diff --git a/Update/omake_02.txt b/Update/omake_02.txt
index 6f4b0ba8..095298e9 100644
--- a/Update/omake_02.txt
+++ b/Update/omake_02.txt
@@ -676,8 +676,8 @@ void main()
//「意見も何も...、今回のシナリオで解明編なのではありませんことー@ 犯人は魅音さん@ 諸悪の根源はぜ~んぶ園崎家@ それで決着でございませんの。@
//VoiceMatching
- if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zomake_02_vm0x_n01","dialog000");}
- if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zomake_02_vm00_n01","dialog000");}
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zomake_02_vm0x_n01","dialog001");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zomake_02_vm00_n01","dialog001");}
//VoiceMatchingEnd
ModPlayVoiceLS(4, 4, "ps3/s20/04/440400180", 256, TRUE);
@@ -1510,7 +1510,7 @@ void main()
NULL, "\"That's right.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300348", 256, TRUE);
OutputLine(NULL, "「鬼隠し」のシナリオで名前だけ登場した「監督」ってのがかなり怪しいかな!」",
- NULL, " The manager who only appeared by name in the last story is pretty suspicious, if you ask me!\"", GetGlobalFlag(GLinemodeSp));
+ NULL, " The director who only appeared by name in the last story is pretty suspicious, if you ask me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1853,9 +1853,12 @@ void main()
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900117", 256, TRUE);
OutputLine(NULL, "圭一くん以外の人の死には何かしら理由が見つけられるんだけど、…圭一くんだけなぜかいつも曖昧。",
NULL, " We can find some kind of reason for everyone but Keiichi-kun to die... but for some reason, Keiichi-kun's death is always vague.", Line_WaitForInput);
- ModPlayVoiceLS(4, 9, "ps3/s20/09/440900118", 256, TRUE);
- OutputLine(NULL, "…「鬼隠し」でも「たらいまわし」でも、そして今回の「綿流し」でも。",
- NULL, " ...Last time in Onikakushi and Taraimawashi. And now in Watanagashi. ", GetGlobalFlag(GLinemodeSp));
+
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zomake_02_vm0x_n01","dialog002");}
+ if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zomake_02_vm00_n01","dialog002");}
+ //VoiceMatchingEnd
+
if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900119", 256, TRUE);
OutputLine(NULL, "祭具殿に踏み入るのとは無関係に狙われてる。」",
@@ -1863,7 +1866,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
//<鷹野
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
diff --git a/Update/zomake_02_vm00_n01.txt b/Update/zomake_02_vm00_n01.txt
index 8ba2a617..0eba765c 100644
--- a/Update/zomake_02_vm00_n01.txt
+++ b/Update/zomake_02_vm00_n01.txt
@@ -3,9 +3,20 @@ void main()
}
void dialog000()
+{
+}
+
+void dialog001()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s20/04/440400179", 256, TRUE);
OutputLine(NULL, "「意見も何も…、今回のシナリオで解明編なのではありませんことー?",
NULL, "\"An honest opinion... was the story this time not an answer chapter?", Line_WaitForInput);
}
+
+void dialog002()
+{
+ ModPlayVoiceLS(4, 9, "ps3/s20/09/440900118", 256, TRUE);
+ OutputLine(NULL, "…前回と今回。",
+ NULL, " ...Both this time and last time. ", GetGlobalFlag(GLinemodeSp));
+}
\ No newline at end of file
diff --git a/Update/zomake_02_vm0x_n01.txt b/Update/zomake_02_vm0x_n01.txt
index 5d73cff2..384402fd 100644
--- a/Update/zomake_02_vm0x_n01.txt
+++ b/Update/zomake_02_vm0x_n01.txt
@@ -3,9 +3,20 @@ void main()
}
void dialog000()
+{
+}
+
+void dialog001()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s20/04/440400179", 256, TRUE);
OutputLine(NULL, "「意見も何も…、今回のシナリオで謎は全て解けたのではありませんことー?",
NULL, "\"What is there to say?... weren't all of the mysteries solved in this chapter?", Line_WaitForInput);
}
+
+void dialog002()
+{
+ ModPlayVoiceLS(4, 9, "ps3/s20/09/440900118", 256, TRUE);
+ OutputLine(NULL, "…「鬼隠し」でも「たらいまわし」でも、そして今回の「綿流し」でも。",
+ NULL, " ...Last time in Onikakushi and Taraimawashi. And now in Watanagashi. ", GetGlobalFlag(GLinemodeSp));
+}