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Quaternions can make a lot of the ray tracing calculations simpler. Maybe look into them. Think I might have used them here in my CV class https://github.com/andrewgazelka/Cpp-raytracer (I can't remember though was so long ago)
The text was updated successfully, but these errors were encountered:
Quaternions can make a lot of the ray tracing calculations simpler. Maybe look into them. Think I might have used them here in my CV class https://github.com/andrewgazelka/Cpp-raytracer (I can't remember though was so long ago)
The text was updated successfully, but these errors were encountered: