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Rendering performances can be improved if GTE commands 'nop'ing time is used for RAM > CPU d-cache verts data transfer. See : https://github.com/ABelliqueux/nolibgs_hello_worlds/blob/main/hello_gte_opti.c
Ref : psyq/psx/sample/scea/GTE
psyq/psx/sample/scea/GTE
The text was updated successfully, but these errors were encountered:
#12 - GTE opti: Move all work matrices to scratchpad, use inline GTE
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ABelliqueux
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Rendering performances can be improved if GTE commands 'nop'ing time is used for RAM > CPU d-cache verts data transfer.
See : https://github.com/ABelliqueux/nolibgs_hello_worlds/blob/main/hello_gte_opti.c
Ref :
psyq/psx/sample/scea/GTE
The text was updated successfully, but these errors were encountered: