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Special abilities (special_noanims.ff2)

naydef edited this page Aug 31, 2019 · 3 revisions

Special abilities

Note: All abilities listed need to have the slot argument when named arguments are used, even If it is not significant for the ability.

special_noanims

  • special_noanims - Disable animations of Boss's model
Argument name Old name Default value Description Note
custom model rotates arg1 0 0-Disable custom model rotation N/A
  • rage_new_weapon - Boss gets a custom weapon
Argument name Old name Default value Description Note
classname arg1 "" Slot of the weapon N/A
index arg2 "" Item definition index of the weapon N/A
attributes arg3 "" Weapon attributes Format is "attribute ; value ; attribute2 ; value2". The max number of attributes is 16
weapon slot arg4 4 Slot of the weapon 0 - Primary
1 - Secondary
2 - Melee
3 - Construction PDA (Engineer) / Disguise Kit (Spy)
4 - Destruction PDA (Engineer) / Watches (Spy)
5 - Builder (Engineer, required to make Construction PDA/Destruction PDA work)
ammo arg5 0 Ammo N/A
force switch arg6 0 Switch to this weapon when ability is activated? N/A
clip arg7 0 Clip ammo N/A

Examples

There are some significant differences between these 2 examples-take a close look at ammo and clip. ammo makes the boss "reload" his weapon before being able to shoot, while clip allows the boss to use the weapon immediately. Use clip for clipless weapons (minigun, flamethrower, etc). However, ammo must also be set to at least 1 for clipless weapons to operate.

"ability1"
{
	"name"			"rage_new_weapon"
	"classname"		"tf_weapon_revolver"
	"index"			"161"
	"attributes"		"2 ; 9 ; 6 ; 0.5 ; 266 ; 99 ; 150 ; 1 ; 25 ; 0 ; 106 ; 0"
	"weapon slot"		"0"
	"ammo"			"6" //weapon ammo should be used for this type of weapon
	"force switch"		"1"
	"plugin_name"	        "special_noanims"
}

This gives the boss a Big Kill with 6 ammo and the arg3 attributes when rage is used.

"ability1"
{
	"name"			"rage_new_weapon"
	"classname"		"tf_weapon_minigun"
	"index"			"15"
	"attributes"		"1 ; 0.75 ; 15 ; 1 ; 32 ; 1 ; 266 ; 99"
	"weapon slot"		"0"
	"ammo"			"1"
	"force switch"		"1"
	"clip"			"50" //weapon clip should be used for this type of weapon
	"plugin_name"	        "special_noanims"
}

This gives the hale a Minigun with 50 clip and the arg3 attributes when rage is used.