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macOS: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) #890

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Gadgetoid opened this issue Jan 31, 2025 · 6 comments
Open

macOS: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) #890

Gadgetoid opened this issue Jan 31, 2025 · 6 comments

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@Gadgetoid
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Because I will probably forget how to fix this as fast as I can blink...

(I don't know how to fix it yet)

@Daft-Freak
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Need to (re-)sign the app with something like codesign --force --deep -s [cert id] blit-kart-0.1.1-Darwin/bin/Super\ Blit\ Kart.app

That is, after doing all the xcode stuff to get a working certificate... (Which I can't remember, just that it didn't work the way it was supposed to)

@Gadgetoid
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Gadgetoid commented Feb 1, 2025

That sounds vaguely familiar! I think I jumped through those hoops before and then promptly erased it from memory.

Edit: Well I did absolutely nothing and today apps are just working 🤦

Edit2: Okay it's the installed binaries that fail, the originals in the build tree work fine.

@Gadgetoid
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Hmmm as an aside opening Launcher.app and pressing right immediately segfaults 😆

@Daft-Freak
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Edit2: Okay it's the installed binaries that fail, the originals in the build tree work fine.

Think it's the dependency fixups invalidating any existing signatures. (I'm not sure if the executable itself even has one, or if it does where it's getting it from...)

Hmmm as an aside opening Launcher.app and pressing right immediately segfaults 😆

Probably SDL having nullptr for all the launcher-related API. (I feel like I have patches for that...somewhere?)

@Gadgetoid
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Probably SDL having nullptr for all the launcher-related API. (I feel like I have patches for that...somewhere?)

I’m sure I remember something along these lines too! 🤣

@Daft-Freak
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Hah, https://github.com/Daft-Freak/32blit-beta/tree/sdl-launch

(This has very little to do with the original issue, but I had to go find it...)

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