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I have three suggestions: (sry for my bad English. I use the Chatgpt for translate my native language. :)
-Integrating the "Cooking for Blockheads" mod with the "Applied Energistics 2" mod. There’s an addon for this. The reason is that there are a ton of food recipes perfectly handled by CFB, but I don’t want to create millions of recipes in AE2 (mainly to reduce lag).
-Adding the seeds from the "Mama's Herbs and Harvest" mod to the "market" in the "Farming for Blockheads" mod. Additionally, it would be good to tweak the prices a bit, so not everything costs just 1 emerald. It feels a bit too OP this way. :)
-Adding the "Wither Bone" item introduced by the "Baubles Heart Canister" mod to the "wither prediction" drop used by the "Hostile Neural Networks" mod.
The text was updated successfully, but these errors were encountered:
I’m ignoring the first one as mod suggestions go in #2
I’m not nerfing the market prices but I’ll get the seeds added
I’ll have a look at it and maybe add it
You misunderstood me. I believe that the "market" added by the "Farming for Blockheads" mod is a bit too overpowered, as everything costs only 1 emerald. It could use some balancing. For example, some spawner eggs are available, but they still cost just 1 emerald. I feel they could be a bit more expensive.
Additionally, the seeds shouldn't cost just 1 emerald either, as this takes away the "joy of exploration" from players. Perhaps a slightly more challenging recipe for crafting the "market" itself could also be an idea.
I apologize if I'm not expressing this in the most appropriate tone. I'm using ChatGPT for translation and writing these thoughts with the best intentions.
Feature Details
I have three suggestions: (sry for my bad English. I use the Chatgpt for translate my native language. :)
-Integrating the "Cooking for Blockheads" mod with the "Applied Energistics 2" mod. There’s an addon for this. The reason is that there are a ton of food recipes perfectly handled by CFB, but I don’t want to create millions of recipes in AE2 (mainly to reduce lag).
-Adding the seeds from the "Mama's Herbs and Harvest" mod to the "market" in the "Farming for Blockheads" mod. Additionally, it would be good to tweak the prices a bit, so not everything costs just 1 emerald. It feels a bit too OP this way. :)
-Adding the "Wither Bone" item introduced by the "Baubles Heart Canister" mod to the "wither prediction" drop used by the "Hostile Neural Networks" mod.
The text was updated successfully, but these errors were encountered: