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Reason for Request:
It would be very useful to be able to define the language that a unit uses to call out commands / enemies, the ability to set faces is already present and the request would match it perfectly allowing for essentially any base unit to be given a loadout via TMF for any faction. Where this feature is most prevelant is when using AssignGear on units that will be AI controlled but no faction already exists (or does not exist to the required degree) to use as a base onto which the gear is assigned.
Description:
In the loadout file that TMF reads a new tag for Voice/Voices/Voicepack similar in scope to how Faces already works. This would then use the given voice from https://community.bistudio.com/wiki/Arma_3:_CfgIdentities#Speakers or allow for a set of voices to be given which it would then choose randomly from (same as when multiple items are provided in other tags such as uniform), better would be something akin to https://github.com/TMF3/TMF/blob/dev/addons/assigngear/CfgFaceSets.hpp for a CfgVoicePacks grouping together same language/accent.
example 1:
voices[] = {"Male07Eng"};
example 2:
voices[] = {VoiceSet:American};
The text was updated successfully, but these errors were encountered:
Reason for Request:
It would be very useful to be able to define the language that a unit uses to call out commands / enemies, the ability to set faces is already present and the request would match it perfectly allowing for essentially any base unit to be given a loadout via TMF for any faction. Where this feature is most prevelant is when using AssignGear on units that will be AI controlled but no faction already exists (or does not exist to the required degree) to use as a base onto which the gear is assigned.
Description:
In the loadout file that TMF reads a new tag for Voice/Voices/Voicepack similar in scope to how Faces already works. This would then use the given voice from https://community.bistudio.com/wiki/Arma_3:_CfgIdentities#Speakers or allow for a set of voices to be given which it would then choose randomly from (same as when multiple items are provided in other tags such as uniform), better would be something akin to https://github.com/TMF3/TMF/blob/dev/addons/assigngear/CfgFaceSets.hpp for a CfgVoicePacks grouping together same language/accent.
example 1:
voices[] = {"Male07Eng"};
example 2:
voices[] = {VoiceSet:American};
The text was updated successfully, but these errors were encountered: