちゃうわよ@ジロウさんを放っておいて自転車だけが私の車に積んであるなんて、ね@ ありえないでしょう?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2941,7 +2941,7 @@ void main() NULL, "...But...... the most wild, instinctive part of me... warned me not to pry.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あれは私の自転車なのよ@.........ジロウさんに選んでもらったから、センスが似てるのは間違いないけれどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3250,7 +3250,7 @@ void main() DisableWindow(); DrawScene("background/ma2_01", 400 ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...よかったわね@...私がやさしい人で。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_012.txt b/Update/tata_012.txt index dfcb72a4..83a3ac82 100644 --- a/Update/tata_012.txt +++ b/Update/tata_012.txt @@ -1327,7 +1327,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「あっはははははは@ おはよう、圭ちゃん@今朝も飛ばしてるね~!@ @@ -1346,7 +1346,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん、飛ばしてるねー@ 圭一くん、まだお祭り気分が抜けてないのかもしれない。はぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1389,7 +1389,7 @@ void main() DisableWindow(); PlayBGM( 1, "lsys18", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......圭一はちゃんとボクの演舞、見ててくれましたですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1400,7 +1400,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん@ ちゃんと見てたよ@あんなにいっぱい拍手してくれてたのに、梨花ちゃん、気付かなかったのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1417,7 +1417,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_012_vm0x_n01","dialog002");} @@ -1426,7 +1426,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // あっはっはっは@ 詩音、ざまーなかった@ あーいい気分!@ ModPlayVoiceLS(4, 3, "ps3/s03/03/140300382", 256, TRUE); @@ -1449,7 +1449,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 24, "sprite/normal/tomita1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 24, "sprite/tomita1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それで...あの射的屋の対決って、結局どうなったんですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -1479,7 +1479,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あれは結局、富竹がビリだったのですよ@みんなで楽しく罰ゲームをしましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1493,7 +1493,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっはっはっは@ 梨花ちゃんも実質、ビリみたいなもんだったじゃない@ あそこで...起死回生の大技でガムをゲットとは...さすがは我が部の部員@ 見事だったよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1514,7 +1514,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 25, "sprite/normal/oka1_tere_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 25, "sprite/oka1_tere_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); // あそこでみーみー泣くのは古手だけに許される大技っす@ と岡村くんが鼻息を荒くしながら言う@ @@ -1526,7 +1526,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ......俺の方向に向かって¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1541,7 +1541,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...梨花ちゃんはそれを聞きながらにぱ~と笑うのだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1556,7 +1556,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナも俺に、...いや、俺の方向へ振り返る@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1600,7 +1600,7 @@ void main() NULL, "\"That giant stuffed animal.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //......すっごく嬉しかった@大事に枕元に置いてるんだよ@...ちゃんと寝る前にお休みのキスしちゃった@/ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200182", 256, TRUE); @@ -1614,7 +1614,7 @@ void main() NULL, " ...And I made sure to give it a good night kiss before bed, too.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...はぅ~☆¥ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200185", 256, TRUE); @@ -1664,7 +1664,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうしたって、...ほら@昨日のお祭りで、みんなで頑張って落としたよ@ でっかいぬいぐるみ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1703,7 +1703,7 @@ void main() ClearMessage(); FadeOutBGM( 1, 400, TRUE ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys15", 56, 0 ); //「なかなか倒せないから、額を狙ったり、素早く何発も撃ったりしていろいろと試したんだよね@それで圭一くん、鉄砲を何丁も予め用意して、素早く撃って見せてくれたんだよね@/ @@ -1717,7 +1717,7 @@ void main() NULL, "And then, Keiichi-kun, you got a whole bunch of guns ready beforehand and shot them all!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hau_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_hau_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // カッコよかった。...はぅ~!@ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200192", 256, TRUE); @@ -1738,7 +1738,7 @@ void main() NULL, " Who was this?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あの後の飲み会でさ、町内会の会長連中にも圭ちゃんの評判、すごくよかったんだよ@圭ちゃんの売り口上に惚れたーって騒いでたのは、子ども会の公由徳三会長だったかな@ 次の祭りではぜひ圭ちゃんに何店舗か任せたいって言ってた!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1757,7 +1757,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......徳三は、お祭りの実行委員会の模擬店部長さんなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1786,7 +1786,7 @@ void main() NULL, " Ahahahahahaha...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんって売り子さんの才能があるんだね@ きっとバナナの叩き売りとかやったら、上手だと思うよ~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2109,7 +2109,7 @@ void main() DrawScene("white", 400 ); FadeOutBGM( 1, 1000, TRUE ); PlaySE( 3, "wa_020", 56, 64 ); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); //「はい@ 午後の授業を始めますよ@ 皆さん、席に戻って下さい@委員長、号令!@ @@ -2232,7 +2232,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「何かな@ 授業中なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2257,7 +2257,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2285,7 +2285,7 @@ void main() NULL, "...For random babbling, it wasn't a bad excuse.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、最初は来れないって言ってたんだよね@ 魅ぃちゃんの家にそう電話したんでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2310,7 +2310,7 @@ void main() NULL, "...I called Mion... and told her to take Satoko in my place, since I wouldn't be able to meet up with them due to things I had to do.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「沙都子ちゃんを誘ってあげようって言うのは、みんなでお祭りの準備をしてた時に決めたんだよ@......少しでも、叔父さんの姿の見えないところに連れ出してあげようと思って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2342,7 +2342,7 @@ void main() NULL, "That everyone had already decided to invite her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それでみんなでレナと魅ぃちゃんと梨花ちゃんで、沙都子ちゃんの家に行って、沙都子ちゃんを連れ出して@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2351,7 +2351,7 @@ void main() NULL, "\"And then we all went, me, Mii-chan, and Rika-chan, to Satoko-chan's house, and brought her out.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...沙都子ちゃんの叔父さん、すっごく意地悪そうな人だった。@ ModPlayVoiceLS(4, 2, "ps3/s03/02/140200203", 256, TRUE); @@ -2382,7 +2382,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...そんなことも忘れちゃってるの@ ...圭一くん、お酒は大人になるまで飲まない方がいいと思うな...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2408,7 +2408,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ッ! ............え、......えぇと......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2436,7 +2436,7 @@ void main() FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「境内でだよ@ひょっこりと@梨花ちゃんと話してたじゃない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2455,7 +2455,7 @@ void main() //<魅音 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん@巫女さん姿の梨花ちゃんと楽しそうに話していた@それでレナも加わって、はぅ~~、お持ち帰り~って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2480,7 +2480,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、用事か何かがあったんじゃない?って私が聞いたらさ@圭ちゃん、胸を叩きながら自分で言ったじゃないのよ@用事なんかより祭りで大暴れする方が大切だぜーって。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2604,7 +2604,7 @@ void main() NULL, "The teacher went out to wash her hands, so I ran over to Rika-chan's desk and asked her directly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......圭一とですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2632,7 +2632,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一が何を聞きたいのかわからないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2661,7 +2661,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一と会ったのは、集会所から村長さんたちと出てきた時なのです@圭一は祭具殿の扉の前にいましたのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2700,7 +2700,7 @@ void main() NULL, "...Or maybe I have, but... At the very least, I wouldn't know where on the shrine grounds it was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......村長さんが、そこは神聖な場所だからみだりに近寄ってはならにゅーと怒りましたですよ...@ ......圭一、それも忘れてしまいましたですか...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2966,7 +2966,7 @@ void main() NULL, "Suddenly... I laid eyes on Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ...沙都子の表情は相変わらず暗く、......いつまで続くのか、想像もつかない受難の日々に...すっかり疲れきっている表情だった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3206,7 +3206,7 @@ void main() Wait( 2000 ); SetValidityOfInput( TRUE ); DrawScene("white", 400 ); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「それでは今日はこれで終わります@皆さん、寄り道をしないでちゃんとお家へ帰るんですよ@委員長、号令。@ @@ -3225,7 +3225,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「きりーーーーーーーーーつ、きょーーつけー@ 礼。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3316,7 +3316,7 @@ void main() NULL, "Then... suddenly, somebody placed a hand on her shoulder and stopped her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「.....................何ですの...@ ...私、ちゃんと水やり当番もやりましたし、プリントだってちゃんと...、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3374,7 +3374,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナは...、...うん@いいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3389,7 +3389,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...............みー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3400,7 +3400,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...そりゃ、まぁ@私は構わないけど@...沙都子がいいならね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3449,7 +3449,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_muhyou_a2_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_muhyou_a2_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...その、......お気持ちはうれしいでございますけど......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3481,7 +3481,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...............放っておいて下さいまし@...私だって、...そりゃ部活がまたやれたらと思っていますわよ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3526,7 +3526,7 @@ void main() NULL, "...Rena nearly said something... but she was too late.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...............圭一さん、......何を言ってますの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3595,7 +3595,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 2, "lsys12", 56, 0 ); @@ -3624,7 +3624,7 @@ void main() NULL, "I realized the absurdity of what I'd just said with Satoko in front of me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_yowaki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_yowaki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......叔父が家で待ってるのに、...ひとりだけ遊んでると悪いって言って@......神社の直前で。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3711,7 +3711,7 @@ void main() NULL, "Smiling to herself, her tears began to fall.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 400 ); FadeOutBGM( 2, 1000, TRUE ); @@ -3734,7 +3734,7 @@ void main() NULL, "\"......Satoko...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...楽しくお祭りが過せてよかったですわね...@ 私の分まで楽しく過せて本当におよろしかったことですこと!@ 私だって...部活がしたいですわ!@ みんなで楽しく大騒ぎして...楽しくて楽しくて...!!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3753,7 +3753,7 @@ void main() NULL, " Making such a racket with everyone... is so much fun...!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // でも...今の私、......そんなの...、...そんなのッ!!@ ModPlayVoiceLS(4, 4, "ps3/s03/04/140400167", 256, TRUE); @@ -3833,7 +3833,7 @@ void main() NULL, "The words were deeply meaningful to me... but I didn't know if Satoko understood them.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......帰ってこないって、...誰がですの...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3853,7 +3853,7 @@ void main() NULL, " ...Your uncle?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); //「何を言ってますの、圭一さんは...ッ!!@ @@ -3872,7 +3872,7 @@ void main() PlayBGM( 1, "msys08", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_sakebu_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あいつがいついなくなったって言うんですの?@ いつ@ いつ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3958,7 +3958,7 @@ void main() NULL, "He could never have returned to his house.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_sakebu_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_sakebu_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「昨日だって...私にいっぱい意地悪して...!@ 怒鳴って@ わめいて!@ 当り散らして!@ 作ったご飯を投げられた!@ お味噌汁もひっくり返された!@ 熱かった@ 汚かった!@ そしてお掃除も私がした!@ 私が!@ 私がッ!!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3998,7 +3998,7 @@ void main() NULL, " All of it!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_naku_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_naku_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ふわあぁあぁあぁああぁああん...!! わああぁあああぁあぁん!!¥ ModPlayVoiceLS(4, 4, "ps3/s03/04/140400186", 256, TRUE); @@ -4069,7 +4069,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // 梨花ちゃんが沙都子に寄り添い、慰めの言葉を二言三言、かけていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4089,7 +4089,7 @@ void main() DisableWindow(); //nega 0 FadeFilm( 400, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...にーにー!@ にーにーー!@ 早く帰って来てよぉおぉお......うわぁあああぁあぁあぁぁあんッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4163,7 +4163,7 @@ void main() NULL, "At that point... I heard Mion's cold voice.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_majime_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ねぇ圭ちゃん@...沙都子の叔父さんが帰ってこないって、!w800...何?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4196,7 +4196,7 @@ void main() NULL, "...I said too much... I let my emotions get the better of me...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 2, "lsys15", 56, 0 ); //「レナも聞いたよ@...沙都子ちゃんの叔父さんが、帰ってこないって言った。@ @@ -4211,7 +4211,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「どうして@ 何で帰ってこないの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4225,7 +4225,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おかしいよねぇ@だって、今朝もちゃんと沙都子ちゃんの叔父さんは居るんだよ@ なのに何で帰ってこないなんて言うのかな? かな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4242,7 +4242,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......圭ちゃん、言ってることがさっきから変~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4267,7 +4267,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys25", 56, 0 ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_hig_maji_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭ちゃんは、...沙都子の叔父さんがいると、何か都合が悪いことでもあるわけぇ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4289,7 +4289,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_hig_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_hig_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4327,7 +4327,7 @@ void main() NULL, "...And as our eyes met... that mud even seemed to fill the air...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子の叔父は確かに嫌なヤツだよね@私も居なくなった方がいいヤツだと思うよー@でもさ、居るわけだし@仕方ないじゃない...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4386,7 +4386,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「仕方がなければ、......どうするのかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4431,7 +4431,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); StopSE( 3 ); @@ -4447,7 +4447,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子ちゃんが、叔父さんが居るって言ってるんだから、居る@ちゃんと昨日も居たし今朝も居る@そうならそうで、いいんじゃないかな。かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4533,8 +4533,8 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「...帰ろうよ。圭ちゃん。@ @@ -4546,7 +4546,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...帰ったらね、今日は久しぶりにレナ、宝探しに行くつもりなんだ@魅ぃちゃんも来るんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4569,7 +4569,7 @@ void main() NULL, "\"Kei-chan, you should come along.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 3, "wa_024", 56, 64 ); //...もちろん拒否権は、...ないからね。@ @@ -4654,7 +4654,7 @@ void main() NULL, " ......Yes. It still hadn't ended.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......何@ どうしたの圭ちゃん、急に立ち止まったりして...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4711,7 +4711,7 @@ void main() NULL, "Mion left where she usually did... and finally we came to my house.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...じゃあね、圭一くん@お家で待っててね@レナ、すぐに迎えに行くから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4828,7 +4828,7 @@ void main() NULL, "...The warning sirens were so freaking loud it felt like my head would split in two.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi1", 400 ); //「......あ、...レナ@......俺、...実はちょっと、用事があるんだ。@ @@ -4843,7 +4843,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「用事@ 何の。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4865,7 +4865,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「用事なら、何で魅ぃちゃんがいる内に言ってくれなかったの@ 魅ぃちゃんとはダム現場で待ち合わせって言って別れちゃった後なのに。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4896,7 +4896,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「本当に...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4935,7 +4935,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「本当に...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4966,7 +4966,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s200.......................................!sdなら、!w1000......仕方ないね。@ //!s200 SetSpeedOfMessage( TRUE, 0, ); @@ -5099,7 +5099,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あ、それいいね@必ずもらっておいてね@レナ、明日見るから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5779,7 +5779,7 @@ void main() DrawSceneWithMask("black", "left", 0, 0, 300 ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/sinryou_sinsatu1_02", 300 ); //「こんにちは@ここでお会いするのは初めてですね。@ @@ -5825,7 +5825,7 @@ void main() NULL, "Come to think of it, our teacher called him 'Irie-sensei,' didn't she?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一応、お医者さんなんかやっています@/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5834,7 +5834,7 @@ void main() NULL, "\"Well yes, I'm more or less a doctor here.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...お医者さんはいいですよーぅ@若いすべすべなお肌を見放題の触り放題~@ 怪しいお注射で奴隷にして、私だけの専属メイドに~~...☆¥ ModPlayVoiceLS(4, 10, "ps3/s03/10/141000124", 256, TRUE); @@ -5868,7 +5868,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わったったった@ 前原さん~@/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5880,7 +5880,7 @@ void main() NULL, " Maebara-saaan!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 冗談、冗談です@ さささ、座って診察させて下さい@聴診器を当てますから、前原さんのすべすべのお胸を見せて下さい~。¥ ModPlayVoiceLS(4, 10, "ps3/s03/10/141000129", 256, TRUE); @@ -5906,7 +5906,7 @@ void main() NULL, "...After that insane night... as much as I thought everything had gone crazy, Coach was here doing the same thing he always did—I was very happy for that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うーん、風邪ではないようですね@...むしろ、全身の擦り傷や切り傷の方が痛々しいくらいです@ひょっとして、半そで半ズボンで藪の中に入って遊びましたか@ 切り傷から破傷風菌が入った可能性もないとは言えませんし...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5938,7 +5938,7 @@ void main() NULL, "I didn't realize I had so many cuts...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「昨日のお祭りではしゃぎ過ぎましたね@若いというのはいいことです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -5976,7 +5976,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ@もちろんですよ@私、こう見えても綿流しの実行委員会の役員ですからね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6005,7 +6005,7 @@ void main() NULL, "This Coach was the same Coach that I'd always known, and I felt like I could trust him more than my weird friends... so I asked.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「実は私...、!w1000本部テントでずーっと会長さんたちとお酒を飲んでたんで...全然、お祭りは見て回ってないんですよ@前原さんには会ってないと思います。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6123,7 +6123,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 監督はまったく予期しなかった問いに、しばし言葉を失っていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6138,7 +6138,7 @@ void main() NULL, "But then... he smiled calmly and quietly answered.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「迷信ですが、...世界には自分とまったく同じ顔をした人があと2人いる、なんて話を聞いたことがありますね@...いるならぜひお会いしてみたいものですが@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6152,7 +6152,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // あと、おとぎ話にも自分の分身が登場する話がいろいろありますよ@ドイツのおとぎ話に出てくるドッペルのオバケなどは有名です。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6173,7 +6173,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ@自分の姿に瓜二つなんだそうです@不幸の前触れなんだそうで、これに会ってしまうと近い内に死んでしまう...みたいな話らしいですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6243,7 +6243,7 @@ void main() NULL, "\"What?!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // .........あっはっはっはっはっは@ さぁて、どうでしょう@はっはっはっは!@ ModPlayVoiceLS(4, 10, "ps3/s03/10/141000156", 256, TRUE); @@ -6279,7 +6279,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...いえ、...こっちこそ笑ってすみませんでし@。......何か気になることでもおありですか?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6334,7 +6334,7 @@ void main() NULL, " ...Could that... even be possible?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys07", 56, 0 ); // 監督は目を白黒させた後、...俺が何を言おうとしているのか、真剣に考え出す@ @@ -6349,7 +6349,7 @@ void main() NULL, "...And he answered, choosing his words carefully.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......お話を整理しますね@...つまり、前原くんは綿流しのお祭りに行ったけど、その記憶がない...ということですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6407,7 +6407,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「気を悪くしないで下さいよ前原さん@...前原さんにはこれまでに、気付いたら見知らぬ場所に居たとか、そういう記憶の欠落を経験されたことがありますか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6436,7 +6436,7 @@ void main() NULL, " It wasn't like I was asleep and unconscious or anything.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......その用事は間違いなく@ ...大変失礼ですが......、何かの思い込みでなく?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6514,7 +6514,7 @@ void main() NULL, " ...After all, from Coach's perspective... I was just a weirdo sputtering nonsense.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............少し、横になりましょうか@心を落ち着けて楽にしましょう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6573,7 +6573,7 @@ void main() NULL, "I realized coach was treating me like a deviant, so I raised my voice.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............気に障ったなら謝ります@ですからどうか、...落ち着いて...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6632,7 +6632,7 @@ void main() NULL, "Coach was stunned... and stared in stupefaction.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わかっていますよ、前原さん@あなたは昨日はお祭りに来なかった@...そうですよね@ 私は信じます@信じますよ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6684,7 +6684,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............いいえ、信じますから@どうか座って下さい...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6795,7 +6795,7 @@ void main() NULL, "With his mouth wide open... Coach even forgot to blink for a little while.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あなたが......沙都子ちゃんの、......叔父さんを.........?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6877,7 +6877,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...............そう...ですか@............ふふ、...............。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -6961,7 +6961,7 @@ void main() NULL, " there was no time for me to possibly have gone to the festival.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........その体中の傷は、...その時に...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7032,7 +7032,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「沙都子ちゃんの叔父は、バイクで通りかかったんですね...@ ではあなたは...それを期待して延々と待ち伏せを...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7112,7 +7112,7 @@ void main() NULL, "He made sure to question me carefully... looking for any contradictions in my account.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s200.............................................!sd信じましょう@...あなたが昨日したことは、...夢とは思えない。@ //!sd200 @@ -7187,7 +7187,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あるわけがない...@...きっと、クラスの皆さんはあなたによく似た誰かとあなたを見間違えたのでしょう@それに集団心理が働いて、皆さんはあなたがお祭りにいたと錯覚してしまっているに違いありません。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7230,7 +7230,7 @@ void main() NULL, "He spoke to me in whispered tones.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...罪の意識は、...あるんですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7269,7 +7269,7 @@ void main() NULL, "Once Satoko's regular smile returns, the one from before he showed up... everything will finally be over.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...........................犯行を誰かに目撃されたということは...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7307,7 +7307,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 10, "portrait/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 10, "portrait/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 監督は...すっと立ち上がると、...俺の肩に手をかけた¥ @@ -7396,7 +7396,7 @@ void main() NULL, "Coach's expression immediately sharpened.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/sinryou_sinsatu1_02", 200 ); //「......状況にもよりますが、気絶や仮死状態など、素人が見ると死んだようにしか見えない状態もいくつかあります@その可能性は?@ @@ -7458,7 +7458,7 @@ void main() NULL, "Using Coach as a stand-in for the uncle, I reproduced them over, one by one...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/sinryou_sinsatu1_02", 1000 ); //「そして、あいつが足を取られてよろめいた時、...脳天にこう、叩きつけました@その時、これまでとは違った手応えがありました@...頭蓋骨が割れたんだ、と思いました。@ @@ -7503,7 +7503,7 @@ void main() NULL, "\"At first, I sort of felt his body jolting with every hit, but eventually that stopped too, and he didn't react at all.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...........................んん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7574,7 +7574,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そういうことです@30分間、泥に埋められていて生きていられる人などありえません。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7609,7 +7609,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...前原さん@......これは...とても恐ろしい想像なのですが@......前原さんが殺した相手が...叔父でなく、別人である可能性は...?」/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7709,7 +7709,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...えぇと...、まず身長がですね@...175...もう少しあるかもしれません。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -7749,7 +7749,7 @@ void main() NULL, "But those traits were all extremely vague... and they weren't particularly distinct, at a glance.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri2_majime_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/sinryou_sinsatu1_02", 1000 ); //「...もっとこう...絶対にあいつだと識別できる特徴はありませんか?@ @@ -7767,7 +7767,7 @@ void main() NULL, "\"...Now that you mention it... I've never seen it, but...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri2_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //沙都子ちゃんが昔、背中に虎だか何だかの刺青がある...なんて言っていたような気がします。¥ ModPlayVoiceLS(4, 10, "ps3/s03/10/141000245", 256, TRUE); @@ -8049,7 +8049,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 10, "sprite/normal/iri2_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 10, "sprite/iri2_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/sinryou_matiai1", "right", 0, 0, 300 ); //「紅茶ですね@用意します。@ @@ -8181,7 +8181,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 10, "sprite/normal/iri2_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 10, "sprite/iri2_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/sinryou_matiai1", "left", 0, 0, 300 ); //「作話か虚言の兆候があり、特に昨日の記憶が完全に混乱@虚実の区別の喪失@多重人格等の精神障害に酷似しています@......でも、こんな急激な精神障害の発症は...普通では考えられません...@あるいは、先天的もしくは引越し前からそういう兆候があったのか@...引越し前に精神科に通院例がないか調べたいところです@.........とにかく前原さんには穏便にお休みいただきます。@ @@ -8322,7 +8322,7 @@ void main() NULL, "...A man in a dress shirt with no tie came running up.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri2_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 10, "sprite/iri2_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/sinryou_matiai1", 400 ); //「入江先生...@ 大変です...!@ 鷹野さんが...見つかりました!@ @@ -8362,7 +8362,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri2_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri2_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「死んだ?@ 鷹野さんが...ですか!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -8395,7 +8395,7 @@ void main() NULL, "......Hey, wait... so then... does that mean when I cursed her, wishing for her death, that wish was granted...?!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri2_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri2_majime_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「焼死とは一体どういうことですか@それは事故ですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -8543,7 +8543,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri2_majime_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri2_majime_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/sinryou_matiai1", 400 ); //「では、取り合えず紅茶の準備を@...紅茶は私が持って入ります。私以外には彼は心を許さないようですからね。@ @@ -8588,7 +8588,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri2_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri2_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「今、ちょっと忙しいので後で掛け直すと伝えてください@...誰からです?@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -8610,7 +8610,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri2_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri2_majime2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、.........ちゃー...悪いタイミングですね@.........出ます出ます。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -9970,7 +9970,7 @@ void main() FadeOutBGM( 1, 400, TRUE ); PlayBGM( 1, "msys25", 56, 0 ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ymo2_01", "left", 0, 0, 1300 ); //「..................こんばんは@............んっふっふっふ、月の綺麗な晩ですねぇ。@ @@ -10008,7 +10008,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......目上の人には、その後に"さん"も付けるとなおよろしいかと思いますよ@...そうでないと、大人になってからいろいろと苦労します@......んっふっふっふ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10043,7 +10043,7 @@ void main() NULL, "It was like... once I turned on the lantern... they just appeared there... sliding out of the shadows...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......どうぞ、私たちのことは気にしないで下さい@森の木立だとでも思って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10083,7 +10083,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんな時間にこんな土砂降りの中で@そんなにも真剣にやっているんですからね@邪魔なんかしませんよ@ 心行くまで掘っちゃってください@......んっふっふっふ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10155,7 +10155,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_4_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_4_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ほら@...続きをどうぞ@続きを。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10265,7 +10265,7 @@ void main() NULL, " ...Ooishi kicked me in the back, which took me by surprise, sending me flying into the mud...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ymo3_01", "up", 0, 0, 300 ); @@ -10399,7 +10399,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ymo3_01", 300 ); //「...最近の若い人は体力がありませんねぇ@.........おい。@ @@ -10409,7 +10409,7 @@ void main() NULL, "\"...Kids these days have no stamina.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModPlayVoiceLS(4, 11, "ps3/s03/11/140700025", 256, TRUE); OutputLine(NULL, "………おい。」", @@ -10447,7 +10447,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_5_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_5_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ymo3_01", 300 ); //「......前原圭一さん@あなたの趣味は雨の夜の穴掘りですかな?@ @@ -10476,7 +10476,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "c", 0, 0, 300 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ymo3_01", 400 ); //「.........げほ......げほッ、.........げほ......!!@ @@ -10488,7 +10488,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......今日は大雨ですから@これ以上、いくら濡れても全然わかりませんねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10527,7 +10527,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "c", 0, 0, 300 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ymo3_01", 400 ); // ドバンッ!@ @@ -10545,7 +10545,7 @@ void main() NULL, " ...The pebbles in it stung.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あの穴を掘ると、何が出てくるんですかな@ 私、花咲か爺さんのここ掘れワンワンってのが、昔から憧れでしてねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10566,7 +10566,7 @@ void main() NULL, " ...To splash it in my face again.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あそこにどんな宝物が埋まってるんですかねぇ@私にちょっとだけでも教えてくれませんか@......んっふっふっふっふ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10592,7 +10592,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "c", 0, 0, 300 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ymo3_01", 400 ); // 口に出して言ったつもりはなかったが、...大石は容赦なく、再び泥水を浴びせかける@ @@ -10637,7 +10637,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "c", 0, 0, 300 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ymo3_01", 400 ); // 再び泥水が浴びせられる@ @@ -10675,7 +10675,7 @@ void main() NULL, "And it won't be Oyashiro-sama's curse, it'll be mine... I'll curse you and kill you...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_4_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「反抗的な目つきですねぇ@これを期に少しその辺りをお勉強してしまいましょうか@ 今は平和な時代ですがね@私があなたくらいだった頃は、何でも鉄拳制裁が普通でして、@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10719,7 +10719,7 @@ void main() NULL, "Ooishi tossed the bucket away, then turned around with an evil grin on his face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...はいはい、何でしょうか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10772,7 +10772,7 @@ void main() NULL, "Come on, prove to me that he's really Satoko's uncle...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys21", 56, 0 ); //「...何ですか、こりゃ。@ @@ -10795,7 +10795,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ぶっ壊しちゃいましょうか@どうせ使ってない管でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10851,7 +10851,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........じゃあ、...つまりなんですか@ここには穴があって、何もなくただそのまま埋め直された、と@...皆さん、そう仰るわけで?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -10874,7 +10874,7 @@ void main() NULL, " ...What were they... talking about......?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なっはっはっはっはっはっは...@こりゃあ...まいったなぁ@ねぇ@ 前原さん?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -11129,7 +11129,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); // .........大石は俺に何と言うつもりだろう@...あるいは何をするつもりなのか¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_013.txt b/Update/tata_013.txt index ae90f65f..bae323c5 100644 --- a/Update/tata_013.txt +++ b/Update/tata_013.txt @@ -633,7 +633,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "c", 0, 0, 500 ); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("flashback/gk1", "c", 0, 0, 500 ); @@ -651,11 +651,11 @@ void main() ClearMessage(); DisableWindow(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_naku_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_naku_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -673,11 +673,11 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModSetLayerFilter(1, 256, "flashback"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("flashback/gk3", "right", 0, 0, 300 ); // 魅音にしたって、レナにしたって梨花ちゃんにしたって@みんな沙都子を中心に笑ったりおちょくったりしてるじゃないか¥ @@ -689,10 +689,10 @@ void main() ClearMessage(); DisableWindow(); DrawScene("white", 1000 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("flashback/gk1", 300 ); Wait( 500 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 500, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 500, TRUE ); // 沙都子が粋がって見せて@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -702,9 +702,9 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1000, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1000, TRUE ); Wait( 500 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 500, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 500, TRUE ); // それを魅音におちょくられて、追い詰められて@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -715,8 +715,8 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, FALSE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_naku_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_naku_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); // それで泣いて、レナは狂喜@/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -724,7 +724,7 @@ void main() NULL, "Then Satoko would cry, which would put Rena in a state of ecstasy.", Line_WaitForInput); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 500, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 500, TRUE ); //梨花ちゃんはご満悦@/ OutputLine(NULL, "梨花ちゃんはご満悦。", @@ -737,8 +737,8 @@ void main() DrawBustshot(5, "flashback/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 3, "wa_005", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); //...で、俺にはとばっちり@ diff --git a/Update/tata_013_02.txt b/Update/tata_013_02.txt index fdd70e36..b8ad3653 100644 --- a/Update/tata_013_02.txt +++ b/Update/tata_013_02.txt @@ -90,7 +90,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "portrait/normal/sa5_muhyou_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "portrait/sa5_muhyou_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/sinryou_soto3", 500 ); //「........................なんですの.........@...パトカーが...いっぱいいますですわよ...。@ @@ -122,7 +122,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "portrait/normal/sa5_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "portrait/sa5_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...............レディーを...バスタオル一枚でこんなとこにおいてくなんて......なってませんわね.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -682,7 +682,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "portrait/normal/sa5_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "portrait/sa5_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/sinryou_soto3", "left", 0, 0, 100 ); PlaySE( 4, "wa_027", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -722,7 +722,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 4, "portrait/normal/sa5_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa5_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......驚いたのはこっちでしてよ@いきなり大声を出さないで下さいまし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -762,7 +762,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa5_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa5_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......まだ、頭が痛いですけど...@いつまでもこんな格好で表にいられませんもの...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -781,7 +781,7 @@ void main() NULL, "She gave a smile—a show of courage—but her legs were still shaky.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...それより、...これは一体、何事なんですの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -805,7 +805,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 4, "portrait/normal/sa5_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa5_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「..................ぇ.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1025,7 +1025,7 @@ void main() NULL, "Wiping her tears, she stood up.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_hannbeso_a3_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa5_hannbeso_a3_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/sinryou_soto3", "up", 0, 0, 300 ); //「............すまない。@ @@ -1042,7 +1042,7 @@ void main() NULL, "...And the only thing I could think of to say to her... was an apology.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「どうして、........................謝りますの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1092,7 +1092,7 @@ void main() NULL, "...Eventually, her expression softened, as she interpreted my words in her own way.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一さんのせいではありませんわ@...監督も、...大人ですもの@......自分の命を捨てるに値する都合があって、.........悩んだ末に選んだんですもの@......誰のせいでもありませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1118,7 +1118,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys12", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa5_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("ztata_013_02_vm0x_n01","dialog002");} @@ -1185,7 +1185,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...............梨花の家に行きますわよ@......私の服、あるはずですから@.....................どうしたんですの@ 圭一さん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1210,7 +1210,7 @@ void main() NULL, "Satoko noticed how I was hanging my head and spoke to me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_hau_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........監督はああ見えても大人ですのよ@ 圭一さんと喧嘩したくらいで自殺するような人ではありませんわ@...自分を責めるのはおよしなさいませ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1383,7 +1383,7 @@ void main() NULL, "The blood drained from Satoko's expression.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi4", 500 ); //「..................足音が、......ぺたぺた......?@ @@ -1462,7 +1462,7 @@ void main() //VoiceMatchingEnd DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa5_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......それはおかしいですわね@......なら、どうやってお祭りで遊んだんですの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1513,7 +1513,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................圭一さんがそう言うなら...信じてあげますわ@......それで?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1573,7 +1573,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa5_yareyare_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi4", 500 ); //「......それ、......本当ですの?@ ......死んだんですの......。¥ @@ -1679,7 +1679,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa5_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............ほほ、...ほっほっほっほ...@ ...それは怖い話ですわね...@...圭一さんに、せめて嫌われないように気をつけませんと...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1996,7 +1996,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "portrait/normal/sa5_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa5_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); OutputLine(NULL, "…俺はすぐに駆け寄り、支えてやった。", NULL, " ...I immediately ran up to her and helped her stay on her feet.", GetGlobalFlag(GLinemodeSp)); @@ -3305,7 +3305,7 @@ void main() //////gosub *Ch_Sa_Taoru_off DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa5_sakebu_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa5_sakebu_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ち、...近寄らないでぇええぇええぇ...!@ この、...人殺しぃいいぃいい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3424,7 +3424,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa5_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa5_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......いい加減なことを言わないでほしいですわ!