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[Bug]: Invulnerability after death #3107

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NotJamesStuart opened this issue Jun 10, 2022 · 4 comments
Open

[Bug]: Invulnerability after death #3107

NotJamesStuart opened this issue Jun 10, 2022 · 4 comments
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@NotJamesStuart
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Possible Fixes

Yes

Modpack Version

1.8.26

What happened?

my friends and i are running the latest version of ATM6 and have ran into a strange bug. whenever a player dies and respawns they immediately become invulnerable to all damage permanently until they go through an ender portal which "fixes" them. this invulnerability even persists after the server is restarted and stays on a player even if they relog. the only changes made to any config files are enabling /sethome and /back, and reducing the cooldown of /home and /rtp, which are unlikely to be the cause of the issue as i believe the issue existed before these were modified.

latest.log

https://gist.github.com/NotJamesStuart/8440c50e02b4054c08f092f0d28f3c2b

@NotJamesStuart NotJamesStuart added the Bug Something isn't working label Jun 10, 2022
@low-neotran
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I have the same issue. After using a portal, /rtp, or just spawning in a new world, I randomly get immune to damage.

@GCrafts0
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GCrafts0 commented Oct 1, 2022

Found a fix yet? The modpack is unplayable for me because of this issue...

@jeremiahwinsley
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This is caused by Login Protection (logprot), usually traveling to another dimension or restarting the server will work, or you can just remove the mod.

@low-neotran
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low-neotran commented Oct 4, 2022 via email

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4 participants