Releases: 7Cav/cScripts
Releases · 7Cav/cScripts
4.5.11
What's Changed
- Fixed broken backpacks for all kits and whitelists after the USP update. Added Missing KAM Equipment to Weapons Squad kits. by @Zarenx in #1128
- Updated CBA Settings fixing advanced fatigue by @pool011 in #1129
- Adjusted all Compositions, Seperated ATLAS into their own making it easier to maintain and get the slotting order correct. by @Zarenx in #1127
- Removed AT missiles from Strykers by @pool011 in #1124
- Updated CBA Settings to and added and removed unused settings by @AndreasBrostrom in #1123
Full Changelog: 4.5.10...4.5.11
4.5.10
What's Changed
- Added S3 Mission control loadouts by @AndreasBrostrom in #1062
- Added visible staging zones for non-vehicle zones by @AndreasBrostrom in #1060
- Added event system for the opening and closing of the crate by @AndreasBrostrom in #1061
- Added auto application of default pylons by @AndreasBrostrom in #1026
- Rewritten and improved on naming of unit an player functions as well as variable setup for players and units by @AndreasBrostrom in #975
- Added new getAllContainerItems function and improved documentation by @AndreasBrostrom in #1069
- Added better logging and cleaned up code by @AndreasBrostrom in #1071
- Improved and made staging check system more reliable and added the ability to have shaped zones by @AndreasBrostrom in #1075
- Changed supply crate to a smaller one for zeus module spawn by @AndreasBrostrom in #1079
- Updated and adjusted the eventhandler setup and fixed arsenal by @AndreasBrostrom in #1093
- Fixed charlie weapons squad mg assistant by @Zarenx in #1094
- Replaced MAAWS AMMO for all units, supply crates and Arsenal by @Zarenx in #1095
- Added ability for zeus to force a loadout on to a player by @AndreasBrostrom in #1103
- Fixed regear not working if you did not have a saved loadout by @AndreasBrostrom in #1102
- Updated deployment headers by @AndreasBrostrom in #1100
- Fixed and improved staging and loadout selection process by @AndreasBrostrom in #1099
- Changed how arsenal add and removal is handled to avoid action being added to players by @AndreasBrostrom in #1098
- Added arsenal selected insignia is now saved by @AndreasBrostrom in #1097
- Fixed insignia selection and save system being broken by @AndreasBrostrom in #1104
- Added civilian casualtie simulation system by @AndreasBrostrom in #1074
- Improved code with some better syntax by @AndreasBrostrom in #1107
- Added new KAM items to arsenal and updated cba settings with KAM settings by @pool011 in #1109
- Added stinger crate and updated Stryker inventories by @pool011 in #1113
- Fixed Disable Advanced Fatigue by @mazinskihenry in #1114
- Updated All Loadouts for KAM Update by @Robot-Panda15 in #1092
- Fixed Stryker Crew being shown by @AndreasBrostrom in #1115
- Updated ACE permissions for pilots by @pool011 in #1117
- Added support of usage of better name "cScripts_Staging_Zone" instead of "zone_staging" by @AndreasBrostrom in #1116
- Fixed composition unit being player instead of playable by @AndreasBrostrom in #1118
- Fixed typo for civilian zone marker names by @AndreasBrostrom in #1119
Full Changelog: 4.5.5...4.5.10
What's Changed Since 4.5.9
- Fixed Stryker Crew being shown by @AndreasBrostrom in #1115
- Updated ACE permissions for pilots by @pool011 in #1117
- Added support of usage of better name "cScripts_Staging_Zone" instead of "zone_staging" by @AndreasBrostrom in #1116
- Fixed composition unit being player instead of playable by @AndreasBrostrom in #1118
- Fixed typo for civilian zone marker names by @AndreasBrostrom in #1119
Full Changelog: 4.5.9...4.5.10
4.5.9 RC1
What's Changed
- Added S3 Mission control loadouts by @AndreasBrostrom in #1062
- Added visible staging zones for non-vehicle zones by @AndreasBrostrom in #1060
- Added event system for the opening and closing of the crate by @AndreasBrostrom in #1061
- Added auto application of default pylons by @AndreasBrostrom in #1026
- Rewritten and improved on naming of unit an player functions as well as variable setup for players and units by @AndreasBrostrom in #975
- Added new getAllContainerItems function and improved documentation by @AndreasBrostrom in #1069
- Added better logging and cleaned up code by @AndreasBrostrom in #1071
- Improved and made staging check system more reliable and added the ability to have shaped zones by @AndreasBrostrom in #1075
- Changed supply crate to a smaller one for zeus module spawn by @AndreasBrostrom in #1079
- Updated and adjusted the eventhandler setup and fixed arsenal by @AndreasBrostrom in #1093
- Fixed charlie weapons squad mg assistant by @Zarenx in #1094
- Replaced MAAWS AMMO for all units, supply crates and Arsenal by @Zarenx in #1095
- Added ability for zeus to force a loadout on to a player by @AndreasBrostrom in #1103
- Fixed regear not working if you did not have a saved loadout by @AndreasBrostrom in #1102
- Updated deployment headers by @AndreasBrostrom in #1100
- Fixed and improved staging and loadout selection process by @AndreasBrostrom in #1099
- Changed how arsenal add and removal is handled to avoid action being added to players by @AndreasBrostrom in #1098
- Added arsenal selected insignia is now saved by @AndreasBrostrom in #1097
- Fixed insignia selection and save system being broken by @AndreasBrostrom in #1104
- Added civilian casualtie simulation system by @AndreasBrostrom in #1074
- Improved code with some better syntax by @AndreasBrostrom in #1107
- Added new KAM items to arsenal and updated cba settings with KAM settings by @pool011 in #1109
- Added stinger crate and updated Stryker inventories by @pool011 in #1113
- Fixed Disable Advanced Fatigue by @mazinskihenry in #1114
- Updated All Loadouts for KAM Update by @Robot-Panda15 in #1092
Full Changelog: 4.5.5...4.5.9
What's Changed Since 4.5.8
- Added civilian casualtie simulation system by @AndreasBrostrom in #1074
- Improved code with some better syntax by @AndreasBrostrom in #1107
- Added new KAM items to arsenal and updated cba settings with KAM settings by @pool011 in #1109
- Added stinger crate and updated Stryker inventories by @pool011 in #1113
- Fixed Disable Advanced Fatigue by @mazinskihenry in #1114
- Updated All Loadouts for KAM Update by @Robot-Panda15 in #1092
Full Changelog: 4.5.8...4.5.9
4.5.8 Testing
What's Changed
- Added S3 Mission control loadouts by @AndreasBrostrom in #1062
- Added visible staging zones for non-vehicle zones by @AndreasBrostrom in #1060
- Added event system for the opening and closing of the crate by @AndreasBrostrom in #1061
- Added auto application of default pylons by @AndreasBrostrom in #1026
- Rewritten and improved on naming of unit an player functions as well as variable setup for players and units by @AndreasBrostrom in #975
- Added new getAllContainerItems function and improved documentation by @AndreasBrostrom in #1069
- Added better logging and cleaned up code by @AndreasBrostrom in #1071
- Improved and made staging check system more reliable and added the ability to have shaped zones by @AndreasBrostrom in #1075
- Changed supply crate to a smaller one for zeus module spawn by @AndreasBrostrom in #1079
- Updated and adjusted the eventhandler setup and fixed arsenal by @AndreasBrostrom in #1093
- Fixed charlie weapons squad mg assistant by @Zarenx in #1094
- Replaced MAAWS AMMO for all units, supply crates and Arsenal by @Zarenx in #1095
- Added ability for zeus to force a loadout on to a player by @AndreasBrostrom in #1103
- Fixed regear not working if you did not have a saved loadout by @AndreasBrostrom in #1102
- Updated deployment headers by @AndreasBrostrom in #1100
- Fixed and improved staging and loadout selection process by @AndreasBrostrom in #1099
- Changed how arsenal add and removal is handled to avoid action being added to players by @AndreasBrostrom in #1098
- Added arsenal selected insignia is now saved by @AndreasBrostrom in #1097
- Fixed insignia selection and save system being broken by @AndreasBrostrom in #1104
Full Changelog: 4.5.5...4.5.8
What's Changed From 4.5.7
- Replaced MAAWS AMMO for all units, supply crates and Arsenal by @Zarenx in #1095
- Added ability for zeus to force a loadout on to a player by @AndreasBrostrom in #1103
- Fixed regear not working if you did not have a saved loadout by @AndreasBrostrom in #1102
- Updated deployment headers by @AndreasBrostrom in #1100
- Fixed and improved staging and loadout selection process by @AndreasBrostrom in #1099
- Changed how arsenal add and removal is handled to avoid action being added to players by @AndreasBrostrom in #1098
- Added arsenal selected insignia is now saved by @AndreasBrostrom in #1097
- Fixed insignia selection and save system being broken by @AndreasBrostrom in #1104
Full Changelog: 4.5.7...4.5.8
4.5.7 Testing
What's Changed
- Added S3 Mission control loadouts by @AndreasBrostrom in #1062
- Added visible staging zones for non-vehicle zones by @AndreasBrostrom in #1060
