diff --git a/addons/amb_civ_placement/stringtable.xml b/addons/amb_civ_placement/stringtable.xml index 3c03a9bb9..beb7afcc1 100644 --- a/addons/amb_civ_placement/stringtable.xml +++ b/addons/amb_civ_placement/stringtable.xml @@ -168,11 +168,11 @@ Random Vehicle Damage - + 随机平民载具伤害 Random damage to some vehicles - + 一些平民载具会随机受到些伤害 Define the settings on the module, place optional TAOR / Blacklist markers! diff --git a/addons/civ_placement/stringtable.xml b/addons/civ_placement/stringtable.xml index ce1b2d581..418b7145f 100644 --- a/addons/civ_placement/stringtable.xml +++ b/addons/civ_placement/stringtable.xml @@ -308,62 +308,62 @@ Garrisoned Infantry Groups - + 驻防步兵组 Infantry groups to guard locations(None if no infantry groups) - + 步兵小组守卫地点(如果没有步兵小组则无) None - + Low (1-2 Groups) - + 少量(1-2组) Medium (3-4 Groups) - + 中等(3-4组) High (5-6 Groups) - + 大量(5-6组) Garrisoned Infantry Radius - + 驻防步兵半径 Radial range (metres) to search for enterable buildings - + 搜索可进入建筑物的径向范围(米) Garrisoned Infantry Building Patrol - + 驻防步兵建筑巡逻 Percentage of units to patrol buildings within guard radius - + 在警戒半径内巡逻建筑物的单位百分比 None - + 25% - + 25% 50% - + 50% 75% - + 75% 100% - + 100% diff --git a/addons/mil_ato/stringtable.xml b/addons/mil_ato/stringtable.xml index 79bf41570..624af3cde 100644 --- a/addons/mil_ato/stringtable.xml +++ b/addons/mil_ato/stringtable.xml @@ -44,27 +44,27 @@ Runway start position: - + 跑道起始位置: Defines blacklist marker start position coords for runway. Format: [x,y,z] - + 定义跑道的黑名单标记起始位置线,格式:[x, y, z] Runway end position: - + 跑道终点位置: Defines blacklist marker end position coords for runway. Format: [x,y,z] - + 定义跑道的黑名单标记终点位置线,格式:[x, y, z] Runway width: - + 跑道宽度: Number in metres - + 米数 Faction: diff --git a/addons/mil_cqb/stringtable.xml b/addons/mil_cqb/stringtable.xml index fa168de35..9d98a4cf8 100644 --- a/addons/mil_cqb/stringtable.xml +++ b/addons/mil_cqb/stringtable.xml @@ -132,59 +132,59 @@ Patrol chance: - + 巡逻几率 Percentage chance units might patrol around their spawn point. - + 单位可能在刷新点附近巡逻 Patrol search chance: - + 巡逻搜查几率 Percentage chance units will search nearby houses at a patrol waypoint. - + 单位在巡逻航路点搜索附近房屋的几率 Patrol min WP wait: - + 巡逻最小等待时间 Seconds. Minimum threshold time the group will stop and wait at each waypoint. - + 秒.小组将在每个航路点停止并等待的最小阈值时间. Patrol mid WP wait: - + 巡逻中等等待时间 Seconds. Median threshold time the group will stop and wait at each waypoint. - + 秒.小组将在每个航路点停止并等待的中间阈值时间. Patrol max WP wait: - + 巡逻最大等待时间 Seconds. Maximum threshold time the group will stop and wait at each waypoint. - + 秒.小组将在每个航路点停止并等待的最大阈值时间. Minimum patrol radius: - + 最小巡逻半径 If group is patrolling, then the patrol radius will be no smaller than this value. The radius will be randomly calculated for each group between minimum and maximum patrol radius. - + 如果小组正在巡逻,则巡逻半径将不小于此值.每组的半径将在最小和最大巡逻半径之间随机计算. Maximum patrol radius: - + 最大巡逻半径 If group is patrolling, then the group radius will be no bigger than this value. The radius will be randomly calculated for each group between minimum and maximum patrol radius. - + 如果小组正在巡逻,则巡逻半径将不大于此值.每组的半径将在最小和最大巡逻半径之间随机计算. Spawn Ground: diff --git a/addons/mil_logistics/stringtable.xml b/addons/mil_logistics/stringtable.xml index e97bf6b07..ced072998 100644 --- a/addons/mil_logistics/stringtable.xml +++ b/addons/mil_logistics/stringtable.xml @@ -164,34 +164,34 @@ Inc. Force Strength (Obj. Capture) - + 目标占领增强 When an objective is captured OPCOM will increase the force cap used to bring in 'replacements' to get up to strength - + 当占领一个目标时,OPCOM将增加兵力上限,用于引入“增援”以增加兵力 Inc. Force Strength Factor - + 增加系数 Factor amount to increase startForceStrength on objective capture. Will only increase where value > 0 - + 在目标占领时增加初始部队的数量。只在值> 0的地方增加 Dec. Force Strength (Obj. Loss) - + 目标丢失减少 When an objective is captured OPCOM will decrease the force cap used to bring in 'replacements' to get up to strength - + 当一个目标被占领时,OPCOM 将减少用于引入‘增援’以降低部队上限 Dec. Force Strength Factor - + 减少系数 Factor amount to decrement startForceStrength on objective loss. Will only decrease where value > 0 - + 在目标被占领时减少初始部队的数量。只在值> 0的地方减少 diff --git a/addons/mil_placement/stringtable.xml b/addons/mil_placement/stringtable.xml index a50dc0642..87261d973 100644 --- a/addons/mil_placement/stringtable.xml +++ b/addons/mil_placement/stringtable.xml @@ -304,63 +304,63 @@ Garrisoned Infantry Groups - + 驻防步兵组 Infantry groups to guard locations(None if no infantry groups) - + 步兵小组守卫地点(如果没有步兵小组则无) None - + Low (1-2 Groups) - + 少量(1-2组) Medium (3-4 Groups) - + 中等(3-4组) High (5-6 Groups) - + 大量(5-6组) Garrisoned Infantry Radius - + 驻防步兵半径 Radial range (metres) to search for enterable buildings - + 搜索可进入建筑物的径向范围(米) Garrisoned Infantry Building Patrol - + 驻防步兵建筑巡逻 Percentage of units to patrol buildings within guard radius - + 在警戒半径内巡逻建筑物的单位百分比 None - + 25% - + 25% 50% - + 50% 75% - + 75% 100% - + 100% Place the Military Placement module in the editor, select the desired Size, Weighting and Faction from the drop down. Custom factions can be entered in the text box (separated by a comma). These will overwrite the default factions in the drop down. diff --git a/addons/mil_placement_spe/stringtable.xml b/addons/mil_placement_spe/stringtable.xml index 94ac3366c..fd928185c 100644 --- a/addons/mil_placement_spe/stringtable.xml +++ b/addons/mil_placement_spe/stringtable.xml @@ -44,39 +44,39 @@ Infantry Group Classname: - + 小组类名 Infantry Group AI Behaviour: - + 小组AI行为 A group's behaviour determines how it is units move from one point to another, behave when idle, and how they engage an enemy. - + 一个团队的行为决定了它的单位如何从一个点移动到另一个点,空闲时的行为,以及他们如何与敌人交战 Set classname of Infantry group to be spawned, set to empty for random. If vehicle classname is set, this will be ignored. - + 设置要生成的步兵组的类名,随机设置为空。如果设置了车辆类名,这个将被忽略。 Vehicle Classname: - + 载具类名 Set classname of Vehicle to be spawned. If empty, Infantry group will be spawned. - + 设置要生成的载具的类名。如果是空的,则会生成步兵组。 Spawn Vehicle Uncrewed: - + 生成无人载具 If set to no, vehicle will be spawned with AI crew. - + 如果设置为否,载具将拥有AI成员 Place the Spearhead Custom Military Objective module in the editor, select the desired Size, Priority and force. Custom factions can be entered in the text box (separated by a comma). - + 在编辑器中放置Spearhead自定义军事目标模块,选择所需的大小,优先级和力量。可以在文本框中输入自定义派系(以逗号分隔) Allow player tasking: diff --git a/addons/sup_artillery/stringtable.xml b/addons/sup_artillery/stringtable.xml index db41059cc..5ca36631e 100644 --- a/addons/sup_artillery/stringtable.xml +++ b/addons/sup_artillery/stringtable.xml @@ -56,11 +56,11 @@ Number of WP Rounds - + 白磷弹数量 Set the number of rounds of White Phospherous available for the asset - Used by all Arty\Mortar Assets - + 设置所有火炮/迫击炮装备可用白磷弹的数量 Number of GUIDED Rounds diff --git a/addons/sys_profile/stringtable.xml b/addons/sys_profile/stringtable.xml index f95b54eb7..56ee5c715 100644 --- a/addons/sys_profile/stringtable.xml +++ b/addons/sys_profile/stringtable.xml @@ -132,11 +132,11 @@ Virtual Combat Range: - + 虚拟单位战斗距离 Sets the range of virtual combat in metres. - + 以米为单位设置虚拟战斗的范围 Experimental Pathfinding: