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CHANGE_LOG-1.7.10.md

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INFO

This log contains changes made to the project. Each entry contains changed made after the last version but before the number was changed. Any changes made after a number change are considered part of the next release. This is regardless if versions are still being released with that version number attached.

If this is a problem, use exact build numbers to track changes. As each build logs the git-hash it was created from to better understand changes made.

Versions

2.16.3 - 12/28/2017

Runtime Changes

Added: translations to nightmare missile Added: rematter ore (easter egg, not used for crafting) Added: improved growth mechanics for redmatter Fixed: redmatter animation Fixed: redmatter graphic scale Fixed: redmatter gaphics not being centered Fixed: camo block inventory render (was a few pixels too high) Fixed: launcher frame and base item renders Fixed: Exothermic placing invalid fire blocks caused crashes due to MC attempting to clear invalid fire blocks but triggering infinite loop in proces. Should not happen anymore. However, the issue is a vanilla bug that can happen with any block. Fixed: Settings not generating Increased: redmatter gravity from 0.015 to 0.02 Increased: redmatter default size from 35 to 70 Implemented: redmatter disk render Implemented: redmatter size scaling (will change size visually to match effect size) Reworked: Configuration file

Removed: recipe disable configs (has been replaced with JSON recipe removal)

2.16.2 - 11/3/2017

Runtime Changes

Added: Waila support for camo blocks Added: Waila support for launcher parts Added: Nightmare missile - Halloween themed entity spawn explosive Fixed: Missile mounting on launchers (aka fixed missing riding) Fixed: button hardness Changed: cruise launcher energy cost from 100M UE to 10K UE (20k RF)

Development Changes

Renamed: a few fields and methods (removing Chinese leftovers from calclavia's time)

//TODO update change log for older versions