diff --git a/docs/Higurashi/BGM-SE-FAQ.md b/docs/Higurashi/BGM-SE-FAQ.md
index d47b9ea..b238080 100644
--- a/docs/Higurashi/BGM-SE-FAQ.md
+++ b/docs/Higurashi/BGM-SE-FAQ.md
@@ -44,9 +44,9 @@ If you want exactly the same BGM/SE as the original Japanese release, we would s
|
- Question Arcs |
- Answer Arcs |
- Rei |
+ Question Arcs (Ch. 1-4) |
+ Answer Arcs (Ch. 5-8) |
+ Rei (Ch. 9) |
@@ -115,14 +115,76 @@ This section explains some unexpected behavior you might encounter when using GI
### GIN BGM/SE Oddities
+#### Click Sound
+
The "click" sound (`wa_037.ogg`) and the "children laughing sound" (`wa_038.ogg`) are different between the Question and Answer arcs
- The pre-april update unmodded game had this same behavior. Because GIN's BGM/SE copies the SE from the pre-april update unmodded game, it has the same behavior for these two sound effects.
+#### Title Screen Sound
+
The title screen background sound (sound of cicadas) is different between the Question and Answer arcs (`lsys11.ogg`/`higurashi.ogg`)
- This is probably because the Question arcs use the pre-april update Mangagamer BGM, while the Answer arcs use the BGM from the original Japanese game.
+#### Answer Arcs - GIN's BGM option sometimes plays BGM from the unmodded BGM folder
+
+For the Answer Arcs, GIN's BGM does not override every single BGM (unlike the Question Arcs).
+
+This means some BGM will be taken from the 'unmodded' BGM folder (`BGM`), and some BGM will be taken from the GIN BGM folder (`OGBGM`), even if you have GIN's BGM option selected.
+
+For example:
+
+ - In the April Update (`BGM` folder), `1.ogg` and `cafe.ogg` are the same BGM, "Boy in the Windmill".
+ - But in GIN's BGM (`OGBGM` folder), `1.ogg` is "Afternoon in Paris", and `cafe.ogg` is missing (so `cafe.ogg` falls back to the April Update version "Boy in the Windmill").
+ - In the right-click menu, it will state `BGM/cafe.ogg` is playing, even when GIN's BGM is selected
+
+In this example, I think Mangagamer replaced `1.ogg` with `cafe.ogg` in the April Update, so to fix this change, only `1.ogg` needed to be overriden.
+
+The following tracks are not overriden when using GIN's BGM option:
+
+| **Chapter 5-8** | **Chapter 5-8 (cont.)** | **Chapter 9** |
+|----------------------|-------------------------|-----------------------|
+| 03_cele | keihou | 03_cele |
+| air_pizz_ver2 | liberating | amber |
+| amber | livescene | as_time_goes_by |
+| as_time_goes_by | live_2 | attack_2dj-san_t |
+| b08_izyou | maturi_01_ver2 | bellflower |
+| b10_giwaku2 | mienai | bigbear |
+| bellflower | msys044 | birth_and_death |
+| birth_and_death | nazo | cafe |
+| b_dive | omake2 | cradle_song |
+| cafe | omake_01 | demo_48khz |
+| cradle_song | pros | depressive_paranoia |
+| deadend | samayoi | er_ver3 |
+| demo_48khz | search_and | fearlessnessl_e |
+| demo_long | sheep counts | gray_2 |
+| depressive paranoia | sora-yume- | hgrs01 |
+| door | sora_no_mukou | hgrs_03 |
+| er_ver3 | sora_v2_nonloop | hidebu14 |
+| fearlessnessl_e | soul_scour | hidebu17 |
+| feel | t1 | hidebu20 |
+| getting_mad | t1_requiem | hidebu22 |
+| gray_2 | t2 | hidebu23 |
+| g_operation | testament | hidebu25 |
+| g_tactics | tuika01_ver3 | hitoe_2 |
+| hgrs01 | typewriter | iru |
+| higurashi_soundscape | utage_sample | liberating |
+| higurashi_utu | years_ver2 | live_2 |
+| hig_sample_kyouki | you | live_scene |
+| hitoe_2 | you_nonloop | omake2 |
+| instict | z01_iwakan | pros |
+| instict2 | z02_kyousou | search_and_destroy |
+| iru | z2_hig1 | sora_no_mukou_201ver2 |
+| it_move2 | z2_hig2 | suzu |
+| it_moves | z2_hig3 | t1 |
+| | zero(nonloop) | t2 |
+| | | tsutaetaikoto_loop |
+| | | u2_2 |
+| | | u2_3 |
+| | | u2_rika |
+| | | z2_hig2 |
+
### How do I check if the unmodded game has the Pre or Post April update BGM
The below checks (as far as we know) will tell you if you have the Pre or Post april update BGM