@ 自分の記憶にも自信が持てない人が...何を言ったって...どう信じればいいって言うんですのッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3539,7 +3539,7 @@ void main() NULL, "I hated it... every time I asked why... the days Satoko and I enjoyed in peace... went so wrong.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa5_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa5_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/hasi3", "down", 0, 0, 300 ); //「............沙都子、.........信じてくれ@...俺は、.........人殺しじゃ、...ない。@ @@ -3554,7 +3554,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa5_sakebu_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa5_sakebu_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「では、その鉈は何なんですの@ ...納得の行く説明は出来まして...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3607,7 +3607,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa5_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa5_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...武器を捨てたくらいで......気を許すと思いまして...@ 圭一さんほどの方なら、...私を素手で絞め殺すなんて簡単でしょうに...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4451,7 +4451,7 @@ void main() NULL, "...She didn't... have to do that... I was going... to fall anyway...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_sakebu_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa5_sakebu_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/hasi3", "up", 0, 0, 400 ); //「私は...お前なんかには負けないんですのよ...!@ 祟りなんかに...負けてたまるもんですかッ!@ お前になんか絶対に負けない@ みんなを奪った...お前に絶対に負けたりなんかしないいいぃいいいぃいいいいいぃいッ!!!¥ @@ -4488,7 +4488,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ......だが、...沙都子の興奮を醒ますもののようだった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4512,7 +4512,7 @@ void main() NULL, " ...Please... just believe that.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa5_sakebu_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa5_sakebu_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........こ、......こいつ......@ 最後の......!w600最後で.........、!w800...圭一さんの...ふりを......!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_tips_01.txt b/Update/tata_tips_01.txt index 1b121c64..fed1041e 100644 --- a/Update/tata_tips_01.txt +++ b/Update/tata_tips_01.txt @@ -117,7 +117,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); //「うーん、でもレナもよく裏山は知らないよ@/ @@ -127,7 +127,7 @@ void main() NULL, "\"Hmm, but Rena doesn't really know how it is back there either!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // レナじゃ迷子になっちゃう@はぅ。@ ModPlayVoiceLS(4, 2, "ps3/s20/02/440200059", 256, TRUE); @@ -141,7 +141,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「裏山ねぇ@...小さい頃はよく遊んだけど、...ここ何年かはさっぱりだなぁ@あそこ、道を誤るとかなりデンジャラスに迷うんだよなぁ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -157,7 +157,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「裏山なら私たちにお任せですわよー@ 山が丸ごと、私と梨花の遊び場なんですもの@ねぇ梨花ぁ?@ @@ -175,7 +175,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも圭一くん...@裏山は迷うから遊びに行っちゃいけないって夏休みのしおりにも書いてあるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -214,7 +214,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_niko_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_niko_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......まだ夏休みではありませんですから、大丈夫なのですよ@ボクたちが道を知ってますからご安心なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -226,7 +226,7 @@ void main() NULL, " We know the path, so there's no need to worry.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「裏山は昔から私たちの遊び場でございますもの@ 庭も同然@ 抜け道、近道までばっちりでございましてよー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -269,7 +269,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mo3", 400 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -298,7 +298,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......大人しく沙都子の言うことを聞くほうが身のためなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -308,7 +308,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あれれ@ねー、魅ぃちゃん、ほらこれ@なんだろね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -323,7 +323,7 @@ void main() NULL, " What is it?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //引っ張るのかな@ かな?¥ ModPlayVoiceLS(4, 2, "ps3/s20/02/440200063", 256, TRUE); @@ -377,7 +377,7 @@ void main() NULL, "When Rena pulled the kite string, a bundle of bamboo spears fastened to a tree branch all came raining down with a clatter right next to where Rena was standing!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mo3", 400 ); PlayBGM( 1, "msys03", 56, 0 ); @@ -442,7 +442,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......懐かしいのですよ@これは確か、2年生の2学期に沙都子が作ったトラップなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -455,7 +455,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_yareyare_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_yareyare_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「危なかったですわねぇ@竹槍の先端には犬のフンが塗ってありますから、傷になるとあとで腐り出しますわよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -490,7 +490,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...圭一くん、ひょっとして......裏山が立入禁止なのは迷うからじゃなくて、...危ないからじゃないのかな...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -507,7 +507,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さ@ 先を急ぎますわよ@早く戻らないと暗くなってしまいますわ@暗くなったら、私だって危ないでございますからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -678,7 +678,7 @@ void main() NULL, "Bucket Rena was using me as a sandbag, and Mion was crying.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......落し穴から抜けられなくて、かぁいそかぁいそなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -689,7 +689,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_yareyare_b1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2b_yareyare_b1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もー、皆さん、だから言いましたでしょう@ 私から離れたらいけませんでしてよ、って!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_tips_02.txt b/Update/tata_tips_02.txt index 193be6ed..21c8e189 100644 --- a/Update/tata_tips_02.txt +++ b/Update/tata_tips_02.txt @@ -52,7 +52,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「ほっほっほ@ 圭一さんにもその醍醐味がわかるなら素質がありましてよー?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -108,7 +108,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_yareyare_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「......あの二人が入口のトラップに気付くのは計算済みですわ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -117,7 +117,7 @@ void main() NULL, "\"...I had calculated that they would notice the trap at the entrance.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //そして次にどういう行動に出るかも、もちろん計算済みですのよ@ほっほっほ...。¥ ModPlayVoiceLS(4, 4, "ps3/s20/04/440400056", 256, TRUE); @@ -199,7 +199,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr2", "right", 0, 0, 300 ); //「ほっほっほ@ をーっほっほっほ!!@ この瞬間がたまりませんわねぇ~@ 蜜の味でございましてよ~!!@ @@ -239,7 +239,7 @@ void main() NULL, " where they'd put their hands, their legs, where they'd jump down...?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いいですこと、圭一さん@トラップの第一歩は相手の観察から始まりますのよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -278,7 +278,7 @@ void main() NULL, " ...So then, the traps you've caught me in before—they worked because you figured out everything I'd do?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ@私なりに圭一さんの行動パターンを読みきっているから掛かるんですわよ@ だから圭一さんが、ある日突然、いつもと違うクセやいつもと違うパターンになってしまったら、掛からなくなってしまうわけですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -316,7 +316,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ、いいですわよ@圭一さんは特に読みやすいですから朝飯前でしてよ@ をーっほっほっほ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() NULL, "Of course, I didn't know what she'd written.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「この中の一枚を引いてごらんなさいませ@ハズレを引かなければ圭一さんの勝ちですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -369,7 +369,7 @@ void main() NULL, " The club has built up my sensitivity to this stuff, so I'll smash right through your predictions!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 沙都子はにやりと笑いながら三枚を突き出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -443,7 +443,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -482,7 +482,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@ ああぁあ!@ な、何をするでございますの!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -586,7 +586,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「つまりはそういうこと@...1枚しか取らなかったならハズレにはならなかったということですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -625,7 +625,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 頭を抱えて悶絶する俺と得意絶頂の沙都子@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -680,7 +680,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // それに罠なんて品のない言い方はやめてほしいですわね@/ ModPlayVoiceLS(4, 4, "ps3/s20/04/440400074", 256, TRUE); @@ -688,7 +688,7 @@ void main() NULL, " And I'd like it if you didn't call it something so inelegant—a trick!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //より優雅にト!w400・ラ!w400・ッ!w400・プ♪!w400と呼んでほしいですわー!¥ ModPlayVoiceLS(4, 4, "ps3/s20/04/440400075", 256, TRUE); @@ -733,7 +733,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hannbeso_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ひいいいいぃいいいいぃい!!@ けけ、圭一さん、たす、助けてー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_tips_03.txt b/Update/tata_tips_03.txt index 19c3fe25..bd88d3e6 100644 --- a/Update/tata_tips_03.txt +++ b/Update/tata_tips_03.txt @@ -67,7 +67,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「今、廊下からすごいのが聞こえた@ 何だろ@ 何だろ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -100,7 +100,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「か、監督、大丈夫ぅ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -112,7 +112,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 10, "sprite/normal/iri1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「たは、はははは...@いやぁ、...やられましたねぇ...@皆さん、こんにちは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -146,7 +146,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いやぁ、お仕事の絡みでして、私、毎週学校には来てるんですよ@ここしばらくは何事もなかったので...すっかり油断してました...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -159,7 +159,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは...@沙都子ちゃんの罠は忘れた頃に来ますからね...@大丈夫ですか、服。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -176,7 +176,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いえいえ、ちょうど行水がしたいと思ってたところですからね、実に涼しくていいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -188,7 +188,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁすが監督@ちょっとやそっとのことでは怒らない@ その辺が大人~って感じだよね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -225,7 +225,7 @@ void main() NULL, "His adult way of not getting mad at every little child's prank was admirable.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「いいですか前原さん@こういうのは考え方ひとつで腹立たしくも愉快にもなるんです@要は受け止め方ひとつなんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -249,7 +249,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 10, "sprite/normal/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_def2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「例えば、...明治から続く古式ゆかしい旧家があるとします。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -288,7 +288,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); PlaySE( 3, "wa_034", 56, 64 ); DisableWindow(); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("white", 1000 ); PlayBGM( 1, "msysRi", 56, 0 ); @@ -341,8 +341,8 @@ void main() NULL, " Maaaiiidddsss~~~~♪♪♪!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 10, "sprite/normal/iri1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 2, "sprite/re1b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 10, "sprite/iri1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/g2", 1000 ); PlayBGM( 2, "lsys12", 56, 0 ); @@ -362,7 +362,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あーあー、もー@ レナまで感化されてきたー@ほぅら圭ちゃんも@ いつまでも監督の世界に浸っていない!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -383,7 +383,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akireru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akireru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......これさえなければ監督も、決して悪い人じゃありませんのに。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -395,7 +395,7 @@ void main() FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_warai_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_warai_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 1, "msys03", 56, 0 ); //「む@ 北条沙都子さん発見@ ...沙都子さん、これは何ザマス@ まだ埃が残ってるザマスよ@! お、おお、お仕置き@ お仕置きザマスー!!@ @@ -421,7 +421,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「んな!@ にゃにゃ@ にゃーー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -442,7 +442,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); PlayBGM( 1, "msys01", 56, 0 ); //「あははははははは@ 沙都子ちゃん、かぁいい@ あっはははははは!@ @@ -466,7 +466,7 @@ void main() NULL, "\"...Satoko can put traps together with such brilliant predictions—it's so strange how she can't predict the very end, though.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうかな@これは沙都子ちゃんの望んだ結末だと思うな。思うな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -489,7 +489,7 @@ void main() NULL, " What do you mean by that?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「人にこういうイタズラをしたら、絶対に相手は怒って追いかけてくるよね@そういうのもコミュニケーションだと思わない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -512,7 +512,7 @@ void main() NULL, " Don't people normally say 'hello' to each other?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あれ、圭一くん、聞いたことない@ イタズラばかりしてる人ってね、人にかまってもらいたくて仕方がない、寂しがり屋さんなんだって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -531,7 +531,7 @@ void main() NULL, "Rena gave a cool smile and, laughing abruptly, explained.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だから@...沙都子ちゃんのワナに掛かったら、ちゃんと怒ったり笑ったりして、沙都子ちゃんを追いかけて欲しいの@そういう、猫の甘え噛みみたいなの...かわいいと思わないかなぁ...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -558,7 +558,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); PlayBGM( 1, "msys05", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mo2", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -633,7 +633,7 @@ void main() NULL, "But all the traps sleeping on the mountain told me how Satoko really felt.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_yareyare_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 2, "lsys11", 56, 0 ); //「......聞いてますの@ 圭一さん!@ @@ -656,7 +656,7 @@ void main() NULL, " What did you say?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「このように、木の幹に釘を一本、打ちつけただけでも立派なトラップになるんですのよ@ ちょうどあそこで転げて、ここに額を打ち付ければ...痛いですわよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -679,7 +679,7 @@ void main() NULL, " Y-Yeah, that sounds painful...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「このトラップはきっと、悪~い悪人を誅する強力なトラップになりますわよ@ どんな悪党がかかるか楽しみでございますわね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -708,7 +708,7 @@ void main() NULL, " Maybe you shouldn't be using this trap.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............そうですの@ ...まぁ確かに、愛がないトラップは駄目でございますからね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -720,7 +720,7 @@ void main() NULL, " ...Well, it is true that I can't use traps without love behind them.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...ではその悪党もちゃんと改心したら掛からないように、少し釘の位置を...、@ ModPlayVoiceLS(4, 4, "ps3/s20/04/440400085", 256, TRUE); @@ -756,7 +756,7 @@ void main() NULL, "Come to think of it... maybe you can feel humor and warmth even when Satoko's traps get you.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「できましてよ!@ この絶妙な位置でしたら完璧ですわ@ いかがです圭一さん?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -787,7 +787,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hau_b2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ほっほっほっほ@ 現れない方がいいに決まってますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_tips_04.txt b/Update/tata_tips_04.txt index b88ab17d..c8c35f50 100644 --- a/Update/tata_tips_04.txt +++ b/Update/tata_tips_04.txt @@ -12,7 +12,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys11", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_def2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_def2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ji1", 400 ); //「詩音さんも少しは手伝ってくださいー。@ @@ -26,7 +26,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「女の子に重いものを運ばせようって言うんですか@そんなだからいい歳になっても相手が見つからないんですよ監督は。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -38,7 +38,7 @@ void main() NULL, " This is why you still haven't found a nice lady at your age, Coach.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 10, "sprite/normal/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 10, "sprite/iri1_def1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えーとですね、そういうのを曰くこう言います@えー、余計なお世話です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -52,7 +52,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっはははははははは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -77,7 +77,7 @@ void main() NULL, "All the fathers and sons who had helped were starting to get on their way.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 10, "sprite/normal/iri1_def1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 10, "sprite/iri1_def1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......