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Don't use textures/ligthing on far primitives #14

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ABelliqueux opened this issue Jul 6, 2021 · 0 comments
Open

Don't use textures/ligthing on far primitives #14

ABelliqueux opened this issue Jul 6, 2021 · 0 comments
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@ABelliqueux
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In order to improve rendering time, selectively apply texturing/lighting to primitives according to their p value.

@ABelliqueux ABelliqueux added the todo That's on the to-do list label Jul 6, 2021
@ABelliqueux ABelliqueux self-assigned this Jul 6, 2021
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