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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
from random import randint
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_settings, screen):
""" Initialize the alien and set its starting position. """
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the alien image and set its rect attribute.
self.image = pygame.image.load(self.get_color())
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position.
self.x = float(self.rect.x)
def update(self):
"""Move the alien right or left."""
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x
def check_edges(self):
"""Return True if alien is at edge of screen."""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def get_color(self):
""" Set color random color for alien. """
colors = ['./resources/images/alien_blue.bmp',
'./resources/images/alien_red.bmp', './resources/images/alien_green.bmp']
random_index = randint(0, len(colors)-1)
alien_color = colors[random_index]
self.set_alien_points(alien_color)
return alien_color
def set_alien_points(self, color):
""" Determines score of alien based on alien color. """
if color == './resources/images/alien_green.bmp':
self.points = 100
elif color == './resources/images/alien_blue.bmp':
self.points = 150
elif color == './resources/images/alien_red.bmp':
self.points = 200
def blitme(self):
"""Draw the alien at its current location."""
self.screen.blit(self.image, self.rect)