さて@詩音さんはどうしますか@あなた、ここまでは何で来ました@ 自転車でしたら積んで送って差し上げますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -97,7 +97,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「バイクだからいいです@お心遣いだけでうれしいってことにしときます。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -109,7 +109,7 @@ void main() NULL, " I appreciate your consideration.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「............今日は来てくれてうれしかったですよ@やはりマネージャーさんがいないとパッとしませんからねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -123,7 +123,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まだ私、マネージャーなんですか@ 1年もまるまるサボってんだから、こんな無能マネージャー、いい加減に解雇するべきだと思いますよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -135,7 +135,7 @@ void main() NULL, " I've been shirking my duty for an entire year, so maybe you should just fire such an incompetent manager already.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぇ@詩音さんが辞めたいって自分で言えたらいつでも解雇してあげますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -149,7 +149,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ちぇ@ズルイなぁ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() NULL, " That's not fair.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...............早く解放してくださいよね@試合がある度に来ないかと電話が掛かってくるの、もうウザくてかなわないんですから。¥ ModPlayVoiceLS(4, 6, "ps3/s20/06/440600017", 256, TRUE); @@ -172,7 +172,7 @@ void main() NULL, " Every time I don't show up at a game, I get an annoying phone call, and I can't stand those.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「詩音ちゃんももっともっと素直になれば、とってもキュートで可愛い女の子なのに@お父さんは悲しいですよ、一体どこで捻じ曲がってこんなにひねくれてしまったんだか@ あぁ、お父さんの愛の抱擁で力強く包み込めば目が覚めますか?@ でしたら遠慮なく!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -329,7 +329,7 @@ void main() NULL, "Coach bent over and laughed heartily for a little while...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ji1", "up", 0, 0, 300 ); //「では、またお会いしましょうね@試合にもたまには応援に来てくださいよ。@ @@ -344,7 +344,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、気が向いたら@...私、マネージャーなんか全然、もぅやる気ないんですから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -356,7 +356,7 @@ void main() NULL, " ...I have no desire to be the manager anymore, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...いいんですよ@あなたが嫌ならいつでもクビにしてあげますよ@嫌がるのを無理やりってのは私の性ではありませんからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -373,7 +373,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..............................ちぇ@あーはいはい@ すみませんねすみませんね@ 私の負けです@気が向いたらまた応援に来ますので、今日は堪忍して下さい。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -394,7 +394,7 @@ void main() NULL, " If I feel like it I'll come root for you, so for today, just be patient.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 10, "sprite/normal/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_def2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふっふっふ@ おっと、もうこんな時間@ 器材返す約束の時間が...@ 先方をもうだいぶ待たせてますね@ では、今日はこの辺で@ また次の試合でお会いしましょう!@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -420,7 +420,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ、気が向いたらね@さよなら、監督。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/tata_tips_11.txt b/Update/tata_tips_11.txt index b2717ecc..f4abef29 100644 --- a/Update/tata_tips_11.txt +++ b/Update/tata_tips_11.txt @@ -37,7 +37,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); PlayBGM( 2, "lsys24", 56, 0 ); diff --git a/Update/ztata_004_vm00_n01.txt b/Update/ztata_004_vm00_n01.txt index 3bf31314..e9594a06 100644 --- a/Update/ztata_004_vm00_n01.txt +++ b/Update/ztata_004_vm00_n01.txt @@ -33,7 +33,7 @@ void dialog002() //<詩音 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ~~、それはいいですねぇ...@沙都子ちゃんを...木馬責め...♪@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -47,7 +47,7 @@ void dialog002() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「器具を使ったプレイは、ちゃんと知識を身に付けてからにして下さいね@間違った知識を持ってると、本当に危険なんです。@ //「なるほどな@用法を正しく守ってお使い下さいってよく書いてあるもんな。@ @@ -90,7 +90,7 @@ void dialog004() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...ほら、嗜虐的なシチュエーションが、何だか楽しそうになってきませんか...@ う~ん、いいじゃないですかぁ...♪@ ModPlayVoiceLS(4, 10, "ps3/s19/10/501000133", 256, TRUE); diff --git a/Update/ztata_004_vm0x_n01.txt b/Update/ztata_004_vm0x_n01.txt index be401f38..561396a9 100644 --- a/Update/ztata_004_vm0x_n01.txt +++ b/Update/ztata_004_vm0x_n01.txt @@ -31,7 +31,7 @@ void dialog002() //<詩音 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 10, "sprite/normal/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 10, "sprite/iri1_warai_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ~~、それはいいですねぇ...@沙都子ちゃんを...木馬責め...♪@ if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); } @@ -45,7 +45,7 @@ void dialog002() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 6, "ps3/s19/06/500600356", 256, TRUE); @@ -86,7 +86,7 @@ void dialog004() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 10, "sprite/normal/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 10, "sprite/iri1_warai_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 10, "ps3/s19/10/501000133", 256, TRUE); OutputLine(NULL, "……ほら、絶望的なシチュエーションが、何だか楽しそうになってきませんか…☆", diff --git a/Update/ztata_008_vm00_n01.txt b/Update/ztata_008_vm00_n01.txt index ff9003d3..10ffe675 100644 --- a/Update/ztata_008_vm00_n01.txt +++ b/Update/ztata_008_vm00_n01.txt @@ -145,7 +145,7 @@ void dialog012() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ho1_02", "up", 0, 0, 300 ); PlayBGM( 1, "msys18", 56, 0 ); diff --git a/Update/ztata_008_vm0x_n01.txt b/Update/ztata_008_vm0x_n01.txt index 5321f5b8..a4f11036 100644 --- a/Update/ztata_008_vm0x_n01.txt +++ b/Update/ztata_008_vm0x_n01.txt @@ -135,7 +135,7 @@ void dialog012() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_muhyou_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ho1_02", "up", 0, 0, 300 ); PlayBGM( 1, "msys18", 56, 0 ); diff --git a/Update/ztata_omake_03_vm00_n01.txt b/Update/ztata_omake_03_vm00_n01.txt index 5ca46bb3..b909d9f9 100644 --- a/Update/ztata_omake_03_vm00_n01.txt +++ b/Update/ztata_omake_03_vm00_n01.txt @@ -215,7 +215,7 @@ void dialog018() //<詩音 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //A 「…さ、捧げ物って、…何をオヤシロさまに捧げるっていうんですか?」 //「...い、生贄って、...誰を生贄にするんですか?@ diff --git a/Update/ztata_omake_03_vm0x_n01.txt b/Update/ztata_omake_03_vm0x_n01.txt index 43d703f0..10dde929 100644 --- a/Update/ztata_omake_03_vm0x_n01.txt +++ b/Update/ztata_omake_03_vm0x_n01.txt @@ -218,7 +218,7 @@ void dialog018() //<詩音 DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //A 「…さ、捧げ物って、…何をオヤシロさまに捧げるっていうんですか?」 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -274,7 +274,7 @@ void dialog021() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 沙都子rvS20/04/440400226.「……なんで監督さんが叔父さまの役を?」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -283,7 +283,7 @@ void dialog021() NULL, "\"...Why is Coach playing my Uncle?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 魅音rvS20/03/440300389.「だって、わざわざ呼びにいくのめんどくさいじゃない?」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -295,7 +295,7 @@ void dialog021() FadeBustshotWithFiltering( 1, "left", 1, TRUE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 3, "right", 1, TRUE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 10, "sprite/normal/iri1_warai_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 10, "sprite/iri1_warai_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 入江rvS20/10/441000095.「はいは~い、行き場を失くしてロンリーブル~♪k // S20/10/441000096. 早く雛見沢に帰って、沙都子ちゃんをお持ち帰りしてじっくり教育、未来はご奉仕メイドですよ~~♪ diff --git a/Update/ztata_tips_02_vm00_n01.txt b/Update/ztata_tips_02_vm00_n01.txt index 0f9e4ba2..1bce2a3d 100644 --- a/Update/ztata_tips_02_vm00_n01.txt +++ b/Update/ztata_tips_02_vm00_n01.txt @@ -15,7 +15,7 @@ void dialog001() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); } void dialog002() diff --git a/Update/ztata_tips_02_vm0x_n01.txt b/Update/ztata_tips_02_vm0x_n01.txt index f9abfa3c..13dd2413 100644 --- a/Update/ztata_tips_02_vm0x_n01.txt +++ b/Update/ztata_tips_02_vm0x_n01.txt @@ -10,7 +10,7 @@ void dialog001() { DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1b_hannbeso_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 4, "ps3/s20/04/440400071", 256, TRUE); OutputLine(NULL, "「わぷっ?!", @@ -28,7 +28,7 @@ void dialog001() NULL, "\"...Looks like there's no use talking to the person who set this trap.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } void dialog002()