Releases: AdlerSalbei/grad_trenches
Releases · AdlerSalbei/grad_trenches
v.1.6.9.7
v.1.6.9.6
v.1.6.9.6
- fixed building assist ( many thanks to @nomisum & senshi )
Full Changelog: v.1.6.9.5...v.1.6.9.6
v.1.6.9.5
v.1.6.9.4
What's Changed
- Update Spanish translation by @regiregi22 in #134
- Lock texture fixed #128 by @AdlerSalbei in #136
- Fixed helping dig had stamina issues (thanks to @JasperRab )
- Added missing GM BPZ variants
New Contributors
- @regiregi22 made their first contribution in #134
Full Changelog: v.1.6.9.2...v.1.6.9.4
hotfix vehicle trench offset
Full Changelog: v.1.6.9.1...v.1.6.9.3
Vehicle Digging
Merge pull request #132 from PabstMirror/hash Update canDig for new ace_common_canDigSurfaces hash
v.1.6.9.0
What's Changed
- Update fnc_vehicleAction.sqf by @nomisum in #124
- Player detection for trench decay + tweaks by @johnb432 in #121
- Vehicle digging by @nomisum in #123
- Add meta.cpp for Steam Workshop detection by server by @Dahlgren in #129
- Added more entrenching tool support (ACE) by @johnb432 in #131
- Update canDig for new ace_common_canDigSurfaces hash by @PabstMirror in #132
New Contributors
- @PabstMirror made their first contribution in #132
Full Changelog: v.1.6.8.9...v.1.6.9.0
v.1.6.8.9
What's Changed
- Stringtable: Add missing Russian translations by @interruptinuse in #117
- Fix sound position by @Panisher in #120
- Trench decay fix, code cleanup & more by @johnb432 in #118
New Contributors
Full Changelog: v.1.6.8.8...v.1.6.8.9
v.1.6.8.8
- Increased digging sound
- fixed string (thanks to @interruptinuse )
v.1.6.8.7
- Fixed Trench map markers placed at [0,0,0] instead of correct pos
- Added Option to disable effects