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Contact Material manager list clamps to 17 items? #34

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lidiamartinez opened this issue Dec 10, 2018 · 2 comments
Open

Contact Material manager list clamps to 17 items? #34

lidiamartinez opened this issue Dec 10, 2018 · 2 comments

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@lidiamartinez
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We found out that any item added to the list over 17 items will be removed after loaded (as a prefab).

There are no errors, and no warnings shown about this. They just don't get loaded in the instanced prefab. Is this a bug? I don't see anything about this in the documentation.

Thanks!

@nmalg
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nmalg commented Dec 10, 2018

There're no limitations in how many contact materials that can be added to the contact material manager. This sounds really strange. Are you adding them from script or Inspector?

@lidiamartinez
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They are added in the inspector. And after 17 items, they are dropped when loaded. No warnings or errors. I swap the items, and the last ones are dropped no matter which ones. I checked, no changes are performed, we use this list directly. No errors in any of the materials, and no conflicts (when two contact materials have the same combination one of them is dropped).

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