This repository has been archived by the owner on Jun 21, 2022. It is now read-only.
Improve env_sky2d #8
Labels
bug
Something isn't working
improvement
This issue is requesting an improvement or a change
priority-3
Lowest priority, will be addressed at some point
Milestone
env_sky2d has the following two issues:
One way to solve the first is to render more quads in TriAPI to support 256x256 textures, and thus, eventually 512x512. However, that's a problem because we'd have to render more quads and do more maths, and that's going to slow things down. Ideally, we would use an image-loading library and OpenGL code to render the skybox, and it is how I'm intending to do it.
As for the second, I'm not entirely sure.
Since solving this properly will require some custom OpenGL code, this issue is aimed at 0.2.0 instead of 0.1.0
The text was updated successfully, but these errors were encountered: