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sample.js
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sample.js
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/**
* @file This contains the starter code and API for the JavaScript Editor Widget.
* @author Anindya Kundu
*
* @copyright 2020 Anindya Kundu
*
* @license
* This program is free software; you can redistribute it and/or modify it under the terms of the
* The GNU Affero General Public License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* You should have received a copy of the GNU Affero General Public License along with this
* library; if not, write to the Free Software Foundation, 51 Franklin Street, Suite 500 Boston,
* MA 02110-1335 USA.
*/
/* exported JS_API, JS_STARTER, SAMPLE_1, SAMPLE_2 */
const JS_API = `/*
============================================================
API
============================================================
CREATE NEW MOUSE:
-----------------
new Mouse(async mouse => {
await mouse.func(...);
// also can be inside conditionals and loops
// e.g.
if (cond ..) {
await mouse.func(...);
...
} else {
await mouse.func(...);
...
}
});
CREATE NEW ACTION:
------------------
let action_name = async mouse => {
await mouse.func(...);
...
return mouse.ENDFLOW;
};
CALL A CLAMP BLOCK FUNCTION:
----------------------------
...
await mouse.func(async () => {
await mouse.func(...); // non clamp block function
...
return mouse.ENDFLOW;
});
RUN ALL MICE:
-------------
MusicBlocks.run();
FLOW BLOCK FUNCTIONS:
----------------------
// [R] means function returns value
// Rhythm
rest : playRest()
// Meter
set meter : setMeter(beatCount, noteValue)
set mouse beats per minute : setBPM(bpm, beatValue)
set master beats per minute : setMasterBPM(bpm, beatValue)
action on every note : onEveryNoteDo(actionName)
action on every beat : onEveryBeatDo(actionName)
action on every strong beat : onStrongNoteDo(beatValue, actionName)
action on every weak beat : onWeakNoteDo(actionName)
count of notes played : [R] getNotesPlayed(noteValue)
// Pitch
pitch : playPitch(note, octave)
scalar step : stepPitch(value)
nth modal pitch : playNthModalPitch(number, octave)
pitch number : playPitchNumber(number)
hertz : playHertz(value)
register : setRegister(value)
set pitch number offset : setPitchNumberOffset(pitch, octave)
number to pitch : [R] numToPitch(number)
number to octave : [R] numToOctave(number)
// Intervals
set key : setKey(key, mode)
set temperament : setTemperament(temperament, pitch, octave)
// Volume
set synth volume : setSynthVolume(synth, volume)
get synth volume : [R] getSynthVolume(synth)
// Drum
drum : playDrum(drum)
noise : playNoise(noise)
// Graphics
go forward : goForward(steps)
go backward : goBackward(steps)
turn right : turnRight(degrees)
turn left : turnLeft(degrees)
set x, y coordinates : setXY(x_coord, y_coord)
set mouse head angle : setHeading(degrees)
draw pivoted arc : drawArc(degrees, radius)
draw bezier curve : drawBezier(dest_x, dest_y)
set bezier control point 1 : setBezierControlPoint1(x_coord, y_coord)
set bezier control point 2 : setBezierControlPoint2(x_coord, y_coord)
clear screen : clear()
scroll canvas to x, y : scrollXY(x_coord, y_coord)
// Pen
set pen color : setColor(hue_value_in_0_to_100)
set pen saturation : setGrey(value_in_0_to_100)
set pen lightness : setShade(value_in_0_to_100)
set pen hue : setHue(value_in_0_to_100)
set pen opacity : setTranslucency(value_in_0_to_100)
set pen thickness : setPensize(value_in_0_to_100)
pen up : penUp()
pen down : penDown()
fill background : fillBackground()
set font name : setFont(fontname)
// Dictionary
set value to unnamed dict : setValue(key, value)
set value to named dict : setValue(key, value, dict)
get value from unnamed dict : getValue(key)
get value from named dict : getValue(key, dict)
get a dictionary : getDict(dict)
print a dictionary (on top) : showDict(dict)
CLAMP BLOCK FUNCTIONS:
----------------------
// flow refers to an async function callback : async () => {...}
// Rhythm
play a note : playNote(value, flow)
play a note (ms) : playNoteMillis(value, flow)
dot : dot(value, flow)
tie : tie(flow)
multiply note value : multiplyNoteValue(factor, flow)
swing : swing(swingValue, noteValue, flow)
// Meter
(drift) set no clock : setNoClock(flow)
// Pitch
add accidental : setAccidental(accidental, flow)
scalar transpose : setScalarTranspose(value, flow)
semitone transpose : setSemitoneTranspose(value, flow)
invert : invert(name, octave, mode, flow)
// Intervals
scalar interval : setScalarInterval(value, flow)
semitone interval : setSemitoneInterval(value, flow)
// Tone
set instrument : setInstrument(instrument, flow)
vibrato : doVibrato(intensity, rate, flow)
chorus : doChorus(chorusRate, delayTime, chorusDepth, flow)
phaser : doPhaser(rate, octaves, baseFrequency, flow)
tremolo : doTremolo(frequency, depth, flow)
distortion : doDistortion(distortion, flow)
harmonic : doHarmonic(harmonic, flow)
// Ornament
staccato : setStaccato(value, flow)
slur : setSlur(value, flow)
neighbor : doNeighbor(interval, noteValue, flow)
// Volume
crescendo : doCrescendo(value, flow)
decrescendo : doDecrescendo(value, flow)
set relative volume : setRelativeVolume(value, flow)
// Drum
set drum : setDrum(drum, flow)
map pitch to drum : mapPitchToDrum(drum, flow)
// Number
// use MathUtility.funcName(...) instead of mouse.funcName(...) for these
random : doRandom(lowerLimit, upperLimit)
one of : doOneOf(value_1, value_2)
distance : doCalculateDistance(x_1, y_1, x_2, y_2)
// Pen
draw filled polygon : fillShape(flow)
draw hollow lines : hollowLine(flow)
FLOW BLOCK SETTERS:
-------------------
pickup : PICKUP
movable : MOVEABLE
set master volume : MASTERVOLUME
set panning : PANNING
VALUE BLOCK GETTERS:
--------------------
current note value : NOTEVALUE
count of whole notes played : WHOLENOTESPLAYED
beat count : BEATCOUNT
measure count : MEASURECOUNT
beats per minute : BPM
beat factor : BEATFACTOR
current meter : CURRENTMETER
change in pitch vs previous : CHANGEINPITCH
scalar change in pitch : SCALARCHANGEINPITCH
scalar step up : SCALARSTEPUP
scalar step down : SCALARSTEPDOWN
is solfege moveable : MOVEABLEDO
current key : CURRENTKEY
current mode : CURRENTMODE
current mode length : MODELENGTH
master volume : MASTERVOLUME
mouse X coordinate : X
mouse Y coordinate : Y
mouse head angle : HEADING
pen size : PENSIZE
pen color : COLOR
pen lightness : SHADE
pen saturation : GREY
*/`;
const JS_STARTER = `let rightSqr = async mouse => {
await mouse.hollowLine(async () => {
for (let i = 0; i < 4; i++) {
await mouse.goForward(100);
await mouse.turnRight(90);
}
return mouse.ENDFLOW;
});
return mouse.ENDFLOW;
};
let leftSqr = async mouse => {
await mouse.hollowLine(async () => {
for (let i = 0; i < 4; i++) {
await mouse.goForward(100);
await mouse.turnLeft(90);
}
return mouse.ENDFLOW;
});
return mouse.ENDFLOW;
};
new Mouse(async mouse => {
for (let i = 0; i < 12; i++) {
await mouse.goForward(100);
if (i < 6) {
await mouse.turnRight(60);
} else {
await mouse.turnLeft(60);
}
}
await mouse.clear();
await rightSqr(mouse);
});
new Mouse(async mouse => {
for (let i = 0; i < 12; i++) {
await mouse.goForward(150);
if (i < 6) {
await mouse.turnLeft(60);
} else {
await mouse.turnRight(60);
}
}
await mouse.clear();
await leftSqr(mouse);
});
MusicBlocks.run();
`;
const SAMPLE_1 = `new Mouse(async mouse => {
await mouse.playPitch("sol", 4);
for (let i = 0; i < 7; i++) {
await mouse.playNote(1/4, async () => {
await mouse.stepPitch(1);
return mouse.ENDFLOW;
});
}
for (let i = 0; i < 7; i++) {
await mouse.playNote(1/4, async () => {
await mouse.stepPitch(-1);
return mouse.ENDFLOW;
});
}
return mouse.ENDMOUSE;
});
MusicBlocks.run();
`;
const SAMPLE_2 = `new Mouse(async mouse => {
await mouse.playNote(1/4, async () => {
await mouse.playPitch("sol", 4);
await mouse.playPitch("do", 4);
return mouse.ENDFLOW;
});
await mouse.playNote(1/1, async () => {
await mouse.playPitch("re", 4);
return mouse.ENDFLOW;
});
await mouse.playNote(1/4, async () => {
await mouse.playPitch("mi", 4);
return mouse.ENDFLOW;
});
await mouse.playNote(1/4, async () => {
await mouse.playPitch("fa", 4);
await mouse.playNote(1/2, async () => {
await mouse.playPitch("mi", 4);
return mouse.ENDFLOW;
});
return mouse.ENDFLOW;
});
return mouse.ENDMOUSE;
});
new Mouse(async mouse => {
await mouse.playPitch("re", 5);
return mouse.ENDMOUSE;
});
MusicBlocks.run();
`;