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On r160 and also the latest version of threejs, with RenderMode.Billboard
MeshBasicMaterial({ map: texture, transparent: true }) // works great.
MeshStandardMaterial({ map: texture, transparent: true }) // material is solid white with glitches.
The text was updated successfully, but these errors were encountered:
On r160 and also the latest version of threejs, with RenderMode.Billboard
The text was updated successfully, but these errors were encountered: