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client.cpp
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/*
** client.cpp -- a stream socket client demo
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <ctype.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include "Communication_Bridge.h"
#include "busOperation.h"
#define PORT "3490" // the port client will be connecting to
#define MAXDATASIZE 100 // max number of bytes we can get at once
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
void toUpper_s(char *str, int len)
{
for(int i = 0; i < len; i++)
str[i] = toupper(str[i]);
//return str;
}
void Usage_info(char *cmd, int d)
{
if ( d == 0 )
printf("Usage: enter GEN for server hint, PASS for pass current round, or a position to located piece, eg. D13.\n");
else if ( d == 1)
printf("Set piece: A~H or J ~ T and num from 1 to 19, eg. D13.\n");
else
printf("Illegal position, try another position please.\n");
scanf("%s", cmd);
toUpper_s(cmd, strlen(cmd) + 1);
}
int main(int argc, char *argv[])
{
int sockfd, j;
char server_buf[MAXDATASIZE], *cmd;
struct addrinfo hints, *servinfo, *p;
bool Game_over = false;
int Recv_Bytenum, Send_Bytenum, num, i;
int rv;
char s[INET6_ADDRSTRLEN];
if (argc != 3) {
fprintf(stderr,"usage: client hostname username\n");
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(argv[1], PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and connect to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("client: connect");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr),
s, sizeof s);
printf("client: connecting to %s\n", s);
freeaddrinfo(servinfo); // all done with this structure
/*
* Define the argv[2] as User name
* i.e. the first messgae is gonna be sent as username
* instead of operation message
*
*/
for (j = 0; j < 32; j++)
busText(" ");
Send_2_Server(sockfd, argv[2]); // set username
cmd = (char *)malloc(15 * sizeof(char));
Game_over = false;
while( !Game_over ){
/* Wait for server to wake me up */
printf("Waiting for wake\n");
//if ( (Recv_Bytenum = recv(sockfd, server_buf, sizeof(server_buf), 0)) > 0 ){
if ( (Recv_Bytenum = Reqs_4_Server(sockfd, server_buf))){
//server_buf[Recv_Bytenum] = '\0';
printf("%s\n", server_buf);
if ( strcmp(server_buf, "GAMEOVER") == 0 ){
Game_over = true;
continue;
}
else if ( strcmp(server_buf, "WAKE") != 0)
continue;
}
else{
perror("Client: Wait for wake error!"); exit(1);
}
/* Read the client operation */
scanf("%s", cmd);
toUpper_s(cmd, strlen(cmd) + 1);
while ( strcmp(cmd, "QUIT") != 0 && !Game_over ){
if ( strcmp(cmd, "GEN") == 0 ){ // Radomly setpeice
//if ( (Send_Bytenum = send(sockfd, cmd, strlen(cmd), 0)) < 0 ){
if ( (Send_Bytenum = Send_2_Server(sockfd, cmd)) < 0 ){
perror("Client: Send Error"); exit(1);
}
else{
printf("gen sent\n");
break;
}
}
else if ( strcmp(cmd, "PASS") == 0 ){
//if ( (Send_Bytenum = send(sockfd, cmd, strlen(cmd), 0)) < 0 ){
if ( (Send_Bytenum = Send_2_Server(sockfd, cmd)) < 0 ){
perror("Client: Send Error"); exit(1);
}
else break;
}
else if ( strlen(cmd) == 2 || strlen(cmd) == 3 ){
if ( ((cmd[0] >= 'A' && cmd[0] <= 'H') || (cmd[0] >= 'J' && cmd[0] <= 'T')) ){
num = 0;
i = 1;
while( cmd[i] != '\0'){
num = num * 10 + cmd[i] - '0';
i++;
}
if ( num >= 1 && num <= 19 ){
while ( i > 1 ){
cmd[--i] = '0' + num % 10;
num /= 10;
}
/*
if ( (Send_Bytenum = send(sockfd, cmd, strlen(cmd), 0)) < 0 ){
perror("Client: Send Error"); exit(1);
}
else{
if ( (Recv_Bytenum = recv(sockfd, server_buf, sizeof(server_buf), 0)) > 0 ){
server_buf[Recv_Bytenum] = '\0';
if ( strcmp(server_buf, "SUCCEED") == 0 ){
printf("Succeed received!\n");
break;
}
else Usage_info(cmd, 2);
}
else perror("Client: Wait after move error!"); exit(1);
}
*/
if ( Send_2_Server(sockfd, cmd) < 0 ){
perror("Client: Send Error"); exit(1);
}
else{
usleep(50000);
if ( (Recv_Bytenum = Reqs_4_Server(sockfd, server_buf)) > 0){
//server_buf[Recv_Bytenum] = '\0';
if ( strcmp(server_buf, "SUCCEED") == 0 ){
printf("Succeed received!\n");
break;
}
else Usage_info(cmd, 2);
printf("After_move buffer: %s", server_buf);
}
else{
perror("Client: Wait after move error!"); exit(1);
}
}
}
else Usage_info(cmd, 1);
}
else Usage_info(cmd, 0);
}
else Usage_info(cmd, 0);
}
if ( strcmp(cmd, "QUIT") == 0 ){
//if ( (Send_Bytenum = send(sockfd, cmd, strlen(cmd), 0)) < 0 ){
// perror("Client: Send Error"); exit(1);
//}
if ( Send_2_Server(sockfd, cmd) < 0){
perror("Client: Send Error"); exit(1);
}
}
}
if ( cmd ) free(cmd);
close(sockfd);
return 0;
}