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[Bug]: Dragon AI is very exploitable at certain ranges #5457

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HyperCodec opened this issue Feb 23, 2025 · 1 comment
Open
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[Bug]: Dragon AI is very exploitable at certain ranges #5457

HyperCodec opened this issue Feb 23, 2025 · 1 comment

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@HyperCodec
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HyperCodec commented Feb 23, 2025

What happened?

When a dragon gets within a certain range of the player, it just slowly walks toward them for a melee attack. This is really exploitable, as I can time my attacks (or just spam a ranged weapon) and walk backwards to keep the dragon stuck in that range and locked in that state infinitely until it dies, without ever getting hit.

I recommend adding some sort of enraging mechanic or state cooldown that causes the dragon to behave differently (i.e. breathe fire) after a certain amount of time of being locked in a state. The walk speed and attack range could also use a buff so that it's harder to trap them in that state without getting hit.

Minecraft Version

1.20.1

Ice and Fire version

2.1.13-1.20.1-beta-5

Citadel version

2.6.1

Other Information

  • I am using other mods besides Ice and Fire
  • I have attached a log file from the session that I have experienced this issue (nothing important gets logged)
@HyperCodec
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btw this was tested on stage 3 dragons, not sure whether it's possible on stage 4/5 because of the attack range.

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