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[Bug]: "No Fluid Input Hatch Found!" on all Modular Machinery Reborn structures - Problem with NBT-data from Mekanism Pipes? #1663

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Beffa90 opened this issue Jan 2, 2025 · 8 comments
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@Beffa90
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Beffa90 commented Jan 2, 2025

Possible Fixes

Yes

Modpack Version

ATM10 v2.16

What happened?

I'm setting up all my MMR structures in the Mining Dimension while having my "main HQ" in the overworld (so a lot of teleporting is happening). I have all chunks loaded via FTB Chunks and I have increased the maximum amount of allowed forced loaded chunks to 100, having 67 loaded at the moment.

The 3 structures I have so far have "No Fluid Input Hatch Found!" error while hovering over the control block; I have a Runic Enchanter, a Runic Crucible and a Automatic Hephaestus Forge. The Runic Crucible strangely enough still works.. but not the other two,

I've tested to rebuild and switch out all different inputs/output to the maximum size with no effect. Briefly sometime in the beginning I managed to create one recipe in the forge, but couldn't replicate it again.
I've also tested to switch out the Dire Things XP Fluid to the others - Fluid XP from Mob Grinding Uti. and Essence from Foregoing - but with not effect.
ModularMachinery

latest.log

https://gist.github.com/Beffa90/01b5d3d77c0149956baaf079eec40a90

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No response

@Beffa90 Beffa90 added the Bug Something isn't working label Jan 2, 2025
@Beffa90 Beffa90 changed the title [Bug]: "No Fluid Input Hatch Found!" on all Modular Machinery Reborn strucutres [Bug]: "No Fluid Input Hatch Found!" on all Modular Machinery Reborn structures Jan 2, 2025
@PiggyWhiskey
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The only time I had a similar issue, the hatches were too small.
For example, the Hepheastus Forge has a recipe needing 1,000 buckets of blood (Star Altar) so you'll need a 1,000,000mb Fluid Hatch for that one. So you'll need Ludicrous or Vacuum for those inputs.

Also make sure you clear out any excess items so it's not detecting an incorrect recipe.
Screenshots of the Hatches used would be helpful

@Beffa90
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Beffa90 commented Jan 3, 2025

Thank your for the tips! Unfortunately it did not work.

I thought this was my issue as well, but I have all the fluid inputs as Vacuum-teir and they are filled with Blood and XP Fluid and I have, at the moment, 320 000 mB of Liquid Souls and 19 000mB of Liquid Aureal. The recipe for Modularium, the one I'm trying with, only needs at most 5000 mB of any liquid. The Power input is the maxiumum as well, with a filled bank of ~400 MFE.

Fluid hatches

@PiggyWhiskey
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Another point I noticed that causes it to stop at a low % complete, the Energy Input Hatch seems to need to have the capacity to handle 1 craft without input.
i.e. if the recipe needs 10,000 RF/t total 1,000,000 RF, it'll need to be Big or better (1.2M RF capacity)
Have you got Ludicrous/Vacuous/Ultimate input/outputs everywhere?

@Beffa90
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Beffa90 commented Jan 4, 2025

I heard other problems could occur, such as loosing items, if the power was not enough while crafting the recipe so I choose to have the maximum power storage to mitigate this.

As for the different input and outputs, they are as below for the Forge when trying to craft Modularium:

  • 1 x Vacuum Fluid Input with 1 245 500 mB of Liquid Souls

  • 1 x Vacuum Fluid Input with 109 750 mB of Liquid Aureal

  • 1 x Vacuum Fluid Input with 3 200 000 mB of Blood (EvilCraft)

  • 1 x Vacuum Fluid Input with 3 200 000 mB of XP Fluid (Just Dire Things)

  • 1 x Ultimate Energy Input Hatch with 414 489 600 FE

  • 1 x Ludicrous Item Input with; 1 x Allthemodium Ingot, 4 x End Steel Ingot and 4 x Deorum Ingot

  • 1 x Ludicrous Item Output

I've also tried with and without adding the Enhancer Relics "Elementarium" and "Artisan Relic" to mimic the manual recipe with no result.

@Beffa90
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Beffa90 commented Jan 4, 2025

Ok.. I think I found the culprit. I tried to manufacture the different Prisms from Forbidden Arcanus and, magically, it worked. This narrowed the issue down to the XP Fluid (Just Dire Things).
From the start I tried to export my XP Fluid from my ME-system but couldn't get it to export into the fluid hatch, not with the fluid itself nor with a bucket with XP fluid in the export filter (I guess this is a bug in itself?). So I switched to Ultimate Mechanical Pipes from Mekanism which worked great because the XP Fluid filled the hatch! I thought anyways.. Maybe some metadata/NBT-data is changed(?) when the XP Fluid is piped from the Mekanism pipes into the hatch which will not allow the fluid to be correct for the recipe. However, if I manually insert a bucket of the XP Fluid it works! So I switched the input from pipes to a Modular Router with a Fluid Module and now everything is working...

@Beffa90 Beffa90 changed the title [Bug]: "No Fluid Input Hatch Found!" on all Modular Machinery Reborn structures [Bug]: "No Fluid Input Hatch Found!" on all Modular Machinery Reborn structures - Problem with NBT-data from Mekanism Pipes? Jan 4, 2025
@pankewytch
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pankewytch commented Jan 5, 2025

I think I just found the issue plus a work around for it. It has nothing to do with the pipes or other mods you are using. It is because the there are 2 different experiences for just dire things, a flowing and source type. You need to convert your flowing from the bees to source. I describe in my issue the work around I have found though there may be others.

#1700

@Beffa90
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Beffa90 commented Jan 5, 2025

Thank you Pankewytch! Then this would also be the reason for my problems with exporting the "XP Fluid" from my ME-network!

@zaciam
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zaciam commented Jan 8, 2025

For me it was the Energy Input Hatch, that was too small.

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