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client_demo.cpp
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/*
** client.cpp -- a stream socket client demo
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <ctype.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <termios.h>
#include <fcntl.h>
#include <time.h>
#include "Communication_Bridge.h"
#include "busOperation.h"
#define PORT "3490" // the port client will be connecting to
#define MAXDATASIZE 100 // max number of bytes we can get at once
#define ECHOFLAGS (ECHO | ECHOE | ECHOK | ECHONL | ICANON)
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
void toUpper_s(char * str, int len)
{
for(int i = 0; i < len; i++)
str[i] = toupper(str[i]);
//return str;
}
int main(int argc, char *argv[])
{
int sockfd, j;
char server_buf[MAXDATASIZE];
char cmd[] = "GEN";
struct addrinfo hints, *servinfo, *p;
bool Game_over = false;
int Recv_Bytenum, Send_Bytenum;
int rv;
char s[INET6_ADDRSTRLEN];
if (argc != 3) {
fprintf(stderr,"usage: client hostname msg\n");
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(argv[1], PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and connect to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("client: connect");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr),
s, sizeof s);
printf("client: connecting to %s\n", s);
freeaddrinfo(servinfo); // all done with this structure
/*
* Define the argv[2] as User name
* the first messgae is not gonna be sent
*/
for (j = 0; j < 32; j++)
busText(" ");
send(sockfd, argv[2], strlen(argv[2]) + 1, 0);
Game_over = false;
while( !Game_over ){
/* Wait for server to wake me up */
//if ( (Recv_Bytenum = recv(sockfd, server_buf, sizeof(server_buf), 0)) > 0 ){
if ( (Recv_Bytenum = Reqs_4_Server(sockfd, server_buf)) > 0 ){
//server_buf[Recv_Bytenum] = '\0';
printf("%s\n", server_buf);
if ( strcmp(server_buf, "GAMEOVER") == 0 ){
Game_over = true;
continue;
}
else if ( strcmp(server_buf, "WAKE") != 0) {
continue;
}
}
else{
perror("Client: Wait for wake error!");
exit(1);
}
/* Read the client operation */
if ( strcmp(cmd, "GEN") == 0 ){
//if ( (Send_Bytenum = send(sockfd, cmd, strlen(cmd), 0)) < 0 ){
if ( (Send_Bytenum = Send_2_Server(sockfd, cmd)) < 0 ){
perror("Client: Send Error");
exit(1);
}
else{
printf("send gen\n");
//break;
}
}
}
close(sockfd);
return 0;
}