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Seems that around footprint boundaries results can vary depending on whether I include points that fall into the building, or I buffer the included points by a certain distance.
It's far from perfect at that location, can't blame it for going berserk:
Regardless of this case, would you suggest to take a buffer of building points to cover for footprint/pc misalignment?
The text was updated successfully, but these errors were encountered:
Seems that around footprint boundaries results can vary depending on whether I include points that fall into the building, or I buffer the included points by a certain distance.
It's far from perfect at that location, can't blame it for going berserk:
Regardless of this case, would you suggest to take a buffer of building points to cover for footprint/pc misalignment?
The text was updated successfully, but these errors were encountered: