Quark's Lock Rotation places many Mekanism Machines incorrectly #400
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Quark has a feature called "lock rotation". you enable it via a hotkey, by default
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. When doing so, it adds a little indicator next to the center of the screen, and until its disabled all blocks placed that have the appropriate values in their blockstate will have their facing/rotation/similar changed to match the direction when the feature was enabled.Mekanism machines placed this way do not function properly - with it enabled, they always face north, and any Fluid Tank, Gas Tank, Energy Cell (and probably others that were untested), placed will be reset to basic tier. I suspect this has something to do with their custom BlockState stuff [1] or how they use TileEntities to store this block data.
[0] https://github.com/VazkiiMods/Quark/blob/1.12/src/main/java/vazkii/quark/misc/feature/LockDirectionHotkey.java#L85
[1] https://github.com/mekanism/Mekanism/blob/1.12/src/main/java/mekanism/common/block/states/BlockStateEnergyCube.java
[2] https://github.com/mekanism/Mekanism/blob/1.12/src/main/java/mekanism/common/block/BlockMachine.java#L166
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