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Vehicle Staging Zone Inventory Loadouts #1142

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Zarenx opened this issue Feb 25, 2024 · 4 comments
Open

Vehicle Staging Zone Inventory Loadouts #1142

Zarenx opened this issue Feb 25, 2024 · 4 comments
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feature request is feature request

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@Zarenx
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Zarenx commented Feb 25, 2024

Wish to request a feature that allows us to select loadouts/inventory through the vehicle staging zone for any hmmvs, MRAPs, and MZRZ. This would cut down the preparation phase during every mission with around 10 min.

The idea is that we make predefined inventories like we have today but that we can choose between a "Rifle Squad", "Weapons Squad"(the current we already have in the Logistics file), "Mortar Team" or "Anti-Air Team" supply inventory for all the vehicles.

Temporarily done this but it only affects the SOCOM hmmvs where the M2 version has the Rifle squad inventory and the MK19 has the Weapons Squad inventory. #1140

@Zarenx Zarenx added the feature request is feature request label Feb 25, 2024
@Zarenx Zarenx changed the title Vehicle Staging Zone Loadouts Vehicle Staging Zone Inventory Loadouts Feb 25, 2024
@sindre-rodahl
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I would like to add the Viking Dragoon in to the list.

The it would be preferable if this could also interact with the ACE cargo, with the intent of making us choose which loadout we bring into the field, instead of bringing everything. Approval from Troop Staff / Batt staff if needed, along with lists for the loadouts will be provided when this is deemed feasible.

@AndreasBrostrom
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Turn and me did draw the framework for a vehicle load plan system that should allow vehicles to change their inventory and cargo. So you should be able to similar how you select weapons lodout also select your cargo.

@sindre-rodahl
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Is there a place where I can review this framework? I would love to run some testing on it and give you guys some feedback if you need it.

@AndreasBrostrom
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AndreasBrostrom commented Sep 20, 2024

It was just a concept but we planed to do it as how we did the pylon system:
https://github.com/7Cav/cScripts/blob/main/cScripts/cScripts_pylons.sqf

We're each vehicle gets its inventory set.
We were unsure on how to do creates but an idea is to ID up creates and load each on demand.

Another way was to do as our new upcoming tag system.
https://github.com/AndreasBrostrom/cScripts/blob/EquipmentTag/cScripts/CfgEquipmentTags.hpp

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