You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've heard you had this issue and I think the conclusion was a Unity bug. Could also be that the Inspector GUI isn't properly flagged dirty, so if you deselect and select the body/shape again the shapes appears to have same material.
From Editor/AGXUnityEditor/Tools/RigidBodyTool.cs this method is invoked when the material is dropped:
I found out this failed in a rigid body made out of several materials and I wanted to override all of them with the one I dropped in the box.
Sometimes works, sometimes not. I'm not really sure how to reproduce this.
The text was updated successfully, but these errors were encountered: