Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement : Basic Enemy Functionality - Zombie #4

Open
9 of 14 tasks
AiraldiSebastian opened this issue Mar 6, 2022 · 1 comment
Open
9 of 14 tasks

Implement : Basic Enemy Functionality - Zombie #4

AiraldiSebastian opened this issue Mar 6, 2022 · 1 comment

Comments

@AiraldiSebastian
Copy link
Owner

AiraldiSebastian commented Mar 6, 2022

Basic Enemy Functionality - Zombie

A basic enemy for our FPS should offer at least the following functionality:

    • Physical model
    • Movement in the four main directions (left, right, forward, backward)
    • Rotation
    • Coordination between movement and rotation
    • Physics (falling physics)
    • Collision (basic collision with static objects)
    • Animation
    • Sound
    • Health dynamics
      • Base health
      • Take healing
      • Take damage
    • Attack dynamics
    • Basic search dynamics

This list is still subject to possible changes

@AiraldiSebastian
Copy link
Owner Author

AiraldiSebastian commented Apr 7, 2022

A physical model with movement, rotations. coordination, collision, health dynamics and a extremely simple chase/search method were implemented in commit 41ae32f.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant