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Rendering Optimizations #12

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ABelliqueux opened this issue Jul 5, 2021 · 0 comments
Open

Rendering Optimizations #12

ABelliqueux opened this issue Jul 5, 2021 · 0 comments
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@ABelliqueux
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ABelliqueux commented Jul 5, 2021

Rendering performances can be improved if GTE commands 'nop'ing time is used for RAM > CPU d-cache verts data transfer.
See : https://github.com/ABelliqueux/nolibgs_hello_worlds/blob/main/hello_gte_opti.c

Ref : psyq/psx/sample/scea/GTE

@ABelliqueux ABelliqueux added the todo That's on the to-do list label Jul 5, 2021
@ABelliqueux ABelliqueux self-assigned this Jul 5, 2021
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