diff --git a/cba_settings.sqf b/cba_settings.sqf index 32286873d..36acd2dd7 100644 --- a/cba_settings.sqf +++ b/cba_settings.sqf @@ -447,12 +447,12 @@ force force ace_vehicles_keepEngineRunning = true; //ace_vehicles_speedLimiterStep = 5; // ACE View Distance Limiter -force force ace_viewdistance_enabled = false; -force force ace_viewdistance_limitViewDistance = 10000; -force force ace_viewdistance_objectViewDistanceCoeff = 6; -force force ace_viewdistance_viewDistanceAirVehicle = 10; -force force ace_viewdistance_viewDistanceLandVehicle = 8; -force force ace_viewdistance_viewDistanceOnFoot = 4; +//ace_viewdistance_enabled = false; +//ace_viewdistance_limitViewDistance = 10000; +//ace_viewdistance_objectViewDistanceCoeff = 6; +//ace_viewdistance_viewDistanceAirVehicle = 10; +//ace_viewdistance_viewDistanceLandVehicle = 8; +//ace_viewdistance_viewDistanceOnFoot = 4; // ACE Weapons force force ace_common_persistentLaserEnabled = true; @@ -505,12 +505,12 @@ force force acex_headless_transferLoadout = 1; force force acex_sitting_enable = true; // ACEX View Restriction -force force acex_viewrestriction_mode = 0; -force force acex_viewrestriction_modeSelectiveAir = 0; -force force acex_viewrestriction_modeSelectiveFoot = 0; -force force acex_viewrestriction_modeSelectiveLand = 0; -force force acex_viewrestriction_modeSelectiveSea = 0; -force force acex_viewrestriction_preserveView = false; +// force force acex_viewrestriction_mode = 0; +// force force acex_viewrestriction_modeSelectiveAir = 0; +// force force acex_viewrestriction_modeSelectiveFoot = 0; +// force force acex_viewrestriction_modeSelectiveLand = 0; +// force force acex_viewrestriction_modeSelectiveSea = 0; +// force force acex_viewrestriction_preserveView = false; // ACEX Volume //acex_volume_enabled = false;