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mame-windows-gcc-8da0fe3ae9378244c557bb389673a336f21b6fd3
Windows 11, 64bit, version 23h2, JP Locale, EN language, RTX4070Ti, i7-13700F, opengl, using a Phoenixwan (New Model) through DirectInput
# # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat;cheat_wayder crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments share_directory share # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 rewind 0 rewind_capacity 100 playback record exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview auto snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 lowlatency 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 fallback_artwork override_artwork # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_dot_size 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 44100 samples 1 volume 0 compressor 1 speaker_report 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.15 joystick_saturation 0.85 joystick_threshold 0.3 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript debuglog 0 # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 comm_framesync 0 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 1 skip_gameinfo 0 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 language nvram_save 1 # # SCRIPTING OPTIONS # autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # OSD INPUT MAPPING OPTIONS # uimodekey auto controller_map none background_input 0 # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_port 23946 debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video auto numscreens 1 window 0 maximize 1 waitvsync 1 syncrefresh 1 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen 1 aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound portaudio audio_latency 0 # # PORTAUDIO OPTIONS # pa_api "Windows WASAPI" pa_device default pa_latency 0.003334 # # OSD MIDI OPTIONS # midiprovider auto # # OSD EMULATED NETWORKING OPTIONS # networkprovider auto # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains bgfx_shadow_mask slot-mask.png bgfx_lut lut-default.png bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # attach_window # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 0 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0 chroma_mode 3 chroma_conversion_gain 0.299,0.587,0.114 chroma_a 0.64,0.33 chroma_b 0.30,0.60 chroma_c 0.15,0.06 chroma_y_gain 0.2126,0.7152,0.0722 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.0 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 lut_texture lut-default.png lut_enable 0 ui_lut_texture lut-default.png ui_lut_enable 0 # # FULL SCREEN OPTIONS # triplebuffer 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # dual_lightgun 0
Konami Firebeat
In Special Energy and VOIDDD, sound and scrolling stutters occur at the moment when displaying very complex BGA.
Something that doesn't occur.
1.boot mame 2.boot bmiii final 3.select special energy and play.
No response
The text was updated successfully, but these errors were encountered:
No branches or pull requests
MAME version
mame-windows-gcc-8da0fe3ae9378244c557bb389673a336f21b6fd3
System information
Windows 11, 64bit, version 23h2, JP Locale, EN language, RTX4070Ti, i7-13700F, opengl, using a Phoenixwan (New Model) through DirectInput
INI configuration details
Emulated system/software
Konami Firebeat
Incorrect behaviour
In Special Energy and VOIDDD, sound and scrolling stutters occur at the moment when displaying very complex BGA.
Expected behaviour
Something that doesn't occur.
Steps to reproduce
1.boot mame
2.boot bmiii final
3.select special energy and play.
Additional details
No response
The text was updated successfully, but these errors were encountered: