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Improve Japanese Font Rendering + Fix missing glyphs in msgothic_2 #13
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Some more discussion from discord T — Today at 6:56 PM drojf — Today at 7:21 PM I think I remember when I was playing around with making textures on Unity 5 for Rei, when I tried to make the glyphs too big (I think by default it's like 24 or 26 size, but making something like 50 screwed it up), it affected the font outline (it made it really thin). Then I tried to adjust the outline in the DLL, which kinda worked, but I forgot whether it was successful or not) T — Today at 7:22 PM drojf — Today at 7:23 PM |
I probably will never get around to fixing this issue, but I thought I should record some more information: The main things which need adjusting if you use a higher resolution than intended are:
I'm also in the process of adding some in-game debug UI to change these 3 font parameters, and then display what commands you should paste into the This makes it way easier to generate fonts because you then don't need to worry about having exactly the right font size. |
To summarize, some Japanese characters are hard to read in our mod, which could be improved through various means. If w
If we're regenerating the fonts to fix this issue, we might as well also fix the missing glyph in Matsuribayashi (or just make msgothic2 the same set of characters as in msgothic0)
See
Below I've copied the previous discussion from discord:
OP:
drojf:
OP (some time later):
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