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main.go
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package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
var myGame Game
rl.InitWindow(ScreenWidth, ScreenHeight, "Flappy")
rl.InitAudioDevice()
rl.SetTargetFPS(60)
myGame.initGame()
myGame.SpriteSheet = rl.LoadTexture("./assets/SpriteSheet.png")
myGame.Player.FxJump = rl.LoadSound("./sounds/sfx_wing.wav")
myGame.Player.FxHit = rl.LoadSound("./sounds/sfx_hit.wav")
myGame.FxScore = rl.LoadSound("./sounds/sfx_point.wav")
myGame.FxOver = rl.LoadSound("./sounds/sfx_die.wav")
for !rl.WindowShouldClose() {
update(&myGame)
draw(&myGame)
}
rl.UnloadTexture(myGame.SpriteSheet)
rl.UnloadSound(myGame.Player.FxJump)
rl.UnloadSound(myGame.Player.FxHit)
rl.UnloadSound(myGame.FxScore)
rl.UnloadSound(myGame.FxOver)
rl.CloseAudioDevice()
rl.CloseWindow()
}