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We currently have tests to show that a gRPC client does not need to call Finish() but can simply get destructed.
It appears that this does not work when the server gets destructed, however, and that a client must call Finish() in that case, i.e., it can't just get destructed. We should write a test that demonstrates this as well as consider adding some functionality into our client code that makes this better.
The text was updated successfully, but these errors were encountered:
We currently have tests to show that a gRPC client does not need to call
Finish()
but can simply get destructed.It appears that this does not work when the server gets destructed, however, and that a client must call
Finish()
in that case, i.e., it can't just get destructed. We should write a test that demonstrates this as well as consider adding some functionality into our client code that makes this better.The text was updated successfully, but these errors were encountered: