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examples / shmup - Start fleshing out a playable shoot-em-up using the side-scroller assets #7

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Gadgetoid opened this issue Dec 6, 2019 · 0 comments

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@Gadgetoid
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"shmup" is currently very thin on the ground and only currently demos a dawn/dusk palette cycling transition that could be used between levels or during the game progres.

We discussed a procedurally-generated branching level design for this example with a minimap and have some image concepts of this somewhere.

@Daft-Freak Daft-Freak transferred this issue from 32blit/32blit-sdk Jan 27, 2025
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