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50Wliu edited this page Nov 24, 2014 · 5 revisions

Adding Bosses

Freak Fortress 2 was made to easily add new bosses to your server.

To start, open up addons/sourcemod/configs/freak_fortress_2/characters.cfg using any text editor.

It should look something like this:

"Freak Fortress 2"
{
	"1"		"seeman"
	"2"		"seeldier"
	"3"		"demopan"
	"4"		"ninjaspy"
	"5"		"gentlespy"
	//Comment the following lines out if you want FF2 bosses only (except the })
	"6"		"saxtonhale"
	"7"		"vagineer_hale"
	"8"		"hhh_hale"
	"9"		"brutal_sniper_hale"
	"10"	"easterbunny"
}

//etc.

Let's say I wanted to add a new boss called "Cool New Boss" to my server. To do that, first find the name of Cool New Boss's configuration file (config). Then, create a new line in characters.cfg, add the next number, and then add the name of the config. For example, if Cool New Boss's config was called coolnewboss.cfg, you would enter coolnewboss.

Here's what the new file might look like:

"Freak Fortress 2"
{
	"1"		"seeman"
	"2"		"seeldier"
	"3"		"demopan"
	"4"		"ninjaspy"
	"5"		"gentlespy"
	//Comment the following lines out if you want FF2 bosses only (except the })
	"6"		"saxtonhale"
	"7"		"vagineer_hale"
	"8"		"hhh_hale"
	"9"		"brutal_sniper_hale"
	"10"	"easterbunny"
	"11"	"coolnewboss"
}

//etc

IMPORTANT: The numbers MUST be in order, or FF2 will stop reading the file. For example, if you forget the number 12, all bosses from 13 on will not be activated.

Now, just wait for a map change!

Note: This only activates the boss, make sure you have the necessary models, materials, and sounds (if any) that comes with the boss.