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A node-based non-destructive image editor created for my A Level NEA Project. It written with C# and WPF, and uses ImageSharp for all of the low-level image manipulation, and some of the image effects.

  • Supports JPEG, PNG, BMP, and many other common file formats
  • Default nodes for many types of effects and filters, as well as noise types
  • Has a public API for creating your own nodes
  • Automatic UI generation for custom nodes

Note: This is still fairly buggy, and unlikely to be improved on. I'm planning on doing a full rewrite of this project at some point, probably in Rust.

image map bricks paintify