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Added cScripts and loadout chat command to give you cscripts version …
…and loadout name
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#include "..\script_component.hpp" | ||
/* | ||
* Author: CPL.Brostrom.A | ||
* This function return a units current loadouts displayname. | ||
* | ||
* Arguments: | ||
* 0: Unit <Object> | ||
* | ||
* Return Value: | ||
* Loadout name <STRING> | ||
* | ||
* Example: | ||
* [player] call cScripts_fnc_gear_getLoadoutDisplayName; | ||
* [cursorObject] call cScripts_fnc_gear_getLoadoutDisplayName; | ||
* | ||
*/ | ||
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params [["_unit", objNull, [objNull]]]; | ||
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private _loadout = [_unit] call EFUNC(gear,getLoadoutName); | ||
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private _missionConfig = missionConfigFile >> "CfgLoadouts" >> _loadout; | ||
private _displayName = getText (_missionConfig >> "displayName"); | ||
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if (_displayName == "") then { | ||
private _config = configFile >> "CfgLoadouts" >> _loadout; | ||
_displayName = getText (_config >> "displayName"); | ||
}; | ||
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_displayName |
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