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"shmup" is currently very thin on the ground and only currently demos a dawn/dusk palette cycling transition that could be used between levels or during the game progres.
We discussed a procedurally-generated branching level design for this example with a minimap and have some image concepts of this somewhere.
The text was updated successfully, but these errors were encountered:
"shmup" is currently very thin on the ground and only currently demos a dawn/dusk palette cycling transition that could be used between levels or during the game progres.
We discussed a procedurally-generated branching level design for this example with a minimap and have some image concepts of this somewhere.
The text was updated successfully, but these errors were encountered: