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Two Powerful.csproj
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Two Powerful.csproj
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<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{C73FA693-6091-4672-A218-AEEDFC7F59CB}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>TwoPowerful</RootNamespace>
<AssemblyName>Two Powerful</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Instances\Abilities\AbilityOrb.cs" />
<Compile Include="Instances\Blocker\Blocker.cs" />
<Compile Include="Instances\Gate\Gate.cs" />
<Compile Include="Instances\Plate\Plate.cs" />
<Compile Include="Instances\Player\ActionLockTimer.cs" />
<Compile Include="Instances\Player\Health.cs" />
<Compile Include="Instances\Player\Player.cs" />
<Compile Include="Instances\Player\PlayerAnimatedSprite.cs" />
<Compile Include="Instances\Player\PlayerAttack.cs" />
<Compile Include="Instances\Player\PlayerDash.cs" />
<Compile Include="Instances\Player\PlayerGravity.cs" />
<Compile Include="Instances\Player\PlayerJump.cs" />
<Compile Include="Instances\Player\PlayerRun.cs" />
<Compile Include="Instances\Player\PlayerWallJump.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scenes\DeadZoom.cs" />
<Compile Include="Scenes\GameManager.cs" />
<Compile Include="Scenes\LevelNote.cs" />
<Compile Include="Scenes\Levels\PressToStart.cs" />
<Compile Include="Scenes\Levels\PressToStartFinal.cs" />
<Compile Include="Scenes\Levels\Splash.cs" />
<Compile Include="UI\PlayerHealth.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Instances\Blocker" />
<Folder Include="UI" />
</ItemGroup>
</Project>