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ATM6 1.16.5 Mod Suggestions #2160

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ladylexxie opened this issue Aug 14, 2021 · 94 comments
Open

ATM6 1.16.5 Mod Suggestions #2160

ladylexxie opened this issue Aug 14, 2021 · 94 comments
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Feature New feature or request

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@ladylexxie
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Here is a new place to share mods you would like to see in ATM6.
Make sure they are updated to 1.16.5 before asking!

If your post is deleted it was just reviewed and either added or decided against for now.
One submission per post to make it easier. If you want a mod, make sure it wasn't already posted.

The post should have the mod's name and the link to CurseForge's website.
Any posts not respecting the rules will be deleted.

@ladylexxie ladylexxie added Bug Something isn't working Feature New feature or request and removed Bug Something isn't working labels Aug 14, 2021
@ladylexxie ladylexxie pinned this issue Aug 14, 2021
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@maxanier
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maxanier commented Aug 30, 2021

Mod(s)

Vampirism
and optionally:

Reasoning

Disclaimer: I am an author of all these mods.
People frequently ask me to recommend a large and good Modpack containing Vampirism. So far I can only recommend MC Eternal and that is MC1.12 and therefore outdated. From what I have seen so far Vampirism would fit to ATM6 well. I have also seen people on Discord and Reddit suggesting ATM6+Vampirism. Therefore I decided to make suggest this here and see what you think.

If there is a rectifiable reason for not including Vampirism, please let me know, so we can consider if we can/want to do something about that.
If you think it just does not fit to the modpack that's perfectly fine of course as well.

If you have any questions please let me know.

@maxanier
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Suggestion for this thread: Since you delete the individual comments it is not possible to see if a mod has been suggested before.
Maybe you can instead merely hide the individual responses or alternatively maintain a list of declined mods.

@BlueDuckYT
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https://www.curseforge.com/minecraft/mc-mods/tidbits

Adds a bunch of misc. features, including 4 new villager professions. Each feature can be toggled on and off in the config.

@BlueDuckYT
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https://www.curseforge.com/minecraft/mc-mods/dustrial-decor

'Dustrial Decor adds a bunch of industrial-themed building blocks to the game. They can be used in a variety of builds, and look great! It also has built-in compatibility with many other mods. Pics on the curse page

@b510858
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b510858 commented Jan 10, 2022

Agricraft

https://www.curseforge.com/minecraft/mc-mods/agricraft

I am glad that Agricraft is updated to 1.16, everyone will be proud when they see 10/10/10 seeds.

@Brian-Voss
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  1. occultism
  2. Evilcraft
  3. Witchery

@necauqua
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subpocket
Adds personal (non-automatable) infinite storage with a cool UI. You can disable the vanilla way of getting the item and add some over-the-top-atm craft to it (although that's not that necessary imo).

shameless plug

@gary-conlon
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Forestry 1.16.5 meta is out.
https://www.curseforge.com/minecraft/mc-mods/forestry/files/3615363

@HopeNotDespair
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Occultism
Basically a witchery mod for 1.16. Except it's only utility mods.
https://www.curseforge.com/minecraft/mc-mods/occultism

@lyssar
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lyssar commented Feb 8, 2022

Couldnt find it so:
Moving Elevators

@GodGamer1
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couldnt find so:
https://www.curseforge.com/minecraft/mc-mods/projecte
and
https://www.curseforge.com/minecraft/mc-mods/lost-trinkets
i think they will be a great addition

@Twetch
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Twetch commented Feb 9, 2022

Little Logistics

https://www.curseforge.com/minecraft/mc-mods/little-logistics

@TheInfamousAlk
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TheInfamousAlk commented Feb 16, 2022

AE2 Wireless Terminals
https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2-wireless-terminals

in ATM6, refined storage has wireless crafting grids but AE2 doesn't have wireless crafting terminals. Makes it very inconvenient for people who prefer AE2. This mod fixes that. The 1.2.6 release is on 1.16.5.

@62832
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62832 commented Feb 27, 2022

AE2 Wireless Terminals
https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2-wireless-terminals

in ATM6, refined storage has wireless crafting grids but AE2 doesn't have wireless crafting terminals. Makes it very inconvenient for people who prefer AE2. This mod fixes that. The 1.2.6 release is on 1.16.5.

Unfortunately, it seems like there are no Forge builds of it available for 1.16 as of yet, only Fabric. Shame, I would have loved to see it in this pack as well as someone who greatly prefers AE2 over RS.

As for another recommendation, Redstone Arsenal has also been updated to 1.16 since January now. Maybe some people would still find it to be useful addition to the pack for some of the RF-powered equivalents of the newer tools like elytras.

EDIT: Turns out there is already a Forge back-port of AE2WT for 1.16.x courtesy of tfarecnim, available here. How about it, then?

@50ap5ud5
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50ap5ud5 commented Mar 7, 2022

Suggested Mod(s)

Optional Complementary Mods:

Disclaimer: I am a contributor to all of the above mods.

The story so far...

tardis-mod-original
(Source: The original Tardis Mod Curseforge Page)

Hello!

Some of you from the ye olden 1.7.10 days may remember the TARDIS Mod from the CrazyCraft modpack, a technology mod that added a pocket dimension which acted as a portable base for all your RF/FE energy, fluid and item piping needs.

It was huge yet detailed, complex yet intuitive, insanely powerful if configured right and loads of fun, even if you didn't know much about the Doctor Who show it was based off!

Unfortunately, DarkholmeTenk, the original mod's author, never ported the mod beyond 1.7.10. I was disappointed that we may not see a mod of a similar scope again.

Since then, the New TARDIS Mod has reimagined the original mod for modern versions by a good friend of mine.
After our mod come out of the alpha testing stage, many of our users often ask us to recommend a fun and well made modpack containing this mod.

So far I can only recommend some smaller modpacks which are not always as well balanced or optimised as ATM is.

Reason for Addition

cover-photo-optimised

  1. From what I have seen so far the New TARDIS Mod would fit into ATM6 well thematically and functionally. It is highly configurable and already has its own set of addon mods and community submitted content.
  2. I have also seen people on Discord and Reddit suggesting the New TARDIS Mod.
  3. Finally, experiencing the mod in ATM6 can allow the mod to improve itself and integrate better with other mods.

From the beginning we've designed the New TARDIS Mod to be played in modpacks and would be eager to learn more about the Modded Minecraft world, especially with access to a larger feedback pool.

Therefore, I have decided to suggest the mod here and see what you all think. :)

If there is a rectifiable reason for not including New TARDIS Mod, please let me know, so that the development team can consider if we can/want to address the issue.
If you think that it just doesn't fit into the modpack that's perfectly fine as well.

If you have any questions please don't hesitate to get in contact with me!

~ 50ap5ud5
Discord Tag: 50ap5ud5#8701
Email: [email protected]

@potpie123
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Ballistix Mod
https://www.curseforge.com/minecraft/mc-mods/ballistix
Might be an interesting mod to add.

@62832
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62832 commented Mar 24, 2022

Going back to AE2 addons, PackagedAuto might be handy to have for people looking to automate things like the ATM Star, unless there just aren't that many more recipes in the pack that require more than 9 different items to fulfil.

https://www.curseforge.com/minecraft/mc-mods/packagedauto

@klepticat
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Not sure if this is the place to request an update to a mod, but the current version of RFTools Control in the pack has a bug which breaks nodes. I believe the latest version fixes this issue. I'm not aware of how often mod updates are done in the pack, but I'm hoping this gets fixed soon, as my RFTools automation is broken until this gets updated (I'm on a server, can't just download the latest version).

@Roberius
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Better Crates
https://www.curseforge.com/minecraft/mc-mods/better-crates
Love these things, basically iron chests/barrels, same system, looks better though.

Advanced Hook Launchers
https://www.curseforge.com/minecraft/mc-mods/advanced-hook-launchers
Great for getting around early game

Easy Villagers
https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Maybe a bit too cheaty but I love this mod, only way I'll bother with villagers at all.

