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1st Set Abilities (ff2_1st_set_abilities.ff2)
naydef edited this page Nov 20, 2019
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8 revisions
Note: All abilities listed need to have the slot
argument when named arguments are used, even If it is not significant for the ability.
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rage_cloneattack
- Seeldier's attack of the clones
Argument name | Old name | Default value | Description | Note |
---|---|---|---|---|
custom model |
arg1 |
1 | Change the model of the clone? | If model argument is empty, the model of the boss will be used. |
weapon mode |
arg2 |
2 |
0 -The clone will have no weapons1 -The clone will be given a weapon, specified in arguments 6-102 -The clone will keep his specific class weapons |
N/A |
model |
arg3 |
"" | Path to the custom model | Will only work when custom model argument is 1. If this argument is omitted, the clone will use the boss model. |
class |
arg4 |
4 | Player class number | N/A |
ratio |
arg5 |
0.0 | Ratio, see Note |
2.0 - 5 alive, 20 dead = 10 minions (5×2=10)1.0 - 10 alive, 20 dead = 10 minions (10×1=10)0.5 - 10 alive, 20 dead = 5 minions (10×0.5=5)0.3 - 20 alive, 5 dead = 5 minions (20×0.3=6, but can only spawn 5)0.0 - Respawns all the dead as minions, no matter how many players are alive |
classname |
arg6 |
"tf_weapon_bottle" | Weapon classname | N/A |
index |
arg7 |
191 | Weapon index | N/A |
attributes |
arg8 |
"68 ; -1" | Weapon attributes | N/A |
ammo |
arg9 |
0 | Weapon ammo | N/A |
clip |
arg10 |
0 | Weapon clip | N/A |
health |
arg11 |
0 | Clone health | It's overheal, so It will fade away |
die on boss death |
arg12 |
1 | Are Clones slayed if their summoner dies? |
0 - Minions aren't slayed if their summoner dies1 - Minions are slayed if their summoner dies. |
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rage_tradespam
- Demopan's Trade Spam, use rage_overlay for other bosses
Note: This ability is boss specific
No arguments
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rage_cbs_bowrage
- CBS's bow rage
Note: This ability is boss specific
No arguments
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rage_explosive_dance
- Seeman's Explosive Dance
Argument name | Old name | Default value | Description | Note |
---|---|---|---|---|
sound |
arg1 |
"" | Sound to use for the explosive dance | If the argument value is empty or missing, no sound will be played |
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rage_matrix_attack
- Ninja Spy's slo-mo attack
Argument name | Old name | Default value | Description | Note |
---|---|---|---|---|
duration |
arg1 |
1 | Duration of the slow-motion effect | The ability automatically adds one second to whatever value is in this argument |
timescale |
arg2 |
0.1 | Timescale | Passing negative values here might crash the server. Using values higher than 1 will work(making everything faster), but the server will consume more CPU power. |
hidden1 |
arg3 |
0.2 | Hidden argument. Usage unknown | N/A |
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special_democharge
- Democharge
No arguments
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special_dropprop
- Killed players drops physics prop
Argument name | Old name | Default value | Description | Note |
---|---|---|---|---|
model |
arg1 |
"" | Model of the physics prop | N/A |
duration |
arg2 |
0.0 | Life duration of the prop | N/A |
remove ragdolls |
arg3 |
0 | Remove player ragdoll? | N/A |
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special_cbs_multimelee
- Brutal Sniper's multiple melee
Note: This ability is boss specific
No arguments
"ability1"
{
"name" "rage_cloneattack"
"custom model" "1"
"weapon mode" "1"
"model" "models/player/wonka.mdl"
"class" "5"
"plugin_name" "ff2_1st_set_abilities"
}
This spawns a medic with only a bottle (the default weapon if none is specified) and the model models/player/wonka.mdl
.