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To add further context as I have changed the block canceling function to a key F so instead of block canceling it will bash cancel which is much more efficient now |
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What exactly is the issue? Because if you set the correct block key here, the script should not attempt to weave if you're holding down that key. When the skill comes up in the queue, it checks here if you're holding down the block button, and skips the weaving if you do. The skill still gets queued though, and if that is undesirable, you can add the same check here.
That is control+right mouse button key combination. I don't think that's what you wanted. You probably wanted just
The block cancelling is something I personally never use. I just implemented it, tested it, it seemed to work, disabled it, and never looked at it again. So it's possible that there are bugs that I missed. But the simplest way of implementing what you describe would be to add another variable (let's call it P.S. Since this isn't actually an issue with the script as I uploaded it, but an issue with your modification of the script, I will turn this into a discussion. |
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I have been attempting to edit this script to suspend when blocking as it causes issues with block casting many skills.
I have tried setting
"global suspendKey := "^RButton"
But to no avail
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