- Added event system for the opening and closing of the crate by @AndreasBrostrom in #1061
- Added auto application of default pylons by @AndreasBrostrom in #1026
- Rewritten and improved on naming of unit an player functions as well as variable setup for players and units by @AndreasBrostrom in #975
- Added new getAllContainerItems function and improved documentation by @AndreasBrostrom in #1069
- Added better logging and cleaned up code by @AndreasBrostrom in #1071
- Improved and made staging check system more reliable and added the ability to have shaped zones by @AndreasBrostrom in #1075
- Changed supply crate to a smaller one for zeus module spawn by @AndreasBrostrom in #1079
- Updated and adjusted the eventhandler setup and fixed arsenal by @AndreasBrostrom in #1093
- Fixed charlie weapons squad mg assistant by @Zarenx in #1094
Full Changelog: 4.5.5...4.5.7
4.5.6 Testing
What's Changed
- Added S3 Mission control loadouts by @AndreasBrostrom in #1062
- Added visible staging zones for non-vehicle zones by @AndreasBrostrom in #1060
- Added event system for the opening and closing of the crate by @AndreasBrostrom in #1061
- Added auto application of default pylons by @AndreasBrostrom in #1026
- Rewritten and improved on naming of unit an player functions as well as variable setup for players and units by @AndreasBrostrom in #975
- Added new getAllContainerItems function and improved documentation by @AndreasBrostrom in #1069
- Added better logging and cleaned up code by @AndreasBrostrom in #1071
- Improved and made staging check system more reliable and added the ability to have shaped zones by @AndreasBrostrom in #1075
- Changed supply crate to a smaller one for zeus module spawn by @AndreasBrostrom in #1079
Full Changelog: 4.5.5...4.5.6
Known Issues
- Arsenal Whitelist system si broken due to missing functions
4.5.5 Settings and crate size
- Fixed Settings Errors maxLitterObjects, patchWheelRequiredItem, maxCasings, Fixed the repair settings by @Zarenx in #1073
- Changed supply crate to a smaller one for zeus module spawn by @AndreasBrostrom in #1079
Full Changelog: 4.5.4...4.5.5
4.5.4 Hotfix
What's Changed
- Fixed issues were the Arsenal was destroyed prematurely by @AndreasBrostrom in #1058
Full Changelog: 4.5.3...4.5.4
4.5.3
What's Changed
- Move weapon arsenal whitelists to init_logistics by @pool011 in #1051
- Updated cba settings as well as loadouts by @Zarenx in #1053
- Updated CBA settings for KAT by @mazinskihenry in #1054
- Adjusted ACE Medical settings by @mazinskihenry in #1055
- Reduced litter count and disabled gravedigging by @Elemtael in #1056
- Fixed MAAWS for Bandit-4 and removed redundant mod dependencies by @Zarenx in #1057
New Contributors
- @mazinskihenry made their first contribution in #1054
- @Elemtael made their first contribution in #1056
Full Changelog: 4.5.2...4.5.3
4.5.2
What's Changed
- Fixed missing keys by @pool011 in #1022
- Unit tests and database now use isEqualType instead of typeName by @AndreasBrostrom in #1021
- Added macro to make getContainer easier to read by @pool011 in #1016
- Disabled renaming of cargo possible vehicles globaly by @AndreasBrostrom in #1013
- Disabled decals propperly globaly per vehicle by @AndreasBrostrom in #1014
- Updated variable for duplication blockers by @AndreasBrostrom in #1015
- Updated the logging to use the new syntax by @AndreasBrostrom in #1020
- TFAR Spectator ability to hear others by @Zarenx in #1028
- Updated Compositions by @Zarenx in #1033
- Updated the slotting and variable names of modules by @Zarenx in #1030
- Updated script header some minor fixes by @AndreasBrostrom in #1025
- Ambient enviorment wildlife turned off which gives FPS increase. by @Zarenx in #1031
- Equiped RHS UH60 and VTX MH60M with FRIES by @AndreasBrostrom in #1034
- Added ropes to helicopters by @AndreasBrostrom in #1032
- Fixed Charlie Weapons Squad MAAWS Team by @Zarenx in #1035
- TAC R Public Mission File Compositions by @Zarenx in #1037
- Charlie wepons kits update by @Zarenx in #1036
- Abilities are not reset when applying a loadout array or apply a saved loadout by @AndreasBrostrom in #1038
- CBA Performance Adjustments, Medic/doctor perms, TFAR encryption by @Zarenx in #1040
- Atlas Medical kit Update by @Zarenx in #1046
- Extend the Range of rearm and refuel lines by @AndreasBrostrom in #1045
- Gear Fixes ATLAS, Charlie & PLT Medics by @Zarenx in #1049
- Updates to Staging Zone Crates by @Zarenx in #1050
Full Changelog: 4.5.1...4.5.2