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[Feature]: 3 features for better gameplay #1687
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I’m ignoring the first one as mod suggestions go in #2 |
Hello.! :) Thank you for your response. You misunderstood me. I believe that the "market" added by the "Farming for Blockheads" mod is a bit too overpowered, as everything costs only 1 emerald. It could use some balancing. For example, some spawner eggs are available, but they still cost just 1 emerald. I feel they could be a bit more expensive. Additionally, the seeds shouldn't cost just 1 emerald either, as this takes away the "joy of exploration" from players. Perhaps a slightly more challenging recipe for crafting the "market" itself could also be an idea. I apologize if I'm not expressing this in the most appropriate tone. I'm using ChatGPT for translation and writing these thoughts with the best intentions. Have a great day! |
What spawn eggs are available? I'll go through the full list later, thank you. |
some friendly creatures mobs like cow |
That's a bug. |
Feature Details
I have three suggestions: (sry for my bad English. I use the Chatgpt for translate my native language. :)
-Integrating the "Cooking for Blockheads" mod with the "Applied Energistics 2" mod. There’s an addon for this. The reason is that there are a ton of food recipes perfectly handled by CFB, but I don’t want to create millions of recipes in AE2 (mainly to reduce lag).
-Adding the seeds from the "Mama's Herbs and Harvest" mod to the "market" in the "Farming for Blockheads" mod. Additionally, it would be good to tweak the prices a bit, so not everything costs just 1 emerald. It feels a bit too OP this way. :)
-Adding the "Wither Bone" item introduced by the "Baubles Heart Canister" mod to the "wither prediction" drop used by the "Hostile Neural Networks" mod.
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