diff --git a/wled00/FX.cpp b/wled00/FX.cpp index 2f24f745a7..47200655d8 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -1940,7 +1940,7 @@ uint16_t mode_palette() { using angleType = unsigned; constexpr mathType sInt16Scale = 0x7FFF; constexpr mathType maxAngle = 0x8000; - constexpr mathType staticRotationScale = 256; + constexpr mathType staticRotationScale = 255; constexpr mathType animatedRotationScale = 1; constexpr int16_t (*sinFunction)(uint16_t) = &sin16; constexpr int16_t (*cosFunction)(uint16_t) = &cos16; @@ -1949,7 +1949,7 @@ uint16_t mode_palette() { using wideMathType = float; using angleType = float; constexpr mathType sInt16Scale = 1.0f; - constexpr mathType maxAngle = M_PI / 256.0; + constexpr mathType maxAngle = M_PI / 255.0; constexpr mathType staticRotationScale = 1.0f; constexpr mathType animatedRotationScale = M_TWOPI / double(0xFFFF); constexpr float (*sinFunction)(float) = &sin_t; @@ -1961,7 +1961,7 @@ uint16_t mode_palette() { const int inputShift = SEGMENT.speed; const int inputSize = SEGMENT.intensity; - const int inputRotation = SEGMENT.custom1; + const int inputRotation = SEGMENT.custom1 + 128; const bool inputAnimateShift = SEGMENT.check1; const bool inputAnimateRotation = SEGMENT.check2; const bool inputAssumeSquare = SEGMENT.check3; @@ -1985,7 +1985,7 @@ uint16_t mode_palette() { // So the rectangle needs to have exactly the right size. That size depends on the rotation. // This scale computation here only considers one dimension. You can think of it like the rectangle is always scaled so that // the left and right most points always match the left and right side of the display. - const mathType scale = std::abs(sinTheta) + (std::abs(cosTheta) * maxYOut / maxXOut); + const mathType scale = std::abs(sinTheta) + (std::abs(cosTheta) * maxYOut / maxXOut); // 2D simulation: // If we are dealing with a 1D setup, we assume that each segment represents one line on a 2-dimensional display. // The function is called once per segments, so we need to handle one line at a time. @@ -2016,7 +2016,7 @@ uint16_t mode_palette() { colorIndex = ((inputSize - 112) * colorIndex) / 16; } // Finally, shift the palette a bit. - const int paletteOffset = (!inputAnimateShift) ? (inputShift-128) : (((strip.now * ((inputShift >> 3) +1)) & 0xFFFF) >> 8); + const int paletteOffset = (!inputAnimateShift) ? (inputShift) : (((strip.now * ((inputShift >> 3) +1)) & 0xFFFF) >> 8); colorIndex += paletteOffset; const uint32_t color = SEGMENT.color_wheel((uint8_t)colorIndex); if (isMatrix) { @@ -2028,7 +2028,7 @@ uint16_t mode_palette() { } return FRAMETIME; } -static const char _data_FX_MODE_PALETTE[] PROGMEM = "Palette@Shift,Size,Rotation,,,Animate Shift,Animate Rotation,Anamorphic;;!;12;c1=128,c2=128,c3=128,o1=1,o2=1,o3=0"; +static const char _data_FX_MODE_PALETTE[] PROGMEM = "Palette@Shift,Size,Rotation,,,Animate Shift,Animate Rotation,Anamorphic;;!;12;ix=112,c1=0,o1=1,o2=0,o3=1"; // WLED limitation: Analog Clock overlay will NOT work when Fire2012 is active