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1st Set Abilities (ff2_1st_set_abilities.ff2)

naydef edited this page Nov 20, 2019 · 8 revisions

FF2 1st Set Abilities

Note: All abilities listed need to have the slot argument when named arguments are used, even If it is not significant for the ability.

Rages

  • rage_cloneattack - Seeldier's attack of the clones
Argument name Old name Default value Description Note
custom model arg1 1 Change the model of the clone? If model argument is empty, the model of the boss will be used.
weapon mode arg2 2 0-The clone will have no weapons
1-The clone will be given a weapon, specified in arguments 6-10
2-The clone will keep his specific class weapons
N/A
model arg3 "" Path to the custom model Will only work when custom model argument is 1. If this argument is omitted, the clone will use the boss model.
class arg4 4 Player class number N/A
ratio arg5 0.0 Ratio, see Note 2.0 - 5 alive, 20 dead = 10 minions (5×2=10)
1.0 - 10 alive, 20 dead = 10 minions (10×1=10)
0.5 - 10 alive, 20 dead = 5 minions (10×0.5=5)
0.3 - 20 alive, 5 dead = 5 minions (20×0.3=6, but can only spawn 5)
0.0 - Respawns all the dead as minions, no matter how many players are alive
classname arg6 "tf_weapon_bottle" Weapon classname N/A
index arg7 191 Weapon index N/A
attributes arg8 "68 ; -1" Weapon attributes N/A
ammo arg9 0 Weapon ammo N/A
clip arg10 0 Weapon clip N/A
health arg11 0 Clone health It's overheal, so It will fade away
die on boss death arg12 1 Are Clones slayed if their summoner dies? 0 - Minions aren't slayed if their summoner dies
1 - Minions are slayed if their summoner dies.
  • rage_tradespam - Demopan's Trade Spam, use rage_overlay for other bosses

Note: This ability is boss specific
No arguments

  • rage_cbs_bowrage - CBS's bow rage

Note: This ability is boss specific
No arguments

  • rage_explosive_dance - Seeman's Explosive Dance
Argument name Old name Default value Description Note
sound arg1 "" Sound to use for the explosive dance If the argument value is empty or missing, no sound will be played
  • rage_matrix_attack - Ninja Spy's slo-mo attack
Argument name Old name Default value Description Note
duration arg1 1 Duration of the slow-motion effect The ability automatically adds one second to whatever value is in this argument
timescale arg2 0.1 Timescale Passing negative values here might crash the server. Using values higher than 1 will work(making everything faster), but the server will consume more CPU power.
hidden1 arg3 0.2 Hidden argument. Usage unknown N/A

Special Abilities

  • special_democharge - Democharge

No arguments

  • special_dropprop - Killed players drops physics prop
Argument name Old name Default value Description Note
model arg1 "" Model of the physics prop N/A
duration arg2 0.0 Life duration of the prop N/A
remove ragdolls arg3 0 Remove player ragdoll? N/A
  • special_cbs_multimelee - Brutal Sniper's multiple melee

Note: This ability is boss specific

No arguments

Example

"ability1"
{
	"name" "rage_cloneattack"
	"custom model"	"1"
	"weapon mode"	"1"
	"model" "models/player/wonka.mdl"
	"class"	"5"
	"plugin_name"	"ff2_1st_set_abilities"
}

This spawns a medic with only a bottle (the default weapon if none is specified) and the model models/player/wonka.mdl.