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Including the comment from the PR here: #92 (comment) This is from an 8 burst with 1 burst overlap guaranteed. Sharing the GUNW using the frame-id (example from the README) [link]. For additional context, here are some geojsons of the frame 22438 and its bounding box. I noted in the bug ticket that there were confounding factors with available resources, but currently, I do not notice any issue with processing time. The frame above is taking ~1.5 hours for the processing as expected.
As noted in the
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The GPU approach goes two way. |
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For the unwrapping the question should be more, what is a too large frame size that you dont have the computational resources at hand. Again the 1-2 burst should not be the issue, but could it be more burst sometimes? Just get a feel for yourself when things start to break down resource wize is good. |
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Here is overlapping frame from above: Here is the same data for an overlapping frame GUNW: https://gunw-development-testing.s3.us-west-2.amazonaws.com/frame-testing/S1-GUNW-D-R-144-tops-20230125_20221220-140045-00121W_00035N-PP-4569-v2_0_6.nc Weirdly, one of the bursts is omitted or at least relative to the ESA burst map. There is still plenty of overlap. Here are some screenshots from QGIS. The gray vector area is the frame from fixed frames we have: And here is the overlap - both amplitude images are transparent so the darker area is where they overlap: |
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Using the current hyp3 test job, I generated some test GUNWs using this framing convention with an ionosphere correction layer. For 18 products over Tibet, I saw the following runtime stats:
I think this sounds reasonable in terms of processing time given without ionosphere we saw about 1.5 hours. This is adding ~67% extra time on average. |
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Generating 15 GUNWs at an area over Los Angeles, the processing time with the current frame convention and ionosphere was a little more than double.
The maximum was |
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@dbekaert:
Had a very productive conversation at the Hyp3-ARIA coordination meeting. Basically
topo
is taking too long with current frame definitions and our “jerry-rigging” of ISCE2 using the region-of-interest parameter: the bug ticket #93 has more detailsSome reasonable solutions could be:
Marin suggested running topo on GPU, but such a feature would be a huge lift even if Marin led it. If there are other parameters to help, please let me know.
Questions:
Any other ideas generally?
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