Nyf's Quivers
https://www.curseforge.com/minecraft/mc-mods/nyfs-quivers
Arrow storage :)

@VakarTR
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VakarTR commented Apr 14, 2022

I didn't see any comments about these mods and I made sure to check if these have 1.16.5 versions and all of them do
Inventory Pets
https://www.curseforge.com/minecraft/mc-mods/inventory-pets

Construct's Armory (tinker's construct but in armor)
https://www.curseforge.com/minecraft/mc-mods/constructs-armory

AmbientSounds 5
https://www.curseforge.com/minecraft/mc-mods/ambientsounds

AdventureZ
https://www.curseforge.com/minecraft/mc-mods/adventurez

Champions
https://www.curseforge.com/minecraft/mc-mods/champions

Chicken Chunks 1.8+ (configurable chunkloader)
https://www.curseforge.com/minecraft/mc-mods/chicken-chunks-1-8

Villager Names
https://www.curseforge.com/minecraft/mc-mods/villager-names

Infernal Expansion
https://www.curseforge.com/minecraft/mc-mods/infernal-expansion

@CraftSpider
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Storage Racks
Adds a bunch of rack tiers that match the minecolonies racks in aesthetics and function, great for working with minecolonies warehouses.
https://www.curseforge.com/minecraft/mc-mods/storage-racks

@razethehunter
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Vault hunter - official mod
Mostly for its leveling up feature would seem cool to add

https://www.curseforge.com/minecraft/mc-mods/vault-hunters-official-mod

@JZA80Velost
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Hey i think it would be great if Easy Villagers was in here.
https://www.curseforge.com/minecraft/mc-mods/easy-villagers
It makes handling villagers much more enjoyable and coming from vault hunters its something i have missed.
I believe it is in all the mods 6 skyworld pack so would be cool to have it here too. :D
Thanks

@TheInfamousAlk
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https://www.curseforge.com/minecraft/mc-mods/masterful-machinery

Masterful Machinery. It adds lots of automation, designed after Modular Machinery. I want this because the smithing table in ATM6 is not automatable. This would help with numerous things, including automating the ATM star without bees. Like it says on the mod page, it definitely helps with filling the automation gaps between mods. It is regularly updated as well.

@ouroborus
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Spiders 2.0

Vanilla spiders are not yet creepy enough for you? You wish spiders would actually climb properly?!
Spiders 2.0 enables regular spiders and cave spiders to walk along walls and ceilings and it also improves their AI such that they can find their way around almost any obstacle.

@Gmoney2123
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Gmoney2123 commented Jul 14, 2022

could we add Upgrade Aquatic fish to the forge dictionary? I believe it currently exists as forge:rawfish.

edit: actually there's 2 different tags - forge:rawfish and forge:raw_fishes
I will create a new issue.

@ghost
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ghost commented Jul 14, 2022

its dead

@lyssar
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lyssar commented Jul 14, 2022

its dead

🤔 last changes 14 days ago - you have an intresting thinking of "dead project" haha.

@baileyholl
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Ars Creo: https://www.curseforge.com/minecraft/mc-mods/ars-creo
Enables Ars Nouveau blocks on Create Contraptions, and adds a Carbuncle Wheel to generate SU.

@NicolasNewman
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NicolasNewman commented Sep 14, 2022

Storage for ComputerCraft

Provides "Refined Storage Peripheral" and "ME Peripheral" blocks that allow you to link ComputerCraft or CC: Tweaked computers and turtles to a Refined Storage or Applied Energistics 2 storage system (respectively), either directly or via a wired modem.

Modpack permission: go right ahead, for any Curseforge-based modpacks. Otherwise please ask first.

Unfortunately RS only has API support for Open Computers. This mod adds it's own integration of that API which supports CC: Tweaked. I'd love to be able to automate the expansion of my RS system by programmatically determining when drives are full and more need to be added.

@smolinacadena
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smolinacadena commented Sep 14, 2022

REFINED COOKING

Curseforge link

https://www.curseforge.com/minecraft/mc-mods/refined-cooking

Reason

For quite some time I've been using Refined Storage to handle and store all my items. I got a bit annoyed that I had to store any cookable items in the Cooking for Blockheads kitchen multiblock instead of the RS network if I wanted to cook something.

Enter Refined Cooking, where I can consume any items for recipes directly from RS network instead of storing the items in the CFB cabinets or counters.

If you use RS and CFB heavily, you'll absolutely love this mod

Disclaimer

I'm the author of this mod 😅

@SpinHarmony
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Saturn: https://www.curseforge.com/minecraft/mc-mods/saturn. A memory performance mod, which is in All the Mods 8. Would be a good addition to ATM6 as well.

@ZHAY10086
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Config Swapper:
Implement localization support for FTB Quests by switching between different config options.

@gdavid04
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Psionic Utilities
Lightweight Psi addon that adds some QoL features to the Spell Programmer
disclaimer: I am the author of the mod

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